Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 151289 times)

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #75 on: 2011-02-21 21:20:06 »
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.

arew264

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #76 on: 2011-02-21 21:29:31 »
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.

If people are posting here because they didn't read the readme and hence didn't know how to install it, how likely do you think it is that they'll follow disclaimers?
It's also "up to each people" to read the documentation, and you can see how well that has worked.

Timber

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #77 on: 2011-02-22 01:54:20 »
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Dude, this is exactly why they are asking for documentation.
People will always speculate if you 'hide' features lol.

IMO throw a Readme in your zip with your Installation instructions and Changelog, add a Known Issues and Advanced Features section, and your dreaded 'confusion and misinformation' will be alleviated somewhat.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #78 on: 2011-02-22 11:33:24 »
No, you're missing the point. These are not features. People already get confused about the options that are in the config file, there's absolutely no point in explaining these obscure options because, again, noone has any good reason to use any of them!

nivre

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #79 on: 2011-02-22 12:00:22 »
Is there something wrong with the download link for the drivers?

Can't seem to be able to download any of the drivers.

Thanks alot for the help.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #80 on: 2011-02-22 16:11:15 »
Aali said why.

I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip

eXistenZe

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #81 on: 2011-02-22 22:57:46 »
Hi there...
I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?


_Ombra_

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #82 on: 2011-02-22 23:04:55 »
Hey Aali,

i set up a mirror if you want to post it in the official thread: NONE

EDIT:
Done. Sorry about that. I was just trying to help  ;)
« Last Edit: 2011-02-22 23:34:32 by _Ombra_ »

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #83 on: 2011-02-22 23:15:44 »
eXistenZe:
Do you have fancy_transparency turned off?

_Ombra_:
Please take it down. There's no need for mirrors, the download still works, only the domain doesn't. I've edited the release thread to reflect this aswell.

eXistenZe

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #84 on: 2011-02-23 00:00:20 »
Yes, fancy_transparency are off.

nivre

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #85 on: 2011-02-23 05:38:44 »
Aali said why.

I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip

Sorry, my bad. Thanks for that.

aladore384

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #86 on: 2011-02-26 04:43:16 »
Hi there.

I had some issues to run this with my FRENCH version of ff8. Anyway, I'll try again later.

http://aladore3viii4.free.fr/temp/aalicrash.zip

I was just wondering if you could fix another issue I had with non-customed FF8... it seems my graphic driver (NVIDIA GeForce 8400M GS) isn't able to read these two animations :

- Eden's summoning animation
- Rinoa's Wishing Star

I hadn't this issue on my other computer (older graphic driver), and I never managed to fix it.
« Last Edit: 2011-02-26 04:57:39 by aladore384 »

eXistenZe

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #87 on: 2011-02-27 11:53:57 »
What is the best shadder to use with aali and avalanche?
Median kindda kills the high res fonts and bloom sucks...

Covarr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #88 on: 2011-02-27 16:35:56 »
Personally, I think it looks best with NO shader.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #89 on: 2011-02-27 17:11:38 »
Personally, I think it looks best with NO shader.

Right, I always turn them off because my mind is in the same way as Covarr's. Also because I have issues with them on.

Terid__K

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #90 on: 2011-02-27 18:31:33 »
Open bloom.post in notepad, copy and paste this:

Code: [Select]
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/

uniform sampler2D tex;
uniform float width;
uniform float height;

void main()
{
   vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -3 ;i < 3; i++)
   {
        for (j = -2; j < 2; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
        }
    }
}

Then save. This will make the bloom effect less intense, and the game should look rather nice with it (I always leave it on).


yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #91 on: 2011-03-03 19:49:23 »
I have an issue with the new plugin. Latest version 7.10b. I am currently using 7.8b just fine but 7.10 won't work, it won't even load the game up after the edios screen. Someone said it might have something to do with an altered battle.lpg file. I am assuming this is true because when I use my old original backup lpg the plugin works just fine (though certain aspects of team avalanches pack do not seem to work correctly). I would really like to upgrade to a newer version because my ff7 music is having random cutoffs for seemingly no reason. and I was hoping the newer version of the plugin could help. Tried to use it with 7.8b but got an error. Thanks for your time.

Tuxedo

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #92 on: 2011-03-05 05:00:05 »
Custom textures along with some other things aren't showing/working in my game. I'm using the latest version of the driver. It's running normally  but all the mods that I've installed just aren't working for some reason. From Avalanche's Overhaul to the battle interface reconstruction mod.

I have version 1.02 and I've deleted the cache folder as well.
Mods installed (that I know of) :

Aeris Patch
Avalanche Overhaul
Chibi Reconstruction
Menu & Battle Interface Reconstruction
Reasonable Difficulty
Bike mini-game mod
Various YAMP and lessdebug

app.log if needed :

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2400 3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Admin\My Games\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
UNEXPECTED: zero count
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 469
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
« Last Edit: 2011-03-05 05:02:21 by Tuxedo »

therage800

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #93 on: 2011-03-09 05:54:11 »
I have an issue with the new plugin. Latest version 7.10b. I am currently using 7.8b just fine but 7.10 won't work, it won't even load the game up after the edios screen. Someone said it might have something to do with an altered battle.lpg file. I am assuming this is true because when I use my old original backup lpg the plugin works just fine (though certain aspects of team avalanches pack do not seem to work correctly). I would really like to upgrade to a newer version because my ff7 music is having random cutoffs for seemingly no reason. and I was hoping the newer version of the plugin could help. Tried to use it with 7.8b but got an error. Thanks for your time.

I'm having this issue too. Turn off the, "store external textures in a compressed cache for increased performance [etc.]", option. 

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #94 on: 2011-03-09 06:03:09 »
very weird and can't explain it but for some reason or another now the driver is working for me. 0.7.10b i mean. I didn't really change or do anything but I tried to use it again and it worked. Wish I could be more help to those with similar issues but I honestly have no clue why it is working now and not before.

therage800

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #95 on: 2011-03-09 09:48:21 »
I figured out that it has to do with the start menu picture and the cache. If I delete it out of textures/WMRP/menu OR turn off texture compression then the game loads just fine otherwise it goes to a black screen and errors out.

Update:
It isn't just the menu picture. The game also crashes during some attacks but again, only when texture compression is on.
« Last Edit: 2011-03-10 06:15:53 by therage800 »

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #96 on: 2011-03-11 11:20:20 »
ah okay I started having issues with some limits but turning off texture compression solved the problem. thank you sir.

Gamecollector

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #97 on: 2011-03-12 07:15:58 »
Tnx for this wonderful driver...
Several bugs/glitches founded:
1. There is no "save to crash.ff7" dialog if fullscreen.
2. FF7 battleswirl is blue.
3. CTDs. http://file.qip.ru/file/AJWkVaPj/Crash.html - app.log and crash.dmp.
Tnx.

gjoerulv

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #98 on: 2011-03-17 02:21:16 »
I tried to search to see if this was addressed, but couldn't find any.

It seems that if scene.bin may cause some troubles if it's too much altered or too big in size. After doing some heavy tweaking the game hangs before the opening eidos movie. The scene.bin on my comp is 303104 bytes/296kb (after the tweaking of course).

I'm dead sure that scene.bin is the culprit in my case. Running the game without the custom driver works fine. However, if I use a normal scene.bin everything works. All other files where originals in my "research". The only exception was when I tried with an updated lookup table in kernel.bin. The results were still the same.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #99 on: 2011-03-17 07:01:12 »
And you're not going to provide this tweaked scene.bin for me to test with? :P

Anyway, I highly doubt thats the real problem, the driver doesn't touch anything related to scene.bin.