Author Topic: [FF7] Game exe Converter (Discontinued, use Menu Overhaul)  (Read 54265 times)

DLPB_

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Re: [WIP] Game Converter
« Reply #50 on: 2012-08-23 00:41:39 »
Quote
Druecken Sie auf[OK] um die Tastenbelegung zu konfigurieren.

Should have a space after auf

these are things you must look out for.
Capitals, spaces, spellings, and the original game's text should be as exact as possible.

Also is there another word I can use instead of "nein" , English exe in places only allows 2 or 3 chars.

DLPB_

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Re: [WIP] Game Converter
« Reply #51 on: 2012-08-23 00:47:38 »
Don't edit the text file with the new words though, I will do it.

I also need to know, for naming your characters, what letters of the german alphabet would you want to add to the list?  I may be able to do it.  Which ones would be needed, ideally?

Kompass63

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Re: [WIP] Game Converter
« Reply #52 on: 2012-08-23 01:54:45 »

Quote
Druecken Sie auf[OK] um die Tastenbelegung zu konfigurieren.
The sentence is divided into two parts in the German version.
I think anyway, it does not fit as a whole in the window...

Also is there another word I can use instead of "nein" , English exe in places only allows 2 or 3 chars.
Not really. If this is the only place where so little space, I can just stick with "yes" and "no".

DLPB_

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Re: [WIP] Game Converter
« Reply #53 on: 2012-08-23 01:56:01 »
OK so when you are ready and finished upload your final file for rumbah :)

And thanks.  I will credit you, of course.

Kompass63

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Re: [WIP] Game Converter
« Reply #54 on: 2012-08-23 02:13:18 »
I've made the corrections.

http://www.file-upload.net/download-4704628/gerFF7exetxt.zip.html

I'm certainly not ready (Y and Z swapped?), But I can without a pre-version of the English exe with German text not go on really well.

Greeting Kompass63

DLPB_

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Re: [WIP] Game Converter
« Reply #55 on: 2012-08-23 02:14:15 »
Y and Z swapped?

Kompass63

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Re: [WIP] Game Converter
« Reply #56 on: 2012-08-23 02:17:25 »
On german keyboard yes, Y is bottom left.

DLPB_

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Re: [WIP] Game Converter
« Reply #57 on: 2012-08-23 02:20:01 »
Doesn't matter but in that text file the z and y should be the SAME place as the english.

Kompass63

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Re: [WIP] Game Converter
« Reply #58 on: 2012-08-23 02:26:50 »
Are you sure?
which is within the keyboard layout!
I do not want someone pressing the Z button and then Y will appear!

« Last Edit: 2012-08-23 02:46:50 by Kompass63 »

DLPB_

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Re: [WIP] Game Converter
« Reply #59 on: 2012-08-23 02:38:59 »
Haha, well we will see what happens won't we ;)  That's the testing stage, baby.  8-)

DLPB_

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Re: [WIP] Game Converter
« Reply #60 on: 2012-08-23 03:17:42 »
Around 10 or so of the entries will have to be reduced in size to fit in the english 1.02 but I don't see that posing you any problems. I will let you know which of those I mean at a later date.

For now, I need to contact Luksy because ts will not encode the file and I do not know why.  I will get back to you when I need further work :)  8)

Kompass63

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Re: [WIP] Game Converter
« Reply #61 on: 2012-08-23 08:57:49 »
I also need to know, for naming your characters, what letters of the german alphabet would you want to add to the list?  I may be able to do it.  Which ones would be needed, ideally?



I have written the corresponding hex values ​​behind it.

I'm very very unsure with the keyboard layout beginning at offset 519FE0 (eng) or 590E80 (ger)

offset 52077A(eng) 597AFA(ger), there is an 6A (=ä) between J and K
offset 520784(eng) 597B05(ger), there is an 60 (=Ä) between T and U
offset 52078E(eng) 597B10(ger), there is an 7A (=ö) between - and a
offset 520797(eng) 597B1B(ger), there is an 65 (=Ö) between j and k
offset 5207A1(eng) 597B26(ger), there is an 66 (=Ü) between t and u
offset 5207AC(eng) 597B26(ger), there is an 7f (=ü) between [unused] and 0
offset 5207B6(eng) 597B3C(ger), there is an 87 (=ß) after 9

Greetings Kompass63

EDIT:
Wow! I'm really surprised!
The FF7.exe (eng) works also with the German version, I have to change a few filenames.
The insertion of the German keyboard layout inside the eng exe gives this result




Too few characters per line ...
« Last Edit: 2012-08-23 10:14:15 by Kompass63 »

DLPB_

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Re: [WIP] Game Converter
« Reply #62 on: 2012-08-23 17:31:28 »
So what you are saying is we can get this to work with all the german characters if we do away with some of the numbers yup?

