Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: ff7rules on 2009-01-23 13:10:12
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Hi all after been on this site for awhile and seeing what can be done with FF7 nowadays it made me wanna play through FF7 again, but not the same old easy FF7 oh no.... i fancied a big change!
Features for this patch Include
New Boss Names so you can tell there different
New Attack names sound more destructive and realistic
A meaning to the Materia Steal! own it right from the start of the game and steal stuff from bosses you wouldn't normally get untill later on in the game! (like ff9)
Additional Bosses! You will never look at Midgar Z the same way ever again trust me!
Reap more rewards from defeating tougher Enemies
Break the Damage Limit. 9999 is a thing of the past!
Each Character now has there own elemental stats which change the way of battle!
Plus Much more to come!
NEW features!
Brand new dialog thrown in and improved english for the ultimate ff7 experience
Sick of the old faces on the menu .... well with this patch you can replace them easily :)
Renamed weapons and armour some classic from other final fantasy games some original and brand new effects
A name change Expert Version only told half the story so im changing the name
Multiple challenges!!! i will be making 2 Difficulty levels (you can choose which one you want to patch) 1 of which hardcore players might find a bit easy the last one will be the ultimate challenge though but ill make sure its possible.
Will post preview pictures soon of my progress, and credit and thanks to everyone who has coded all these wonderful programs making this possible!
Latest picture Updates
(http://img242.imageshack.us/img242/4779/expertpatchwipmt7.th.png) (http://img242.imageshack.us/my.php?image=expertpatchwipmt7.png)
(http://img525.imageshack.us/img525/6880/newpartyfacesxy1.png)
New first boss
http://www.youtube.com/watch?v=CrmKnlRhPoQ
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Ouch, PSX mod will be pretty limited surely?
I'll be interested to see how you get on though, PC modding is good and all, but I'd *love* to see more crazy things being done to the PSX version! :-D
(Especially the PSX 9999 Damage Cap Removal (which I have seen on YouTube))
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Ouch, PSX mod will be pretty limited surely?
I'll be interested to see how you get on though, PC modding is good and all, but I'd *love* to see more crazy things being done to the PSX version! :-D
(Especially the PSX 9999 Damage Cap Removal (which I have seen on YouTube))
Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
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Thanx man for you work!I'm the one with PSP,as you say :wink: And i will be glad to replay FFVII PSX with your editions!
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Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
Yeah exactly, the bytes have to match up. :(
Where did you find the 9999 Delimiter for PSX? Is it hard to find, or am I being a retard? Cheers!
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Yeah i will be including that, i just downloaded it now. The reason i choose the psx is because theres hardly any patches going and for those with psp's you can also play it on the go ive run into a bit of a problem though already the kernal file size is too big can you not add only replace? Will have some screenshots up later tonight of my progress
Yeah exactly, the bytes have to match up. :(
Where did you find the 9999 Delimiter for PSX? Is it hard to find, or am I being a retard? Cheers!
Funny enough i found it on youtube with a video i will post it if you want?
i also found something very intersting that might be of GREAT help to me http://www.tales-cless.org/docs/thepsxdoc2.txt now if im correct and i can do this the kernal.bin size won't matter!
ALSO heres the break damage limit patch for psx Download it here :
http://www.megaupload.com/?d=RDCB11VZ
You'll need the CDMage utility to insert the files into the game CDs. Google is your friend.
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There is a solution to the kernel.bin size problem...
Just delete things you don't need on that disc, since you can put a different kernel.bin on each one. A lot of materia won't be needed on disc 1, so you don't need the data for that on that disc (certainly not the descriptions, which take up a lot of space). Nothing to do with Aeris will be needed on discs 2 and 3, so on those discs you can have a kernel.bin without Aeris related data.
The same goes for the scene.bin; delete data for enemies you won't fight on that disc.
If you want to see some hacking done to the PSX version, look at Armorvil or ARMs' YouTube videos (ARMs goes under the name SaintDragon666 there).
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There is a solution to the kernel.bin size problem...
Just delete things you don't need on that disc, since you can put a different kernel.bin on each one. A lot of materia won't be needed on disc 1, so you don't need the data for that on that disc (certainly not the descriptions, which take up a lot of space). Nothing to do with Aeris will be needed on discs 2 and 3, so on those discs you can have a kernel.bin without Aeris related data.
The same goes for the scene.bin; delete data for enemies you won't fight on that disc.
If you want to see some hacking done to the PSX version, look at Armorvil or ARMs' YouTube videos (ARMs goes under the name SaintDragon666 there).
Thanks i never thought of this! so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with. Also if i rename something but it has the same letters it won't make a difference right?
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so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with
I think so. I haven't actually tried this myself (so back everything up before you try it), but Armorvil says that he can delete things he doesn't need on that disc.
Also if i rename something but it has the same letters it won't make a difference right?
Do you mean if it has the same number of letters? I don't know whether it would make any difference; it it did, it wouldn't be much of one.
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so like all the huge materia descriptions can be deleted for disc 1 and that frees space for me to work with
I think so. I haven't actually tried this myself (so back everything up before you try it), but Armorvil says that he can delete things he doesn't need on that disc.
Also if i rename something but it has the same letters it won't make a difference right?
Do you mean if it has the same number of letters? I don't know whether it would make any difference; it it did, it wouldn't be much of one.
i just tried this and it works like a charm! thanks! and renaming them with the exact same amount of letters as they were doesn't change anything i tested it. Is there anyway to change to magic names and weapon names without hex editing them (assuming thats what you have to do) i doubt there is but ill never know untill i ask:P
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Not yet. Teioh can do that, but it only works with the PC version (because it has an extra file, called kernel2.bin, from which it gets all the names for weapons, magic etc). I imagine that one day WallMarket might be able to do those things.
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uhh...i'm pretty sure wallmarket can already do that for both versions.
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Not yet. Teioh can do that, but it only works with the PC version (because it has an extra file, called kernel2.bin, from which it gets all the names for weapons, magic etc). I imagine that one day WallMarket might be able to do those things.
Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
The PC version is far easier to mod, but it can be a b*tch to get working (after all, it was made for Windows 95).
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Ok thank you for clearing that up and yeah i heard the pc version has no boundries so i might have to pick up a copy off eBay if i can find 1. I wonder where all the info for the weapons names and magics is stored in the psx version i might have a noisy and see if i can find it.
The PC version is far easier to mod, but it can be a b*tch to get working (after all, it was made for Windows 95).
WINDOWS 95!! damn...... here i was thinking i wonder if my computer can run it.... that answers my question lol
i am gonna see if i can get a copy of the pc version been told its really rare though anyway im spamming now forgive me will post later tonight a video against Scorpion Destroyer (Guard Scorpion) but beefed up.... ALOT!
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
Forgive me for the Double post
I have the program open now and all you can mod is what Leighos mentioned. So we are suppose to be able to mod the magic names and weapons? If so it doesn't let you
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
?
It's not that those things aren't working, it's that there are no tabs for them. I only see tabs for key item texts, battle texts and summon attack names. I thought that those were the only things it was meant to be able to edit (ATM) :?
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uhh...i'm pretty sure wallmarket can already do that for both versions.
WallMarket 1.17 can edit key item texts, battle texts and summon attack names, but not weapons and magic names and descriptions.
Wait...what? No one has ever said that doesn't work. It should be working. Is that something I need to address?
It's not that those things aren't working, it's that there are no tabs for them. I only see tabs for key item texts, battle texts and summon attack names. I thought that those were the only things it was meant to be able to edit (ATM) :?
*Smacks head*
Try double clicking an item in wall market...... sorry NFITC1 im a retard....:P
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*Smacks head*
Try double clicking an item in wall market...... sorry NFITC1 im a retard.... :-P
Ahhh, that's how it works!
(http://i99.photobucket.com/albums/l311/unknown_exception/gaf/fry-see-what-you-did-there.jpg)
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*Smacks head*
Try double clicking an item in wall market...... sorry NFITC1 im a retard....:P
Whew! You people scared me! :) Yes, you're supposed to double-click on the item or press "Enter" while it's focused and it'll bring up the Raw Data window. That's been around since version 1.0.0. That's where you can edit everything about the weapon/armor/item/accessory/command/materia. So yes. You CAN delete all this text from the kernel and make it smaller. I don't know if deleting the actual data is a good idea, but you can blank it out (make all the bytes FF) for the weapons/armors/materia that you can't get in Disc 1 so it will compress better.
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I don't feel as bad now i wasn't the only 1 :lol:
I appreciate your advice and help Leighos
anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies. Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.
Org Summon name suggestions for new
DeathBlow!! Full speed ahead!
Diamond Dust Queen of Ice
Hellfire Ashes to Ashes
Judgement Bolt Heavenly Smite
Anger of the Land Plants Protector
Thats ones i have so far.
thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
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anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies.
I don't think the maximum allowed damage for that damage calculation is under 9999. It's 100 damage per hour and 1 damage per minute. Since the timer doesn't increase past 99:59:59 it may not do over 9959 damage. This is just speculation though.
Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.
Org Summon name suggestions for new
DeathBlow!! Full speed ahead!
Diamond Dust Queen of Ice
Hellfire Ashes to Ashes
Judgement Bolt Heavenly Smite
Anger of the Land Plants Protector
Thats ones i have so far.
Choco/Mog's and Alexander's names are good. The others sound needlessly wordy.
thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
Well that's a closer misspelling than most. ;) I don't think WM would work correctly if you actually DELETED the raw data, so that's certainly not healthy. :D If you try to delete the data using WM it's just going to become 00 anyway (which will compress just as good).
Oh yes, I'm still working on version 1.2.0 which will allow you to edit character growth and battle data, but script editing may not be what you expect...
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anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies.
I don't think the maximum allowed damage for that damage calculation is under 9999. It's 100 damage per hour and 1 damage per minute. Since the timer doesn't increase past 99:59:59 it may not do over 9959 damage. This is just speculation though.
Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.
Org Summon name suggestions for new
DeathBlow!! Full speed ahead!
Diamond Dust Queen of Ice
Hellfire Ashes to Ashes
Judgement Bolt Heavenly Smite
Anger of the Land Plants Protector
Thats ones i have so far.
Choco/Mog's and Alexander's names are good. The others sound needlessly wordy.
thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
Well that's a closer misspelling than most. ;) I don't think WM would work correctly if you actually DELETED the raw data, so that's certainly not healthy. :D If you try to delete the data using WM it's just going to become 00 anyway (which will compress just as good).
Oh yes, I'm still working on version 1.2.0 which will allow you to edit character growth and battle data, but script editing may not be what you expect...
Sorry about misspelling your name :-P
i have some pics of the new Improved "pushover boss" its anything but in my patch it will kick your ass if you get careless.
well they say pictures speak a 1000 words so ill let them do the talking
(http://img242.imageshack.us/img242/4779/expertpatchwipmt7.th.png) (http://img242.imageshack.us/my.php?image=expertpatchwipmt7.png)
so whats new you say
Tail Laser now renamed Counter Laser is now a definite avoid at all cost move see the last picture for damage result.
Scorpion Tail is now Tail attack and will deal out some serious damage.
Renamed Search Scope to Searching for Target i just think it sounds more realistic.
The Scorpion now holds a very useful item but its a bugger to get! so the option is there if you like to reap rewards item can change at anytime final won't necessarily be that weapon.
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i also found something very intersting that might be of GREAT help to me http://www.tales-cless.org/docs/thepsxdoc2.txt now if im correct and i can do this the kernal.bin size won't matter!
ALSO heres the break damage limit patch for psx Download it here :
http://www.megaupload.com/?d=RDCB11VZ
Thanks very much for this! :-)
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i also found something very intersting that might be of GREAT help to me http://www.tales-cless.org/docs/thepsxdoc2.txt now if im correct and i can do this the kernal.bin size won't matter!
ALSO heres the break damage limit patch for psx Download it here :
http://www.megaupload.com/?d=RDCB11VZ
Thanks very much for this! :-)
No problem man. Another question for the board should i rename the magics to say cure 1,cure2 and cure 3 become cure cura and curaga like ff8? i just think iot sounds more like a hardcore final fantasy title with cool names like that im not a fan of using numbers to tell the difference when it comes to magic spells.
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I prefer the old names. But in any case, people can change them easily if they want ;-)
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I prefer the old names. But in any case, people can change them easily if they want ;-)
Yeah true i think ill change them then they can change them again if they want also i have added a new addtion to the patch new menu faces! Really liked the way these have turned out so far :-D also big thanks to hotdog for helping me do this you rock dude :wink:
(http://img525.imageshack.us/img525/6880/newpartyfacesxy1.png)
Also there will edited dialog with improved English and a few bits thrown in that are new nothing that will ruin the Experience though but just make it better. Let me know what you think of the new faces!! I will be including an expansion pack of faces aswell so if you don't like that type no worries!
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wow looks awesome! finnaly a nice psx mod :-D
could u make a separate patch without the difficulty change please?
like... all the stuff u improved but with basic difficulty if its possible
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wow looks awesome! finnaly a nice psx mod :-D
could u make a separate patch without the difficulty change please?
like... all the stuff u improved but with basic difficulty if its possible
Yeah sure! since its no longer just a difficulty patch thats no problem. Glad you like the look of it :)
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it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
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it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
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it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
What do you mean by that man? and thanks ganzaa ive been working really hard on it and will have something to show for it later today.
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it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
What do you mean by that man? and thanks ganzaa ive been working really hard on it and will have something to show for it later today.
I meant, as if he said FF7 wasn't worth re-playing as it is. (not dissing your patch! :-) )
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I meant, as if he said FF7 wasn't worth re-playing as it is. (not dissing your patch! :-) )
after finishing it like 10 times over the years... at least to me aint rly worth, however with this patch and its news features and difficulty that might be diferent :wink:
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Sorry i haven't posted in 2 days ive been really ill but im all better now so im gonna get back to work on my patch WILL defo post a video soon.
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btw will this work on both PAL and NTSC?
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btw will this work on both PAL and NTSC?
Yes it will i shall be releasing the patch for both versions sorry still no updates at the moment still bit ill and i am struggling with something in the mod which i definetly want in i dunno wether to ask for help about it though its pretty far fetched.
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A BETA version of this patch will be out tonight. Need suggestion's on the way its going so far. Only the bosses are hard on this version.
EDIT Im postponing the beta because its not up to my standards yet.
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nice, looking forward to it :-D
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I'd say that nearly all of the enemies could do with being a bit stronger. I don't mean that every battle should be a fight for survival, but that one shouldn't be able to win fights in one minute by holding down X. A bit of HP and stat boosting should do for most of the random encounters.
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I'd say that nearly all of the enemies could do with being a bit stronger. I don't mean that every battle should be a fight for survival, but that one shouldn't be able to win fights in one minute by holding down X. A bit of HP and stat boosting should do for most of the random encounters.
Yeah i agree but i didn't wanna bring an unfinished broken version out so i left them as they are for now but in the next update they will be tweaked. Also am i ok just to post the patch as it is?
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I'd say that nearly all of the enemies could do with being a bit stronger. I don't mean that every battle should be a fight for survival, but that one shouldn't be able to win fights in one minute by holding down X. A bit of HP and stat boosting should do for most of the random encounters.
I will double the HP and ATK and DEf foremost monsters met in random encounters throught the game so that should suffice as a challenge but on DISC 3 everything will be ALOT stronger and capable of at least hurting your party midgar Z will be as hard as the Weapons and the optional Bosses will be alot stronger (Lost number Midgar Z) im also gonna see if i can add some battles but i wouldn't hold your breath on that one.
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sorry to TRIPLE POST but i have big progress! and i don't want people to think this thing is dead because its anything but! heres proof!
(http://img266.imageshack.us/img266/6780/newfirstbossgv3.png)
New first boss for now im open to suggestions for a different boss to be used.
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Ultima Weapon! :lol:
Nah...
how about Rude, or, if you wanted it to die, than why not tone down one of the elevator bosses ?
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Ultima Weapon! :lol:
Nah...
how about Rude, or, if you wanted it to die, than why not tone down one of the elevator bosses ?
I was thinking i could have either loads of soldiers who are elites like head of security or leave it as schizo but i had plans for him as an optional boss on disc 3 but i could use him twice i guess i was thinking possibly swapping him for reno and rude but it would create a problem later on in the disc as you do fight them both on disc 1 so i couldn't alter them. Anymore ideas id love to hear! Thanks Darkvenomandcarnage for the reply. I will have a video of the schizo battle up tonight and well you can see how exciting the battle really is.
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Sorry to double post but as i promised the video http://www.youtube.com/watch?v=CrmKnlRhPoQ sorry about the quality!
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I was thinking i could have either loads of soldiers who are elites like head of security or leave it as schizo but i had plans for him as an optional boss on disc 3 but i could use him twice i guess i was thinking possibly swapping him for reno and rude but it would create a problem later on in the disc as you do fight them both on disc 1 so i couldn't alter them.
Actually you would be using him three times, [Gaia's Cliff] or did you think of that?
and what are you planning with the Guard Scorpion?
