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Messages - Buster Swd

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26
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-10 05:57:23 »
Thank you mr.APZ.Can you ask weemus to make it more detailed,please?I couldn't understand the tutorials in his thread

27
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-10 05:33:20 »
when doing the field models for apz cloud buster swd did a chibi but he didnt put much work on it. the link is still on the big list of mods i think.
Actually I didn't know much about modelling then.I'm planning to put more work into it after I learn how to make the apz cloud field model blinking.

28
Releases / Re: whitERaven's HQ Model Revisions
« on: 2012-10-06 11:16:52 »
Yeah,I think her dress should use a brighter color.Her hair should be more brown,too.Somehow,in that screenshot,her leg look like it's made out of wood or something.
Everything else looks good to me.

29
buster swd do you mind if i combine everything into one download? ill pm you about adding a texture in blender.
No,I don't mind.Do what you want with it.

EDIT:I'm currently making cloud's head blinking.Here is a shot of the left eye:


How does it look?Does it need more adjustment?
Also,when I'm done with the texture,how do I get it to work?Add another head with eye closed texture?

EDIT2:Add another head with eye closed texture didn't work.How can I make him blink?

30
Hello again.

I made an addon pack for this field model.After I saw some image,I realized that people might not want to use the idle animation from the ff7 Re-animated project by BloodShot.Maybe because It's still a beta version(I forgot to ask for BloodShot's permission too.So sorry about that).So I put a little work into it and this it how it turned out(You might not understand if you don't know the basic of how-to-mod-ff7):
Old one:



New one:



I also change buster sword on Cloud's back for those who like Crisis Core's style:


Download it here:
http://www.mediafire.com/?5iudtr21xvd58xw

NOTE:This pack is optional.If you don't want to install it,you don't have to.

Also,this could be a wrong place to ask,but I have a small question:How do I add texture In blender or other modelling program?

31
Releases / Re: [Project] Mike's custom models
« on: 2012-09-12 03:59:41 »
Can you please share to me the texture of buster sword ? because i want to convert it to field model :)
It's already in there.Just take the rtaf file and rename it to rtaf.tex
Also,grimmy also made a model with that buster sword on back.

32
Graphical / Re: How to change the color of cloud uniform ?
« on: 2012-09-11 05:12:35 »
First,I'm not a texture artist,so you should ask someone else about texture painting.All I know is you'll need to convert rtac.tex to rtac.bmp image using image2tex.After that,open the bmp file with adobe photoshop or any other painting programs,do this,do that,save the bmp when you're done.Finally,open image2tex,convert the rtac.bmp to rtac.tex(check the "Color 0 is transparent" box first) then replace the new rtac.tex with the old one(BE SURE TO BACKUP FIRST)

Second,I can't find it either. :P

33
Graphical / Re: knights of midgar/cloud of the round
« on: 2012-09-11 04:58:49 »
Good luck.Did apz gave you permission to his model yet?

34
Graphical / Re: How to change the color of cloud uniform ?
« on: 2012-09-11 04:52:30 »
You have two option.One is to repaint the texture yourself.The other is to find the dark apz cloud texture floating somewhere on the internet and replace the apz cloud's uniforms texture with the dark one.Hope this help.

P/s:Actually,the uniforms color is blue,not purple

35
All hail Sephiroth, eh?

36
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-07 09:19:15 »
Hey @Buster Swd, checked out the files finally, looking great! Only thing I noticed, the parachute model (afie) seemed like the bottom legs were reversed.

I wasn't sure what was wrong at first, but the leg pieces didn't seem to be fitting together right, and I noticed the pant seam and the top of the boots were both on the wrong side. If you just swap the two file names in the HRC file, and adjust the ankle and toe slightly, it should fix it right up. Otherwise I didn't notice any more issues. Great work again!
You're right.I added wrong p model in wrong bones.Fixed.
Download V4.2 here:
http://www.mediafire.com/?3d75yag4qggc1yb
Mirror:
http://www.4shared.com/rar/zcIBPH2-/APZ_Cloud_Field_V42.html

I hope there aren't any more issue.

37
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-07 07:43:31 »
AGAIN?I fixed it.check above.

38
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-06 12:16:38 »
If it's unneeded,I'll leave it as it is then. :)

39
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-06 11:55:32 »
Okaaaaaay......Should I upload the bike and the chocobo along with the apz cloud model or something?

40
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-06 11:00:53 »
to convert them to 3ds open biturn  browse to the model piece and hit convert. then open it with your modeling program

It is normal when biturn preview it reverse from left to right like this?  :?

