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Messages - Mendelevium

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1
General Discussion / Re: FF7 in Win2000?.
« on: 2020-05-17 22:04:40 »
There is a sizeable old school community who build time accurate gaming rigs for retro gaming.

2
I get you're probably joking, with the git gud part.

But the parts are easily patchable are still valid to criticize until they are patched :).

3
I kind of get the impression Square thinks turned based RPGs are out. That part of it is missguided to me, because just look at how successful things like the Persona series is? I think it is entirely Square wanting to "modernize". Which is fine, there is nothing wrong with them making it an action rpg in theory.

It's just the game Nomura wanted to make first as a consultant and now as a creative director after the firing of CyberConnect2. Though none of that has enough documentation to make real claims about. It's just what's been working for him until now, why change? I think its the mentality itself that is missguided. However, they are ultimately going to make the games they want to play - as a business and as creative professionals. As long as the game is fun, has content that is mostly satisfying, and I all around like I will be okay.

Sadly, the ending of this particular game fell really short for me. It is the one thing I couldn't overlook or forgive to have an all around "okay fun experience." Endings are paramount, and different people are going to take it differently. It didn't land with me, but given how popular Kingdom Hearts is it will probably land well with some people - especially those who never played the original.

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I replayed the original in December. Midgar was about 1/10 of the time experience. Never really thought about how much text it took up compared to the original. My playthrough was a fairly standard 40 hour affair with minimal grinding.

After having a lot of time to digest the ending, and the overall gameplay experience that I viewed... I don't hate it in theory.

Spoiler: show
I dislike anything that adds timeline bullshit to something that didn't need it.


To me that is a lazy plot device unless done in a proper and compelling way. This was.... A lot of Nomuraisms. I am not a big fan of Kingdoms Heart, and the ending had those storytelling tropes written all over it. I could find a "what-if" and an alternate "retelling" quite compelling if it was done by a writer and director I trusted. Nomura is neither of those things. Worst of all to me is now  he has essentially lifted up the chains of the original's plot and severed them. I am a bit apprehensive of where the next parts are going with that in mind. He has free reign to turn this into another mess like the what is it... ten Kingdom Hearts games? And I dont think the the enigmatic spectres of fate will ever stop bugging me.

The ending and spectres aside, I don't have too many gripes with the minor changes made to the plot. In fact that's how I would want a remake to be done tastefully. Characters get a lot of expansion, and the NPC hubs like the sector 7 slums and especially Wallmarket look amazing (if not quite as charming as the handdrawn backgrounds of the original, but certainly far more gritty). The place looked legitimately lived in. A lot of work, effort, and polish went into the visual presentation of this game. The graphics in Square games have never really been a sticking point for me (at least not in the past 5 to 10 years).

My main gripe is the zones seem too big in some places. The sewers in particular. I can ignore shitty side quests, I expected those - but the game spends a lot of mandatory time in these expanded zones that add little to the narrative. Maybe it is more fun to play through, but even the friend I was watching stream it said some of it was needless and exhausting and he just wanted to get to the next story beat. The original game had stellar pacing, and I am sad to see that is something that is lost.

Overall I am not too terribly torn up that they are splitting it into parts - I just want each part to be compelling and content rich. Nomura has a penchant for padding, buildup, minigames, and fairly lack luster and long winded payoffs with Kingdom Hearts in mind. So as I said before, I am tremendously apprehensive where the next parts would even go. Nomura isn't really known for respecting a player's time or intelligence.

As it stands from a viewer's perspective the first part of this remake looks like the first 90% of the game would be enjoyable for me - especially reliving that childhood nostalgia but expanded upon and deepend in parts. It's the ending and needlessly large sub-areas that I can't really agree with. I'd say from just viewing my friend stream it the game.... The game would be a 7 out of 10 for me up to Jenova in the Shinra building. Everything to do with Jenova and after is a much lower score from my own metric. So that first 90% the game while not the best score still looks perfectly playable to me and quite good. I just can't really get behind the ending and call it respectful or tasteful to the original

Spoiler: show
I feel like Nomura could have done this what-if scneario without involving a time traveling Sephiroth or as my friend puts it "anime-bullshit" that cheapens the narrative buildup to that point.