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I was thinking i could have either loads of soldiers who are elites like head of security or leave it as schizo but i had plans for him as an optional boss on disc 3 but i could use him twice i guess i was thinking possibly swapping him for reno and rude but it would create a problem later on in the disc as you do fight them both on disc 1 so i couldn't alter them.
Actually you would be using him three times, [Gaia's Cliff] or did you think of that?
and what are you planning with the Guard Scorpion?
I might be replacing him at Gaias cliff who knows!:P and just wait and see:P you will be shocked trust me.
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Since its been nearly a week since i last posted in this thread thought id post some news. Been busy creating secret bosses and adding dialog warning you of there presence(so you can go back and save the game so its not unfair :wink:) there will be 14 secret bosses i will add to the game 9 are done and heres a few of them. I will have videos off some of them soon.
(http://www.imagenerd.com/uploads/1st__op_boss_done-KuYeW.png)
He is ridiculously hard! You will need the final attack Materia for him as Ultima = wipeout. Also Grand Blade hits everyone aswell as big ray.
(http://www.imagenerd.com/uploads/2nd_op_boss-LVqt9.png)
(http://www.imagenerd.com/uploads/jumbo_cactuar-P3Uv7.png)
Not 100% finished yet still need to make him huge (hoping we can find the answer in the other thread) 10000 Needles is instant death obviously. Earthquake hits everyone and hurts, and i know i spelt Mys Kick wrong :P that move will prob be replaced :) If you beat him you get 1 Ribbon THIS is the only way to get ribbons in the game.
(http://www.imagenerd.com/uploads/3rd_opt_boss-4xaOQ.png)
Shrina special forces:P
OH noes a cameo appearance! yeah i know shame on me but i just couldn't resist. Those that know me will know i like to be called savage (my surname) and alex is hotdog on this very forum im thinking might add one more member in here as the 3rd and a Elite Grunt so if your interested in been the Hack tell me.
(http://www.imagenerd.com/uploads/4th_opt_boss-DqcIU.png)
Last one for today. Yeah i know that name sounds familiar eh? :P I just thought it went perfect with this monster so i asked LKM for permission to use his name and he said yeah so i went with it.
Super trine inflicts every bad status in the game so you will need ribbons for this fight also when i have it scripted he will cast level 3 death at the start of the battle so if your level 99 your good as dead.
More to come soon.
EDIT: Yeah i relise Rangors hp is wrong it has 1 more 0 than it should ill change it later.
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How's the progress coming along mate. JUMBO CACTUAR
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How's the progress coming along mate. JUMBO CACTUAR
How funny you should ask :P
http://www.youtube.com/watch?v=OLyBpHIY2Ek
Hes pretty much done some tweaking to do and thats it.
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any updates? :|
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any updates? :|
I do have a few actually but i didn't think anyone was really interested in this so, i wasn't posting them. I will post them today.
EDIT: WOW looking at the number of views, how wrong was?!
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I do have a few actually but i didn't think anyone was really interested in this so, i wasn't posting them. I will post them today.
EDIT: WOW looking at the number of views, how wrong was?!
MAN!You are only one who had ANY progress in PSX hacking!!!I still have a hope that you'll find a way to change LQ models...
Keep going man!Thanks for your hard work! :wink:
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I do have a few actually but i didn't think anyone was really interested in this so, i wasn't posting them. I will post them today.
EDIT: WOW looking at the number of views, how wrong was?!
MAN!You are only one who had ANY progress in PSX hacking!!!I still have a hope that you'll find a way to change LQ models...
Keep going man!Thanks for your hard work! :wink:
Thanks very much for the comments people, but i have some news. I am thinking of restarting this whole project as its become quite a mess. Now heres some good news I want YOUR IDEAs and YOUR input into the hack. That means anything you want in the hack throw ideas at me.
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I want YOUR IDEAs and YOUR input into the hack. That means anything you want in the hack throw ideas at me.
As for me,the only thing i liked to see is a NPC reconstruction patch for PSX version.And maybe Cloud High Resolution patch. :-)
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I want YOUR IDEAs and YOUR input into the hack. That means anything you want in the hack throw ideas at me.
As for me,the only thing i liked to see is a NPC reconstruction patch for PSX version.And maybe Cloud High Resolution patch. :-)
Not possible because of the sizes of files unfortunatly.
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umm just make it harder and Break the Damage Limit while giving the bosses higher HP
and also if possible to be able to use all limits, instead of just by what level u set it at
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umm just make it harder and Break the Damage Limit while giving the bosses higher HP
and also if possible to be able to use all limits, instead of just by what level u set it at
Yeah i will do those things. But what im asking is what extra bosses would you like to see how difficult etc like a Final Fantasy VII what the fans want! hack.
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How difficult?
Nearly everyone who will use this mod will have beaten FF7 at least one already (probably several times), so I'd say that the difficulty level should go up quite a lot. Perhaps giving all of the bosses a greater number of strengths and weaknesses would be good; it would mean that the key to beating them would be strategy and set-up rather than stats and levels.
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How difficult?
Nearly everyone who will use this mod will have beaten FF7 at least one already (probably several times), so I'd say that the difficulty level should go up quite a lot. Perhaps giving all of the bosses a greater number of strengths and weaknesses would be good; it would mean that the key to beating them would be strategy and set-up rather than stats and levels.
Yeah this is very true, im thinking im gonna make this for the hardcore ff7 gamer whos at least beaten the game 3 times. Bosses will be ridculously hard but not just high hp and attack etc but new moves some replaced too.
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Possibly a slightly easier version for people who want to cruise through and check out the changes for themselves or just check out what you're handiwork before taking it on full blown? :wink:
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Possibly a slightly easier version for people who want to cruise through and check out the changes for themselves or just check out what you're handiwork before taking it on full blown? :wink:
That's he problem. People are saying they really want a challenge out of it others are saying they just want to see the changes ive made. What id like to do is actually get people to post the stats of stuff they would like to see and the attacks they use. So like dream bosses could come a reality, hows that sound to everyone?
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i dont know about you guys but id like to kick palmers ass more :oops:
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i dont know about you guys but id like to kick palmers ass more :oops:
Yeah he was always a pushover, pathetic really. I know ill give him comet 2 then we will see how mch harder he is :D
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so how soon do u think you will finish
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so how soon do u think you will finish
Im glad to see people asking this :) I will start again on it tommorrow my deadline will be the end of may.
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you say you have changed dialogue....and as I stated on other thread I am confused at aerith in sleeping forest
"Then why don't you REALLY worry"
Do you happen to know what that was supposed to be? And are there any japanese here who might?
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you say you have changed dialogue....and as I stated on other thread I am confused at aerith in sleeping forest
"Then why don't you REALLY worry"
Do you happen to know what that was supposed to be? And are there any japanese here who might?
That's a really good point! what the hell is that about? Is it another mistranslation? or is it just plain out of context.
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Cathy Okada's translation said:
Claude: But I can't help it...
Aerith: Oh.... (teasingly) Then why don't you just keep on brooding?
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Cathy Okada's translation said:
Claude: But I can't help it...
Aerith: Oh.... (teasingly) Then why don't you just keep on brooding?
Ah! thanks very much for clearing that up.
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Cathy Okada's translation said:
Claude: But I can't help it...
Aerith: Oh.... (teasingly) Then why don't you just keep on brooding?
yes Ive been looking into it.....
I want to rewrite the whole game and i need people like cathy to help
We need to organise a massive overhaul. I have the time
FF7 rules? can u speak japanese? Can you do this like cathy?
if so, I can help. I really want to work with people and get this done. If we work together we can converse in msn/skype and reach conclusions about what should be said and where. We really need a japanese translator liek cathy.....the whole game needs changing.
2 heads are better than 1 and no one knows this game more than me ;) trust me
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I can't speak jap sorry im also sorry for the slow progress on this patch i have my own website now so its difficult to find time for it buit i will have some done tonight.
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saw some of the bosses on teh 1st page... pretty nice cant w8 for it to come out :-D
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saw some of the bosses on teh 1st page... pretty nice cant w8 for it to come out :-D
Thanks! :-D comments like this really encourage me to keep going with this. Anyway i have started from disc 1 and im going to make my way through the patch this way. Heres what i have done with Guard Scorpion.
New stats*
Guard Scorpion
Level 14
HP 1600
Mp 100
Attacks: Death Scope(reduce to 1 hp), Scorpion Tail, Rifle Tail, Tail laser
Win item Hi potion
Gil won 100
Exp 100
(http://www.imagenerd.com/uploads/newtstatsguardscop-WXoic.jpg)
Im also going to alter his AI so that Tail laser is random and he will use it when he pleases. I have made it so Search Scope (now called Death Scope) reduces you to 1 HP. You would not believe how much more challenging this makes this boss. Its actually quite hard now and thats before i have even boasted his stats. Its not impossible, I have beat him, just had a bit of luck along the way. Had barret just use potions and cloud pummel it with bolt and water (what good is ice anyway) Water does 2 x damage aswell so you can make quick work of him if you plan it out right. Air buster is next and i have a great idea which will drive people crazy :D Is this what people want? Not the stats boasting a hell of of alot but an extra challenge thrown in?
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Air buster is next and i have a great idea which will drive people crazy Cheesy Is this what people want? Not the stats boasting a hell of of alot but an extra challenge thrown in?
Let's see what you've got :-P
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Air buster is next and i have a great idea which will drive people crazy Cheesy Is this what people want? Not the stats boasting a hell of of alot but an extra challenge thrown in?
Let's see what you've got :-P
His Defense is the same but Hp is alot more he has a new attack called Toy Soldier im sure you can guess what that does 8-) and bullets don't touch him.
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what r u using to edit the game?
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what r u using to edit the game?
Im using all sorts of tools hojo, Heid, hex editer, mimic 7, Wallmarket, Cd mage, theres loads. I will write a tutorial and how to use them all if people want.
Im hoping since its bank hoilday monday today i can do enough work to have a video out.
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so this will work on psp right?
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so this will work on psp right?
Ummmm far as i know yeah mate.
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death scope? oh dear! i bet u gna need like 30 potions to win this battle huh? lol
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death scope? oh dear! i bet u gna need like 30 potions to win this battle huh? lol
Not really just need the right plan. also enemys will drop stuff which will help you with boss fights so thatll be important you fight a few of them.
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thats also cool.. i remember on gjoerulv's mod that the sweeper monster dropped bolt plume.. which inflicted over around 900-1000 damage and that REALLY helped against guard scorpion.. that is wut u were referring to right?
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thats also cool.. i remember on gjoerulv's mod that the sweeper monster dropped bolt plume.. which inflicted over around 900-1000 damage and that REALLY helped against guard scorpion.. that is wut u were referring to right?
Yeah. However mine will drop allsorts somethings usefull some not so you might have to find the items before you continue or struggle with what youve got. This will make stuff like level challenges possible and speed runs a nightmare. There will also be some surprises thrown in so the player will never think i know whats coming now because they won't.
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2 ff7rules
Can you make the list of changes,after you'll finish this mod :wink:
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2 ff7rules
Can you make the list of changes,after you'll finish this mod :wink:
I could but i thought the idea was to get ideas from people what they wanna see how hard they want it to be etc but if people prefer me to just go ahead do a hack list the changes then release it i will do so.
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2 ff7rules
Can you make the list of changes,after you'll finish this mod :wink:
I could but i thought the idea was to get ideas from people what they wanna see how hard they want it to be etc but if people prefer me to just go ahead do a hack list the changes then release it i will do so.
That not what i meant :-) Many people ask different thing so i can't remember all changes in mod :-D If you'll release a list of changes after finish mod will be nice :roll:
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Wow that sounds nice! i like surprises also even if it "kills" me! haha get it?
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Wow that sounds nice! i like surprises also even if it "kills" me! haha get it?
Haha awesome :D Well all ill say is they say "what doesn't kill me makes me stronger" thats absoulte BS with this patch :-) what ever kills you kills you. No boss will be a walk in the park i can promise that much.
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I'm not sure if someone already asked, though I'm curious as to which version of FFVII (NTSC US/JP or PAL) this will work with, or does it really matter?
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I'm not sure if someone already asked, though I'm curious as to which version of FFVII (NTSC US/JP or PAL) this will work with, or does it really matter?
well with the scenes and kernal i think there the same so both i think but im working with the NTSC version.
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I'm not sure if someone already asked, though I'm curious as to which version of FFVII (NTSC US/JP or PAL) this will work with, or does it really matter?
well with the scenes and kernal i think there the same so both i think but im working with the NTSC version.
Do you think it would work with the Japanese International version of FFVII? Obviously it's NTSC, though has a few differences compared to the US version.
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I'm not sure if someone already asked, though I'm curious as to which version of FFVII (NTSC US/JP or PAL) this will work with, or does it really matter?
well with the scenes and kernal i think there the same so both i think but im working with the NTSC version.
Do you think it would work with the Japanese International version of FFVII? Obviously it's NTSC, though has a few differences compared to the US version.
I don't think so. NTSC J which is what you are reffering to has a few differenaces. You can try but you might get some strange results.
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guys I in the progress of editing my scene.bin for toughness also, so far I have just used scene edit to boost boss stats, and tested the last 3 boss battles, safer seph is now more worthy of final boss status, and all 3 bosses no longer crumble under kotr. Regarding the 9999 limit I have removed the 9999 hp limit but I decided to keep the damage done by the player limited to 9999 (not the enemy tho), it suddenly became too easy to kill a lot of creatures when I was doing 30k per hit with 4x cut. If I toughen up everything in the game to counter this I may then allow high damage again.
What I am interested in tho is doing what you have done here, changing the attacks the monsters do, I am guessing wall market or some other app does this as scene edit doesnt seem to be able to.
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any updates
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would it be possable to reduce the size of the videos and make the game just one disk? it would be a huge improvement for those playign on the PSP.
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would it be possable to reduce the size of the videos and make the game just one disk? it would be a huge improvement for those playign on the PSP.
There is a way to put all the discs into 1 eboot yes. And i will have a huge update tonight.
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Sorry I was away but I can't wait for updates!
I would like that tutorial!
and why not rename Guard Scorpion to 'Scorpion Defender Omega' while
having the original unmodded Guard Scorpion as a random encounter!
and on your Dream Boss post...
Here is a challenge! (NOTE this os based on the original limits, if you change the limits, change him accordingly! he breaks Damage limit I know, but it could hit him!}
Rufus Shinra
Level: 8
HP:1000
MP: 500
STR:13
DEF:15
MAG:10
MDEF:13
AGIL:7
EVDE:2
Win item: Elixer
Gil won 500
Exp 500
attacks: Shotgun, Gun Stinger (He fires several rounds, doing about 150 each), Highwind (Same as Cids, weakened to
where each bomb does 20 to 100 damage) Haste (uses as soon as Dark Nations dead) Water (uses this occasionally once
Dark Nation is Dead) Drain (uses this for about 50 damage when he's down to 200 HP or lower.)
Dark Nation
Level: 8
HP:400
MP: 999
STR:13
DEF:15
MAG:10
MDEF:13
AGIL:7
EVDE:2
Win item Hi potion
Gil won 200
Exp 100
Attacks: Attack, Poison Fang (attack with poison Status), Wall (affects DN and Rufus) Esuna (Uses if Rufus is poisoned)
Fira (uses as a last strike)
Rufus Shinra (I want to fight him again!)
HP: 5,000,000
MP: 9000
Win item: Ribbon X 3 (as a boon to people who don't like jumbo cactuars)
Gil won 1,000,000
Exp 60,000
AP: 40,000 (I wouldn't want to cheat any player out of a nice reward after a difficult battel, greater than WEAPON!)
attacks: Shotgun, Gun Stinger (He fires several rounds, doing about 1500 each), Highwind (Same as Cids, weakened to
where each bomb does 5000 to 9000 damage) Haste (uses as soon as Shattered Light is dead) Aquaga (uses this often once
Shattered Light is Dead) Drain (uses this for about 5000 damage when he's down to 200 HP or lower.), Death (uses occasionally once
Shattered Light is Dead), Bio, Russian Roullete (Rufus uses this to deal 90,000 damage to a random character, himself and Shattered light included)
Hail of Bullets (Deals 3000 do everone, self included, after SL's dead), Ultima, Flare, Final Shot {deals 9900 damage to party once defeated)
Shattered Light
HP:250,000
MP:7000
Win item: Megalixer
Gil won 20000
Exp 10000
AP:7,000
Attacks: Attack, Poison Fang (attack with poison Status), Wall (affects SL and Rufus) Esuna (Uses if Rufus is Negative-statused)
Gravija (uses as a last strike, rips off 70%)
(I would try these... Eventually...)
Seraph Sephiroth Ideas coming soon!
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Liking the ideas keep them coming! thanks! also i will write tutorial on how to do everything when my mod is finished.
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Since you liked them.
