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Messages - Alkor

Pages: [1] 2 3 4
1
General Discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-05-05 06:27:09 »
I really hope for this project..

2
can i ask some. Will it work on ff8 steam? ???

3
General Discussion / Re: Final Fantasy 8 HD
« on: 2013-12-05 18:28:24 »
release it plox !

4
General Discussion / Re: Final Fantasy 8 HD
« on: 2013-12-05 17:17:44 »
e1sunz
Wanna believe  :-X

5
Support / Re: FFVIII Sounds Effect Catalog
« on: 2013-06-28 19:54:06 »
So if there any chance to replace them? :-\

6
Ok. I talked with him. So he told me:
1) that he works with psx and no with PC.
2) his method is not to fully change files, it's just replace real time textures that he place in special folder.
So i understand some. That our as i think Aali driver works same as his emu, no?
Dat mode works like i said: http://forums.qhimm.com/index.php?topic=11960.0 so why we can't just made mod as SEED style if no chance to make it works how we wanna? or with Aali driver there some restrictions?
PC sry for my eng, because yea, im rus  :evil:

7
is it really what we need? If yes, so that some http://www.zophar.net/forums/showthread.php?t=11342 but old version of it. I'll talk with dat man, mb he can help with some.

8
Any instruction how get it work, master? :?

9
Anyway w8 for files  :P
Damn ... need find dat man http://www.youtube.com/watch?v=PFfsVcNkUZ4

10
Hi ppl, not for double posting just past link here: http://forums.qhimm.com/index.php?topic=13715.msg200457#msg200457 any chance to get it work?

11
test noesis it open well models? but can't import from 3ds max -_- or i do some not right

12
WoW rly interesting. But as i know when i wanna make some re-tex for ff8 it's impossiburu to do it, dunno what situation it's now with it.

13
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2012-02-23 09:40:46 »
Hi ppl. Still can't understand why it not work for me -_-
A get this way for mod: C:\Program Files\Final Fantasy 8\mods\avalanche\data\eng\menu
In config i have this: mod_path = /mods/avalanche/data/eng/menu
High font is on and render is direct3d
Help plox :'(

14
Graphical / Re: FFVIII Retexturing
« on: 2012-02-15 14:26:58 »
Will w8 for that rly  :-P

15
timu sumisu
If u will some one made some other models? mb u'll look this thread: _http://bbs.ffsky.com/disp.aspx?ID=1654607&bid=2
There are good artwork  :wink:

16
FF8 Tools / Re: [FFVIII] Music ALPHA
« on: 2009-07-30 13:30:39 »
Phun
!!!!!!!!! :evil:
I rly waited for this tooooo long and i see it!!! omaGod! :-o
PS Just setup VS2010Beta1ENU_PRO and all works great!
Wait for modif other media :wink:

Great work man :wink:

17
Archive / Re: CC Aeris successfully converted to ff7
« on: 2009-07-28 14:08:52 »
Nero
She is cool!!!11one :-o

18
Archive / Re: CC Aeris successfully converted to ff7
« on: 2009-07-27 19:14:45 »
Nero
Zomg, i wanna her in my FF7  :-P

19
Nice start  :wink:
PS I think in this thread we can post all other release's  :-P

20
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-24 06:25:42 »
Go-go  :wink:
Coze now i have too much work and can't mod some for ff8  :roll:

21
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-24 05:47:10 »
Rinoa .TEX for omega.
_http://rapidshare.com/files/259380694/ava.7z.html

22
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-23 23:40:43 »
jejeje)) Ok i'll go sleep then.
3.40 in Moscow now   :roll:

23
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-23 23:29:54 »
Hm...i don't work for FF8 to long dunnu what i backup.
Ok i'll no setup it and see what i have.

24
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-23 23:21:12 »
Test it. _http://rapidshare.com/files/259297283/main.7z.html

25
Archive / Re: Final Fantasy VIII (Modder's Awakening)
« on: 2009-07-23 22:40:12 »
Can u tell from what file i get ava's?
main.fs or menu.fs?
I'll upload my old  :wink:

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