I'm betting you all have SoundMAX audio? I do, and it seems everyone else who's posted this problem has it. For some reason the problem hasn't been addressed on here.
It's FF7Music's settings that are screwing you guys over I bet. I believe the solution I came up with was changing my equalizing from logarithmic to linear, but I can double check later and post the solution here as well as the FF7Music topic. In the mean time, if that doesn't work, then it's one of the same options on that page. That same page was the only one I played around with stuff in the FF7Music configuration, and that's what solved the problem. It's not ramping, and it's not mute/max midi functions, that much I know for sure.
EDIT,
Alrighty. Took a look at my FF7Music, anyone who has this same problem try this:
Open up FF7Music.
Select Configure. You should start out on the "Setup" Tab.
In the Setup tab, under your input plugin, select Configure.
In your input plugin configuration, select the "Decoder" tab.
Now, all of these might not be necessary, but here are the things I have checked, and I now have sound in the cutscenes:
- CRC Checking
- Linear EQ
- Fast Layer 3 EQ
- Fast Layer 1/2 EQ
EDIT2 - These instructions have reportedly caused significant speed-up of game play, follow them ONLY if nothing else works.
Try the first reactor again, and the sound should play when it explodes, and while Jesse sets the bomb. If so, the rest of your silent cutscenes are back to normal.
If this doesn't work, let me know.