SERAPH SEPHIROTH (Or safer or whatever you call him :-))
Level: 99
HP:100,000,000 (Basic, not boosted or lowered)
MP: 9999
STR:255
DEF:255
MAG:255
MDEF:255
AGIL:255
EVDE:255
attacks: Supernova (now Non-elemental), Wing attack (7,000 aprox) Mighty Guard (Replaces Wall, basically Wall+Haste),
End of Days (kills 2 random party members), Heartless Angel (One HP+ 0 MP), Drain (drains 9998 HP from one charactor)
Ultima, Oblivion ( 16 hit counter VS. KOTR, 562 Damage Per hit), Gravijagun (I wondered where the -90% attack went)
Black Sky ('nother name for comet2, 3000 per hit), Curaga, Regen, Reflect, Dark Soul (Kills one charactor while giving him 100,000 HP back)
BTW, Shattered light is just Dark Nation with a different name, and different stats! :-D
Other ideas
Ultima: Could it hit all parties?
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That isn't hard, it's completely impossible. With 255 vit and mdef all attacks except for ones that ignore defence will do about 100 damage or less (and physical ones will miss with that evade stat).
With 100 million HP you'll need to cast KotR 1000 times to kill him. Even if he didn't fight back, the battle would take days to finish. Since he does fight back (and he'll have more goes than the player with such a high speed stat) you'll run out of recovery items long before then, even if you have 99 of everything.
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That isn't hard, it's completely impossible. With 255 vit and mdef all attacks except for ones that ignore defence will do about 100 damage or less (and physical ones will miss with that evade stat).
With 100 million HP you'll need to cast KotR 1000 times to kill him. Even if he didn't fight back, the battle would take days to finish. Since he does fight back (and he'll have more goes than the player with such a high speed stat) you'll run out of recovery items long before then, even if you have 99 of everything.
I agree that is impossible. Theres alot more ways to make a boss hard without going mental with its status. Like have it use an attack that reduces you person to 1 HP (lets say his wing attack) then you could add stats effects too which doesn't only make it harder but more stratetic. You have to really prepare for a battle before going for it thats what an rpg is all about right? Also his HP couls stay the same just booast his defence abit. Now this is gonna be a shock to everyone, there will be NO KOTR materia in my patch. I just find it so cheap. Im also considering getting rid of deathblow because of the trick you can do with that but we will see.
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I'm not bothered by no KotR; I didn't like it either. I think that getting rid of it or making it very dangerous to use (like gjoerulv did) are the only ways to go in a hardcore patch.
And yes, there's a lot more that goes into a challenging RPG (instead of just a hard one, because hard isn't always good) than simply giving the enemies high stats. Raising HP is particularly bad because it doesn't even make a fight much harder (except when it is something in the millions); it just makes an easy fight take longer. Heavy AI editing is really the way to go, but until that becomes easier, adding a few status attacks is a good idea. Even if it doesn't make the fight that much harder for seasoned players, it at least forces them to think about what they are doing and to prepare themselves properly, as you said.
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Well about editing the AI its not all that bad if you do 1 make a template and just replace the attacks with what you want its easy. If people want i will post my template and how to use it. Its so all the attacks are random no battle is ever the same but you can change the propabilty of what attack will be next.
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This is the best thing in gaming since portal (the PC-game) was released! Ahh, Final Fantasy 7, my favourite game of all times. Great that somebody good soul makes a PSX-hardcore-patch for us who have Vista on pc... ;) Anyway, how long it ideally take to finish? I have thought about start playing FF7 again, but maybe I wait for this cool patch... :)
And ye, I have some ideas for you. But I dunno is them even possible to make:
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Optional Jenova fight: Jenova Flux
stat example:
HP: 300 000
MP: Full
Attacks: All the attacks, that Jenova Birth, -Life, and -Dead uses, but more powerfull and without element + Some special attacks (example Illusion Mist: HP to 1 for one character). Also white wind and DeSpell
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Chocobo breeding: White Chocobo
-Get the white chocobo for something. And use some optional boss to get the nut for breeding that.
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Monster Arena Challenge:
Make it kickass! ;)
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Corel Prison's secret:
Have you heard about project0? Google it... There's that empty box in Corel Prison, so make something inside there and hard enemy to guard that box. But not too hard.
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Mythril Man:
You have no use for Great Cospel (Aeris 4th limit) in game, so replace it with something more usable.
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Easter eggs:
Much of them, we love 'em!
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That was all. I hope you comment my opinions :)
-Tuoppi
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some smashing ideas there! thats what im talking about! keep em coming! im thinking of making a jenova fight where they are all fused into one.
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Great, I think that the Jenova-fight will be the kickass! :D
Here are some more ideas:
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The sick man in Midgar:
There is that sick man in Midgar in the tube on sector 8 near the church on CD-1. Can you make that when on CD-3 you can get back to Midgar with the key, the man is there, and ask you to deliver something (the potion) for him? Then He gives you mysterious talisman that you need to use fore something (Example deliver it for somebody else)
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Save Crystals:
Add two more Save Crystals in the Northern Cave (My personal opinion of course)
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Rare enemy fight:
Make some nasty enemy on CD-3 that is very very rare and you can encounter it anywhere. But like so that you can beat it only once, and get the great reward.
Example: Mysterious Pot
HP: 100 000 or lower (It need to be tested how hard it is when he/she mimics everything)
MP: Full
Attacks: Mime (Copy your last move)
Special: Wants some item
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Sephiroth's Clone fight:
Use Sephiroth's model to make this fight. Fight is optional and is located on Nibelheim reactor on CD-3
Stats:
HP: 200 000
MP: Full
Attacks: Ultima, Shadow Flare, Physical Attack, Cure3, Wall, DeSpell
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1 / 35 Soldiers:
Make them actually 35 and HIDE! them all over the world, make it non-sell and non-use item. But DON'T! hide them in places where you can't get than once
When you get every soldier, you need to use them for something and you get the great reward.
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Ancient City and The White Materia:
After Aeris dead, you can't get to that place 'cause of that bastard MR. FISH AND THE GANG (the algae). Make it so that you can bribe them for entering that place. You need to pay 1 000 000 every time you enter.
But you can get the White Materia from there.
Okey, that bribe thing was kinda a joke, but it would be super cool if you can do that :)
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That was all today, tell me how you like them ;)
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some great ideas there however i don't think the sick man ones are possible unless i copy the code from disc 1 over that of disc 3s and change the dialogue that could work. The sephiroth clone fight i was actually planning this! i made the the boss fight alot more harder http://www.youtube.com/watch?v=XRj9l0ErTM0 can see that vid there. Rare enemy fight if i was to make it the whole world map that would be really difficult but for one certain place it would be easy enough. Im going to make ghost ship as hard as rock and you don't morph it you just have to beat it. the soilders not much i can do with them tbh.
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BTW,what about Jumbo Cactuar idea?Will it be in the final patch?Or you not use him? :?
Maybe you'll make him visible like in FF8?
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BTW,what about Jumbo Cactuar idea?Will it be in the final patch?Or you not use him? :?
Maybe you'll make him visible like in FF8?
He will still be in but its impossible to make him visable like ff8.
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The sick man in Midgar:
There is that sick man in Midgar in the tube on sector 8 near the church on CD-1. Can you make that when on CD-3 you can get back to Midgar with the key, the man is there, and ask you to deliver something (the potion) for him? Then He gives you mysterious talisman that you need to use fore something (Example deliver it for somebody else)
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Looks like someone didn't pay attention to storyline. That sick man in midgar was one of Sephiroth clones that were supposed to take part in Reunion, he had a tatoo that confirmed it, basicly he's long dead by the time you reach CD3.
Edit: Forgot to put closed quote tag lol.
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<quote>Looks like someone didn't pay attention to storyline. That sick man in midgar was one of Sephiroth clones that were supposed to take part in Reunion, he had a tatoo that confirmed it, basicly he's long dead by the time you reach CD3</quote>
Hmm I didn't know that, maybe because of my bad english, but now I know one thing more :)
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BTW,what about Jumbo Cactuar idea?Will it be in the final patch?Or you not use him? :?
Maybe you'll make him visible like in FF8?
He will still be in but its impossible to make him visable like ff8.
So make this battle avaliable only on 3d CD :wink:
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hum 1 question, is Kernel.bin file the same on all 3 psx cd's?
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hum 1 question, is Kernel.bin file the same on all 3 psx cd's?
Yep, it's loaded when you boot the game.
So you start up the game with Disc 1 in, load a Disc 3 save... then swap disc to Disc 3, and you'll be using the Disc 1's Kernel!
Best to keep them the same... but then again you can always play your modded game saves on a non-modded copy of the game anyway, so it doesn't really matter.
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yeah.. its hard to make a patch or a mod work on vista the same as it worked on an xp... only comp i got is a vista :-(
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Here are a few or my ideas, just in case any of them inspire you:
Make a rare, powerful enemy that occasionally appears somewhere - anywhere - and make it drop a Save Crystal for the final dungeon (allowing you to create more than one save point there). Also edit the Save Crystal with WM so that it does something if you use it in battle, just so that it still has some use after creating a dozen save points in the last dungeon. Maybe give it the Fury Brand effect.
Make an enemy that uses all 20 Enemy Skills (*might* involve a lot of AI work...) and make it appear late in the game.
When it comes to fighting human bosses such as Rufus or the Turks, rename their attacks to make them taunt you. I'm thinking something like renaming Rufus's Shotgun to "I will make you suffer" or something like that (though I realize that's a little out of his character).
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When it comes to fighting human bosses such as Rufus or the Turks, rename their attacks to make them taunt you. I'm thinking something like renaming Rufus's Shotgun to "I will make you suffer" or something like that (though I realize that's a little out of his character).
"You suffer, but why?"
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When it comes to fighting human bosses such as Rufus or the Turks, rename their attacks to make them taunt you. I'm thinking something like renaming Rufus's Shotgun to "I will make you suffer" or something like that (though I realize that's a little out of his character).
i think thats too long of a title for a simple attack lol
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Well, as long as it fits in the dialogue box at the top of the screen, it's fine, right? Some bosses already have battle quotes like Reno saying "Let's call it a day" at the end of the last battle against the Turks.
Though I understand that this is slightly different, since renaming Rufus's Shotgun to "You suffer, but why?" (nice quote, btw) would cause that quote to appear every ten to twenty seconds. That would be quite tiresome, unless some other attacks with different quotes are thrown into his arsenal. This is just an idea. If done at all, it might be better just to rename certain, more powerful attacks that the bosses don't use very often.
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I like how much you guys are getting into this :D
Anyway why not have him say "Take this!!" or "Dodge this!!" or maybe even "try and survive this!" s(wouyld be good for a new special attack hint hint)something small worded and straight to the chase.
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OR u when u hit him with any atk (since i assume he will be REALLY hard) he can say "Don't make me laugh - hahaha" and then he does that stance where he stands and laughs... and of course he counterattacks with a 2x-cut [shot in this case] or something... is that good?
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In regards to Rufus, he should either have weak attacks that just keep on coming or really strong attacks that he uses sparingly. Considering the size of his gun, I would lean towards the latter.
As he is the president of Shinra, he should be quite formiddable. What I have in mind is that he should have a fairly high evasion stat, but powerfully counterattack whenever he takes magic damage. Be careful while editting his AI if you decide to do this, or he might end up counterattacking Dark Nation whenever he is hit by Barrier or MBarrier.
One more thing: Rufus's Shotgun isn't a long range attack. That needs fixing. Also, I would put him in the back row. As for Dark Nation, his physical attack should inflict Poison! And if you want a *really* difficult battle, why only have one Dark Nation? There should be four of them!
(Don't mind me, I may be getting a little too into this...)
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I agree with everything you just said what about 2 dark nations but rename them to other names sop it looks like there his two body guards? Also im thinking of giving rufus a limit break of his own that he uses after so many turns? what do you guys think?
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u mean like dyne does? that's be great! give him... angermax? lol call it... Rufus' Revenge (daddy died lol) or... Shinra Massacre lol oh these names suck haha
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I agree with everything you just said what about 2 dark nations but rename them to other names sop it looks like there his two body guards?
Unfortunately, if you have more than one Dark Nation in the battle, their names must be the same. There are only three spaces for enemies in one scene file, and the one with Rufus is already used up: Rufus, Dark Nation, and the helicopter (that Rufus uses for his great escape).
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hey ff7rules! how's it going? how's the mod coming along?
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hey ff7rules! how's it going? how's the mod coming along?
Ill admit progress is slow atm i now have my own game website and ontop of that i have a new job so its gonna be difficult to find time for this but i will.
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haha, thats cool... there's no rush cuz if u rush it, it wont be like u want it to be.. take ur time and we will have our patience. i just know the mod will be AWESOME! dont worry ur doing good, no ur doing great. well keep up the great work :-D
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haha, thats cool... there's no rush cuz if u rush it, it wont be like u want it to be.. take ur time and we will have our patience. i just know the mod will be AWESOME! dont worry ur doing good, no ur doing great. well keep up the great work :-D
Thanks for the kind comment i promise i will have a "little" something tonight it won't be anything huge though.
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One more idea from me, if you're interested. A boss who uses the following attacks:
Level 2 Confusion
Level 3 Dual
Level 4 Break
Level 5 Death
A standard physical attack so that it isn't completely helpless against characters whose levels are prime numbers.
By going into the battle with characters at certain levels, you can have a really hard battle or a really easy one. The choice is up to the player. Inspiration came from the Esper Zalera in Final Fantasy XII, who used similar attacks during the battle against him.
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no rush but how is it coming along?
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i just had to bring this thread back on the 1st page... lol jk, but i cant wait for this mod to be finished! i like to challenge myself :-)
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How easy is it to add new random encounter either for PC or PSX version.
For example some island that has only Emerald weapon as a random encounter.
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I have no idea how it can be done on the world map. Anywhere else, you'd have to extract the flevel.lgp and edit the encounters in whatever file you want with Meteor. For finding out what the codes are for the encounters, extract the scene.bin with Scene Reader and find the scene with the monsters you want. You can view the encounters with Scenester.
For Emerald Weapon, the encounter is 986.
(Edit: The above is for the PC version. I've never worked with the PSX version before)
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I have no idea how it can be done on the world map. Anywhere else, you'd have to extract the flevel.lgp and edit the encounters in whatever file you want with Meteor. For finding out what the codes are for the encounters, extract the scene.bin with Scene Reader and find the scene with the monsters you want. You can view the encounters with Scenester.
For Emerald Weapon, the encounter is 986.
(Edit: The above is for the PC version. I've never worked with the PSX version before)
Meteor doesn't work with the PSX files, they are different :(
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hey ff7 rules, how goes the progress? :-)
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im starting to think were never gonna see this
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dont think like that! ff7 rules wants and plans to finish it! just have patience and it will come ...
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im starting to think were never gonna see this
SORRY! i haven't been on for so long! This project i will admit is going really really slow and i could do with some help, i now have a full time job and im just struggling to find time for this im gonna do my best this week to get something together.
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It's good to hear that you're going to keep on with this :-)
And what kind of help do you need?
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It's good to hear that you're going to keep on with this :-)
And what kind of help do you need?
Hey KM long time no speak lol. Just help with scripts and battles really. I wanted to make this the ultimate ff7 experience, thought about adding elements to each character like strength and weakness, diologue to enemy s which will give them more character and about 15 extra battles so itll last people untill the ff7 remake is announced because its gonna happen question is when. Also making the game alot harder for vets and really to give people like GarlandtheGreat who has completed ff7 35 times one more reason to play it again.
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Maybe the AI modding additions to WallMarket and ProudClod will come in handy?
I don't know of any ways to make characters strong or weak against certain elements, but it might be possible with AI editing. In any case, there are some interesting ideas being thrown around in the Proud Clod thread that could help anyone making a hardcore mod...
And as for adding dialogue, it's not hard (although it is slightly tedious) if you have a program called fftext (http://www.sylphds.net/f2k3/programs/fftext/fftext100.zip). It lets you transliterate to and from the FF7 text encoding system.
In any case, it will be really great if we have a hardcore mod for the PSX version, since that's the one most people have and it's very hard to come by the PC version these days.
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prodclod thats new to me! will have alook thanks! i have a few more ideas but im not sure if im gonna go through with them yet.
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so whats new?
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I'd also like to hear some more on this; it's about time the PSX version had a hardcore mod, and it's one of the few mods that can work just as well on both PC and PSX :wink:
Also, parts of my last post are outdated because Proud Clod can now make battle dialogue much more easily.
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You will hear more on this soon i promise im so glad someone revived this because i really lost hope for it.
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Don't worry, there'll always be demand for a PSX hardcore mod :-D
It's just that, well, there have been a huge number of graphics mods recently and every thread that isn't getting several posts a day gets bumped off page 1 very quickly.
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Yeah i agree i know its not my place to suggest this but maybe have a separate category for the original graphic mods? There will be more news on this mod tonight.
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Yeah i agree i know its not my place to suggest this but maybe have a separate category for the original graphic mods?
No, not your place, unfortunately :-P
TBH it would be hard to justify it other than by saying that Game Tweaking is too fast. Actually, I suppose we could have a modeling forum and a game tweaking one, but...
There will be more news on this mod tonight.
I await this news eagerly :-D
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glad to hear it itll be a big update too itll be excatly what the mod will consist off.
