Author Topic: Camera data at the movie sequences  (Read 8079 times)

SpooX

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Camera data at the movie sequences
« on: 2010-07-13 19:51:38 »
I'm wondering, through a discussion with Timu, is it known where we can find the camera placement/movement for the movie sequences? probably in the field files?

As in the intro movie at the end there are some Shin-ra soldier models placed at the platform, and the second fmv cloud is visible during the camera pan towards the reactor.

I'm trying to find out if it is possible to extract this data from the field files and import in max or other program...

Any help would be appreciated.

BlitzNCS

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Re: Camera data at the movie sequences
« Reply #1 on: 2010-07-13 20:05:01 »
Ahah, exactly what I was wondering. If this were possible, recreating cutscenes would be relatively easy. I thought we'd have to photomatch every camera movement in the cutscene, which would be pretty problematic to say the least. I'm sure that's the Idea you have, right?

Though, I don't have a clue where this data might be stored D:

nfitc1

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Re: Camera data at the movie sequences
« Reply #2 on: 2010-07-13 20:47:36 »
In the PC version, there's a movie_cam.lgp file. In it, there are cam files that are associated with no more than 1 movie file. I don't know the format of those files though. They're likely to be field scripts of some sort. I'm focusing on the battle side of things. ;)

SpooX

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Re: Camera data at the movie sequences
« Reply #3 on: 2010-07-13 21:40:14 »
hmmm that's interesting, also a txt file is included in the lpg file.... list.txt

mkup     cam         5,400  10-12-97 10:02p mkup.cam
opening  cam        71,680  10-12-97 10:03p opening.cam
......


**edit:added dots at the end of the incomplete list**
« Last Edit: 2010-07-13 21:57:22 by SpooX »

BlitzNCS

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Re: Camera data at the movie sequences
« Reply #4 on: 2010-07-13 21:47:33 »
Is that all there is in your list? Because my one seems to have loads more lines.