I just want them to make a decent FF16, which I don't think will ever happen for me. I kind of want a break from gaming remakes at the moment.

So for me it's really mixed! To those of you who liked it, I am really happy for you! Legitimately. I kind of wish I could be in your camp.

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I can see why people would love or hate both systems. After watching my friend playthrough the remake on a stream, the combat is certainly not as hack and slashy as it looks. You have to make a lot of mid-combat choices. And if you don't have a plan, you die.

While I do wish Square stuck with something turn based, it doesn't fully upset me either. It did for awhile.

I think there are tasteful ways to make changes to the original and still be faithful modernization of the original. Resident Evil 2 Remake is fairly close to that mark for me. I loved that game, despite missing some things from the original. I thought it was a faithful modernization.

I think FF7 could have been the same thing. The plot device at the end, and foreshadowed throughout is my main gripe - and what it means for the rest of the series. At the moment is it is a bit vague. I might end up reserving full judgement until all the parts are released. However, at the moment my aprehension is palpable.

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I honestly think the good stuff in the remake is in spite of Nomura not because of him. As creative lead, this is his baby. He okay'd everything. I'm confused by some of the choices made, but as someone who isn't going to be playing the remake it doesn't affect me personally. I very much think people are on a nostalgia high for the most part, and we'll have a situation where it will dawn on people the gravity of the changes made. It could easily go either way in terms of public consensus. Personally, I am not a fan. I can also see why people would find it compelling, because it changes up what they know. Personally, I think Nomura just wanted to put his personal stamp on everything - without much respect to what was already there. That is my opinion though. It is not the end all be all.


Also apologies for repeated words and grammar mistakes, my brain is tired. Haha

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I understand what you're saying DLPB. And that's not what I am trying to get across fully.


Your example of Cloud turning into a beatle is quite surreal, I get your point. I agree there are objective metrics to measure the quality of a story. I studied that very thing in University.

Nomura is not to my taste. I don't think he's a good director or storyteller. And I personally find some of what he did in the remake disgusting to my taste. I agree the sidequests are boring padding. I agree that negatively affects the pacing. People are still allowed to love it. And I think they should be allowed to love it without disrespect. There are ways to state your opinions without alienating people.

It's as you said liking and disliking are subjective. However, the way you go about posting your viewpoints is done in a way that doesn't leave room for anyone elses'. That's what I take issue with. I think people's viewpoints on something that is ultimately a work of art should be respected. Even if you disagree. I respect your views, and even agree with some of them DLPB.

Opinions are indeed weighted, and people's observal realities will differ from person to person. Some of the plot points added might hit home with someone more than if they've lived a similar experience. Especially with some of the added Avalanche stuff.

Spoiler: show
The ending is a bit difficult for me to defend, but after having seen it... It is way more vague than some posts would lead you to believe. Zack being alive isn't made 100% clear. It could just as easily be interpretted as Aeris/Aerith having a vision from the lifestream.


It being lowbrow doesn't make it objectively bad.

No not all opinions are equal. However, respect of other's opinions should be. Especially in a communal space. And this applies to many people in this thread, not just you DLPB. So please don't think I am antagonizing you. I actually quite enjoy your posts, when you're being civil. Some people poke you, and I don't agree with that either.

I hope my points are a little more clear now.

Edit: apologies for the woeful grammar. It's 2AM here, my ability to English properly has diminished.

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I think the only thing any of us can say with objectiveness is that this remake doesn't follow the original 100%. And whether that's correct or wrong is completely subjective. The combat system is amazing to some and garbage to others. All of it is preference when it comes to art, and video games are art. While yes, there are objective metrics created to measure these things with, especially when it comes to literature and creative writing, but even those metrics are based on how someone feels.

I agree with some of your points about the remake DLPB, but I don't think you can exercise opinions as 100% objective.

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People are allowed to like what they want. People are allowed to dislike what they want. No one is wrong. Even if you disagree with each other's preferences. It is ALL subjective.