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Sorry to double post but heres the big update.
This mod will consist off
A harder difficulty for bosses
At least 20 extra bosses
Edited magic
A different way to get weapons through stealing.
Damage break limit
Custom faces in the menu
Sephiroth is controllable in the flashback
You must fight a boss to get each summon (included in the 20 plus extra bosses)
The element of surprise
Buster sword made alot stronger on the 3rd disc
Aeris (Aerith) can be revived in the game new added side quest.
Each character has a element there strong and weak against.
Ultimate weapons are gotten from new bosses
Bosses are changed
Yuffie has to be earned (tough fight)
Some dialogue is corrected, added
And one more big massive secret i won't spill just yet
Date to be done not known yet but before Christmas for a beta.
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This sounds pretty good. I've thought of doing quite a few of those things myself, but I'm too lazy :roll:
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Sorry to double post but heres the big update.
This mod will consist off
A harder difficulty for bosses
At least 20 extra bosses
Edited magic
A different way to get weapons through stealing.
Damage break limit
Custom faces in the menu
Sephiroth is controllable in the flashback
You must fight a boss to get each summon (included in the 20 plus extra bosses)
The element of surprise
Buster sword made alot stronger on the 3rd disc
Aeris (Aerith) can be revived in the game new added side quest.
Each character has a element there strong and weak against.
Ultimate weapons are gotten from new bosses
Bosses are changed
Yuffie has to be earned (tough fight)
Some dialogue is corrected, added
And one more big massive secret i won't spill just yet
Date to be done not known yet but before Christmas for a beta.
damn! i cant w8! and the aerith being revived thing? WOW! now that is simply amazing!
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Amazing! I can envision the day when the ff7 we all know and love is nothing like the original game lol
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Amazing! I can envision the day when the ff7 we all know and love is nothing like the original game lol
Yeah with all these graphic mods i can imagine tht day isn't far away! anyway i want ideas for extra bosses. Anything at all.
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What about a rematch with Rufus shortly before or on the cargo ship?
Cloud could 'mess up' when he's in front of Rufus, then Rufus asks who he is, then recognizes Cloud and then cloud needs to battle Rufus and 2 of the grunts?
i dunno, just throwing ideas out. :P
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Here's a possible inspiration, if it hasn't occurred to you already. All of the battle models of the summons can be found in the magic.lgp. It might be a bothersome process, but you could match one of the Knights of the Round to the battle skeleton of a Gi Spector. Or you could match Bahamut to the Dragon's battle skeleton. Or Phoenix to Rapps. Or Leviathan to Bottomswell. Or Shiva to Snow. Or even Bahamut ZERO to Safer Sephiroth. Et cetera.
As for an actual enemy, here's something that just came to my imagination: Dark Elemental. An enemy can have a maximum of 16 different attacks. There just so happen to be 16 different elements (according to Wall Market). Supposing he had 16 attacks all of different elements and each with a different status effect attached. That could be a challenging enemy.
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Here's a possible inspiration, if it hasn't occurred to you already. All of the battle models of the summons can be found in the magic.lgp. It might be a bothersome process, but you could match one of the Knights of the Round to the battle skeleton of a Gi Spector. Or you could match Bahamut to the Dragon's battle skeleton. Or Phoenix to Rapps. Or Leviathan to Bottomswell. Or Shiva to Snow. Or even Bahamut ZERO to Safer Sephiroth. Et cetera.
As for an actual enemy, here's something that just came to my imagination: Dark Elemental. An enemy can have a maximum of 16 different attacks. There just so happen to be 16 different elements (according to Wall Market). Supposing he had 16 attacks all of different elements and each with a different status effect attached. That could be a challenging enemy.
This is a very good idea however im not sure how the summon models work in the psx version i have a magic file folder and lsz models but theres a few and there named weridly if anyone knows whats what DO tell.
Also the dark elemental is a fantasic idea thanks :)
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I don't have the PSX version, but in the PC version, there's a magic.lgp, and if you extract all files, you'll find some battle models in there. It shouldn't be difficult to figure out what they are just based on name. Ifrit is named "ifreet" (or something like that), Typhon is "tupon", the Knights of the Round are all obvious as well...
I also think that their individual parts are named after them. So, Ifrit's torso is probably named "ifreet01", his head "ifreet02", etc. I haven't looked in there for a while, but that's how I remember it.
Or was that nothing along the lines of what you were asking?
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The PSX version doesn't have .lgp files. In this case, I think that the files lying around in the MAGIC folder would be the equivalent. I'm sure there'll be some info on the wiki (http://wiki.qhimm.com/FF7).
And they keep their crazy Engrish names; IFLEET, VAHAMUT, etc. :roll:
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The PSX version doesn't have .lgp files. In this case, I think that the files lying around in the MAGIC folder would be the equivalent. I'm sure there'll be some info on the wiki (http://wiki.qhimm.com/FF7).
And they keep their crazy Engrish names; IFLEET, VAHAMUT, etc. :roll:
Yeha i think your both right there so having summons as enemys is prob impossible im gonna try something however.
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Hold on, I didn't say that :-P
It seems that summons can be put into the PC version:
http://forums.qhimm.com/index.php?topic=8800.0
It might be harder for the PSX version (or it might be easier), but if you can convert those .bin files somehow...
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Yeah its just tht if its all different parts of a summon it won't work will it? I am really intrigued by this now.
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But I wonder whether one of those different parts might be the whole model for the summoned monster..
Anyway, have a look at the wiki to see if there's any help there.
Actually, perhaps you could start a thread asking for info about the MAGIC folder in the PSX version; I'm sure someone will know about it
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But I wonder whether one of those different parts might be the whole model for the summoned monster..
Anyway, have a look at the wiki to see if there's any help there.
Actually, perhaps you could start a thread asking for info about the MAGIC folder in the PSX version; I'm sure someone will know about it
I will have alook and make a thread on it thanks man.
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if the summons are in the same format with skeletons and all as normal battle models, they could be put into one of the extra enemy slots, and could be custom animated to have an attack set, asuming you can customize their attacks to that point (make a call for a particular animation based one what attack they're doing.
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Good luck on your hack, it sounds really good :D
And about your list of updates...
At least 20 extra bosses
Just a question : Do these bosses replace existing ones, or did you find a way to add boss battles on the field ? I know Gjoerulv did it for the PC version using Meteor, and I know ARMS did it for the PSX version, but I have no idea how to accomplish such a feat on the latter (ARMS never told me :P). If you know how to do that (ie. for example, trigger a boss battle as you take a materia lying on the floor), care to explain it to me ?
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Good luck on your hack, it sounds really good :D
And about your list of updates...
At least 20 extra bosses
Just a question : Do these bosses replace existing ones, or did you find a way to add boss battles on the field ? I know Gjoerulv did it for the PC version using Meteor, and I know ARMS did it for the PSX version, but I have no idea how to accomplish such a feat on the latter (ARMS never told me :P). If you know how to do that (ie. for example, trigger a boss battle as you take a materia lying on the floor), care to explain it to me ?
It's just simple field event scripting. Lasyan3's "Hack7" can do anything :)
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Good luck on your hack, it sounds really good :D
And about your list of updates...
At least 20 extra bosses
Just a question : Do these bosses replace existing ones, or did you find a way to add boss battles on the field ? I know Gjoerulv did it for the PC version using Meteor, and I know ARMS did it for the PSX version, but I have no idea how to accomplish such a feat on the latter (ARMS never told me :P). If you know how to do that (ie. for example, trigger a boss battle as you take a materia lying on the floor), care to explain it to me ?
It's just simple field event scripting. Lasyan3's "Hack7" can do anything :)
AWESOME !! :-D
I never knew such a tool existed ! With a little search, I found the link. Here is the link to Lasyan3's webpage (http://lasyan3.free.fr), in case some people are also looking for it ;)
For people who don't understand French, just click on "Mes outils", and you'll find the link to hack7 as well as to some other cool programs.
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Good luck on your hack, it sounds really good :D
And about your list of updates...
At least 20 extra bosses
Just a question : Do these bosses replace existing ones, or did you find a way to add boss battles on the field ? I know Gjoerulv did it for the PC version using Meteor, and I know ARMS did it for the PSX version, but I have no idea how to accomplish such a feat on the latter (ARMS never told me :P). If you know how to do that (ie. for example, trigger a boss battle as you take a materia lying on the floor), care to explain it to me ?
Sure, well no these bosses are added none are replaced, i found a way to add bosses on the field using hack7. All I do is use monsters that aren't on that disc so i can alter them as i see fit. I do this byfinding the field file i want and literally inseting the battle anywhere you want. Before a save point for example if you wish or after certain trigger like your exampling obtaining materia. You need the Battle digits for this so you know what monsters what so here ya go mate.
# Enemies Fought Location
0000 Triangle Polygon The Black Hole
0001 Triangle Polygon(x4) Woodlands
0002 Triangle Polygon The Black Hole
0003 Triangle Polygon(x3) Train Graveyard
0004 Triangle Polygon(x3) Woodlands
0005 Triangle Polygon(x3) Woodlands
0006 Triangle Polygon(x3) Mountains
0007 Triangle Polygon(x2) Great Glacier
0008 Triangle Polygon(x4) Sewers
0009 Triangle Polygon(x6) Then 2nd round with Triangle Polygon(x5) Corral Valley Cave
000A Triangle Polygon(x5) The Black Hole
000B Triangle Polygon Then 2nd round with Triangle Polygon(x5) The Black Hole
000C Triangle Polygon(x2) The Black Hole
000D Triangle Polygon(x4) The Black Hole
000E Triangle Polygon(x4) The Black Hole
000F Triangle Polygon(x3) The Black Hole
0010 Glitch
0011 Glitch
0012 Glitch
0013 Glitch
0014 Mighty Grunt(x2) Mountains, raining
0015 Mighty Grunt(x2) Coal Train
0016 Triangle Polygon The Black Hole
0017 Triangle Polygon Gaunlet (You fight 1 in each round for 7 rounds, then it freezes) The Black Hole
0018 Triangle Polygon(x2) Gauntlet (same as 0017 but you fight them 2 at a time) The Black Hole
0019 Triangle Polygon Gaunlet (same as 0017) The Black Hole
001A Triangle Polygon(x6) (same as 0017 but you fight them 6 at a time Corral Valley Cave
001B Adamantaimi(x6) Reactor
001C Grunt Shinra Building
001D Grunt Shinra Building
001E Grunt Shinra Building
001F Grunt Shinra Building
0020 Devil Ride Grasslands/Plains
0021 Custom Sweeper(x2) Grasslands/Plains
0022 Kalm Fang(x2) & Devil Ride Grasslands/Plains
0023 Devil Ride(x2) Midger Area
0024 Prowler(x2) & Kalm Fang Grasslands/Plains
0025 Custom Sweeper(x2) Grasslands/Plains
0026 Kalm Fang(x3) Grasslands/Plains
0027 Kalm Fang(x2) & Prowler Grasslands/Plains
0028 Devil Ride(x2) Grasslands/Plains
0029 Kalm Fang(x3) Grasslands/Plains
002A Prowler(x2) & Kalm Fang Grasslands/Plains
002B Kalm Fang(x2) & Prowler Grasslands/Plains
002C Kalm Fang(x3) Beach
002D Kalm Fang(x2) Beach
002E Kalm Fang(x2) & Prowler Beach
002F Prowler(x2) & Kalm Fang Grasslands/Plains
0030 Mu(x2) & Levrikon Grasslands/Plains
0031 Levrikon(x3) Grasslands/Plains
0032 Levrikon(x2) Grasslands/Plains
0033 Levrikon(x3) Grasslands/Plains
0034 Mandragora(x4) Grasslands/Plains
0035 Alfadunk(x2) Grasslands/Plains
0036 Alfadunk(x2) & Lavrikon Grasslands/Plains
0037 Mandragora(x2) & Lavrikon & Alfadunk Grasslands/Plains
0038 Mandragora(x2) & Chocobo Grasslands/Plains
0039 Lavrikon & Mandragora & Chocobo Grasslands/Plains
003A Lavrikon Beach
003B Lavrikon(x2) Beach
003C Lavrikon(x2) & Chocobo Grasslands/Plains
003D Alfadunk(x2) & Chocobo Grasslands/Plains
003E Alfadunk Beach
003F Alfadunk(x2) Grasslands/Plains
0040 Nerosuferoth(x2) Grasslands/Plains
0041 Nerosuferoth(x2) & Formula Grasslands/Plains
0042 Zemzelett Grasslands/Plains
0043 Zemzelett & Nerosuferoth(x2) Grasslands/Plains
0044 Nerosuferoth(x2) Grasslands/Plains
0045 Nerosuferoth(x3) Grasslands/Plains
0046 Hell Rider VR2 Mountains
0047 Formula(x2) Mountains
0048 Zemzelett Mountains
0049 Zemzelett Mountains
004A Formula(x3) Woodlands
004B Capparwire(x5) Woodlands
004C Capparwire(x2) Woodlands
004D Capparwire(x2) Beach
004E Capparwire(x3) & Chocobo Grasslands/Plains
004F Capparwire(x2) & Chocobo Grasslands/Plains
0050 Capparwire(x2) & Chocobo Grasslands/Plains
0051 Capparwire(x2) & Chocobo Grasslands/Plains
0052 Nerosuferoth(x) Beach
0053 Capparwire(x2) & Nerosuferoth Beach
0054 Grangalan Grasslands/Plains
0055 Grangalan Beach
0056 Grangalan Hills Near North Corel
0057 Grangalan Beach
0058 Needle Kiss(x2) Hills Near North Corel
0059 Needle Kiss(x2) & Cokatolis Hills Near North Corel
005A Needle Kiss(x2) Hills Near North Corel
005B Needle Kiss(x2) Hills Near North Corel
005C Beachplug(x3) Beach
005D Beachplug(x4) Beach
005E Beachplug(x3) Beach
005F Spencer(x2) Battle Arena
0060 Spencer(x3) & Flapbeat Grasslands/Plains
0061 Flapbeat(x3) Grasslands/Plains
0062 Flapbeat(x2) & Chocobo Grasslands/Plains
0063 Spencer(x2) & Chocobo Grasslands/Plains
0064 Joker(x2) Grasslands/Plains
0065 Flapbeat(x2) & Joker Grasslands/Plains
0066 Harpy Mountains
0067 Harpy Mountains
0068 Flapbeat(x2) & Chocobo Grasslands/Plains
0069 Harpy & Chocobo Grasslands/Plains
006A Harpy Desert
006B Flapbeat(x4) Desert
006C Grand Horn Grasslands/Plains
006D Gagighandi(x2) Grasslands/Plains
006E Grand Horn(x2) Grasslands/Plains
006F Grand Horn Grasslands/Plains
0070 Gagighandi(x3) Grasslands/Plains
0071 Gagighandi(x3) Ancient Forest
0072 Gagighandi(x2) Ancient Forest
0073 Touch Me(x2) & Gagighandi Ancient Forest
0074 Touch Me(x6) Ancient Forest
0075 Flapbeat Battle Arena
0076 Flapbeat(x2) Battle Arena
0077 Spencer(x3) & Flapbeat Grasslands/Plains
0078 Bagrisk(x3) Mountains
0079 Griffin Mountains
007A Desert Sahagin(x2) Mountains
007B Bagrisk(x3) Mountains
007C Skeeskee(x3) Mountains
007D Griffin Mountains
007E Golem Mountains
007F Skeeskee(x2) & Griffin Mountains
0080 Desert Sahagin(x3) Mountains
0081 Desert Sahagin(x2) Mountains
0082 Desert Sahagin(x3) Mountains
0083 Skeeskee(x3) Mountains
0084 Skeeskee(x3) Mountains
0085 Desert Sahagin(x2) Mountains
0086 Crown Lance(x2) Beach
0087 Crown Lance(x3) Beach
0088 Crown Lance Beach
0089 Crown Lance(x2) Beach
008A Crown Lance Mountains
008B Crown Lance(x2) Mountains
008C Nibel Wolf(x2) Grasslands/Plains
008D Nibel Wolf(x2) & Valron Grasslands/Plains
008E Valron Grasslands/Plains
008F Nibel Wolf(x2) Grasslands/Plains
0090 Bahba Velamyu(x2) Woodlands
0091 Battery Cap(x3) & Valron Woodlands
0092 Battery Cap(x6) Woodlands
0093 Bahba Velamyu(x2) Woodlands
0094 Nibel Wolf(x3) Grasslands/Plains
0095 Velcher Task(x2) Grasslands/Plains
0096 Nibel Wolf(x2) & Velcher Task Grasslands/Plains
0097 Nibel Wolf(x2) & Velcher Task Grasslands/Plains
0098 Valron(x2) & Chocobo Grasslands/Plains
0099 Kyuvilduns(x2) & Chocobo Grasslands/Plains
009A Kyuvilduns(x3) Woodlands
009B Valron(x3) Woodlands
009C Kyuvilduns & Velcher Task & Chocobo Grasslands/Plains
009D Velcher Task(x2) & Chocobo Grasslands/Plains
009E Velcher Task(x2) Woodlands
009F Velcher Task(x2) Woodlands
00A0 Razor Weed(x2) & Tail Vault Grasslands/Plains
00A1 Razor Weed(x4) Grasslands/Plains
00A2 Tail Vault(x2) & Chocobo Mountains
00A3 Razor Weed(x3) & Chocobo Mountains
00A4 Tail Vault(x2) & Edgehead Grasslands/Plains
00A5 Tail Vault(x2) Grasslands/Plains
00A6 Tail Vault(x3) & Chocobo Mountains
00A7 Tail Vault(x2) & Chocobo Mountains
00A8 Thunderbird(x4) Mountains
00A9 Bizarre Bug(x2) & Thunderbird(x3) Mountains
00AA Tail Vault(x3) Mountains
00AB Bizarre Bug(x2) & Tail Vault Mountains
00AC Thunderbird(x3) Mountains
00AD Tail Vault(x2) Mountains
00AE Bizarre Bug(x3) Mountains
00AF Bizarre Bug(x2) & Tail Vault & Thunderbird Mountains
00B0 Bizarre Bug(x5) Bridge (Wutai Area)
00B1 Bizarre Bug(x2) & Tail Vault Bridge (Wutai Area)
00B2 Bizarre Bug(x3) & Tail Vault(x2) Bridge (Wutai Area)
00B3 Adamantaimai Beach
00B4 Under Lizard Grasslands/Plains
00B5 Dual Horn Grasslands/Plains
00B6 Dual Horn(x2) Grasslands/Plains
00B7 Dual Horn Grasslands/Plains
00B8 Under Lizard Mountains
00B9 Under Lizard(x2) Mountains
00BA Tonadu Mountains
00BB Tonadu Beach
00BC Slaps(x3) Ancient Forest
00BD Slaps(x5) Ancient Forest
00BE Kelzmelzer(x2) Ancient Forest
00BF Slaps(x4) Ancient Forest
00C0 Vlakorados Grasslands/Plains
00C1 Trickplay Grasslands/Plains
00C2 Trickplay(x2) Grasslands/Plains
00C3 Trickplay(x2) Grasslands/Plains
00C4 Vlakorados Grasslands/Plains
00C5 Bandersnatch Icicle Area
00C6 Bandersnatch(x2) Icicle Area
00C7 Bandersnatch(x3) Icicle Area
00C8 Jumping Icicle Area
00C9 Jumping(x2) Icicle Area
00CA Jumping & Chocobo Icicle Area
00CB Jumping(x2) & Chocobo Icicle Area
00CC Bandersnatch(x2) Icicle Area
00CD Bandersnatch(x2) Icicle Area
00CE Bandersnatch & Jumping & Chocobo Icicle Area
00CF Bandersnatch(x2) & Chocobo Icicle Area
00D0 Lessaloploth Icicle Area
00D1 Ice Golem(x2) Icicle Area
00D2 Jumping(x3) Icicle Area
00D3 Jumping(x3) Icicle Area
00D4 Hippogriff Grasslands/Plains
00D5 Spiral(x2) Grasslands/Plains
00D6 Spiral & Chocobo Grasslands/Plains
00D7 Spiral(x2) & Chocobo Grasslands/Plains
00D8 Head Hunter(x3) Grasslands/Plains
00D9 Head Hunter(x4) Grasslands/Plains
00DA Head Hunter(x3) & Chocobo Grasslands/Plains
00DB Head Hunter(x2) & Chocobo Grasslands/Plains
00DC Spiral(x3) Mountains
00DD Spiral(x2) Mountains
00DE Hippogriff Mountains
00DF Spiral(x2) Mountains
00E0 Crystales(x3) Ancient Forest
00E1 Head Hunter(x4) Ancient Forest
00E2 Head Hunter(x3) Ancient Forest
00E3 Sea Worm Beach
00E4 Cactuer Desert
00E5 Dual Horn Grasslands/Plains
00E6 Dual Horn(x2) Grasslands/Plains
00E7 Under Lizard Grasslands/Plains
00E8 Sea Worm Desert
00E9 Tonadu Desert
00EA Goblin(x2) Woodlands
00EB Goblin(x3) Woodlands
00EC Goblin Woodlands
00ED Goblin Woodlands
00EE Goblin(x2) Woodlands
00EF Goblin(x3) Woodlands
00F0 Goblin(x2) Woodlands
00F1 Goblin Woodlands
00F2 Goblin(x2) Woodlands
00F3 Goblin(x2) Woodlands
00F4 Desert Sahagin Beach
00F5 Desert Sahagin(x2) Beach
00F6 Desert Sahagin Beach
00F7 Desert Sahagin(x2) Beach
00F8 Grunt Shinra Building
00F9 Grunt Shinra Building
00FA Grunt Shinra Building
00FB Grunt Shinra Building
00FC Grunt Shinra Building
00FD Grunt Shinra Building
00FE Grunt Shinra Building
00FF Grunt Shinra Building
0100 Cactuar Desert
0101 Grunt Shinra Building
0102 Grunt Shinra Building
0103 Grunt Shinra Building
0104 Beachplug Beach
0105 Beachplug Beach
0106 Beachplug Beach
0107 Beachplug Beach
0108 Grand Horn Beach
0109 Grand Horn Beach
010A Grand Horn Beach
010B Grand Horn Beach
010C Yuffie[Level 17] Woodlands
010D Yuffie[Level 17] Ancient Forest
010E Yuffie[Level 22] Woodlands
010F Yuffie[Level 22] Ancient Forest
0110 Yuffie[Level 27] Woodlands
0111 Yuffie[Level 27] Ancient Forest
0112 Yuffie[Level 32] Woodlands
0113 Yuffie[Level 32] Ancient Forest
0114 Yuffie[Level 37] Woodlands
0115 Yuffie[Level 37] Ancient Forest
0116 Yuffie[Level 42] Woodlands
0117 Yuffie[Level 42] Ancient Forest
0118 Ultimate Weapon Ancient Forest
0119 Ultimate Weapon Highwind Deck
011A Ultimate Weapon Highwind Deck
011B Ultimate Weapon Fort Condor
011C Ultimate Weapon North Corel
011D Ultimate Weapon Gongaga Destroyed Reactor
011E Ultimate Weapon Northern Crater?
