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Topics - Beavii

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1
    BMLv0.8 Released

    Please Read This Post Carefully Before Downloading

    This tool enables installation of unlimited AI/Difficulty Mods via my custom Refill.mod file structure.
    BML will ask which mod you want to play, do all the work and Launch FF7

    How to use.

    Download Latest release of BML.exe and run from your ff7directory. Add Refills and play (you need at least 1)

    Latest Release 0.8    http://www.mediafire.com/?st9661dsnqz28l8

    New Features

    • Refill Creator Uses Winrar and BML to create custom Refills
    • New Mod selection tool - No more typing Mod Names
    • Debug tool to test Refills - Press F2, ESC, to enter this
    • Diagnostic coding - Will give error code that tells me what broke
    • Smoother Running of BML.exe - Re written form scratch,
    • Fixed some nonfunctionable cancel buttons - How'd they get there?
    • First run can be reset - Ask me how to do this, doing it wrong can break BML

    Next Relese -  Satic Logic Development Testing Iminent

    ---Developement--- After a spell of being limited to mobile phone internet i can at last work once again on BML

    In Development

    Apperance Upgrades Those default message windows are a bit lame
    FF7 Launch Optional* Should have done this from the start

    *Planned for next release

    Available Refills


    Put these files in the folder

              ff7directory\BML\Refills
              This is a reccomendation refills can go anywhere as long as you can find them

    Notes
    • Run the BML.exe in your FF7directory (auto detects compatibillity settings)
    • BML will backup any files used upon 1st run,  To restore press F2 Then ESC
    • After a restore, Last load option will play restore files.
    • Any mods that you currently have on these files may not be compatible (unless using restored mode)

    Files BML Uses
    • flevel.lgp
    • kernel.bin
    • kernel2.bin
    • scene.bin
    • ff7.exe

    To Upgrade Beta

    Refills will not work with beta, You will need to upgrade,

    Run option 1 from the beta first.
    Delete The folder BML from your FF7 Directory
    Delete Multi Launcher.exe from your FF7 Directory
    Download the latest version and Refills

    I did write an updater but could not get it to convert the mods in the beta to the refill format, Apologies.

    Known issues as of BMLv0.8

    BML does not delete a temp file in the ff7 directory 'modtemp.exe' if you open this it will install the last mod you selected from BML, There is no effect to BML or FF7 by this file remaining or being deleted.

    BML Doesnt close down FF7music after game ends, I can easily fix this, Depends on wheteher ppl want BML backgrounding throughout play session, Please comment.[/list]

    2
    General Discussion / Tutoring Wanted.....
    « on: 2009-11-27 19:56:54 »
    Hey People......

    I'm pretty bemused  :-(

    I have been trying, and trying, and trying, to load a custom model into ff7PC.....

    I've read all the forums and downloaded many tutorials, But have yet to successfully load my model into the game.

    I am using "3dsmax" and have created some models i would like to import into the game.

    My main problem is that when i export the file as ".3ds" Pcreator does not appear to load any data

    Is there any download or highly detailed video available which shows the journey from "3dsmax to FF7"

    I would really like to be able to help in some of the ongoing projects.

    Here's a preview of my modelling (I'm still working on this model)



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