Author Topic: New Project: Bombing Mission!  (Read 524782 times)

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #250 on: 2010-05-29 16:36:48 »
So its not possible then?? He'll need a new model with low poly count. Damn Gemini have a very hard project.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #251 on: 2010-05-29 16:43:06 »
Actually, the best thing to do would be to take the textures from the TA project when they're done and just map the old models onto low-rez versions of the new textures - with the low resolution, it shouldn't be too noticable. That's what Gemini did with millenia's battle texture for the Buster Sword.

antcoley

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Re: New Project: Bombing Mission!
« Reply #252 on: 2010-05-29 16:49:15 »
no one has clamed the mono drone. what file name if it in the lgp file and ill give it a go. id search my self but the viewer/extractor i have is unstable and would take me ages to find it

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #253 on: 2010-05-29 16:59:06 »
If it's biturn, I completely agree with you about the instability xD. Takes forever to load a folder if the whole LGP has been dumped in there.
Nevertheless, Create a new folder inside the battle contents folder and name it something related to the Mono Drive. Then drag all files from asaa to asda into the new folder, and you're free to mess about relatively lag-free in biturn.

antcoley

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Re: New Project: Bombing Mission!
« Reply #254 on: 2010-05-29 17:01:55 »
ok thanks :)

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #255 on: 2010-05-29 17:06:40 »
Actually, the best thing to do would be to take the textures from the TA project when they're done and just map the old models onto low-rez versions of the new textures - with the low resolution, it shouldn't be too noticable. That's what Gemini did with millenia's battle texture for the Buster Sword.
So that means no models will be changed in his project?? Only the textures?? Well I guess its the best thing to do. But if he does change all the textures in the psx game wouldn't his progress be faster than the TA since he only changes the textures not the models??

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #256 on: 2010-05-29 17:50:10 »
Depends if he textures everything himself or not. If he's using TA textures, It'll only go as fast as the TA project progresses, that is, if Gemini is actually taking it to a full fledged project. From what he's posted though, I'm not sure the PSX can take more than maybe 2 or 3 textures in the VRAM at any one time.

antcoley

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Re: New Project: Bombing Mission!
« Reply #257 on: 2010-05-29 17:53:12 »
well i redone the drones head but when its loaded in biturn its main dome is missing theres only the tenticles but heres whats there so far..... hight be at bit to hith detail for it to run so ill dumb it down later

that is the original shape atm only textures have been changed
also with the name mono drone do you think i should try and make it more... well robot like?


New Version no actual changees to the model per say i just rearranged the tenticals and textures
Side view

Head on veiw

« Last Edit: 2010-05-29 20:17:18 by antcoley »

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #258 on: 2010-05-29 20:29:39 »
I like what you did there, but remember, we can't use Bump or Reflect maps in FF7, The engine can only handle some very basic lighting, and that's only for Field models - The battle system has no lighting at all. So Mono Drive has to have one diffuse map that makes it look as though it has realistic lighting etc. (Not saying you can't add in psuedo-reflections onto the diffuse map, Square does it ;) ) Besides, UV mapping comes after you build the new model, and then you can create a texture based on that UV map. So yeah, you have to be pretty artistic about the lighting and such for the textures. If they're lighting-less, they won't look good ingame
« Last Edit: 2010-05-29 22:50:44 by NCS »

antcoley

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Re: New Project: Bombing Mission!
« Reply #259 on: 2010-05-29 22:40:57 »
ah so no bump effects on the textures and no reflections, thanks what about transparency?

sl1982

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Re: New Project: Bombing Mission!
« Reply #260 on: 2010-05-29 22:49:12 »
Transparency should be doable, but needs to be done through kimera.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #261 on: 2010-05-29 23:17:38 »
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV


nikfrozty

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Re: New Project: Bombing Mission!
« Reply #262 on: 2010-05-29 23:25:01 »
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV


I can already picture him looking sexy in the avalanche mission. Well not actually sexy but looks cool man. :) Never Imagined the day Wedge would look cool in the game.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #263 on: 2010-05-29 23:48:40 »
Nice. Looks good. We need a teaser of progress haha

antcoley

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Re: New Project: Bombing Mission!
« Reply #264 on: 2010-05-30 00:14:23 »
ya looking good :D wedge never looked as good till now lol

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #265 on: 2010-05-30 18:08:10 »
I was wondering since you'll redo the models in the game, will you have them blink too?? I mean like Cloud that is blinking and Jessie who's also blinking since they all blink in the original game.

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #266 on: 2010-05-30 18:23:57 »
Aren't their eyes and animations for eyes simple textures in the lgp?

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #267 on: 2010-05-30 18:35:35 »
Yes but they'll just need a second head and a the same texture but only with closed eyes. I don't know if that's the only way to do it so I'm curious on How TA will do it.

sl1982

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Re: New Project: Bombing Mission!
« Reply #268 on: 2010-05-30 19:28:28 »
We wont. The blinking animation is coded into the exe somewhere. If we dont have some way to switch between textures it wont happen.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #269 on: 2010-05-30 19:39:46 »
It's easy, as nikfrozty said, you actually give the character 2 heads, and one of them dissapears every so often. In the original models, they just had an extra poly in front of they eyes that was textures with the eyes and transparenc-ized, and they blinked on and off. I think this is the case, anyway. You can check Apz' old threads to see how he did it with his first model.

sl1982

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Re: New Project: Bombing Mission!
« Reply #270 on: 2010-05-30 19:44:39 »
Yeah but i am sure it will only work with models that were designed to blink in the first place

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #271 on: 2010-05-30 20:57:36 »
Oh, right, I guess only main characters blink normally... Good point.

Anyway, what's Wedge without Biggs?

BloodShot

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Re: New Project: Bombing Mission!
« Reply #272 on: 2010-05-30 21:15:26 »
Started work on making the bridge from scratch:



Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
« Last Edit: 2010-05-30 21:16:57 by bloodshot »

SpooX

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Re: New Project: Bombing Mission!
« Reply #273 on: 2010-05-30 21:44:16 »
Small update, some detailing, some lighting, some materials...


Any comments?

BloodShot

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Re: New Project: Bombing Mission!
« Reply #274 on: 2010-05-30 22:02:45 »
Small update, some detailing, some lighting, some materials...


Any comments?

Holy crap that looks good, pretty much how i would imagine the original would look in a high resolution.