011F Ultimate Weapon Highwind Deck
0120 CMD. Grand Horn Fort Condor
0121 CMD. Grand Horn Fort Condor
0122 CMD. Grand Horn Fort Condor
0123 CMD. Grand Horn(x2) Fort Condor
0124 Dragon Mountains, Raining
0125 Dragon Mountains, Raining
0126 Ultimate Weapon Midgar
0127 Dragon Mountains, Raining
0128 Yuffie[Level 42](x2) Woodlands
0129 Yuffie[Level 42](x2) Woodlands
012A Yuffie[Level 42] Woodlands
012B Capparwire Woodlands
012C MP(x2) Midgar Reactor
012D MP(x2) Midgar Reactor
012E Guard Hound Midgar Reactor
012F MP & Guard Hound Midgar Reactor
0130 Guard Hound Midgar Reactor
0131 Mono Drive(x2) Midgar Reactor
0132 MP(x2) & Mono Drive Midgar Reactor
0133 MP(x2) Midgar Reactor
0134 Mono Drive(x2) & 1st Ray Midgar Reactor
0135 1st Ray(x2) Midgar Reactor
0136 Grunt(x2) Midgar Reactor
0137 1st Ray(x2) & Grunt Midgar Reactor
0138 1st Ray(x3) Midgar Reactor
0139 Grunt(x3) Midgar Reactor
013A 1st Ray(x2) Midgar Reactor
013B Grunt(x3) Midgar Reactor
013C Mono Drive(x2) & Grunt(x2) Midgar Reactor
013D Mono Drive(x3) & Grunt(x2) Midgar Reactor
013E Grunt(x3) Midgar Reactor
013F Grunt(x2) & Mono Drive Midgar Reactor
0140 Sweeper Midgar Reactor
0141 Grunt(x2) & Sweeper Midgar Reactor
0142 Grunt(x2) & Sweeper Midgar Reactor
0143 Grunt(x2) Midgar Reactor
0144 Guard Scorpion Midgar Reactor
0145 Guard Hound Streets Of Midgar
0146 Guard Hound(x2) Streets Of Midgar
0147 Grashtrike Battle Arena
0148 MP(x2) Streets Of Midgar
0149 MP(x3) Streets Of Midgar
014A MP(x3) Streets Of Midgar
014B Chude Tank(x2) Battle Arena
014C Rocket Launcher(x4) Midgar Tunnels
014D Grashtrike(x3) Midgar Tunnels
014E Grashtrike(x4) Midgar Tunnels
014F Grashtrike(x4) Midgar Tunnels
0150 Grashtrike(x2) & Chuse Tank(x2) Midgar Reactor
0151 Chuse Tank(x3) Midgar Reactor
0152 Chude Tank(x3) & Grashtrike(x2) Midgar Reactor
0153 Grashtrike(x4) Midgar Reactor
0154 Rocket Launcher(x3) Midgar Reactor
0155 Blugu(x2) & Rocket Launcher(x2) Midgar Reactor
0156 Blugu(x2) & Rocket Launcher Midgar Reactor
0157 Blugu(x3) & Chuse Tank Midgar Reactor
0158 Special Combatant(x3) Midgar Reactor
0159 Proto Machinegun(x3) Midgar Reactor
015A Proto Machinegun(x2) & Special Combatant(x2) Midgar Reactor
015B Blood Taste(x2) & Special Combatant(x2) Midgar Reactor
015C Blood Taste(x4) Midgar Reactor
015D Special Combatant(x2) & Proto Machinegun Midgar Reactor
015E Blood Taste(x3) Midgar Reactor
015F Blood Taste(x3) Midgar Reactor
0160 Smogger(x2) & Special Combatant Midgar Reactor
0161 Smogger(x2) & Proto Machinegun Midgar Reactor
0162 Special Combatant(x4) Midgar Reactor
0163 Smogger(x2) Midgar Reactor
0164 Proto Machinegun(x5) Midgar Reactor
0165 Smogger(x2) & Blood Taste Midgar Reactor
0166 Blood Taste(x2) & Smogger Midgar Reactor
0167 Blood Taste(x3) Midgar Reactor
0168 Blugu(x3) Battle Arena
0169 Special Combatant Midgar Reactor
016A Special Combatant Midgar Reactor
016B Special Combatant Midgar Reactor
016C Air Buster Midgar Reactor
016D Air Buster Midgar Reactor
016E Air Buster Midgar Reactor
016F Special Combatant(x3) Midgar Tunnels
0170 Hedgehog Pie(x3) Church
0171 Hedgehog Pie(x2) Church
0172 Hedgehog Pie(x2) Church
0173 Hedgehog Pie(x3) Church
0174 MP Church
0175 Guard Hound(x2) Church
0176 Guard Hound & MP Church
0177 Guard Hound(x2) & Smogger Church
0178 Whole Eater(x2) Midgar, Sector 6
0179 Hedgehog Pie(x2) & Whole Eater Midgar, Sector 6
017A Vice(x2) Midgar, Sector 6
017B Vice Midgar, Sector 6
017C Hell House Midgar, Sector 6
017D Whole Eater(x4) Midgar, Sector 6
017E Hell House Midgar, Sector 6
017F Whole Eater(x3) Midgar, Sector 6
0180 Corneo's Lackey(x3) Corneo's Mansion
0181 Corneo's Lackey(x3) Corneo's Mansion
0182 Aps Sewers
0183 Aps Sewers
0184 Ceasar(x3) Sewers
0185 Sahagin(x2) & Ceasar Sewers
0186 Sahagin(x2) Sewers
0187 Sahagin(x3) Sewers
0188 Mono Drive(x3) Train Graveyard
0189 Guard Hound(x2) Train Graveyard
018A Mono Drive(x3) Train Graveyard
018B Sweeper Train Graveyard
018C Cripshay(x2) & Deenglow Train Graveyard
018D Deenglow(x2) Train Graveyard
018E Ghost(x3) Train Graveyard
018F Ghost(x2) & Deenglow Train Graveyard
0190 Eligor Train Graveyard
0191 Deenglow(x3) Train Graveyard
0192 Ghost(x2) Train Graveyard
0193 Ghost(x3) Train Graveyard
0194 Aero Combatant Sector 7 Plate
0195 Aero Combatant(x3) Sector 7 Plate
0196 Aero Combatant Sector 7 Plate
0197 Aero Combatant(x2) Sector 7 Plate
0198 Aero Combatant(x2) Sector 7 Plate
0199 Aero Combatant(x3) Sector 7 Plate
019A Aero Combatant(x2) Sector 7 Plate
019B Eligor Battle Arena
019C Reno Sector 7 Plate
019D Reno Sector 7 Plate
019E Reno Sector 7 Plate
019F Grenade Combatant(x2) Shinra Building
01A0 Grenade Combatant(x2) Shinra Building
01A1 Grenade Combatant(x3) Shinra Building
01A2 Grenade Combatant(x2) Shinra Building
01A3 Mighty Grunt Shinra Building
01A4 Mighty Grunt(x2) Shinra Building
01A5 Mighty Grunt(x3) Shinra Building
01A6 Mighty Grunt(x3) Shinra Building
01A7 Mighty Grunt(x2) Shinra Building
01A8 Hammer Blaster Shinra Building
01A9 Sword Dance Shinra Building
01AA Hammer Blaster(x2) Shinra Building
01AB Sword Dance(x2) Shinra Building
01AC Sword Dance(x3) Shinra Building
01AD Hammer Blaster(x2) Shinra Building
01AE Sword Dance Shinra Building
01AF Sword Dance Shinra Building
01B0 Warning Board Shinra Building
01B1 Warning Board(x2) Shinra Building
01B2 Warning Board(x2) Shinra Building
01B3 Warning Board(x2) Shinra Building
01B4 Moth Slasher Shinra Building
01B5 Soldier 3rd(x2) Shinra Building
01B6 Moth Slasher(x2) Shinra Building
01B7 Moth Slasher Shinra Building
01B8 Soldier 3rd(x3) Shinra Building
01B9 Moth Slasher(x3) Shinra Building
01BA Soldier 3rd(x2) & Moth Slasher Shinra Building
01BB Soldier 3rd(x2) Shinra Building
01BC Brain Pod(x2) Shinra Building
01BD Brain Pod Shinra Building
01BE Vargid Police(x3) Shinra Building
01BF Vargid Police(x2) & Brain Pod Shinra Building
01C0 Zenene(x2) Shinra Building
01C1 Zenene & Vargid Police Shinra Building
01C2 Brain Pod(x2) & Zenene Shinra Building
01C3 Zenene(x2) Shinra Building
01C4 Zenene Shinra Building
01C5 Vargid Police(x2) Shinra Building
01C6 Zenene(x2) Shinra Building
01C7 Vargid Police(x3) Shinra Building
01C8 Sample H0512 & Sample H0512 Opt(x2) Shinra Building
01C9 Sample H0512 Shinra Building
01CA Sample H0512 Shinra Building
01CB Sample H0512 Shinra Building
01CC Hundred Gunner & Heli Gunner Shinra Building
01CD Heli Gunner Shinra Building
01CE Hundred Gunner & Heli Gunner Streets Of Midgar
01CF Heli Gunner Streets Of Midgar
01D0 Rufus & Dark Nation Shinra Building
01D1 Rufus & Dark Nation Shinra Building
01D2 Rufus & Dark Nation Shinra Building
01D3 Rufus & Dark Nation Shinra Building
01D4 Motor Ball Shinra Highway
01D5 Midgar Zolom Grasslands/Plains
01D6 Midgar Zolom Shinra Building
01D7 Ark Dragon(x2) Mythril Mines
01D8 Madouge(x2) Mythril Mines
01D9 Crawler(x3) & Madouge(x2) Mythril Mines
01DA Castanets(x3) Mythril Mines
01DB Crawler(x4) Mythril Mines
01DC Crawler(x3) & Ark Dragon Mythril Mines
01DD Castanets(x4) Mythril Mines
01DE Castanets(x2) & Crawler & Ark Dragon Mythril Mines
01DF Crawler(x5) Mythril Mines
01E0 Bottomswell Junon
01E1 Bottomswell Junon
01E2 Bottomswell Junon
01E3 Bottomswell Junon
01E4 Scrutin Eye(x4) Shinra Boat
01E5 Marine(x2) Shinra Boat
01E6 Marine(x3) Shinra Boat
01E7 Scrutin Eye(x4) Shinra Boat
01E8 Jenova Birth Shinra Boat
01E9 Jenova Birth Shinra Boat
01EA Jenova Birth Shinra Boat
01EB Jenova Birth Shinra Boat
01EC Needle Kiss(x3) North Corel
01ED Search Crown(x3) & Needle Kiss North Corel
01EE Search Crown & Needle Kiss & Bagnadrana North Corel
01EF Needle Kiss(x3) North Corel
01F0 Bloatfloat(x3) North Corel
01F1 Bagnadrana(x2) North Corel
01F2 Bloatfloat(x4) North Corel
01F3 Bloatfloat(x2) & Bagnadrana North Corel
01F4 Bomb North Corel
01F5 Bomb(x2) North Corel
01F6 Bloatfloat(x2) & Cokotolis North Corel
01F7 Cokotolis(x2) North Corel
01F8 Needle Kiss(x2) North Corel
01F9 Cokotolis(x2) North Corel
01FA Cokotolis North Corel
01FB Needle Kiss(x5) North Corel
01FC Search Crown(x5) North Corel
01FD Needle Kiss(x2) & Bagnadrana North Corel
01FE Search Crown(x3) & Needle Kiss(x2) North Corel
01FF Search Crown(x5) North Corel
0200 Cokotolis North Corel
0201 Bomb North Corel
0202 Bagnadrana North Corel
0203 Cokotolis(x3) North Corel
0204 Bandet(x2) & 2-Faced Corel Prison
0205 2-Faced(x2) & Bandet Corel Prison
0206 2-Faced(x3) Corel Prison
0207 Bandet(x2) Corel Prison
0208 2-Faced(x4) Corel Prison
0209 Death Claw(x2) Corel Prison
020A Bullmotor(x4) Corel Prison
020B Death Claw(x2) & Bullmotor Corel Prison
020C Land Worm Corel Prison
020D Bullmotor Battle Arena
020E Bullmotor(x2) Battle Arena
020F Dyne Corel Prison
0210 Kimara Bug Woodlands
0211 Touch Me Woodlands
0212 Kimara Bug(x2) Woodlands
0213 Touch Me(x2) Woodlands
0214 Flower Prong Woodlands
0215 Flower Prong Woodlands
0216 Flower Prong Battle Arena
0217 Flower Prong Woodlands
0218 Heavy Tank Gongaga
0219 Heavy Tank Gongaga
021A Heavy Tank Battle Arena
021B Reno & Rude Gongaga
021C Heg(x4) Gi Cave
021D Sneaky Step Gi Cave
021E Heg(x2) & Sneaky Step Gi Cave
021F Sneaky Step(x3) Gi Cave
0220 Sneaky Step(x2) Gi Cave
0221 Heg(x5) Gi Cave
0222 Sneaky Step(x2) Gi Cave
0223 Gi Spector Gi Cave
0224 Heg(x3) & Sneaky Step Gi Cave
0225 Sneaky Step(x2) Gi Cave
0226 Sneaky Step(x2) Gi Cave
0227 Stinger Gi Cave
0228 Gi Spector(x2) Gi Cave
0229 Gi Spector(x2) Gi Cave
022A Gi Spector(x3) Gi Cave
022B Gi Nattak & Soul Fire(x2) Gi Cave
022C Dorky Face(x3) Shinra Mansion
022D Dorky Face(x4) Shinra Mansion
022E Ghirofelgo Shinra Mansion
022F Ghirofelgo Shinra Mansion
0230 Dorky Face(x4) Shinra Mansion
0231 Mirrage(x2) & Dorky Face Shinra Mansion
0232 Jersey(x3) Shinra Mansion
0233 Mirrage(x2) & Jersey Shinra Mansion
0234 Dorky Face(x2) & Black Bat Shinra Mansion
0235 Dorky Face(x2) & Mirrage Shinra Mansion
0236 Black Bat(x3) Shinra Mansion
0237 Black Bat(x2) Shinra Mansion
0238 Black Bat(x3) Shinra Mansion
0239 Black Bat(x4) Shinra Mansion
023A Black Bat(x3) Shinra Mansion
023B Black Bat(x3) Shinra Mansion
023C Ying & Yang Shinra Mansion
023D Ying & Yang Shinra Mansion
023E Ying & Yang Shinra Mansion
023F Ying & Yang Shinra Mansion
0240 Lost Number Shinra Mansion
0241 Lost Number(x2) Shinra Mansion
0242 Lost Number(x3) Shinra Mansion
0243 Lost Number Shinra Mansion
0244 Kyuvilduns(x2) Mt. Nibel
0245 Kyuvilduns(x3) Mt. Nibel
0246 Kyuvilduns(x2) & Sonic Speed Mt. Nibel
0247 Sonic Speed(x2) Mt. Nibel
0248 Sonic Speed(x3) Mt. Nibel
0249 Sonic Speed(x2) Mt. Nibel
024A Zuu Mt. Nibel
024B Sonic Speed(x2) Mt. Nibel
024C Twin Brain(x2) & Sonic Speed Mt. Nibel
024D Twin Brain(x3) Mt. Nibel
024E Sonic Speed(x3) Mt. Nibel
024F Zuu Mt. Nibel
0250 Screamer(x2) & Twin Brain Mt. Nibel
0251 Screamer(x2) Mt. Nibel
0252 Screamer(x2) Mt. Nibel
0253 Materia Keeper Mt. Nibel
0254 Kyuvilduns(x5) Mt. Nibel
0255 Twin Brain(x3) Mt. Nibel
0256 Kyuvilduns(x3) & Twin Brain(x2) Mt. Nibel
0257 Dragon Mt. Nibel
0258 Palmer Rocket Town
0259 Palmer With Shinra Truck In The Middle Of The Battle, Freezes Rocket Town
025A Palmer With Tiny Bronco Missing Rocket Town
025B Palmer With Tiny Bronco Missing Rocket Town
025C Razor Weed(x3) Wutai
025D Bizarre Bug(x2) Wutai
025E Jayjujayme(x2) & Bizarre Bug Wutai
025F Razor Weed(x3) Wutai
0260 Bizarre Bug(x3) & Foulander Wutai
0261 Foulander(x2) Wutai
0262 Foulander(x3) Wutai
0263 Foulander(x2) Wutai
0264 Jayjujayme(x3) & Garuda Wutai
0265 Garuda(x2) Wutai
0266 Jayjujayme(x2) & Garuda Wutai
0267 Garuda(x3) Wutai
0268 Garuda(x2) & Foulander Wutai
0269 Garuda(x3) Wutai
026A Foulander(x2) & Garuda Wutai
026B Rapps Wutai
026C Attack Squad(x2) Wutai
026D Attack Squad(x2) Grasslands/Plains
026E Attack Squad(x3) Wutai
026F Gorkii Wutai
0270 Shake Wutai
0271 Chekhov Wutai
0272 Staniv Wutai
0273 Staniv Wutai
0274 Godo Wutai
0275 Godo Wutai
0276 Godo Wutai
0277 Godo Wutai
0278 Kelzmelzer(x2) Temple Of The Ancients
0279 Under Lizard Temple Of The Ancients
027A Kelzmelzer(x2) & Toxic Frog(x2) Temple Of The Ancients
027B Toxic Frog(x2) & Under Lizard Temple Of The Ancients
027C Doorbull Temple Of The Ancients
027D Kelzmelzer Temple Of The Ancients
027E Toxic Frog(x2) & Kelzmelzer Temple Of The Ancients
027F Kelzmelzer(x2) Temple Of The Ancients
0280 Ancient Dragon(x2) Temple Of The Ancients
0281 Doorbull Temple Of The Ancients
0282 Ancient Dragon(x3) Temple Of The Ancients
0283 Doorbull(x2) Temple Of The Ancients
0284 Demon's Gate Temple Of The Ancients
0285 Toxic Frog(x2) & Jemnezmy Temple Of The Ancients
0286 Toxic Frog(x3) & Jemnezmy Temple Of The Ancients
0287 Toxic Frog(x3) & Jemnezmy Battle Arena
0288 Ancient Dragon(x2) Temple Of The Ancients
0289 8-Eye(x2) Temple Of The Ancients
028A 8-Eye(x2) Temple Of The Ancients
028B 8-Eye(x2) Temple Of The Ancients
028C Red Dragon Temple Of The Ancients
028D Soldier 3rd(x2) Temple Of The Ancients
028E Soldier 3rd(x3) Temple Of The Ancients
028F Soldier 3rd(x2) Temple Of The Ancients
0290 Malldancer(x3) & Boundfat Corral Valley Cave
0291 Malldancer(x4) Corral Valley Cave
0292 Boundfat(x3) & Malldancer(x2) Corral Valley Cave