Kompass63

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Re: [WIP] Game Converter
« Reply #63 on: 2012-08-23 18:16:14 »


I will test this tomorrow, I have to work soon.
My idea is to get the same 11 characters per line
There must be somewhere a value that limits the line to 10.
If I knew this value where I could set it to 11 and test times

Greeting Kompass63

DLPB_

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Re: [WIP] Game Converter
« Reply #64 on: 2012-08-23 18:28:06 »
The problem with that is you then have to patch the exe differently for each language, but it is def possible. I think I could find it.

DLPB_

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Re: [WIP] Game Converter
« Reply #65 on: 2012-08-23 22:56:33 »
The code for column number is at 007191AE memory. 

in exe, set 003185B1 to 0B

The cursor will also need fixing... the code in memory is at 0071898a

Set 00317d90 to 0B in exe, as well.
« Last Edit: 2012-08-23 23:43:25 by DLPB »

Kompass63

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Re: [WIP] Game Converter
« Reply #66 on: 2012-08-24 18:24:42 »
Seems to still not be enough



Need to get more values ​​to be changed, but I still do not give up :-D

DLPB_

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Re: [WIP] Game Converter
« Reply #67 on: 2012-08-24 18:37:56 »
No it is pointless.  If you can add them like they were before and they work, then it is cool.  You can probably place the german in place of the numbers.  That may work.

Kompass63

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Re: [WIP] Game Converter
« Reply #68 on: 2012-08-24 18:58:55 »
I made it

To integrate the German table to assign names in the English exe, the following four values are changed

317D90 -> 0B
317FED -> 0B
3185B1 -> 0B
3185DD -> 0B

This adds a column, everything is properly displayed and can be selected
Chocobos can also be named with special characters, the chocobo race they are displayed correctly.

German Name Selec Table in Engish FF7.exe, beginning at 0x520770

21 22 23 24 25 26 27 28 29 2A 6A 2B 2C 2D 2E 2F 30 31 32 33 34 60 35 36 37 38 39 3A 0C 0E 0B 0D 7A 41 42 43 44 45 46 47 48 49 4A 65 4B 4C 4D 4E 4F 50 51 52 53 54 66 55 56 57 58 59 5A 1A 1B 00 00 7F 10 11 12 13 14 15 16 17 18 19 87


Here is the translation with the 7 special characters, 7 lines longer than yours.
http://www.file-upload.net/download-4715134/gerFF7exe-03.zip.html






Greeting Kompass63
« Last Edit: 2012-08-25 18:35:32 by Kompass63 »

DLPB_

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Re: [WIP] Game Converter
« Reply #69 on: 2012-08-26 17:12:15 »
Cool!  8) And it doesn't look so bad, either!

So do I still need touphscript's 0_ff7.exe.txt file for the actual font values or is the above sequence of bytes for that as well?

I can easily add this to the installer if so :)


Kompass63

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Re: [WIP] Game Converter
« Reply #70 on: 2012-08-28 06:08:03 »
Hi DLPB

Please do not use for now my texts with touphscript
I have some problems with touphscript and must first send a message to luksy.
The texts are all unusable.
I thank you for your patience, I will not give up.

Inserting of another column should work after touphscript translated exe properly.

Greetings Kompass63

DLPB_

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Re: [WIP] Game Converter
« Reply #71 on: 2012-08-28 15:32:43 »
The texts will need some chopping down, I know that already.  Also make sure that 0_ff7.exe.txt is saved in utf8 format.

kanelakis

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Re: [WIP] Game Converter
« Reply #72 on: 2012-08-31 09:30:16 »
You can translate it in Italian?.
As with the new version outlet of playstation store have adapted the patch I can not play in Italian.
Maybe if I convert it possible? When and where to change the language?

DLPB_

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Re: [WIP] Game Converter
« Reply #73 on: 2012-08-31 09:58:22 »
i believe an italian version is already done somewhere, which is not related to this project. 

kanelakis

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Re: [WIP] Game Converter
« Reply #74 on: 2012-08-31 10:15:35 »
But this tutorial says that this and an Italian translation:
http://forums.qhimm.com/index.php?topic=13212.msg183580 # msg183580