Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MatrixOne

Pages: [1] 2
1
7th Heaven / Re: Weapon Models
« on: 2019-06-29 09:14:13 »
thank you

2
7th Heaven / Re: Weapon Models
« on: 2019-06-21 19:16:24 »
7th heaven bypasses old lgp's when you use a mod like weapons, etc, did you open the game from within 7th heaven or did you open the game with the .exe file directly?  Did you make the lgp change before you used the 7th heaven game converter?  What's your load order look like?
Hi, first i started it via 7th exe, there i saw that the programm bypasses my modded lgps. So i tried the games original exe, there my modded weapons worked, but not the chars(as i didnt mod them seperate from 7th) so i tried to boot  via 7th exe but leaving the weapon mods from the catalogue either on status deactive or active but with no change, both times the game still bypassed my files. Load order was as described in tutorial and suggested already in other topics in this forum.
In the end i figured it out in some way:
 I had to decompile the IRO for the battle chars in a seperate folder, then decompile the battle lgp, move along all the folderfiles i wanted but leaving the character specific skeleton files apart(for cloud "rtaa" and "sick" for example. Then recompile battlelgp. Afterwards in 7th exe i left the mods active but with no change and then i got it to work like intended.
 The battle chars were the source of my problem not the weapons itself.
...took me about 3hrs of decompiling and recompiling in a trial and error manner to figure it out since im new to modding and unfortunately i cant get kimera to work on my PC...
Now i have to find out how to get the IRO of other stuff like field characters and maps aso to get them pasted direct in the coresponding folders so i could either bypass the 7th setup or do the combination like i did with the weapons. For battlechars for example i have the problem if i extract the IRO i only get folders for Aerith, Red13, Barret and Cloud but Tifa and the rest are missing..., strange.

3
7th Heaven / Re: Failing to load Weapon Textures
« on: 2019-06-20 20:04:42 »
Hi im having the issue that when i use either of the 7th weapon mods they all stay white or untouched. When launching the game in normal exe the changes i made for the battle lgp are applied but as soon as i use 7th exe those changes are unmade. Could someone explain me how this happens or which mod cuases to overwrite my game battle lgp? My goal is to use the first weapon skins of the most characters on all their weapons.

4
7th Heaven / Weapon Models
« on: 2019-06-20 16:46:32 »
Hi , i currently have the problem that i want to replace some weapon textures with older i used in bootleg. So when i encode the respective lgps and start the game with original exe it worked fine but without all other mods from 7th heaven exe.
When i start the game with that 7th exe my weapons look again like original from game, even without having the weapon mod installed form 7th heaven. Are their other mods that relate to battle lgp and make my changes unhappen?

5
Troubleshooting / Re: adding mods in ff7 steam
« on: 2019-06-17 20:43:07 »
7H can combine mods but it can be tricky to set up.

The other way is using an archive unpacker to extract all the model files and then replace the ones you want changed before repacking it back into an archive.
1) Extract the archive's files (like battle.lgp for battle models, or char.lgp for field models) using Luks'y ULGP tool or similar.
2) Download a mod that provides loose model files; 7H IROs can also be unpacked using 7th heaven and their model files used in the same way.
3) Dump the mod's model files into the folder where you extracted the archive files, overwriting them when prompted.
4) Repack the archive into an .lgp file using ULGP again and you're good to go.

There is a GUI version of Luksy's tool but I never got it to work, I use the file explorer shortcuts it can set up instead.
Hi, im relativly new to modding. Could you please(if still active here) be more precise of what you mean in the described steps.
The only thing i managed so far was unpacking battle lgps and replacing them with the one i wanted but when i start the game with 7th heaven those changes are not applied, only mods from 7th are applied but not my modded and repacked lgps.

6
7H is an injection tool. It loads your activated mods into memory and releases them when the game closes. Files in the game folder are untouched.

You can download the mods from 7H and use the IRO creation tool to unpack them. Then install the mods manually and launch from the game folder. You have to know the file structure of the game very well to do this though.
This would be nice if someone could tell me how to do it because i have the problem that some mods i applied f ex weapon lgp dont work if i use the 7th exe to launch the game and i dont know how to fix that issue

7
7th Heaven / Weapon mod not applying or overwriting
« on: 2019-06-16 16:02:04 »
Hi , i currently have the problem that i want to replace some weapon textures with older i used in bootleg. So when i encode the respective lgps and start the game with original exe it worked fine but without all other mods from 7th heaven exe.
When i start the game with that 7th exe my weapons look again like original from game, even without having the weapon mod installed form 7th heaven. Are their other mods that relate to battle lgp and make my changes unhappen?

