Author Topic: New Project: Bombing Mission!  (Read 530130 times)

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #300 on: 2010-06-01 23:22:13 »
Yeah well tell that to my boss haha.

BloodShot

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Re: New Project: Bombing Mission!
« Reply #301 on: 2010-06-02 23:29:23 »
Hey Millenia any chance we'll see the new texture for timu's cloud soon?

therage800

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Re: New Project: Bombing Mission!
« Reply #302 on: 2010-06-03 03:28:54 »
did a little work on the mono drone
that one is based on the original model but i alterd bits and made them fit togeather better and changed parts about

this one i made from scratch as with the other one the textures dont have to be whats on someone else might have to do them


Right now I like the second one better but they would both benefit from s re-texture.

sl1982

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Re: New Project: Bombing Mission!
« Reply #303 on: 2010-06-04 04:43:48 »
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA

obesebear

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Re: New Project: Bombing Mission!
« Reply #304 on: 2010-06-04 04:57:23 »
I still can't get over how great that background looks even without textures.

My vote is keep the borders, though.   

Also, as cool as "external texture" looks for the limit flames, I think I like the good ol' orange color better. ;)

Furzball

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Re: New Project: Bombing Mission!
« Reply #305 on: 2010-06-04 05:02:46 »
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA

Dude sweetness!

I agree with all of ObeseBears points.

What I dont get is in the description it says "Testing whatever scope and tail laser" I didnt notice them looking any different from normal.

Lol, at external limit break. Gives me ideas for hilarity in game. Imagine if you put ecchi pics into the limit break  :lol:

sl1982

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Re: New Project: Bombing Mission!
« Reply #306 on: 2010-06-04 05:05:08 »
Ignore the borders and external texture things. My ff7 is half broken with all the stuff i test out.

And the tail laser and search scope are updated. Put youtube in hd and compare to the originals

alloy

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Re: New Project: Bombing Mission!
« Reply #307 on: 2010-06-04 05:41:18 »
Something id like to submit around here :D




I have it running ingame but don't feel like getting pics at this time lol

The game model is really simple and since i cant find any concept art for it, I made my own changes.
Im still revising the design a bit. The tentacles are gonna change.

Also the texture is a very wip placeholder im not good at that, but i have an idea of what im gonna try to do with it

« Last Edit: 2010-06-04 08:02:11 by alloy »

Touph Guy

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Re: New Project: Bombing Mission!
« Reply #308 on: 2010-06-04 06:22:53 »
Why does the centre look like a candy cane?

alloy

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Re: New Project: Bombing Mission!
« Reply #309 on: 2010-06-04 07:17:52 »
That's how it really looks like lol. The model has really dark lighting ingame  also its really small so you can barely notice it.


See here

obesebear

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Re: New Project: Bombing Mission!
« Reply #310 on: 2010-06-04 07:23:09 »
With the right texture I think that will look really good.  No real criticism here.

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #311 on: 2010-06-04 09:18:24 »
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA

I still can't really comment the background.
All things are and stuff but without glows and reflections like the original one will be hard, for me, to say if it'll be better.

As for the borderless windows i kinda liked it.
Somehow reminded me of:

- FF VI
- FF VIII reminded me mainly of this one.
- FF IX

Maybe something can be done on this in the future. Maybe in some other mod..


As for the Mono Drive, this was the one i liked the most, although it might need some rework on the tentacles:


Mainly a rework on the tentacles near the "orb" to look more like the original and not so "edgy".
The textures is a bit off too although i like it.

The last one kinda looks like a bug with a candy sting  :-\
« Last Edit: 2010-06-04 09:23:30 by Nightmarish »

obesebear

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Re: New Project: Bombing Mission!
« Reply #312 on: 2010-06-04 15:38:58 »
Haha, ok, well I think the search scope looks really good, as does the blast from the tail laser.   My only problem is the tail laser still leaving those after effects, I think it makes it look worse.   Is that a texture too?

sl1982

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Re: New Project: Bombing Mission!
« Reply #313 on: 2010-06-04 17:51:06 »
Are you referring to the flat bottom of the blast? I took a look at it and it was glitched by another test i was doing. This is how it should look.

http://www.youtube.com/watch?v=iRVbBgNSZ0M

obesebear

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Re: New Project: Bombing Mission!
« Reply #314 on: 2010-06-04 18:23:02 »
No not at all.   What I mean is, as the laser is being fired you actually see 4 lasers on the screen.  A "laser residue" if you will.

Is that a separate texture or something FF7 does automatically?  If it's automatic, it might look better if a second laser was added in the texture.  The "residue" makes it look bad in my opinion.   If you post it, I can show you what I mean.

sl1982

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Re: New Project: Bombing Mission!
« Reply #315 on: 2010-06-04 18:27:22 »
As far as i know the laser itself (as well as the fading trails) are 3d models, and not textured. I can take a look around and see if i can find something, but I am not sure what we could do with it.

obesebear

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Re: New Project: Bombing Mission!
« Reply #316 on: 2010-06-04 18:30:20 »
Must be the magic.lgp.   I'll take a look at it tonight and see what I can come up with

sl1982

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Re: New Project: Bombing Mission!
« Reply #317 on: 2010-06-04 21:26:09 »
First place to look would be magic.lgp/ff7/data/special/scorp/

edit: there is a rsd file in there for the laser. Not sure what you would do to change it though.
« Last Edit: 2010-06-04 23:06:27 by sl1982 »

djkoopa

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Re: New Project: Bombing Mission!
« Reply #318 on: 2010-06-07 17:30:01 »
Hi all - progress is looking great! Just wanted to check in to let you know I'm still working on things (nmkin_3 & nmkin_4), but I've been pretty busy recently with moving to Spain and haven't had a lot of time to do anything. Also I've decided to take a step back and really learn how to use Maya seen as jumping straight in from Sketchup was a bit over my head. If anyone uses Sketchup and Maya together please can you give me some help importing sketchup files into Maya - I've searched around and I just can't seem to get it right. If not I'll prob have to just follow sl and just start from scratch in Maya. Anyway, it's great to see the project is still moving forwards!

P.S. - SpooX - your modeling is inspiring!

obesebear

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Re: New Project: Bombing Mission!
« Reply #319 on: 2010-06-07 17:35:22 »
Dang, still haven't looked at the scorpion laser yet.  Give me an hour or so to mess with it and see if I can do anything.

sl1982

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Re: New Project: Bombing Mission!
« Reply #320 on: 2010-06-07 17:45:17 »
Dang, still haven't looked at the scorpion laser yet.  Give me an hour or so to mess with it and see if I can do anything.

 >:(

Kintaru

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Re: New Project: Bombing Mission!
« Reply #321 on: 2010-06-07 22:19:09 »
Hey just a quick question.  Are you guys going to be doing the whole game?  Like, right now you're working on Bombing mission.  After that are you going to be working on Sector 7, then Number 5 reactor, etc. ?

sl1982

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Re: New Project: Bombing Mission!
« Reply #322 on: 2010-06-07 22:21:43 »
That is the plan. Who knows, we may get tired of it before that. That is why we are splitting it up into manageable sections of the game.

AlbusJC

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Re: New Project: Bombing Mission!
« Reply #323 on: 2010-06-07 22:47:35 »
by the way, what about potions, treasure chests and green materia appear on the bombing mission? will be remade as well?

DarkFang

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Re: New Project: Bombing Mission!
« Reply #324 on: 2010-06-07 23:05:27 »
Hey sl1982, why don't you update the first post?