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Messages - AssailantLF

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1
make sure Cloud is slot 1 and barrett slot 2 from the formation menu

Ah, I had Barrett in slot 3 for no particular reason.. Putting him back in slot 2 fixed it. Thanks for the info, and Reunion in general. Now I can keep playing this instead of that other remake.

2
Sorry about improperly reporting this bug last time. I reinstalled FF7 on Steam a 3rd time, and made sure the program folder was absolutely gone beforehand. Only installed Reunion R06e and nothing else.

Bug report:
1. An explanation of the bug
During the intro of the game after picking up the restore materia, when I walk up to the reactor, Barrett quickly runs away from Cloud until he's off-screen. Then I'm left at a soft-lock where Cloud stands staring at the reactor, and none of the buttons do anything except toggle the speed of the game.
2. Does the bug happen at same point more than once?
Yeah, it's happened consistently in 2 separate new games and 3 separate installations on the same machine. Originally I thought it might've been Satsuki's textures somehow, but this time I didn't install them and it still happened.
3. App.log (found in root folder)
Drive link
4. Reunion.log (found in The_Reunion folder)
Drive link
6. Your save file from just before the crash or hang
Drive link
7. Audio.log (found in The_Reunion folder)
Drive link

I don't think this is a performance issue, but just in case:
8. Your CPU spec
Ryzen 5 3600
9. Your operating system
Windows 10 Build 18363

Screenshot of softlock:

3
Has anyone reported Barret running off screen and causing a soft-lock when Cloud approaches the first reactor during the intro? Like I end up with Cloud staring at the reactor with no text boxes anywhere, unable to open the menu or progress at all.

I installed R06e on a new Steam install twice. Is my save just messed up?

4
Say I'm starting from scratch, do I need to get all the hotfixes from the last few pages, or does HOTFIX4 include all of that?

5
That fixed my Cosmo Canyon hang (which was only caused when using high-res cutscene files) with seemingly no bugs. I used the previously given instructions, in case anyone was unclear about what to do with the file:

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import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.

6
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...

I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯

7
Is there any way i can use this mod without downgrading the game to the 98 version? I'm using the Steam version and this seems to be the only mod on my list that requires it.

I'm not sure that is possible, pretty sure it's necessary for both Reunion and 7th Heaven to be converted, but I'm new so I might be unaware of a workaround.

What is the particular reason you don't want to use the 98 version? I don't think there's any loss of quality or features (besides the quit menu option), if that's your concern.

8
Thank you for creating this and helping people out, hopefully me among them. Unfortunately I have an issue which I haven't been able to resolve after much googling and trial/erroring.
...
Any help with this would be appreciated!

Your main problem is that you shouldn't change the executable (.exe), it should stay as ff7.exe. Using ff7_bc.exe is for R03c.

I'll refer you to my post a couple pages back, which should fix everything:

The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."


but, speaking from my own experience, it is compatible with most 7th heaven mods:

0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion

If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.

9
It's not your post that really bothered me.  It's his.

Fair enough, sorry for my wall of text.

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I'd need a whole lot more than "menu fraction of a second slower" to consider changing it.  I mean, think about the logic of what you're saying.

I'll try to argue for it less abstractly. Let's say you're in a battle and you intend to start off by using a summon, but you accidentally scroll down one too far and pick items instead, so you back out, scroll up, and pick your magic at last. Without the menu enhancements, you can do a much faster sequence of button inputs to get this done, whereas with them you have to wait for the transitions in-between some inputs, and the battle is taking X fractions of a second longer (where X is how many times you open a magic/sum/item menu), which could lead to additional enemy attacks (unless the battle timer is paused during the transitions).

...But, to argue against myself, I bet one could play through the entire game on the fastest battle speed and active ATB with menu enhancements and have no issues, which is why I consider this trivial. Still, it makes a difference, however slight.

10
Clearly, I'm not going to start reprogramming and rehashing on the basis of a few disgruntled people with the most bizarre complaints ever. You are free to use the mod or not - but I am not going to cater to your whims. I'm free to make this mod how I see fit.
...
It's unfathomable to me how anyone can look at all the benefits in the changes, pick out a few ridiculous niggles, and then come here demanding change.  I'd use stronger words, but then I'd be moderated again.

Whoa, I just want to be clear that I didn't/don't intend to sound indignant or demanding in any way, and if I did I truly apologize. My intent was to test and elaborate on what Tails said, since I wasn't sure what he meant at first. As you say, it is your mod that you can do what you please with, and I'm grateful that it exists at all. This is easily one of my favorite modding projects that exists.

That said, I completely disagree that these complaints are bizarre or outlandish at all. Looking back, the only thing I regret/changed on is calling the menu transitions a "big issue" in bold, and saying that you should necessarily fix it in the next release.

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As for the speed, I am not sure what exactly you're seeing but it isn't in line with what I am - or the vast majority of people. Not only is menu access the same speed for items, when using page up and down, it's actually faster - as it has 4 items per page and not 3. Clearly, your install isn't right.