0293 Hungry Corral Valley Cave
0294 Boundfat(x3) Corral Valley Cave
0295 Boundfat(x2) & Trickplay Corral Valley Cave
0296 Trickplay(x2) Corral Valley Cave
0297 Boundfat(x3) Corral Valley Cave
0298 Grimguard(x3) Corral Valley Cave
0299 Boundfat(x3) & Hungry Corral Valley Cave
029A Boundfat(x4) Corral Valley Cave
029B Boundfat(x2) & Hungry Corral Valley Cave
029C Acrophies Corral Valley Cave
029D Hungry(x2) Corral Valley Cave
029E Hungry(x2) Corral Valley Cave
029F Jenova Life Forgotten Capital
02A0 Shred(x3) Icicle Area
02A1 Frozen Nail Icicle Area
02A2 Shred(x2) & Frozen Nail Icicle Area
02A3 Bandersnatch(x2) Icicle Area
02A4 Frozen Nail(x3) Icicle Area
02A5 Bandersnatch(x2) Icicle Area
02A6 Bandersnatch(x3) Icicle Area
02A7 Snow Icicle Area
02A8 Lessaloploth Inside Gaea's Cliff
02A9 Hungry(x3) Inside Gaea's Cliff
02AA Bandersnatch(x4) Inside Gaea's Cliff
02AB Hungry(x3) Inside Gaea's Cliff
02AC Bandersnatch(x3) Inside Gaea's Cliff
02AD Ice Golem Inside Gaea's Cliff
02AE Bandersnatch(x2) Icicle Area
02AF Snow Icicle Area
02B0 Ice Golem(x2) Icicle Area
02B1 Bandersnatch(x2) Icicle Area
02B2 Bandersnatch(x2) & Snow Icicle Area
02B3 Bandersnatch(x3) Icicle Area
02B4 Lessaloploth(x2) Icicle Area
02B5 Bandersnatch(x4) Icicle Area
02B6 Snow & Lessaloploth Icicle Area
02B7 Snow Icicle Area
02B8 Magnade Icicle Area
02B9 Magnade(x2) Icicle Area
02BA Magnade Icicle Area
02BB Magnade(x2) Icicle Area
02BC Headbomber(x3) Icicle Area
02BD Malboro Icicle Area
02BE Zolokalter Icicle Area
02BF Headbomber(x2) & Zolokalter Icicle Area
02C0 Headbomber(x2) Icicle Area
02C1 Stilva Inside Gaea's Cliff
02C2 Headbomber(x2) Zolokalter Inside Gaea's Cliff
02C3 Zolokalter(x4) Inside Gaea's Cliff
02C4 Evilhead(x2) Inside Gaea's Cliff
02C5 Stilva Inside Gaea's Cliff
02C6 Evilhead(x2) Inside Gaea's Cliff
02C7 Evilhead(x3) Inside Gaea's Cliff
02C8 Cuahl(x2) Inside Gaea's Cliff
02C9 Evilhead(x2) & Cuahl Inside Gaea's Cliff
02CA Blue Dragon Inside Gaea's Cliff
02CB Cuahl(x2) Inside Gaea's Cliff
02CC Evilhead(x4) & Icicle Inside Gaea's Cliff
02CD Evilhead(x4) & Icicle Inside Gaea's Cliff
02CE Evilhead(x4) & Icicle Inside Gaea's Cliff
02CF Evilhead(x4) & Icicle Inside Gaea's Cliff
02D0 Grenade Northern Crater
02D1 Gigas Northern Crater
02D2 Grenade(x2) Northern Crater
02D3 Grenade Northern Crater
02D4 Grenade(x3) Northern Crater
02D5 Sculpture(x2) Northern Crater
02D6 Ironite Northern Crater
02D7 Gremlin(x2) & Sculpture Northern Crater
02D8 Gremlin(x2) Northern Crater
02D9 Wing Wing Northern Crater
02DA Wing Wing(x2) Northern Crater
02DB Dragon Rider Northern Crater
02DC Wing Wing(x2) & Ironite Northern Crater
02DD Ironite(x2) Northern Crater
02DE Wing Wing(x2) Northern Crater
02DF Wing Wing(x3) Northern Crater
02E0 Killbin(x2) Northern Crater
02E1 Gremlin(x2) & Killbin Northern Crater
02E2 Tonberry Northern Crater
02E3 Tonberry Northern Crater
02E4 Schizo Inside Gaea's Cliff
02E5 Schizo Northern Crater
02E6 Schizo Northern Crater
02E7 Jenova Death Northern Crater
02E8 Roulette Cannon Junon
02E9 Soldier 2nd(x2) Junon
02EA Soldier 2nd(x2) & Roulette Cannon Junon
02EB Soldier 2nd(x2) Junon
02EC Slolom(x2) Junon
02ED Slolom(x3) Junon
02EE Death Machine Junon
02EF Slolom(x2) Junon
02F0 Death Machine Junon
02F1 Death Machine(x2) Junon
02F2 Slolom(x2) & Soldier 2nd Junon
02F3 Soldier 2nd(x2) Junon
02F4 Guard System Junon
02F5 Guard System(x2) Junon
02F6 Guard System Junon
02F7 Guard System Junon
02F8 Soldier 2nd(x3) Junon
02F9 Soldier 2nd(x3) Junon
02FA Soldier 2nd(x2) Junon
02FB Submarine Crew(x2) Junon
02FC Diver Nest Junon
02FD Ghost Ship Junon
02FE Corvette(x2) Junon
02FF Corvette(x2) Junon
0300 Submarine Crew Junon
0301 Submarine Crew(x2) Junon
0302 Submarine Crew(x3) Junon
0303 Underwater MP(x2) Junon
0304 Senior Grunt & Gun Carrier Junon
0305 Hard Attacker(x2) Junon
0306 Senior Grunt(x2) & Hard Attacker Junon
0307 Senior Grunt & Gun Carrier Junon
0308 Guardian Junon
0309 Guardian(x2) Junon
030A Guardian Junon
030B Guardian(x2) Junon
030C Carry Armor Junon
030D Carry Armor Junon
030E Carry Armor Junon
030F Carry Armor Junon
0310 Submarine Crew(x2) Junon
0311 Submarine Crew(x3) Junon
0312 Submarine Crew(x2) & Captain Junon
0313 Captain(x2) Junon
0314 Rilfsak(x3) Ancient Forest
0315 Epiolnis(x3) Ancient Forest
0316 Diablo Ancient Forest
0317 Rilfsak(x2) Ancient Forest
0318 Rilfsak(x2) Ancient Forest
0319 Rilfsak(x3) Ancient Forest
031A Rilfsak(x3) Ancient Forest
031B Ho-Chu Ancient Forest
031C Poodler(x2) Sunken Shinra Airship
031D Bad Rap(x2) & Poodler Sunken Shinra Airship
031E Bad Rap(x4) Sunken Shinra Airship
031F Bad Rap(x2) & Poodler Sunken Shinra Airship
0320 Unknown Sunken Shinra Airship
0321 Unknown 3 Sunken Shinra Airship
0322 Unknown 2 Sunken Shinra Airship
0323 Unknown Sunken Shinra Airship
0324 Serpent Sunken Shinra Airship
0325 Serpent Sunken Shinra Airship
0326 Serpent Sunken Shinra Airship
0327 Reno & Rude Sunken Shinra Airship
0328 Gas Ducter Coal Train
0329 Gas Ducter(x2) Coal Train
032A Wolfmeister Coal Train
032B Eagle Gun Coal Train
032C Attack Squad Coal Train
032D Attack Squad(x2) North Corel
032E Attack Squad Midgar
032F Attack Squad Midgar
0330 Attack Squad(x2) Rocket Town
0331 Attack Squad(x2) & Senior Grunt Rocket Town
0332 Rude & Attack Squad(x2) Rocket Town
0333 Senior Grunt Junon
0334 Cromwell(x2) Midgar
0335 Cromwell(x3) Midgar
0336 Manhole Midgar
0337 Manhole Midgar
0338 Behemoth Midgar
0339 Crazy Saw(x2) Midgar
033A Crazy Saw & Cromwell Midgar
033B Cromwell Midgar
033C Cromwell(x2) Midgar
033D Cromwell(x2) Midgar
033E Crazy Saw Midgar
033F Shadow Maker(x2) Midgar
0340 Shadow Maker(x3) Midgar
0341 Shadow Maker(x2) & Crazy Saw Midgar
0342 Shadow Maker(x2) Midgar
0343 Crazy Saw Midgar
0344 Grosspanzer Midgar
0345 Grosspanzer Midgar
0346 Grosspanzer Midgar
0347 Grosspanzer Midgar
0348 Reno, Rude, & Elena Midgar
0349 Reno, Rude, & Elena [Not in the tunnels, somewhere else + Stuck] Midgar
034A Reno, Rude, & Elena [Not in the tunnels, somewhere else + Stuck] Midgar
034B Reno, Rude, & Elena [Not in the tunnels, somewhere else + Stuck] Midgar
034C Proud Clod Midgar
034D Proud Clod Battle Arena
034E Proud Clod Midgar
034F Proud Clod Midgar
0350 Soldier 1st(x2) Midgar
0351 XCannon Midgar
0352 Soldier 1st(x3) Midgar
0353 Soldier 1st(x2) Midgar
0354 Maximum Kimaira Midgar
0355 Soldier 1st Midgar
0356 Soldier 1st(x2) Midgar
0357 Eagle Gun Midgar
0358 Hojo [All 3 forms] Midgar
0359 Hojo Midgar
035A Hojo Midgar
035B Hojo Midgar
035C Helletic Hojo & Lifeform Hojo Midgar
035D Helletic Hojo & Hojo Midgar
035E Helletic Hojo & Hojo Midgar
035F Helletic Hojo(x2) & Lifeform Hojo Midgar
0360 Lifeform Hojo Midgar
0361 Lifeform Hojo Midgar
0362 Lifeform Hojo Midgar
0363 Lifeform Hojo Midgar
0364 Gargoyle Northern Crater
0365 Gargoyle(x2) Northern Crater
0366 Dark Dragon Northern Crater
0367 Dark Dragon Northern Crater
0368 Master Tonberry Northern Crater
0369 Parasite(x2) Northern Crater
036A Parasite(x3) Northern Crater
036B Parasite(x2) Northern Crater
036C Pollensalta Northern Crater
036D Death Dealer(x2) Northern Crater
036E Parasite(x2) & Pollensalta Northern Crater
036F Parasite(x3) Northern Crater
0370 Malboro Northern Crater
0371 Dragon Zombie Northern Crater
0372 Death Dealer Northern Crater
0373 Death Dealer(x2) Northern Crater
0374 Christopher & Gighee Northern Crater
0375 Magic Pot Northern Crater
0376 Magic Pot(x2) Northern Crater
0377 Majig Pot(x2) Northern Crater
0378 Allemagne(x2) Northern Crater
0379 Allemagne Northern Crater
037A Mover(x3) Northern Crater
037B Master Tonberry Northern Crater
037C King Behemoth Northern Crater
037D Allemagne Northern Crater
037E Armored Golem Northern Crater
037F Allemagne Northern Crater
0380 Master Tonberry Northern Crater
0381 Gargoyle Northern Crater
0382 Gargoyle Northern Crater
0383 Gargoyle Northern Crater
0384 Iron Man Inside The Planet
0385 Dragon Zombie Inside The Planet
0386 Allemagne Inside The Planet
0387 Dragon Zombie Inside The Planet
0388 Death Dealer Inside The Planet
0389 Death Dealer(x2) Inside The Planet
038A Death Dealer Inside The Planet
038B Christopher & Gighee Inside The Planet
038C Jenova Synthesis Inside The Planet
038D Jenova Synthesis Inside The Planet
038E Jenova Synthesis Inside The Planet
038F Jenova Synthesis Inside The Planet
0390 Bizarro Sephiroth ????
0391 Bizarro Sephiroth [Torso] ????
0392 Bizarro Sephiroth [Torso] ????
0393 Bizarro Sephiroth [Torso] ????
0394 Bizarro Sephiroth [Left Side] ????
0395 Bizarro Sephiroth [Left Side + Stuck] ????
0396 Bizarro Sephiroth [Left Side + Stuck] ????
0397 Bizarro Sephiroth [Left Side + Stuck] ????
0398 Bizarro Sephiroth [Right Side] ????
0399 Bizarro Sephiroth [Right Side + Stuck] ????
039A Bizarro Sephiroth [Right Side + Stuck] ????
039B Bizarro Sephiroth [Right Side + Stuck] ????
039C Safer Sephiroth ????
039D Final Sephiroth ????
039E Safer Sephiroth ????
039F Glitch
03A0 Bizarro Sephiroth [Right Side] ????
03A1 Bizarro Sephiroth [Torso] ????
03A2 Bizarro Sephiroth [Torso] ????
03A3 Bizarro Sephiroth [Torso] ????
03A4 Bizarro Sephiroth ????
03A5 Bizarro Sephiroth [Torso] ????
03A6 Bizarro Sephiroth [Torso] ????
03A7 Bizarro Sephiroth [Torso] ????
03A8 Bizarro Sephiroth [Left Side] ????
03A9 Bizarro Sephiroth [Left Side + Stuck] ????
03AA Bizarro Sephiroth [Left Side + Stuck] ????
03AB Bizarro Sephiroth [Left Side + Stuck] ????
03AC Soldier 2nd Junon
03AD Roulette Cannon Junon
03AE Soldier 2nd(x2) Junon
03AF Soldier 2nd(x2) Junon
03B0 Soldier 2nd Junon
03B1 Soldier 2nd(x2) Junon
03B2 Soldier 2nd(x2) Junon
03B3 Attack Squad(x2) Junon
03B4 Scissors Northern Crater
03B5 Scissors(x2) Northern Crater
03B6 Scissors Northern Crater
03B7 Scissors(x2) Northern Crater
03B8 Triangle Polygon(x6) Woodlands
03B9 Triangle Polygon(x6) Woodlands
03BA Triangle Polygon(x6) Woodlands
03BB Triangle Polygon(x6) Woodlands
03BC Tonberry Battle Arena
03BD Triangle Polygon(x6) Woodlands
03BE Triangle Polygon(x6) Woodlands
03BF Triangle Polygon(x6) Woodlands
03C0 Sea Worm, Ho-Chu, Unknown 3, Serpent, Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C1 Ho-Chu, Unknown 3, Serpent, Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C2 Unknown 3, Serpent, Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C3 Unknown 3, Serpent, Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C4 Serpent, Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C5 Wolfmeister, Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C6 Wolfmeister Woodlands
03C7 Serpent Woodlands
03C8 Behemoth, Maximum Kimaira, & Proud Clod Battle Arena
03C9 Behemoth(x2), Maximum Kimaira, & Proud Clod Battle Arena
03CA Behemoth(x2), Maximum Kimaira, & Proud Clod Battle Arena
03CB Behemoth(x2), Maximum Kimaira, & Proud Clod Battle Arena
03CC Maximum Kimaira & Proud Clod Battle Arena
03CD Proud Clod Battle Arena
03CE Maximum Kimaira Woodlands
03CF Maximum Kimaira Woodlands
03D0 Diablo(x2) Northern Crater
03D1 Rilfsak(x2) & Epiolnis Northern Crater
03D2 Diablo Northern Crater
03D3 Diablo(x2) Northern Crater
03D4 Diamond Weapon Hills Near Midgar
03D5 Diamond Weapon Hills Near Midgar
03D6 Ruby Weapon Desert
03D7 Ruby Weapon Desert
03D8 Emerald Weapon Underwater
03D9 Emerald Weapon Underwater
03DA Emerald Weapon Underwater
03DB Emerald Weapon [Invisible] Underwater
03DC Ultimate Weapon The Black Hole
03DD Triangle Polygon The Black Hole
03DE Triangle Polygon The Black Hole
03DF Triangle Polygon The Black Hole
03E0 Boatfloat(x3) The Black Hole
03E1 Bagnadrana(x2) The Black Hole
03E2 Bloatfloat(x4) The Black Hole
03E3 Bloatfloat(x2) & Bagnadrana The Black Hole
03E4 Triangle Polygon(x6) Woodlands
03E5 Triangle Polygon(x6) Woodlands
03E6 Triangle Polygon Midgar
03E7 Triangle Polygon(x5) The Black Hole
Any more questions about this let me know.
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Amazing list !! This is going to help a lot, thank you very much !! That made my day -er... ...night.
And it really is clever to use enemies not present in the current CD. A stronger Guard Scorpion could make a return in the second or third disk, same with Air Buster, ... ...Man, the possibilities are endless ^^
I'm going to have fun with Field-editing. Oh, and with Hack7, is it possible to make NPCs in a town give the party items when talking to them (a la FFX) ?
And on a side note, anybody tried to release a PPF patch to correct the bad engrish in the PSX game ? With hack7, even though time-consuming, it should be easy.
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Amazing list !! This is going to help a lot, thank you very much !! That made my day -er... ...night.
And it really is clever to use enemies not present in the current CD. A stronger Guard Scorpion could make a return in the second or third disk, same with Air Buster, ... ...Man, the possibilities are endless ^^
I'm going to have fun with Field-editing. Oh, and with Hack7, is it possible to make NPCs in a town give the party items when talking to them (a la FFX) ?