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I am not a moderator, but posting links to ISOs and content that is related to "piracy" (Such as ROM sites in general) is a bit frowned upon here. I don't mean to sound harsh or anything, but removing the link would probably be for the best. :)

I can agree with you on one point though, the remaster face textures are a bit strange to me as well :D.

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@DLPB Your ATB gauge still fills, it only fills faster if you get hits.

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Though I have not played it myself, I've watched a good friend of mine stream it from beginning to end. I am not a big fan of some of the little things that pop up in the game, but on the all the game seems to have a lot of effort put into. I just don't think Nomura is a very good director or writer. All the good things in this remake I am sure are in spite of him not because of him. He works best in a team that put chains on him. I am not bothered by the flashy combat, in fact parts of it look quite deep compared other games in the genre. I am just not a big fan of how spongey the enemies look.

I think the notion of it being a cash in is only part of the picture. A lot of effort and love went into making it. They were trying to please someone. It doesn't come across like some of the previous FF7 compilation pieces. At least to me.

I certainly wish we got mostly a 1 to 1 remake, but some of the expanded content and reemphasis on exploration of the expanded zones, I can't lie is very cool feeling. And certainly tickles the nostalgia. Looking up the skybox certainly is breathtaking, because it gives you the scale of midgar which is something the original couldn't do in a single frame (not to say the scale felt small in the original, because it didn't. The game felt f-ing massive).

A lot of the side quests look like blatant padding, but overall I'm impressed with the moment to moment stuff. Though I do wish they'd tone down some of the Nomura-isms, but it's no Advent Children at all. Things being cool for the sake of being cool is less common.

Now to get into my thoughts into stuff that are pure spoilers.

Spoiler: show
I am not sure I can get behind this "alternate timeline" thing. And ghosts of fate. At best I can ignore it, at worst it's so in my face it becomes annoying. I'd actually claim that the game is amazing looking for the most part up until the ending. The twist really comes off as Nomura trying to put his personal stamp on the project, rather than honor the original. Which could be cool if done correctly, but it wasn't advertised this way at all. I also don't trust Nomura when it comes to depth. He has the habit of treating his audience both like idiots and the smartest people alive, simultaneously explaining everything while explaining nothing at all. And now that the game can go into any direction because the timeline has been altered I am not sure I am that interested in what is bound to be a Nomura fueled story, rather than faithfully sticking to the original and expanding. I might be proven wrong, who knows.


So the whole thing has left me feeling mixed. I loved reliving my childhood nostalgia for a bit, but it just kind of fell flat for me personally. However, I don't think that in anyway invalidates the opinions of people who love it. More power to you :).


13
General Discussion / Re: The future of Final Fantasy?
« on: 2020-02-09 17:11:41 »
To be fair, at least CAPCOM has been producing pretty stellar content with their remakes/reboots. And while the FFVII remake looks visually stunning, I fear the design philosophy of Square Enix differs from a company like CAPCOM. The Resident Evil 2 remake for instance was fun to play and built from the ground up to be a return to roots and full game.

The guard scorpion by contrast in the Final Fantasy VII Remake demo footage looks like a needlessly long fight when you compare it to the original game. However, that could just be me, as I am not a big fan of Monster Hunter (ironic I know, since I'm praising Capcom XD) style games where the enemies are bullet sponges in terms of their health pools. It just seems they are trying too hard to please too many audiences. We will have to wait and see. I am sure Square Enix will follow the money though.

I hope Square Enix gets that wake up call they need. We'll have to wait and see with their remake of VII.

14
7th Heaven / Re: Not recognizing KB or Controller
« on: 2020-01-18 15:45:45 »
The other question is what controller you're using. If you have a controller (such as the ps4 controller) mapped with steam's controller support, then you'll need to remap the buttons manually to the numpad.

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Thank you for looking into it. I'll let you know if it ever produces a crash.dmp. Sorry for the vagueness of it. Perhaps I'll try a fresh install of the game, mod, and hotfix and see if the crash occurs in that scenario with the same save file.

