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Messages - meesbaker

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351
FF7 Tools / Re: [1.5.1] Makou Reactor - a FF7 field editor
« on: 2013-01-13 23:42:02 »

EDIT : As always I keep searchin stuff for ages and right after I post into a forum I find the answer myself. I was a little confused at first that the battle ids went into high 3 digit numbers the answer is simple: Just in case you havent found out,  each scene in proudclod can keep 4 formations which  is also why there can be more enemies than just bosses in the same scene. Now the formation ids are hex but converted to dec just match the battle ids from makou reactor. So creating optional bosses is actually a cake even on psx which is my department:

Just add your enemy to some scene where theres a free slot. Give it whatever stats and model and attacks you like while attacks can also be newly created, then put a formation only containing your boss and a nice background and then put Start battle #formationid on some activator in Makou Reactor. I guess im the only one who didnt know but maybe not so ill put it here for everyone :)

Thx again for The nice program you rock qhimm :D

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