And on a side note, anybody tried to release a PPF patch to correct the bad engrish in the PSX game ? With hack7, even though time-consuming, it should be easy.
your welcome bud. Yeah its possible to make it so NPCs give you items just look at an example in hack7 and im sure youll know how to do it.
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There's an old man in Rocket Town who gives you Cid's ultimate weapon if you talk to him several times after the rocket takes off. So yeah, it's possible.
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Sure, well no these bosses are added none are replaced, i found a way to add bosses on the field using hack7. All I do is use monsters that aren't on that disc so i can alter them as i see fit. I do this byfinding the field file i want and literally inseting the battle anywhere you want. Before a save point for example if you wish or after certain trigger like your exampling obtaining materia. You need the Battle digits for this so you know what monsters what so here ya go mate.
#1 Interesting.. how do you activate a random battle just by talking to a save point? What file (.DAT) can I obtain to get an example of how to "insert the battle anywhere"?
#2 And what do i do with the battle digits? Can you give me an example of how to use the battle digits ff7rules?
#3 I just finished downloading the Hack'7 program. I know how to open .DAT files, but that is as far as i can go of understanding. I hope you (ff7rules) or someone can help me.
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You can script anything in...
Check out these field opcodes. (http://wiki.qhimm.com/FF7/Field/Script/Opcodes)
The most important thing to be careful of are IF statements, as you will have to alter the amount of bytes it jumps.
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thanks for this hotdog will be usefull for people who didn't know, also this project is 100% go!
EDIT: I have changed the name of this project for obvoius reason.
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Climhazzard, eh? :-P
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Yeah sounds more orginial don't you like it? :P
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I like Climhazzard. Sounds non-piraty lol
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Oh! I just had a thought. Hows about on the bombing mission before you set the bomb a message appears asking:
"How long do you want to set the timer for?"
Yup that's right.
A choice to how long you want to set the clock for, like in FF8. And in the end depending on the time you chose you get a different reward. Maybe you get given the reward when you get back to 7th Heaven. For example if you set it to 5 minutes you get an Elixir, or something like that.
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That sounds like a LOT of work. It's a cool idea, if anyone is up to it...
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Surely that would involve adding a choice menu, then depending on the result, set a variable which will be used when setting the clock.
I'd have a go, but I'm suck at the opcode "If" statements. :oops:
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Hmm, from a storyline point of view, it's plausible.
Perhaps the reward would be part of the pay Cloud gets from Barret (maybe he gets 2500 gil if he picks the shortest time and only 500 if he picks the longest time). Or you could be given something by a random person in sector 8. Or a random object could turn up just after the explosion.
We'd also have to decide what the potential times could be. I think that 3:00, 5:00 and 10:00 would be a good idea (but maybe longer to make up for the extra time you spend fighting the harder battles).
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and from my experience, you always fight at least two battles on the way out, so it would probably be around 5 min, i don't think i've ever gotten there in under 3 normally, but i do like to take my time... even when life is on the line :lol:.
depending on the strength of the enemies, and how difficult it is to flee/kill them quickly, the times could be 5, 10, and 15, or just 5, 8 and 10 :P. the prize could be extra money for the middle, a potion for the highest time (to be evil :P), and either a piece of materia, such as quake, which you do not get for a while normally, or even just bigger money boost/higher item like an elixir.
also, i am not entirely sure how much can be put onto the psx image, you'd likely have to rearrange everything on the disk if there wasn't enough free space in the file you were editing, or something compressed too big (kernel and scene issues), so you may be pretty limited in that category :|.
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Ah, I didn't think about that. A lot of field scenes in the PC version are full of unneeded text, so it might be possible to make it work, unless the scripts and the dialogue are in different files for the PSX (and they may well be).
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Yeah- to fit in more script, you have to cut down dialogue, which is a shame.
HOWEVER- the bombing mission fields all have the same dialogue, so you can cut out *lots* of text that the specific field doesn't use and add more scripts.
So it's entirely possible for this idea, but much more difficult for any other part of the game. :-)
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Ah, I didn't think about that. A lot of field scenes in the PC version are full of unneeded text, so it might be possible to make it work, unless the scripts and the dialogue are in different files for the PSX (and they may well be).
Ah, it seems that we'll be able to get away with it because both dialogue and field scripts are in the .dat files.
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Is it possible to add new bosses because you could put a boss battle at the end of the Ancient Forest to make it more challenging.
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Yes it is, although I don't know of any tools that can edit the field script for DAT files. I know that 7mimic can edit the dialogue, but I'm not sure whether it can do this.
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Expect a huge update on this tonight sorry i haven't been on in a while but will make up for it tonight.
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Expect a huge update on this tonight sorry i haven't been on in a while but will make up for it tonight.
u mean like a beta release or just pics
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Expect a huge update on this tonight sorry i haven't been on in a while but will make up for it tonight.
u mean like a beta release or just pics
More a demo of what to expect
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so wait... what happened to this project? i know this is months old, but at the same time, it sounds really good.
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so wait... what happened to this project? i know this is months old, but at the same time, it sounds really good.
This project is still alive , I have finished disc one and am now on disc 2. I have had problems with field editing.
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right on, glad its still here. i was kinda sad when i saw the topic just kinda end. this would be a good improvement on a great game. i'd offer help, but im very poor in the ways of video game editing. as in, i dont know my head from my foot in this category. anyway, good luck, im rooting for you and your project
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By "have had problems", do you mean that you've figured it out now?
In any case, I'm very glad to see that this project is still going. I don't really have time to contribute ATM, but I really hope that this mod gets finished; a PSX difficulty mod would be great for the vast majority of FF7 fans, who only have the PSX version. :)
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Yeah a friend is doing all the field editing for me the reason this project is taking so long is because its all me and i plan on working on so much time flies so damn fast, Well i do have a suggestion if it was only bosses made harder i could have this all done next month. But if its all enemies itll take me till the end of the year to get it the way I want it.
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well, maybe you could have friends or people on here help with editing just the random encounters and standard monsters? again, i'd offer help, but i dont do things like that well, unless i could learn myself or someone wanted to teach me xD but im a hard/annoying person to teach.
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well, maybe you could have friends or people on here help with editing just the random encounters and standard monsters? again, i'd offer help, but i dont do things like that well, unless i could learn myself or someone wanted to teach me xD but im a hard/annoying person to teach.
Believe me, ive asked everyone I know for help but noone really cares enough (Which is fine by me) I thnik i am going to release two versions. A Beta and a full release. the Beta is quite close for Disc One.
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Well, in any case, I wish you extremely good luck in your endeavor. May the force be with you. xD
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should i make this mod compatible with pc aswell?
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It would be nice, then I wouldn't have to get an emulator up and running. But it depends on what you wanna do, and how much extra work would go into doing it.
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Wouldnt be much work at all really, Plus it would be easier to test my mod. Just redone the Palmer battle to be more challenging.
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Well, if you feel like making it PC compatible, I would be more than happy to help in any way I can, (i.e. beta testing).
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you know, an interesting thing you might want to look into is to add all those scenes that were deleted from the game. Like the scene on the highwind where they're all talking about cloud being a clone, and this one here:
http://www.youtube.com/watch?v=0y1k5Y6C_Pg&feature=related
Not sure if this would be difficult, or just out of the question, just a suggestion.
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Ok people I would just like to announce 3 Things.
1. I am not dead (Last time I checked anyway).
2. I have worked on this for the week i have had off this project is NOT dead.
3. Beta tonight Folks! Disc 1 is finished!
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This is all good to hear, especially the part about disc one being finished. The first disc is over half of the game, so does that mean most of the work for the mod is done and you're on the home straight?
Also, it's nice to see the PSX version of the game getting so much attention nowadays. Since it's the version most people have, it should lead to more people getting into modding. ;)
Then again, recent posts on these forums suggest that might be a bad thing ;D
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This is all good to hear, especially the part about disc one being finished. The first disc is over half of the game, so does that mean most of the work for the mod is done and you're on the home straight?
Also, it's nice to see the PSX version of the game getting so much attention nowadays. Since it's the version most people have, it should lead to more people getting into modding. ;)
Then again, recent posts on these forums suggest that might be a bad thing ;D
Yeah id like to say im on the last corner still got 40 Extra battles to add in yet and to test so its all coming along swimmingly. My goal is to be able to play this on my psp however im having problems getting to work on my psp for some reason it keeps crashing.
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will disc 1 be fully playable? ;D
rly looking foward to see ur work, ur patch will make me replay ff7 once again :evil: :evil:
edit: and about the psp, i tried once to play a version with a tweaked kernel and it kept crashing everytime i entered a battle aswell... its probably a problem on the psp's emulator itself
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I have completed Final Fantasy VII on my psp using popstation with no problems that I can recall so the problem is either the custom firmware you are using or more likely the changes you have made by modifying the game.
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You're trying to make this playable on the PSP?
If so, you are awesome! :D
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You're trying to make this playable on the PSP?