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With my Reunion install, I just play it through the Steam launcher, and it works. Also don't forget to install the hotfix. :)

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I am using hotfix 6. I removed the files now. But, the files weren't removed as of posting the report. Now I am seeing that was probably silly of me. My mind said "Mu, Trickplay, Hammer Blaster, and X-Cannon" aren't the ones spawning here, so perhaps more enemies that cause the bug. Testing now.

Edit:

Can confirm I still get a soft crash when grinding monsters in that hallway, even with the files removed.

Should have said in original post. The exact screen is "Junon, Passage".

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I appreciate your apology, even though I can see why you react the way you do to a lot of people. I still think it's very big of you to have the ability to be introspective enough to apologise for behavior you aren't proud of. So I applaud you for that ^_^.

That being said, I have come to post another bug I've come across.

So I'm in Junon, Disc 1 and I go to the tunnel with the alarm (the one leading to the under water mako reactor), I turn on the alarm and start killing enemies. The only enemies that show up are "Death Machine" and "Slalom". Every now and then I get a crash at the battle swirl. It boots me to the desktop with the launcher up, without a crash.dmp. This has also happened on the worldmap surrounding Junon. I've got the crash to occur twice in that tunnel though, only once on the worldmap surrounding Junon.

I found this on the database:
"Game crashes when a random battle is initiated against the following enemies: Mu, Trickplay, Hammer Blaster, and X-Cannon. Please delete files DADA, HRDA, CCDA, and JCDA from The_Reunion\BASE\60i\battle."

I wonder if it is the same vein, because I am using the 60fps mod. And the crashing doesn't seem to happen when I turn the mod off, but because the crash has been happening randomly I haven't been able to pinpoint the exact cause.

Here are the files I could gather (save, app.log, and reunion.log)      https://drive.google.com/file/d/1LGpxvPKNlyC0jmbUnOpINiJH8iIIL_Bm/view?usp=sharing
I wonder why no crash.dmp was generated? It never generates though, only a boot to desktop with the launcher up.

Also, I am on Window 10, and my CPU is an Intel Core i5-8400 @ 2.80GHz. I don't think it is a performance issue, but for completionism sake :).


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Ah if that is the reason, then sorry to waste your time. 

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Are the sound effects supposed to be the same as the base game? Or did you edit some?

The first weapon shop in Junon for example, when you walk through the blue beam makes a confirmation sound effect rather than a bell like in the base game. Sometimes it makes no sound effect at all, but I haven't been able to replicate that once I went to record it.

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As of getting to Fort Condor, all characters names have been as they were in the default game with the "use original names" option ticked on. Marlene/Marin has been the only oddity so far. I'll keep you informed as I do another run through. The options and documentation suggests some names were not reverted, so I initially thought it had to do with that.

Anything you'd want me to keep an eye out for specifically during my playthrough? :)

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Not a bug per say. I looked through the Reunion database and couldn't really find mention of specific scene's translations. But, I've been fiddling around testing various features of the mod - and if you use the "Use original names" option. Marlene is still Marin in 7th Heaven Bar. However, during the sequence after the Sector 7 Plate Collapses Barret shouts at the rubble and says "Marlene!" whilst shooting. I am not sure if this already known, or whether it is a problem with Beacause or with the "use original names" option.. Just thought I'd drop it here. Hope it helps :).

PS: I hope this was clear. And sorry for not having specific scene IDs. Also I am only using Reunion on a base and blank install of Steam.

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I've gotten most of the way through a playthrough with the mod running. With the latest hotfix, a lot of the bugs don't seem to be a problem for me. I had more bugs in the default version of the game if I'm honest.

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I gotta say the process of using the modding tools you built into this compilation is pretty seamless and great. As someone who is obssessive about which bits of mods I use and which bits I don't use, this system really works for me. I really appreciate how much easier you've made it to just inject things into the game without packing and unpacking archives of files. However, because it seems .iro has really taken off since the last time I was here (I'm not 100% sure what that format is, I believe it is linked to 7th Heaven just browsing around) I still have to unpack mods with IroNite that are released in that format and just slip them into your Reunion folders under the right headings. So far everything has been working stellar with the hotfix. Big thanks DLPB.

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I'm pretty sure the Shiva Materia is inside the amulet she gives you. At least that is how I always interpretted the situation. :)

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