Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598607 times)

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1525 on: 2009-10-17 04:36:11 »
hmm... is it only me, or can anyone else NOT see the pictures in this thread?
well, i think the non-shaded icons look better, but it also depends on what kind of background the person is going to be using in-game. i usually go for a darker background, and so something being shaded would be harder to see, so i would go for the unshaded versions. for someone with a brighter scheme, they may want to go for a darker icon, because light on light, as with dark on dark, is harder to see, so i vote for having both in the installation, but the default being the unshaded icons (a separate folder outside of the textures folder, which can just be c/p'ed into the textures folder if they want those instead).
Wow. I never thought of it that way! Well then, without-shading it is then! Because I use a sort of a 'dark blue' background.

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1526 on: 2009-10-17 04:45:18 »
Well I am voting for non shaded myself. And my vote is pretty important  :lol:

Costa07

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1527 on: 2009-10-17 05:00:55 »
So non shaded it is. I actually didn't think of all the downs of the shaded one like how they stick out too much or about your background colors till they were mentioned.

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1528 on: 2009-10-17 05:41:26 »
Yeah, that is the reason why I ended up changing my vote. Thanks secondadvent. So I guess it's been declared that it shall be non-shaded. Woo!!  :-D

secondadvent

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1529 on: 2009-10-17 05:59:36 »
yeah, the shaded would only look good in a brighter background, and i doubt that many people actually use a bright background in ffvii :P.

Tekkie.X

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1530 on: 2009-10-17 11:45:26 »
Both, options are a good thing, in cases like this, I quite like the shaded ones though.

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1531 on: 2009-10-17 18:09:57 »
Perhaps once should test them. Someone should pick out a bright background color and then compare the shaded ones with non-shaded and see the results. Also, do the same with a dark background.

Satoh

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1532 on: 2009-10-17 18:58:57 »
The final version of the Icons is now done. Pester sl for pics.

Hellbringer616

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1533 on: 2009-10-17 19:04:10 »
*pesters SL* PS. i think this would warrant a new beta :-D

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1534 on: 2009-10-17 19:05:15 »
The final version of the Icons is now done. Pester sl for pics.

 :-P

http://www.megaupload.com/?d=URA2SXF0

This is just the textures. Copy them into textures/MenuArt

Marc

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1535 on: 2009-10-18 15:32:29 »
Hey

I went through this thread quickly and didn't find an answer to this question :

Is this compatible with apz's cloud and the prp ?  If so, is there a special order this must be installed in ?

Tekkie.X

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1536 on: 2009-10-18 15:37:04 »
Shouldn't interfere, I use APZ's could model and it's fine.

Kudistos Megistos

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1537 on: 2009-10-18 16:12:53 »
Hey

I went through this thread quickly and didn't find an answer to this question :

Is this compatible with apz's cloud and the prp ?  If so, is there a special order this must be installed in ?

I can't comment on whether it will work with the PRP, nor whether it will work with Apz's Cloud installed first.

However, it will almost certainly work if you install Apz's Cloud after this patch.

Grimmy

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1538 on: 2009-10-18 16:42:12 »
This mod is completely compatible with both the PRP and APZ Cloud. The PRP changes the char and world_us the overhaul leaves these alone. APZ Cloud changes the battle.lgp and the Overhaul changes the magic.lgp, so no conflict there. Even if you where to mod the summon models in the magic.lgp the 2D Overhaul wouldn't interfere with those models.
« Last Edit: 2009-10-18 17:52:38 by grimmy307 »

pyrozen

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1539 on: 2009-10-18 16:54:44 »
i installed the PRP and APZ cloud model prior to installing the 2D Overhaul, and i have no issues at all.  Asl ong as you correctly follow the install directions you should be just fine.

lee

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1540 on: 2009-10-18 17:22:12 »
Yeah, I did too. I installed this mod last and my game works just fine. Like lee said, just be sure to follow the instructions thoroughly.

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1541 on: 2009-10-18 17:32:57 »
There should be no problem with the order you install the mods. Either way will work as my mod unpacks the lgp's you have, inserts what it needs to, then repacks them.

Marc

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1542 on: 2009-10-18 18:23:13 »
6 replies whithin 2 hours.

Who ever said this community wasn't helpful was most definately full of of himself!

I'll apply the patches and post back if any issues arise.

Thanks.

edit : Tried it out.  Here are the patches I've applied :

- yamp 9999 limit
- WMRP
- this one (beta 8 + summon)
- apzcloud
- new spell patch (to have curaga, firaga, etc.)
- yamp mdef patch
- hay's reasonable mod
- PRP
- ff7music
- aali's ogl driver
- 1.02

Works great so far.  The only comment I would have is that I find some of the  limit bars a bit too birght which makes them hard to read.  Apart from that, awesome job.
« Last Edit: 2009-10-18 21:30:02 by Marc »

Cyber Light

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1543 on: 2009-10-19 11:44:00 »
Some Avatar   :-)  :|














drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1544 on: 2009-10-19 15:12:12 »
@Marc
Yo. There is a fix on here that someone brought up about the limit bars. It was a few pages back. And sl1982 posted the correct textures to those limit bars. They aren't on the first page though, so you will have to search a few pages back to find them.

EDIT: Nvm man, I found them for you. You can thank me later :P

http://forums.qhimm.com/index.php?topic=8831.1350
« Last Edit: 2009-10-19 15:14:48 by drfeelgud88 »

romeo14

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1545 on: 2009-10-19 21:58:21 »
im changing the item icons for myself and if some people want them ill upload when im finished
keep in mind there still WIPs and the screen shots arent that great but watever

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1546 on: 2009-10-19 22:19:41 »
im changing the item icons for myself and if some people want them ill upload when im finished
keep in mind there still WIPs and the screen shots arent that great but watever


Looks good, but moving away from the original a bit too much. Ill include it in a seperate addon for people that want colored icons if that is what people wish.

pyrozen

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1547 on: 2009-10-19 22:21:48 »
Wow, i'm liking the colored icons alot.  It is definitly be a good idea to include them seperately, but wow!

lee

romeo14

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1548 on: 2009-10-19 22:23:54 »
thats what i love about you starting this project dude, different people can have very different looking games if they want to.
ill post a pic and the texures when im finished dude, prob like tomorrow.
keep up the good work :mrgreen:

Kudistos Megistos

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1549 on: 2009-10-19 22:27:53 »
I'm sceptical about how good coloured icons would look in game. They may look good when they are on their own, but having lots of small coloured icons on a solid blue background with light grey/white text looks messy. They might just work on a grey background.

They should definitely be a separate mod.