If so, you are awesome! :D
I am and I have an update ive managaged to get it to play 100% but it means you cannot use a edited kernal.bin i have no idea why though.
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O
You're trying to make this playable on the PSP?
If so, you are awesome! :D
I am and I have an update ive managaged to get it to play 100% but it means you cannot use a edited kernal.bin i have no idea why though.
Cool!
If you get this, will someone show me how to install it? I don't really know how this stuff works - mods on PSP and such.
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OYou're trying to make this playable on the PSP?
If so, you are awesome! :D
I am and I have an update ive managaged to get it to play 100% but it means you cannot use a edited kernal.bin i have no idea why though.
Cool!
If you get this, will someone show me how to install it? I don't really know how this stuff works - mods on PSP and such.
Well I havent managed to hack the psn version so im using my own discs converted to a psp eboot which means you need a hacked psp. Im getting a crash everytime i go to the menu when i use a modded kernal.bin
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Armorvil had the same issue. Modded KERNEL.BIN = unusable eboot.
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Yeah but he managed to add stuff to the kernal in his hack ive played all the way through it on psp never crashes on the menu or battle did a few times in the field though which is werid
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If only I knew how to do that on my PSP because I really wanna try this mod once it's complete.
Dang. :D
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if your planning to mod your psp and your firmware is 6.20/6.10 then you're screwed for the moment(like me) far more if it's a 3000(Also like me) On topic: I can't wait for this, I got my hands on the psx version of this game just for this! ;D
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3000 series PSP can be modded to some extent with the chickhen(?) mod. It allows you to use custom firmware from memory. Flash 0 and 1 are still unwriteable.
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yeah but that's for firmware 5.03 I believe, if you've updated or were unlucky enough to get a psp that came with 6.20(myself) then no cfw until further notice and if you try to downgrade a 3000 well.........
(http://img121.imageshack.us/img121/1496/pspconsolebrokenxlg.jpg) (http://img121.imageshack.us/i/pspconsolebrokenxlg.jpg/)
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3000 series PSP can be modded to some extent with the chickhen(?) mod. It allows you to use custom firmware from memory. Flash 0 and 1 are still unwriteable.
Thats the method im using and it works great. Ok guys final touches and ill release a beta of disc one.
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Mine's a 3000 serious lol.
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I have no idea what any of you people are talking about. Is this something to do with getting a modded KERNEL working on a PSP eboot?
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I have no idea what any of you people are talking about. Is this something to do with getting a modded KERNEL working on a PSP eboot?
I don't know but I just hope I can have my 3000 series able to play this mod!
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Ok I will explain, my girlfriend has a red psp 3003
To run custom psx games you need to have a few things thses are
Sony Official firmware 5.03 if this is any higher you cannot do this!
Chicken R2 tiff expolit (google is your friend)
It works as an expolit you literally just upgrade your PSP to 5.03 and then run the expolit from Photos. If the screen goes a funky green colour it has worked.
I hope this has helped people understand how it works.
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well modded psx games seem to get very screwed on the psp, probably has to do with the id system... since some games that crash with their default id work just fine with a diferent one
if u want my opinion, make it work on the computer emulators/consoles only as the psp crash might be something too hard to get working properly
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Hmm, what is the progress on the Climhazzard project ff7rules?
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Good question! I have finished Disc Ones bosses im just adding extra ones then i Will release it. Also I should add this version only has modded Bosses and added extra Enemys aswell as brand new weapons and chances to steal lots of good stuff from every boss very much like FF9.
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Woo! Can't wait!
I wanna do anything I can to make this playable on my PSP!
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Woo! Can't wait!
I wanna do anything I can to make this playable on my PSP!
Well its playable im gonna do two versions one with the kernal needed one without. Expect a release very soon.
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Woo! Can't wait!
I wanna do anything I can to make this playable on my PSP!
Well its playable im gonna do two versions one with the kernal needed one without. Expect a release very soon.
Nice!
How soon?
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Woo! Can't wait!
I wanna do anything I can to make this playable on my PSP!
Well its playable im gonna do two versions one with the kernal needed one without. Expect a release very soon.
Nice!
How soon?
Only a few days ive just finished making a brand new boss just thinking where to put it in the game.
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Ok this is taking a bit longer than i thought it would so who would like a demo? Say a battle? I will have to provide a save which might take some time unless anyone has a save near palmer.
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Ok this is taking a bit longer than i thought it would so who would like a demo? Say a battle? I will have to provide a save which might take some time unless anyone has a save near palmer.
Release the demo. I don't think if I'll be able to play it on my PSP (since I don't know how that stuff works) but you should still release it that way others can express their opinion on the game so far. :)
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Yup i agree with drfeelgud88,since i think u should release the demo and also people can give you opinions on things too ^^
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OK I know its been along time since i posted here and here's why. Ive recently got a full time job which has drained all my time to work on this project. Also just for the icing on the cake Ive moved in with my GF who is fine with me working on this she loves Final Fantasy herself. Last week I learned I am to be a Father. this is probably all my free time gone so the reason I'm posting this is because I'm looking for someone to take this on or help me finish it before I have the Kid (next year) I had disc 1 done but my hardrive died and i didn't back it up but I'm not to bothered about starting again. If anyone wants to take this on I'm willing to teach people how to do this and help anyway I can. If not ill try get as much of this done as possible before Its too late.
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Well, if the timescales don't work out, you could always raise the kid as a modder. Two heads are better than one, right?
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OK I know its been along time since i posted here and here's why. Ive recently got a full time job which has drained all my time to work on this project. Also just for the icing on the cake Ive moved in with my GF who is fine with me working on this she loves Final Fantasy herself. Last week I learned I am to be a Father. this is probably all my free time gone so the reason I'm posting this is because I'm looking for someone to take this on or help me finish it before I have the Kid (next year) I had disc 1 done but my hardrive died and i didn't back it up but I'm not to bothered about starting again. If anyone wants to take this on I'm willing to teach people how to do this and help anyway I can. If not ill try get as much of this done as possible before Its too late.
Sorry but I'm sure many of us here didn't see GF and think Girlfriend :L
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I would learn but I rarely get on this site anymore. :'(
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(http://img706.imageshack.us/img706/1346/scus9416323072010222848.png)
An Update, New Camera angle, a New boss and A Extra surprise for later on.
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I doubt its possible but you could try and put in voices
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I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
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I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
as long as the iso's fit on my psp i wouldn't care, even if it means having it in parts
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We once discussed this. The consensus was that it was theoretically possible on PC, but would be a horrific undertaking. The idea was that we could use scripted sounds to carry voices. You're not getting that to happen on PSOne, though.
Also, the ISO won't work with the PSP. It's just a Playstation emulator that expects CD ROM images. You can't just 'add' data to an iso past the 700Mb limit. There's structural and navigational data; the ISO needs to meet the, uh, ISO 9660 standard for sector data, track divisions, and a whole lot of other stuff.
Splitting the discs? I have no idea if this would be easy or not. Someone else here will have to tell you how the disc swap is initiated. I would assume in a field file, but I honestly don't know.
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I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
Yup, it will take a bit (assuming it was possible for the game to allow audio). You can get decent voice compression at 64kbit/s @ 44100 hz Mono. It will be comparable in quality to 128kbit/s stereo. MP3 would give you very good results. With 64kbit, 50 hours of voice would be:
(64000*60*60*50)/8 bytes =
1.44GB You could probably get all the voice for FF7 inside 25 hours or even less. But taking 25 hours as a rule, that would be around 1 CD of data space needed.
MGS1 took around 300 MB in total across both Cd's if my PC game is the same, which it should be. Video, few though there were made up a large amount too. Audio can be decent at pretty low bitrates.
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I just though of something, would the game work without debug mode? cause im sure a lot of space will be saved without it
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Not really. They're a few field scripts, nothing much.
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MP3 would give you very good results.
A PSX can not play an MP3. If it did you will have no CPU power to do anything else.
The R3000A is an embedded MIPS CPU from LSI that costs $6.99. It's *very* low power. The audio sound chip can only play ADPCM , which much like a .wav file. You can't compress it.
70 Minutes of audio = One CD
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There are better compression formats than MP3, if your priority is small size and low CPU. You'll get lower audio quality, but I know it's a lot more feasible on the PSX. I don't know what these formats are, but hell even the SNES processor was able to manage compressed voice without a coprocessor (Virtual Bart, a sh*tty game, but technically kind of impressive).
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The SNES used the SPC700, which was made by Sony. It's a smaller version of the SPU that's used in the PSX. It also used ADPCM for digital audio.
The SPC700 was designed by this one guy.... Minoru Akao, you might of heard of him. He became popular after he quit Sony and started working for some game company :)
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Akao was sound programmer for VII wasn't he, or was that just because of his work on the actual SPU?
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...AKAO frames. Of course.
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The SPC700 was designed by this one guy.... Minoru Akao, you might of heard of him. He became popular after he quit Sony and started working for some game company :)
Wait, what? No. Both the SPC700 and the SPU were designed by Ken Kutaragi. Akao was Square's major sound programmer during the PlayStation era, but he never did any hardware design. I think you're confusing their names or something.
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I'm pretty sure the Akao has his hands in the SPC700. I'll look it up later. Thanks for calling me on it if I'm wrong.
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Just thought I should point this out; having the game fully voiced? Long story short; no. Ever heard of FF7Voice? That failed. We have the know-how to voice the PC Game and we STILL couldn't achieve it. It's basically technologically impossible to do it for the Playstation version for a start, so yeah.
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I notice that all of the recent posts ITT have been about voices and the Squeenix staff. Are there any updates on this mod?
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I do have updates but i might just ask the mods to delete this one and create a new one.
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Hey dude, there's no reason to delete; there's a lot of information ITT. Just ask them to lock it.
In any case, I'm looking forward to any updates. :)
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I do have updates but i might just ask the mods to delete this one and create a new one.
Let me know what you want done.
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What do people think about me renaming and giving new uses and meaning to the weapons? Like Giving a weapon one advantage but also one disadvantage. For example it has the Fire element but makes materia growth naff.
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I'd rather see them keep their names, but I think that adding more variety to the weapons is a must. It's a travesty that weapons are able to use different elements and inflict statuses, but never take advantage of this unless materia is used.
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Buster Sword = Clouds Memento
Mythril Saber = Mythril Blade
Hardedge = Runeblade
Butterfly Edge = Zwill Blade
Enhance Sword = Deathbringer
Organics = Defender
Crystal Sword = Stoneblade
Force Stealer = Durandal
Rune Blade = Lohengrin
Murasame
Nail Bat
Yoshiyuki = Muramasa
Apocalypse = Excalibur
Heaven's Cloud = Lionheart
Ragnarok = Demonsbane
Ultima Weapon = Ultima Blade
Just to spice up the game and give it a new feel.
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Hmmm, well :-P
Anyway, I'm interested to see what you have in mind for special effects and advantages and disadvantages.
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Buster Sword = Clouds Memento
Mythril Saber = Mythril Blade
Hardedge = Runeblade
Butterfly Edge = Zwill Blade
Enhance Sword = Deathbringer
Organics = Defender
Crystal Sword = Stoneblade
Force Stealer = Durandal
Rune Blade = Lohengrin
Murasame
Nail Bat
Yoshiyuki = Muramasa
Apocalypse = Excalibur
Heaven's Cloud = Lionheart
Ragnarok = Demonsbane
Ultima Weapon = Ultima Blade
Just to spice up the game and give it a new feel.
hmm. maybe instead muramasa, you could name it kazanagi? or name heavens cloud to murakumo or caliburn? just throwing out some name ideas, i got a few more if you like those :3
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hello guys , I downloaded the 9999breaking limit patch.
But it does not work.
there ist a problem which came out as the first battleswirl apperead...
well, I used the german version but the english one I have too, but it's still the same problem :/
anybody knows how to run it ? ;)
i think i am just a retard... ^^
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Anyone wanna help me learn how to apply these patches and where to find em?
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Hey all just to let everyone know this project is not dead ive had alot on with my personal life lately got married and I am now a dad so I havent been able to work on it. However I am aiming to finish disc 1 by the end of this month and have a very short Demo out sometime this week which will consist of 3 battles all new and made by me. I will include everything to fight these battles much like GarlandtheGreat does them Hard but not impossible expect to get an idea of what my patch will be like with this demo.
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Congratulations!
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Good, you've got a child... yet did you? Well, anyways, congratulations for you, and waiting for the final product!
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Congrats !! You got married and got a child!! ;)
I would like to know if this project is still alive.
Hope it does.
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Thanks dinfevo!! and yes this project is well and truly alive I hit a snack with field scripting but I think Ive overcome that now I have about 5 new enemy's done I could release a demo of one of these if people request it
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Thanks dinfevo!! and yes this project is well and truly alive I hit a snack with field scripting but I think Ive overcome that now I have about 5 new enemy's done I could release a demo of one of these if people request it
Well, i would like to test it, could you upload the beta please? I would love to test this beta.
It's a shame the second project was lost :(, but heeey it's not the end of the world, and we still have until 21/12/12 to finish it and play it :).
Edit:
By the way, where can I get the tools you use? i only have hex editor, hojo and wallmarket. I can't seem to find the other ones :/ .
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tools section where I found them I'm seriously considering releasing this for PC also as with all the cool mods now available for it I think I'm going to post a demo which will be Carrot ( yes a cameo from other final Fantasy's)
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So the PSX Project will be dead ? or you'll be doing both projects?
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Illl be doing both but the PSX version will come first
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Great :)! Hope you upload a Beta soon.
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there is a patch for 3 CDS FFVII PSX to break the limit, HP, MP, 9.999?
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there is a patch for 3 CDS FFVII PSX to break the limit, HP, MP, 9.999?
Use the search tool, you might find something.
And Guilwike, try to not post these kind of things when it is out of topic.
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Man... It's been a while since I've been around >>
Anyway, just stopping in this topic to see if progress was going well on this. I'm glad someone is showing the PSX version some love.
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Work in progress usualyl means there's not going to be a DL link for a while.
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Ok I don't know if the mods consider this necromancing a thread but here goes. Recently I had a hard drive failure with my laptop and I lost alot of my work now i know what your thinking this is getting ridiculous and yeah I know I agree it is which is why I'm recruiting help to finish it as im now a full time dad and im finding it very hard to get time to do anything I have managed to recover a very early version of climhazzard. I will be posting a video tonight of what ive got done so far im sorry this is taking so long and if the mods would prefer me to make a new thread I will. Also I am making a website for this patch aswell to help me keep track of what ive done and what needs to be done.
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>Your own project/thread
>Legitimate status update
2. Posting in threads more than a month old IS allowed. However, if your post contains no relevant information it will likely be deleted and you will be warned. If a link is broken, inform the author by using a Private Message.
Yeah, this isn't gonna get you in trouble. The rule is mostly targeted at people who will revive a thread that hasn't been updated in two years to say "nice" or something equally unproductive.
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Ok thanks for clearing that up Covarr. Well heres the video I promised
http://www.youtube.com/watch?v=FhTpZA8Uvng
Theres going to be alot more videos for this in the next upcoming days im really pushing to have it finished. Hope everyone likes the video its in no way final although i can't see any bugs with him.
Dunno If anyone cares but Carrot Video is now live
http://www.youtube.com/watch?v=YaTJJSHPIj0
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Ok heres the thing I have updates to post but im not really seeing the point since noone cares so mods can close this and I will start a new thread when I release the beta in a few weeks. thanks
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Creating a PC version of this mod would definitely drum up a lot more support.
PC players are desperate for a rebalance that doesn't make battles frustratingly difficult.
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Creating a PC version of this mod would definitely drum up a lot more support.
PC players are desperate for a rebalance that doesn't make battles frustratingly difficult.
Yeah A PC version will follow eventually.
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I am interested in the mod :D
Also, vgr converted Lost Wing for PC use (it might not be what PC players are looking for, but it is something - if people are as desperate as you say).
Don't get discouraged. Sorry I couldn't help out like we discussed awhile ago. Between grad school and my own projects I can't find the time. But I do like how your mod is shaping out to be. At the very least, you should still want to make this mod for your own enjoyment...right?
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Yes, I'm using VGR's PC conversion of Lost Wing.
VGR and I have created a mode switching FF7 launcher.
Now you can install a large number of difficulty mods simultaneously and without conflict.
Lost Wing is one of the featured mods in our Bootloader for Bootleg project.
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Yes, I'm using VGR's PC conversion of Lost Wing.
VGR and I have created a mode switching FF7 launcher.
Now you can install a large number of difficulty mods simultaneously and without conflict.
Lost Wing is one of the featured mods in our Bootloader for Bootleg project.
I would be happy for someone to convert this to PC if someone wishes they have my permission to do so.
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Ok :)
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i think its awsome your doing this for psx - and was just curious if this was still being made or not? being 2016 and all love to hear from it
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Unfortunately this mod and everything I ever worked on was lost due to a fire. I do however want to finish what I started. I wanted to ask some of the people who have worked on the psx version fior advice and help as im well out of the loop with all this stuff now. But yes I plan to finish this.