Code: [Select]
mkup     cam         5,400  10-12-97 10:02p mkup.cam
opening  cam        71,680  10-12-97 10:03p opening.cam
northmk  cam         8,040  10-12-97 10:03p northmk.cam
biglight cam        18,080  10-12-97 10:05p biglight.cam
bike     cam         7,760  10-12-97 10:04p bike.cam
bikeget  cam        30,040  10-12-97 10:06p bikeget.cam
biskdead cam         5,600  10-12-97 10:02p biskdead.cam
boogdemo cam        19,680  10-12-97 10:02p boogdemo.cam
boogdown cam         2,480  10-12-97 10:03p boogdown.cam
boogstar cam        50,120  10-12-97 10:03p boogstar.cam
boogup   cam         2,480  10-12-97 10:03p boogup.cam
brgnvl   cam         8,040  10-12-97 10:05p brgnvl.cam
cscene2  cam         7,120  10-12-97 10:06p cscene2.cam
cscene3  cam         8,040  10-12-97 10:06p cscene3.cam
dropego  cam         5,480  10-12-97 10:03p dropego.cam
canon    cam        46,280  10-12-97 10:03p canon.cam
canonh1p cam         4,200  10-12-97 10:07p canonh1p.cam
canonh3f cam        11,120  10-12-97 10:05p canonh3f.cam
canonht0 cam         8,480  10-12-97 10:07p canonht0.cam
canonht1 cam        15,440  10-12-97 10:06p canonht1.cam
canonht2 cam         8,280  10-12-97 10:05p canonht2.cam
mk8      cam         2,080  10-12-97 10:02p mk8.cam
canonht3 cam        11,120  10-12-97 10:04p canonht3.cam
canonon  cam        26,840  10-12-97 10:04p canonon.cam
car_1209 cam        42,920  10-12-97 10:07p car_1209.cam
car1209  cam        42,920  10-12-97 10:07p car1209.cam
corel_c1 cam         4,080  10-12-97 10:04p corel_c1.cam
corel_c2 cam         4,320  10-12-97 10:04p corel_c2.cam
corelmt  cam         3,520  10-12-97 10:02p corelmt.cam
dropein  cam         6,480  10-12-97 10:04p dropein.cam
SS10C~UP CAM        32,960  10-12-97 10:06p ss10c1_c4.cam
dumcrush cam        13,880  10-12-97 10:05p dumcrush.cam
earithdd cam        41,680  10-12-97 10:06p earithdd.cam
ending01 cam        34,080  10-12-97 10:07p ending01.cam
ending02 cam       319,200  10-12-97 10:07p ending02.cam
ending03 cam        52,760  10-12-97 10:07p ending03.cam
fallpl   cam        32,000  10-12-97 10:04p fallpl.cam
fcar     cam        43,000  10-12-97 10:07p fcar.cam
feelwin0 cam        12,040  10-12-97 10:05p feelwin0.cam
feelwin1 cam         6,640  10-12-97 10:03p feelwin1.cam
fship2   cam         6,000  10-12-97 10:04p fship2.cam
funeral  cam        21,680  10-12-97 10:03p funeral.cam
gelnica  cam        12,120  10-12-97 10:04p gelnica.cam
gold1    cam        27,120  10-12-97 10:05p gold1.cam
gold2    cam         7,880  10-12-97 10:05p gold2.cam
gold3    cam         6,720  10-12-97 10:05p gold3.cam
gold4    cam        19,280  10-12-97 10:05p gold4.cam
gold5    cam         5,960  10-12-97 10:03p gold5.cam
gold6    cam         6,080  10-12-97 10:05p gold6.cam
gold7    cam        11,600  10-12-97 10:05p gold7.cam
gold7_2  cam        13,880  10-12-97 10:05p gold7_2.cam
greatpit cam        20,080  10-12-97 10:05p greatpit.cam
hiwind0  cam        11,480  10-12-97 10:04p hiwind0.cam
hwindfly cam        30,200  10-12-97 10:05p hwindfly.cam
hwindjet cam        11,360  10-12-97 10:04p hwindjet.cam
jairofal cam         9,080  10-12-97 10:04p jairofal.cam
jairofly cam        24,720  10-12-97 10:03p jairofly.cam
junair   cam         3,400  10-12-97 10:02p junair.cam
junaird  cam         2,560  10-12-97 10:02p junaird.cam
junairu  cam         2,560  10-12-97 10:07p junairu.cam
junelego cam         3,840  10-12-97 10:03p junelego.cam
junelein cam         3,840  10-12-97 10:03p junelein.cam
