Author Topic: [FF7PC] Ultima Espio Aeris patch  (Read 331101 times)

Lonewuhf

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #525 on: 2011-06-18 18:57:15 »
Then for the .lpg files, do I just copy yours over his?  Or the other way around?
« Last Edit: 2011-06-20 03:05:58 by Lonewuhf »

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #526 on: 2011-07-02 14:28:08 »
I'm attempting to use this mod with the Remix, Menu Overhaul and Hardcore mods.
I'm writing a tutorial on how to install all of the best mods together-- Bootleg Edit for the FFVII Remix 2.5.1.
You already stated that the only changes in kernel.bin are for the Umbrella.
Your mod also includes kernel2.bin. 
What changes are made in kernel2.bin?

Thanks for your hard work,
-PitBrat

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #527 on: 2011-07-02 14:30:51 »
Kernel2 has the names of the weapons in, so just change the umbrella to "Princess Guard+"

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #528 on: 2011-07-02 15:35:42 »
Thank you for responding.  I'm a dufus for not already realizing that.
I think I've sorted things out enough to update my tutorial with this mod.

-PitBrat

Leviathan Mist

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #529 on: 2011-07-08 03:36:57 »
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #530 on: 2011-07-10 13:44:50 »
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<

Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp


Leviathan Mist

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #531 on: 2011-07-11 10:51:53 »
Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp

I followed these instructions precisely, and it worked fine up until the unlgp bat file, which didn't make an Aerischar folder. In fact, it didn't seem to do anything at all. >.< I copied and pasted what you told me to put so I know I didn't make any typographical errors.

-EDIT-

Nevermind, the problem was that it couldn't run from my external hard drive. >.<
« Last Edit: 2011-07-11 10:57:12 by Leviathan Mist »

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #532 on: 2011-07-19 14:14:50 »
Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)

sithlord48

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #533 on: 2011-07-19 16:54:04 »
Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)

doing some research for BC i found that although you can set them to leader, when it comes to world your stuck w/ cloud , tifa or cid for your shown char.

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #534 on: 2011-07-19 16:54:59 »
Yeah, no way to change that.

At least, not that I know of.

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #535 on: 2011-07-29 04:16:32 »
When using this mod with the hardcore mod, there is a slight conflict in the flevel.lgp file.
There are 28 scenes that overlap between these two mods.
If I overwrite the revival patch files with those from the hardcore mod, will I lose anything significant?
Is it just a matter of Aerith showing up in the scene to loiter about and chit chat?
Without those flevel scene files from the hardcore mod, there are some missing battles.

Thanks,
-PitBrat

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #536 on: 2011-08-06 21:49:58 »
Well I don't know. I don't know what it conflicts with so...

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #537 on: 2011-08-06 22:20:24 »
Both the Revival patch and Hardcore mod alter these files in flevel.lgp:
Code: [Select]
zz5
zz6
zz7
zz8
qd
blin65_1
trackin
nvdun1
nvmkin21
farm
convil_4
gnmk
slfrst_2
anfrst_2
anfrst_5
hyou5_1
hyou8_2
hyou13_2
trnad_2
zcoal_2
md8_32
las2_3
las2_4
las3_2
las3_3
las4_0
las4_4
las4_42

Is it possible to integrate the changes the Revival patch makes in these files with the Hardcore mod?

-PitBrat

obesebear

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #538 on: 2011-08-07 06:44:43 »
It's possible as long as you document the changes in both of them make and then make an flevel that includes changes from both patches.

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #539 on: 2011-08-07 07:59:30 »
Is Hojo the best tool for editing the scripts in flevel.lgp?
I'm learning as I go.  I don't want to use outdated tools.

I already tried using sceneedit and scenester without much luck.
I've since learned that those tools are obsolete.

What tools were originally used to edit those files with the Revival changes?

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #540 on: 2011-08-07 12:04:06 »
Tell you what, I'll save you some time and frustration, and I'll combine them myself.

Do you need them urgently, or can you wait a bit?

I've been asked a few times about the hardcore mod, so I might as well make a version compatible with it.
« Last Edit: 2011-08-07 12:14:19 by ultima espio »

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #541 on: 2011-08-07 15:57:23 »
Not urgent at all.
The Hardcore mod is gaining in popularity.
I saw that DLPB is working to make the up and coming Menu Overhaul translation compatible with Hardcore.

The Revival patch makes a lot of sense with Hardcore.
These two mods complement one another very well.
I know I need every extra bit of help to beat the baddies in Hardcore.
It'll be nice to use both mods together with all features enabled.

-PitBrat

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #542 on: 2011-08-08 00:20:55 »
Looking at that list, a few of them are alright. I didn't edit the Chocobo Farm or the Shinra building. If those in the list are the only conflicts, then it should't take long.

Dunno how to release it though, upload the whole thing again, or just the altered stuff? I was just thinking about new users is all...

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #543 on: 2011-08-08 02:00:04 »
What about an Hardcore Patch for the Revival Patch?
But it does get confusing when considering the order of installation.

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #544 on: 2011-08-08 21:15:35 »
Guess I'll just have a regular version and a Hardcore version. I'll put up a separate zip for people who have already downloaded the original and want it hardcore without having to download it all again.

PitBrat

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #545 on: 2011-08-09 01:01:44 »
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.

An Hardcore version of Revival is awesome.
A purist, I resisted Revival for Normal FF7.
Starting again, I clumsily added Revival to Hardcore.
Now Aeris truly kicks butt.  I depend on her sticking around.
Revival is part of the Hardcore canon! 

The Hardcore mod has a special quest and weapon just for Aeris.
All the added story elements gel very well.
There's even an opportunity to script in a few responses to the Hardcore mod.

Anticipation.
-PitBrat

ultima espio

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Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
« Reply #546 on: 2011-08-10 19:59:53 »
The Hardcore mod has a special quest and weapon just for Aeris.

Yeah, that's what I made for this patch. Unless that's what you meant :P

PitBrat

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Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #547 on: 2011-08-10 20:12:36 »
My mistake!  Too many mods jumbled together in my noggin.
Still, I think Hardcore and Revival suit one another very well.
Aeris comes in very handy.  Her healing ability is especially useful.

Vgr

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Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #548 on: 2011-08-10 20:15:17 »
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.

Just FYI, I am the one doing this for Gjoerulv...

PitBrat

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Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #549 on: 2011-08-10 20:22:09 »
Dang, did I get anything close to right in that post?  :-X