8
Graphical / Re: Weapon skin change
« on: 2013-07-02 15:11:33 »
One thing you need to realize is when you uninstall/reinstall video drivers it will ALWAYS momentarily black screen. Give it a minute.

mine rested black for over 15min thats why i said it messed up somewhere...

But as i stated, now uilgpv5 working i just let the shaders be gone and hope that it will run now as presumed, if you could tell me what barrets weapons codes are i want to try if i can change those also, or does there exists a weapon package with AC weapons that i havent found in all the forums here?

9
Graphical / Re: Weapon skin change
« on: 2013-07-02 12:42:19 »
Well unfortunately direct mode doesnt function either, well at least no as intended:

Either the file you gave me is corrupted or game trys to load both battle lgp and the file from direct because in game it seems like the textures of the weapons are broken(form is correct and all look the same, but instead of shiny metal silver its papermache with rust and uncomplete texture aound with white hilt).

Last thing i try now is to download Uilgp_v5 and trythe other method described earlier.

And i think i got behind the thing why my games constantly having graphic issues, i have to turn off the shaders then NO more red triangles( i would like to install cata 13.5 beta but last time it got me only black screen while install and never returned to color again...so i suppose my ADM 6970 doesnt run on that driver) Edit: May that be because i use HDMI input?

Edit: got the lgpUi_v5 working :) Now i will experiment if any weapon skin can be modified this way...
Can someone pls tell me what Barrets First weapon has for a code(i have chosen the Ac barret from bootleg and want to keep that weapon for ever :D)
 and if his can be replaced the same way then clouds have been done?

10
Graphical / Re: Weapon skin change
« on: 2013-07-02 10:16:49 »


 I'm about to pass out it's 5am in the US.

ok good night then, her in europe its 13pm^^

11
Graphical / Re: Weapon skin change
« on: 2013-07-02 09:44:35 »
Quote from: Template link=topic=14377.msg201123#msg201123 date=137275531




[img width=640 height=213
http://i647.photobucket.com/albums/uu193/electrotoyou/Busterd_zpsab237a97.png[/img]
This is what I got with it when I loaded it up. That's the right model isn't it? I checked some other weapons and it works correctly on my system at the moment. How's it going for you, Matrix?

Yep thats the modell i want for all weapons exept ultima
well im still downloading kompasses converter, after that im still waiting for instructions what steps i should do next, run bootleg yes/no, what settings and so on. edit: Converter doesnt work for me, when i start game after config and in new exe winddow i only get eidos screen then screen fades to black with 2 red triangles and keeps so without any error message.

If you want i can pm you what changes i want to have for my game so maybe you can tell me if its worth using bootleg or which mods i need to install where?

12
Graphical / Re: Weapon skin change
« on: 2013-07-02 09:21:27 »
that needs me to reinstall bootleg right?

13
Graphical / Re: Weapon skin change
« on: 2013-07-02 08:53:49 »
Maybe I'm alone with that, but I'm a very big fan of the 'direct mode' of Aali's driver.
Enable it, put all the weapons in the direct/battle folder and be happy. This is the best way to test something, before messing around with the lgp-files.
To enable it, you need to open the ff7_opengl.cfg with a text editor and at the very end you will see somehing like that 'direct_mode = on'. If you make a change, you have to save it.

Ok but where do i find all this stuff and what does it look like, i know its a lot to aks but as i messed already up  so much, some pictures might help me out of misery.

14
Graphical / Re: Weapon skin change
« on: 2013-07-01 19:10:49 »
You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.

But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).

The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands  ;D

So when i download the v5 the whole thing might work in the end?
Or is it still my graphic gard which doesnt seem to like FF7 been modded?

15
Graphical / Re: Weapon skin change
« on: 2013-07-01 18:46:30 »
Sorry for your frustration  :(

This is how you learn to work with a PC in depth, by breaking it and fixing it again repeatedly. We've all been through it.

In the end, if the experience of learning how your computer works is not enjoyable... then ya, don't do it. If it isn't broken don't try to change it if you are going to get so angry when it doesn't work.

I'm suspicious of your windows install being up to date now. Anyway, good luck.

Hey dont get me wrong im not mad at you, you were trying to help me alot so far, but as i said i seem not to be able to get things done propperly because of the lack of concience in matters of Computers.