junin_go cam         4,440  10-12-97 10:03p junin_go.cam
junin_in cam         4,440  10-12-97 10:03p junin_in.cam
junon    cam        19,280  10-12-97 10:02p junon.cam
junon_e1 cam         2,480  10-12-97 10:03p junon_e1.cam
junsea   cam         2,480  10-12-97 10:03p junsea.cam
last4_4  cam        18,000  10-12-97 10:07p last4_4.cam
lastflor cam         4,800  10-12-97 10:07p lastflor.cam
loslake1 cam         9,480  10-12-97 10:07p loslake1.cam
loslake2 cam         4,520  10-12-97 10:07p loslake2.cam
lskey    cam         9,480  10-12-97 10:06p lskey.cam
lslmv    cam         4,440  10-12-97 10:07p lslmv.cam
mainplr  cam         7,880  10-12-97 10:03p mainplr.cam
meteofix cam        14,880  10-12-97 10:04p meteofix.cam
meteosky cam        10,440  10-12-97 10:05p meteosky.cam
monitor  cam         4,520  10-12-97 10:03p monitor.cam
mtcrl    cam         2,480  10-12-97 10:02p mtcrl.cam
mtnvl    cam        12,080  10-12-97 10:03p mtnvl.cam
mtnvl2   cam         6,920  10-12-97 10:03p mtnvl2.cam
name     cam         4,800  10-12-97 10:05p name.cam
nivljnv  cam        25,680  10-12-97 10:05p nivljnv.cam
nivlsfs  cam        12,080  10-12-97 10:04p nivlsfs.cam
nrcrl    cam        11,320  10-12-97 10:04p nrcrl.cam
nrcrlb   cam         5,280  10-12-97 10:03p nrcrlb.cam
nvlmk    cam        12,680  10-12-97 10:05p nvlmk.cam
ontrain  cam         7,680  10-12-97 10:03p ontrain.cam
parashot cam        20,320  10-12-97 10:04p parashot.cam
phoenix  cam        15,680  10-12-97 10:05p phoenix.cam
plrexp   cam         9,200  10-12-97 10:04p plrexp.cam
plrexp2  cam         5,840  10-12-97 10:03p plrexp2.cam
rcktfail cam        20,480  10-12-97 10:04p rcktfail.cam
rckthit  cam         8,520  10-12-97 10:04p rckthit.cam
rckthit2 cam        15,600  10-12-97 10:05p rckthit2.cam
rcktoff  cam        32,880  10-12-97 10:06p rcktoff.cam
ss1c1_c6 cam        25,320  10-12-97 10:06p ss1c1_c6.cam
SS2C1~4L CAM        36,600  10-12-97 10:07p ss2c1_c7b.cam
ss3c1_19 cam        46,960  10-12-97 10:06p ss3c1_19.cam
ss4c1_c6 cam        23,360  10-12-97 10:06p ss4c1_c6.cam
ss5c1_c9 cam        24,000  10-12-97 10:06p ss5c1_c9.cam
ss6c1_17 cam        68,560  10-12-97 10:06p ss6c1_17.cam
ss7c1_c7 cam        31,920  10-12-97 10:06p ss7c1_c7.cam
ss9c1_c1 cam         5,760  10-12-97 10:06p ss9c1_c1.cam
uropego  cam         5,480  10-12-97 10:04p uropego.cam
uropein  cam         5,920  10-12-97 10:04p uropein.cam
seto     cam         5,760  10-12-97 10:03p seto.cam
setogake cam         5,400  10-12-97 10:04p setogake.cam
smk      cam         1,440  10-12-97 10:02p smk.cam
southmk  cam         9,680  10-12-97 10:04p southmk.cam
list     txt         4,096  01-27-98  6:50p list.txt
weapon0  cam        17,480  10-12-97 10:04p weapon0.cam
weapon1  cam        12,080  10-12-97 10:04p weapon1.cam
weapon2  cam        15,080  10-12-97 10:04p weapon2.cam
weapon3  cam        18,080  10-12-97 10:05p weapon3.cam
weapon4  cam         7,280  10-12-97 10:05p weapon4.cam
weapon5  cam        26,480  10-12-97 10:05p weapon5.cam
wh2e2    cam        25,920  10-12-97 10:07p wh2e2.cam
zmind11  cam         5,400  10-12-97 10:06p zmind11.cam
zmind21  cam         5,400  10-12-97 10:06p zmind21.cam
zmind31  cam         9,000  10-12-97 10:06p zmind31.cam
zzz      cam         7,800  10-12-97 10:03p zzz.cam
cscene1  cam         8,400  10-12-97 10:06p cscene1.cam
ss2c1_c7 cam        36,600  10-12-97 10:06p ss2c1_c7.cam
SS8C1~BX CAM        72,520  10-12-97 10:06p ss8c1_c23.cam