As far as I can tell, the only thing he could've meant by 'slow menu' is the menu transitions taking a fraction of a second, rather than being nearly instantaneous as he's used to.

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You state it's a fraction of a second different for opening menus (due to making it smooth transition) and yet you seem to think this translates to losing or winning a battle.  Utter nonsense.
I'm not going to be changing it.

Unless the battle logic is paused/unaffected by the pause caused by smooth menu transitions, then it absolutely could cost you a battle, especially if the enemy has strong enough attacks, or if your team is set-up poorly, or if you just make a human mistake. Now, I practically agree with you that this is a trivial non-issue, but for someone like Tails apparently it is. I don't think his experience is invalid, unless he was mistaken in some way.

Also, you never addressed the lack of the red-triangle 'all' indicator. Is there a rational behind removing this? Whatever the reason, it is similarly a small/trivial issue, but I don't think it can be denied that it provides useful information at a glance. Its absence means you have to scroll over a spell to verify it has 'all', or you have to remember which spells have it.

I hope the 'stronger words' bit didn't have to do with making constructive criticism and suggesting optional features.  Again, I'm gonna go out of my way to say that I find all of these issues trivial in the grand scheme. This mod(pack?) is huge and has far more benefits and features than I'm even aware of. My nitpicks are made out of love and a desire for the project to be as complete and appealing to the most people as possible.

11
I'm pretty sure it's not an issue. I just dislike it compared to the Steam version.

There is no "Quit" button (I can get around that, though), the pop-ups are slower in battle, and the little arrow beside the magic name that indicated the "All" property from the All Materia ("Bio >" for exemple), was easier for me to notice/process than the "All" in the bottom-right corner of the battle menu.

The menu without the enhancements just seems crispier and more practical for me.

Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.

But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.

1. On the lack of a quit button: Press alt+f4. I believe the removal of 'quit' is merely a limitation of current FF7 modding.

2. On slower menus/pop-ups: I did some testing between R05c and *just* 60 fps by itself. In terms of speed, the only difference is that R05c Menu takes a fraction of a second longer to load menus/pop-ups (before they become usable/back-out-able). This affects battle menus, the main pause menu, and possibly others. To see this yourself, try repeatedly going in and out of menus as fast as possible, with and without Menu installed. I can see how this could be a big issue with fast, hectic battles.

This should definitely be addressed in R06 if it isn't already.   EDIT: eh, it's not that big of a deal. Judge for yourselves.

...But personally FF7 is such an easy game that I haven't had any menu-related issues in my ~12 hours of play at %80 battle speed and 'recommended' ATB. Maybe that's why no one has noticed or brought it up until now?

3. On the lack of a red 'All' indicator arrow: I totally didn't notice it was gone, but now that I do, I miss it. The 'all' indicator was objectively useful by allowing you to get more info at a glance, and I don't understand the rational behind removing it. There should at least be an option to keep it.

4. On a Chocobo running away because the menus were too slow: Change ATB to Wait while you catch a Chocobo and then when you're done, switch it back. This isn't too much of a hassle, is it?

Best bet is to wait for R06. IIRC, the 60FPS mod has been reworked for the upcoming version. It should provide smoother menu use.

The slower R05c menus have nothing to do with 60FPS, believe it or not. It's all the Menu modifications. I just did the same testing as above, but minus 60 fps for both R05c and unmodded to the same results.

12
Can I use it together with 7th Heaven? It seems only r03 version is listed in the program and the 60fps fix isn't available with it.

The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."


but, speaking from my own experience, it is compatible with most 7th heaven mods:

0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion

If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.

13
Did you use the special Square Enix converter as specified in the README?

"If you wish to install The Reunion, but have the English Square Enix version, please use this game converter first: http://forums.qhimm.com/index.php?topic=14047.0"

14
7th Heaven / Re: Menu Small Artifacts Under Text and Bars
« on: 2019-05-29 20:39:05 »
Hey, I solved the problem after a bit of thinking and tinkering!

It turns out that it had to do with the internal resolution, which kinda makes sense since playing at 640x480 was fine. First I doubled it to 7680 x 4320, and to my surprise it worked, except that my laptop wasn't powerful enough to run the game smoothly like that.

So, I tried a variety of 16:9 resolutions above and below the default. Some still had the artifacts, some made different artifacts (on the main menu), some caused the field textures to have big horizontal lines, most distorted my HD field textures to look a bit jagged rather than smooth, but finally I found that 2560 x 1440 is a happy middle ground that (so far) has no artifacts or distortions or slowdown.

Now I can play Reunion R05c with HD textures  8)

15
7th Heaven / Re: Menu Small Artifacts Under Text and Bars
« on: 2019-05-26 16:00:14 »
It's no problem, I'm pretty happy with R03c. I mostly made this thread in case others had the issue. Thanks for your time and care

16
7th Heaven / Re: Menu Small Artifacts Under Text and Bars
« on: 2019-05-26 15:18:24 »
Didn't ask you to enable it. Texture Cache will save previously loaded texture mods into the cache folder for supposedly faster load times thereafter. But if you disable the mods, the cache folder still remains and loads those textures. I had an issue in the past with menu artifacts because of that reason, and deleting the cache folder resolved it.

