Using extreme levels of filters and AA definately has its drawbacks, but it is refreshing to see the rounded geometry when the model is more suitable for it. The ones that have the most problems are EXTREMELY low poly, but if you take it with a grain of salt, most other things look wonderful.
There are some major drawbacks in some games. For instance, in legend of dragoon, when using high AA, any object that is part of the foreground develops thick blue lines against the background, making much of the game's scenes look very ugly, with only slightly better looking models.
Thanks for that information Covarr, Now we know Nvidia has no problem with this. Also I havent tried any regional variants or (J) games, but my time for emulation has been limited as of late.
Also Im basically talking out of my ass because I moved to california and sold any sweet hardware I have, Id love to say I still have the 3 6970's, but sadly I now just have one
. I dont even have enough budget to offord bulldozer, who interestingly enough beat out the 2500k in Official MT benches, but was destroyed in the ST tests. Im getting off topic, Ill make a thread of it. Sorry about that guys.
Anyways Ive really enjoyed the emulation discussion, Any info anyone has on Advanced filters and shaders, and crazy new ways to improve the graphics, lemme know.