SpooX

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Re: Camera data at the movie sequences
« Reply #5 on: 2010-07-13 21:56:22 »
ok i forgot to add some dotsat the end, yes the list is the same.
wonder where this data is positioned on the psx version...

Furzball

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Re: Camera data at the movie sequences
« Reply #6 on: 2010-07-13 22:27:44 »
You know, this would make recreating movie sequences abit easier depending on what Q-Gears allows.

SpooX

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Re: Camera data at the movie sequences
« Reply #7 on: 2010-07-14 20:47:37 »
Oh Yeah...progress...  8)

the cam files so far seem to follow the exact same format as the camera part stored in the psx-dat files.

as an example the opening movie:

MD1STIN has the camera position:
pos:[3645.043,26981.36,403.863]

as we look in (PC) opening.cam we get for the position:


Code: [Select]
Name Size Frames Time(s)
opening.cam 71680 1792 119
frame x y z
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
5 0 0 0
6 0 0 0
followed by a lot of zero's untill...

Code: [Select]
1591 0 0 0
1592 0 0 0
1593 10377,97 -28726,81 27670,45
1594 9914,54 -27449,72 27358,42
1595 9476,735 -26188,21 27048,49
1596 9047,121 -24944,17 26737,11
1597 8643,798 -23723,99 26431,1
1598 8252,699 -22528,11 26122,06
1599 7873,735 -21352,95 25815,13
1600 7527,675 -20191,94 25509,73
1601 7188,344 -19060,5 25211,29

(skipped another part till nearly the end....)

Code: [Select]
1750 3666,385 26835,74 458,9414
1751 3664,919 26858,08 448,9878
1752 3660,714 26879,67 437,2393
1753 3661,381 26900,13 428,2839
1754 3653,734 26918,06 421,208
1755 3651,654 26933,62 417,0356
1756 3654,436 26947,35 413,5444
1757 3649,675 26959,18 411,0459
1758 3649,726 26969,06 408,1489
1759 3649,729 26975,61 403,9675
1760 3647,795 26979,12 405,0691
1761 3645,043 26981,36 403,863
1762 3645,043 26981,36 403,863
1763 3645,043 26981,36 403,863
1764 3645,043 26981,36 403,863
1765 3645,043 26981,36 403,863
1766 3645,043 26981,36 403,863
1767 3645,043 26981,36 403,863
1768 3645,043 26981,36 403,863
1769 3645,043 26981,36 403,863
1770 3645,043 26981,36 403,863
1771 3645,043 26981,36 403,863
1772 3645,043 26981,36 403,863
1773 3645,043 26981,36 403,863
1774 3645,043 26981,36 403,863
1775 3645,043 26981,36 403,863
1776 3645,043 26981,36 403,863
1777 3645,043 26981,36 403,863
1778 3645,043 26981,36 403,863
1779 3645,043 26981,36 403,863
1780 3645,043 26981,36 403,863
1781 3645,043 26981,36 403,863
1782 3645,043 26981,36 403,863
1783 3645,043 26981,36 403,863
1784 3645,043 26981,36 403,863
1785 3645,043 26981,36 403,863
1786 3645,043 26981,36 403,863
1787 3645,043 26981,36 403,863
1788 3645,043 26981,36 403,863
1789 3645,043 26981,36 403,863
1790 3645,043 26981,36 403,863
1791 3645,043 26981,36 403,863
1792 3645,043 26981,36 403,863

if we take a look above....
pos:[3645.043,26981.36,403.863]
1792   3645,04326981,36403,863

So we have a match  :-D

thanx to the reversing of Akari i must add.

http://forums.qhimm.com/index.php?topic=5771.0
for reference.
« Last Edit: 2010-07-14 22:58:18 by SpooX »

sl1982

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Re: Camera data at the movie sequences
« Reply #8 on: 2010-07-15 03:41:24 »
Is this in reference to field cameras? If it is and you could show me how you got those it would help out alot for aligning cameras for redoing backgrounds. We have been eyeballing it up to this point.

SpooX

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Re: Camera data at the movie sequences
« Reply #9 on: 2010-07-16 22:37:03 »
See PM for details.  8)

Gemini

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Re: Camera data at the movie sequences
« Reply #10 on: 2010-07-17 09:27:02 »
wonder where this data is positioned on the psx version...
Right in the MOV/STR files. There should be camera info at the beginning of every 8 sectors.

SpooX

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Re: Camera data at the movie sequences
« Reply #11 on: 2010-08-01 19:01:09 »
Thanx Gemini, if I have the time I'll take a look at those...

for now I've worked on the camdats... (a bit easier for the time being)

MKUP
a little proof of concept... (based on the camdat file and the walkmesh).

there are only some little problems I haven't figgured out yet... ???

as the background is projected there's only a part visible, if I take the camera settings, it uses the complete background, and therefore the complete model within the camera viewpoint.