Not sure what the problem is if you're running on a fresh install without any mods. 7H won't launch the game without at least one mod active.

On running with no mods, I guess that wasn't entirely accurate. I ran the game with just the Tweaks and Cheats mod (with all cheats disabled), or with just a simple texture swap.

I figured one of those was practically indifferent from running without mods. Also is there any reason for that limitation, like a bug? Why not just allow the launcher to run with no mods?

17
7th Heaven / Re: Menu Small Artifacts Under Text and Bars
« on: 2019-05-26 14:41:47 »
Texture cache was disabled and there was no ...\Textures\cache folder, and enabling the option doesn't seem to affect it.

18


This is a pretty minor issue, but it happens no matter how many times I reinstall, with or without any mods. The only thing that makes them go away is playing at 640x480, or using Reunion R03's menu overhaul. R05c's menu changes show more or less the same artifacts.

All other instances of text (as far as I've noticed) outside the pause/save/load menu and end-battle results screen look fine.

Has anyone else experienced this problem, or know how to possibly fix it?

edit: So, apparently this issue is caused by an incorrect/invalid internal resolution, as determined by Aali's driver. My advice to others who run into this: Try different resolutions at factors of 320 x 240, like 1280 x 960, or 2560 x 1920 (both of the latter resolutions work for me).

19
I believe the modern PC version already comes with some linear filtering. It's an option in the launcher IIRC.

Linear filtering in the Steam version doesn't work for me for whatever reason, maybe because I have an Intel HD instead of a normal graphics card?

You can install Remako (and a number of other 7th heaven mods) and R05 at the same time, although the process is a little involved. Arc.Sky.Dragon has the instructions in this steam discussion: https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/

That method breaks 60 fps (making battles run unbearably slower) and has misaligned text, at least for my setup.

---

Thanks for the advice, but I'm pretty happy with the compromise I found, especially now that I'm many hours into a playthrough.

20
Thanks for this update but i've tried it and it's always the same than before, not your fault, but gigapixel is not designed for processing this type of pictures so long story short :
...

Sorry to be hard in my observations but as you relased the first an "IA" pack, it's watched by other forum and direct users, and to my mind they must know that there's alternatives...

I disagree with your observations. I still feel the remako bgs are more natural and closer to FF style. Your bg, imo, are too "sharp" and "perfect".

I think many of Satsuki's observations/criticisms are spot on, but I don't think they make one style inherently better than the other. Ultimately, everything boils down to personal preference, and clearly preferences go both ways for whatever myriad of reasons people come up with.

Personally, I agree that Remako is often too blurry/rough/noisy in places, but I think it looks more natural overall. Satsuki's has far more polish, sharpness, and accuracy, but when I look over all its screenshots it can look a little too smooth or too sharp in places, which feels unnatural.

I guess my main point is that both of these projects are amazing, like 1000% better than the original textures, and any flaws that you can find in either are incredibly trivial and insignificant compared to the massively pixellated textures we're used to.

edit: Actually after using both for a few hours, I gotta say Satsuki's is much better overall, especially the movies.

21
Hey, I'm a big fan of this project, especially the translation and 60 fps battles. However, the sharply pixellated backgrounds are a little jarring and annoying with the new models.

Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?

Either way, amazing work that we're lucky to have at all.

edit: I found a nice compromise by using R05 models + 60 fps battles (which both seem to be completely compatible with 7th Heaven), allowing upscaled HD backgrounds, R03 Beacause + Menu, and a shortcut to skip cutscenes. It's missing many R05 conveniences and features, and I'm sure R03 has many problems compared to v5, but it's still leagues ahead of the original PSX translation, so this is definitely a good enough holdover until R06.

SUPER edit: Turns out, you can use R05c and 7th Heaven 1.54 together just fine, allowing me to play with all the features and Satsuki's high-res textures. I installed Reunion last, as advised in the readme.

22
The yuv.frag link seems to be down.

edit: Nevermind, the link is fixed now.

Until Capt fixes the link, there's a simple workaround for the missing yuv.frag:

Rather than replacing [FF7-install-dir]/shaders/yuv.frag, just open it in a text editor like Notepad replace everything with this:


Code: [Select]
#version 110

uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;

uniform bool full_range;

const mat3 rgb_transform = mat3(
1.0,    1.0,   1.0,
0.0,   -0.344, 1.77,
1.403, -0.714, 0.0
);

void main()
{
float y = texture2D(y_tex, gl_TexCoord[0].st).x;
float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;

if(!full_range) y = (y - (1.0 / 255.0) * 16.0) * (255.0 / (255.0 - 16.0));

vec3 yuv_color = vec3(y, u, v);
vec4 rgba_color = vec4(rgb_transform * yuv_color, 1.0);
gl_FragColor = rgba_color;
}

source: CaptRobau's post history :P

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