Author Topic: New Project: Bombing Mission!  (Read 524709 times)

sl1982

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Re: New Project: Bombing Mission!
« Reply #925 on: 2011-01-11 01:23:41 »
Breathtaking...

FeliX Leonhart

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Re: New Project: Bombing Mission!
« Reply #926 on: 2011-01-11 10:59:33 »
Looks great=)

Cyberman

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Re: New Project: Bombing Mission!
« Reply #927 on: 2011-01-23 00:29:03 »
Personally I don't think there was a lot based on real science within FF7, the annoying flaws keep piling up within several backgrounds...impossible buildings, impossible sizes, impossible renderings.... etc etc.

but non the less, we'll keep having fun (when time permits)  8-)
PS Happy new year everyone.  8-)
I believe that FF7 was meant to be surreal in many ways.

Progress progress, apart from my myriad of things I'm doing myself, I spend a little time working on each hobby project every so often.
Erstwhile glad you've not lost interest.

The bombing mission being the start of the game, I'm interested in assisting in any generated video content that might be made.

Cyb

SpooX

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Re: New Project: Bombing Mission!
« Reply #928 on: 2011-01-23 00:45:29 »
Progress progress, apart from my myriad of things I'm doing myself, I spend a little time working on each hobby project every so often.
Erstwhile glad you've not lost interest.

The bombing mission being the start of the game, I'm interested in assisting in any generated video content that might be made.

Cyb

Oh yes, sorry got on a little side track....

but progress...
pretty much finished the warehouse


and some more...

enjoy.

time to sleep...now.
 8)

Timber

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Re: New Project: Bombing Mission!
« Reply #929 on: 2011-01-23 01:06:33 »
What is the second picture of? It's so dark!

Covarr

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Re: New Project: Bombing Mission!
« Reply #930 on: 2011-01-23 01:49:08 »
Looks like the plate to me.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #931 on: 2011-01-23 13:20:15 »
Are you modeling all of midgar?!? jesus haha, looks great though

syntax error

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Re: New Project: Bombing Mission!
« Reply #932 on: 2011-01-23 17:51:18 »
in Glitterberris map analysis page is a Midgar from above screen

Cyberman

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Re: New Project: Bombing Mission!
« Reply #933 on: 2011-01-24 21:37:05 »
Oh yes, sorry got on a little side track....
Oh heaven forbid that happen LOL it's always good to do something other than the same thing over and over again and expecting something different, I've heard that is the definition of insanity by the way.

but progress...
pretty much finished the warehouse

time to sleep...now.
 8)
Sleep that elusive rest thing!
LOL,
Warehouse during sector 8 roll in ...
The second I don't recognize, hmmmm.

Cyb

hasterdis

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Re: New Project: Bombing Mission!
« Reply #934 on: 2011-03-21 03:38:56 »
Hi all how is the project going? Congratulations with the progress... hope you still work in it and thanks for all TA you are the best hehe :)

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #935 on: 2011-03-21 22:20:45 »
Finally converted Cloud's chibi!
...Mostly.






Timu needs to update the face a little, tweaks need to be done to the models parts, and I need to finally find out the whole blinking head thing, which I think I know how to fix anyway.

Anyways, Thanks to Timu Sumisu and Millenia for this awesome model and texture. More updates to follow!

Timber

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Re: New Project: Bombing Mission!
« Reply #936 on: 2011-03-22 01:39:57 »
Looks great NCS :D
Question: Does this update the world map Cloud model too? That would be sweet!

obesebear

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Re: New Project: Bombing Mission!
« Reply #937 on: 2011-03-22 01:42:23 »
If you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #938 on: 2011-03-22 01:44:29 »
ncs the left hand is inverted... :P

ryanphlp2002

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Re: New Project: Bombing Mission!
« Reply #939 on: 2011-03-22 10:27:35 »
Ah! Coming from an anti-chibi person like me I may have to take it all back, seeing chibi cloud in context there I have to admit it looks really good!

Tekkie.X

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Re: New Project: Bombing Mission!
« Reply #940 on: 2011-03-22 13:19:40 »
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #941 on: 2011-03-22 17:27:47 »
Looks great NCS :D
Question: Does this update the world map Cloud model too? That would be sweet!
It will when I can be bothered to convert it/copy the files to the field format  :-D

ncs the left hand is inverted... :P
Yeah, bit of an error on my part, loaded an animation from biggs' folder just to test him out, and it seems that because the hands are just cubes in the original, they put on biggs' left hand back to front. so I overcompensated to make it look right on that specific animation, not realising that would happen.

If you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.
Well it can be done like the original I guess, with overlays that blink on and off rather than the head. Question is whether I can be bothered to set that up
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
For all you know, he has no face yet  ;) *points at awkward angles of the screens*
...Actually, the face needs to be slightly edited by timu so it works better for chibi, the eyes don't look right really, neither does the nose, and shadows around the whole model need tweaking / removing.

I'll agree, it is looking really good at the moment though. The project is slowly crawling towards it's end! (albeit with two broken arms, no legs, and a severe concussion)
« Last Edit: 2011-03-22 18:40:39 by BlitzNCS »

msifreakster

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Re: New Project: Bombing Mission!
« Reply #942 on: 2011-03-23 00:36:08 »
Love the looks of everything so far. I have been dreaming of something like this for a long time, I love FFVII just like everyone here. I havent been able to get my wife to play because she hates how "everything is so pixelated." The shots look amazing so far. Thank you guys for working on this. I am really looking forward to the bombing mission when it is released!

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #943 on: 2011-03-27 20:34:20 »
Chibi Cloud's in the repo. Need someone to help fix the blinking thing because for some reason, I can only get him so his eyes are always open or always closed. Also, the 'blinked' texture is really rough, need to sort that.

Mako

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Re: New Project: Bombing Mission!
« Reply #944 on: 2011-03-27 22:39:41 »
I say get rid of the blinking animation and add breathing animation! LOL

Tekkie.X

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Re: New Project: Bombing Mission!
« Reply #945 on: 2011-03-28 12:25:20 »
Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.

obesebear

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Re: New Project: Bombing Mission!
« Reply #946 on: 2011-03-28 14:53:12 »
I'll check it out today and see if I can make it work

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #947 on: 2011-03-28 14:54:49 »
Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.
The problem with that is that the FF7 game engine is very limited in the way it handles animation. We're limited to Rotation, Translation and Scaling of individual, non-deformable model pieces. Even if we could have mesh deforming animations, it'd take an amazingly long time to edit all of them perfectly - not to say it wouldn't be on the to-do list eventually.

I'll check it out today and see if I can make it work
Thanks very much, bear!

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #948 on: 2011-03-28 15:00:29 »
By and large, to get a convincing breathing, "idle" animation, it'd take far too much time/work. Any of you ever animated in kimera? - its not very convenient :P. Unless aali makes a new way of doing it all where we could animate in say blender, and export that, breathing won't happen.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #949 on: 2011-03-28 15:07:55 »
That's what I mean by mesh deformation - I'm not sure it's possible just by messing with the driver though. I could be/ am most likely wrong though :P