Hey again, cool that you managed to do the thing with Midgar post-reactor 5 in such short notice (Although the Corneo cup thing only triggered a battle with the games first two soldier enemies for me)
Another mention is the scene when Cloud explains to the party in the Hotel at Golden Saucer what's up with Sephiroth and stuff up to that point, and he mentions Aeris being the one who Shinra kidnapped (Type B that is)
Whatever happened to the music when you fight the dragon boss in Temple of the Ancients? Was pretty cool to have some remixed music thrown into the mix.
It should be the right battle ID now, but if not then this next update will definitely correct it.
Some dialogue needs to be caught that references Type A continuity, I'll add alt dialogue to this scene now.
The theme that played in 1.5 was dropped, on Type A it's more of a mid-boss than anything else.
Hello Sega Chief, glad to know NT 2.0 is finally out!
Is midcore difficulty harder than the standard difficulty on NT 1.5? I find the 1.5 standard difficulty a bit on the easy side and the 2.0 a little on the hard side. Is mid-core any different?
There is no midcore difficulty, just normal mode and an optional hard mode; Type A and Type B may be harder/easier than each other in places depending on the situation. Midcore is the term I use to describe the mod's intended level of difficulty as a whole; the aim is for a middleground. I had this aim for both 1.5 and the 2.0 rebuild.
Oh and another thing, since you changed the ratio of draining hp and mp, the osmose spell is very... lacking.
Is there perhaps a chance you could revert the change on the MP side at least?
Think it's an all or nothing kind of deal. I'm considering a buff for draining effects again though, if there's space. Worst case I'll set it back to 100% rate.