Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aphatos

Pages: [1]
1
I overwrote it last night as I was re-reading the FAQ and managed to get the sound to work, I did as you said and now the post-processing error stopped! so I appreciate that. The only issue left is the 7h launcher won't auto updated, and the new problem at hand; battle textures won't load! even when I place em directly under enemy models.

2
7th Heaven / First time modding, several issues at hand.
« on: 2019-04-16 02:50:17 »
I'll try to go in chronological order, and for context I did manage to run the game in the end and most of the mods I set up actually worked! But I did get some issues along the way and would like to iron them out before I set off on my adventure~

The first issue would be that the 7th heaven launcher doesn't seem to want to update?
It gives me this error when I try:

Well actually the first issue I noticed was the lack of sound while testing my configuration, but I ignored it... until I launched the game lol, and when I launched the game I got this;


in config it says "could not open midi device" ? maybe the sound has something to do with that

edit idk why the images seem broken, if you right click and view image it should show them though.

- - - - - - - - - HERE Are my mods & their order - - - - - - - - - - - -

Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 1
Dynamic = 1

Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3

Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0

Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2

Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 0
w_animation = 0
60fps = 0
fba = 0
fbn = 0
fed = 0
fs = 0

battle models
ID: c64a3137-3802-4e43-bf4f-69e90ae21aac
Version: 1.39
models_aerith = 1
models_aerocombatant = 1
models_airbuster = 1
models_barret = 2
models_caitsith = 1
models_chokobo = 1
models_cid = 1
models_cloud = 2
models_elena = 1
models_grunt = 1
models_guardhound = 1
models_hundredgunner = 1
models_motorball = 1
models_mightygrunt = 1
models_mp = 1
models_redxiii = 1
models_rude = 1
models_reno = 1
models_sephiroth = 1
models_soldier = 1
models_sweeper = 1
models_tifa = 1
models_vincent = 1
models_yuffie = 1

Cait Sith
ID: e958f16b-e877-4881-ae91-83b6697a96f3
Version: 1.0
Cait Sith = 1

Cid + Dynamic Weapons
ID: 928a2f9b-11f7-4022-80ce-a2087c38fe32
Version: 1.0
Cid = 1
Dynamic = 1
Style = 1

Cloud + Dynamic Weapons
ID: c8535535-17b9-449e-a091-7f1f8a363d01
Version: 1.0
Cloud = 1
Dynamic = 1
Style = 1

Jessie
ID: 63c43e41-9127-4fbb-802a-b8fcaec96958
Version: 1.00

Red XIII
ID: c0ae2d75-6457-497d-abd4-1e06eafc4801
Version: 1.0
Red XIII = 1

Vincent
ID: d55e5f47-15f7-48ae-bdb6-cdf0cda70217
Version: 1.0
Vincent = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1

Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_cloud = 0
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1

Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1

Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 0

Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 0
cf = 0
dm = 0
isl = 0
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 0
sbo = 0

Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 0

World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4

World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3

- - - - - - - - - - - - - - - - - - - - -
And here is my APP log

[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
Out of resource error.

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled




I believe that's where the error is located, the rest is just me playing afterwards

sorry for the huge post, I hope this can be of help

Pages: [1]