16
Graphical / Re: Weapon skin change
« on: 2013-06-30 22:56:01 »
The driver works fine, I use it myself along with a HD6870.

well for me it didnt, btw i have a HD 6970, that maybe the problem, but due to the fact that i dont understand much of PC i let lose of changing anything to my PC anymore, and i think its unpossible for me to get FF7 to be modded and look like in all these youtube videos.

Well i thank you guys for your time, but im think im done here with FF7 and modding :'(

17
Graphical / Re: Weapon skin change
« on: 2013-06-30 22:36:07 »
It's supposed to be, but we have some really smart Germans around here. See if troubleshooting in German is easier.

Those drivers are almost brand new. Then AMD came out with a newer official release that doesn't like ff7.
Those fking drivers gave me just black screen unable to do anything anymore,  i had to restore an ancient windowssystem backuppoint to get this mess undone, so thx for this shit!

18
Graphical / Re: Weapon skin change
« on: 2013-06-30 21:58:13 »
I still think you should use the catalyst drivers located here. I don't know if it will solve all the problems, but it might help. I don't know much about the game converter but if you are playing a non-english version of the game, it may be necessary. I'm handing this off to the other guys.

What version of windows is this anyway? Must be 7 but I'm just shocked it's acting this way.

do these drivers replace my current ones and how do they affect my current other games like bf3 or even more current games?(they require a good performence at full graphics, and yes im a graphic fetishist 8))

Thought this forum was only in English?

19
Graphical / Re: Weapon skin change
« on: 2013-06-30 21:55:55 »
Well i will give it a try tomorrow evening, im now tired of installing and uninstalling game the whole day long because of errors that occur i dont even know where from...

20
Graphical / Re: Weapon skin change
« on: 2013-06-30 21:21:37 »
If you have reinstalled FF7 you should try my FF7_GameConverter.
The Converter works also with the English version, but sets some registry keys more than bootleg.
Check beforehand that you have a data medium (eg USB stick) inserted with the name "FF7DISC1".

After that you copy your savegames in your game folder.
After you start the game, it should automatically show up FF7Config.
Check all tabs and make all tests.
As soon as you click OK, the game starts, test if fighting is possible.
Close the game and rename "app.log" in "_app.log" (then you have a app.log where everything works).

Now try to copy your manipulated battle.lgp (the old please backup before) and test the game again.


i read your topic about the converter, but i dont understand anything, you also write it supports also English version so what is the primary Language it was designed for, if its German that would be fine i understand much more german than english. What will happen to bootleg after i use the converter, you write alot about file switching which i seem to mess up anytime i ve done it so far.
Can i use the mods i downoaded for bootleg still or how does that all works?

21
Graphical / Re: Weapon skin change
« on: 2013-06-30 19:09:48 »
I found also that in the folder Backup-dlpb is another battle.lgp, might that prevent the changes i made from being accepted?
And now cause the constant crahes just at launch?
Changed it now cant start the game anymore without crash in the 1st sec... made change the 2 files back to their original state, game still crashes....
Seems as i have to get another complete uninstall....


22
Graphical / Re: Weapon skin change
« on: 2013-06-30 18:46:31 »
ok i have done this, but remains the problem of not being able to make the changes ingame happen after i reencode and replace the new lpg file in the ff7 directory.

Following steps i've done, at C: i have created 3 folders, directory, ballefields and cloudweapons.
I copied the battle lpg file from game directory into new c:directory, launched lpgUI, selected as lpfg to dump from directory and folder to dump named battlefields.
After correct dump i selected the rtck file and copied it to cloudweapons.
There i copied the files 15 times and renamed them from rtck to rtcy. After that i copied the 15 files from cloudweapons back to battlefileds replacing the there existing ones.
Then i select with Ulgp as lpg C:\directory\battle.lpg and as folder C:\battlefiles and select encode.
With this done i now copie the battle.lpg from directory into the game directory.

Then after launch another crash:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 5120x3840
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

and again:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception

23
Graphical / Re: Weapon skin change
« on: 2013-06-30 13:16:52 »
ok get the game running again so far.

Now i have done the steps from your guide, but when i want to reencode the filesand put them back in the FF7\data\battle folder the Lpg file has a lock in its appearance so i assume that it is somehow protected.(had an similar issue with Black Chocobo) but even running evrything as admin doesnt seem to work

24
Graphical / Re: Weapon skin change
« on: 2013-06-30 13:00:29 »
Disable PBO.

whats that and where do i do this? ok found it you mean the one in bootlaoder, right?


25
Graphical / Re: Weapon skin change
« on: 2013-06-30 12:33:38 »
so here it is, well gladly you may understand what stands here , for me its like chinese :?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4

Pages: [1] 2