41
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-06 09:27:54 »
APZ Cloud Field V4 Available
http://www.4shared.com/rar/SyRMAQFl/APZ_Cloud_Field_Full_V4.html

Mirror mediafire:
http://www.mediafire.com/?xxuccwn9lbqsoii

UPDATED:
http://www.mediafire.com/?22v0j7gku2n147q
or:
http://www.4shared.com/rar/xWpHLs4n/APZ_Cloud_Field_Full_V4.html

This version fixed the holes in cloud's belt.Now included high-us and chocobo minigame model
Sorry it took so long.I haven't got much free time lately.My Internet connection screwed up too.

Fixed the flickering head in cloud sword model.
This may help you, @Buster Swd -

Tutorials by Mike Part 1: Detach, Fill holes    Mike.S.N_310-X  Video on Model Editing                  Qhimm VIDEO

Tutorials by Mike Part 2: How to use FF7 Tools  Mike.S.N_310-X  Video on FF7 Tools                      Qhimm VIDEO

Tutorials by Mike Part 3: Convert to Battle     Mike.S.N_310-X  Video on Converting Field Models        Qhimm VIDEO

Tutorials by Mike Part 4: Convert to World      Mike.S.N_310-X  Video on Converting Models to World     Qhimm VIDEO

Tutorial Commentary - Changing Texture ID's     Squall8cloud7   Video Commentary on Changing .tex ID's  Qhimm VIDEOS

Courtesy of @PitBrat and @Mike.SN_310-X. I will search around elsewhere for a tutorial for Autodesk 3DS. . . wait a second, @Buster Swd, can you afford that kind of software? Autodesk 3ds Max 2013 is $4,090.00 on Amazon.com, and that is a steal for that version.

Here is a link to it on Amazon.com

http://www.amazon.com/Autodesk-2013-Includes-year-Subscription/dp/B007MF74QY/ref=sr_1_2?ie=UTF8&qid=1346914053&sr=8-2&keywords=autodesk+3ds+max

Don't answer that, it was only in jest that I said that. Still, I wonder how my future job plans to hire me and expect me to afford that software from Autodesk.

Here is what you may be looking for:

http://www.youtube.com/results?search_query=tutorial+3ds+max&oq=tutorial+3ds&gs_l=youtube.3.0.0l10.18584.23048.0.27045.16.13.1.2.2.0.270.1978.0j12j1.13.0...0.0...1ac.1.6yXf6OJZH2Q
Thank you.I'll see it when I got free time.

42
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-06 04:26:44 »
There might be a complete chibi field model but...I don't know how to convert them to 3DS,pull vertex in blender and put them back to p files in a right way.Can I find a tutorial somewhere?

43
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-04 03:02:39 »
Replace the hip model.Got it.Do the model boots whenever you want. :)

Edit:After hours of resizing,repositioning,problem fixing,finally got the high-us model to work.
In-game preview:


I'll be working on chocobo model now.

44
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-04 01:56:08 »
I see. Well, whatever you need to do to make it good, just go with it. :)
Also, do you think you can re-do the field model to blink Cloud's eyes? Just wondering.
@BlackSupper:I don't know how to make cloud's eye blink yet.

THIS IS FROM APZ HIMSELF. This showed up when I first released the new APZ Cloud. But then it was fixed in the following FINAL release. Grab the new upload and it'll solve that problem
@APZ:you're right.I use the final release texture and it got fixed.

this might work.
convert to 3ds
import to blender
join
export as 3ds
reimport to game

ill give it a try sometime today. are there any other pieces like this?  by joining them in blender it may keep the uvs and also be one part
@omega res novae:Thank for the forearm and hand.Can you join the boots too?

45
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-03 13:10:14 »
The problem is the model's hand and lower arm are using the same bone and the skeleton doesn't accept to pieces in one bone.Basically,if I add the lower arm,the hand dissapear and in reverse.Like I said before,if the model look right,the texture don't look right so I can only use the pieces that doesn't need texture such as prp pieces(The second picture).I have tried add the arm and hand a lot of time.When I save it in kimera,it looked okay but when I open it again,the hand messes up.Same problem with the boot.I was like: %)#@  :x

The image above IS the one in the first picture,you know?
Guess i'll release the first one along with the belt texture fix tomorrow,then.

46
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-03 10:34:17 »
Hey @Buster Swd. Just asking, is this a texture problem on Cloud's back under his belt or is normal?  ???

http://imageshack.us/photo/my-images/109/68476910.png/


@BlackSupper:The belt?Definitely texture problem.I just don't know why.It's look fine in kimera.

About high-us and chocobo model,which arm should I choose?
This?

Or this?



47
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-03 01:38:29 »
Yeah.The V1 have transparentcy problem,V2 have flicking head problem and both V1 and V2 have Zack's head problem.V3 don't have any problems for now.

48
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 13:18:13 »
That's weird.I don't know which driver version required.I'm using Aali's driver v0.7.10b.

49
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 11:37:28 »
@Buster Swd: sorry man, I'm playing with your mod but I'm still in disc1 so I still don't see all this problems with the mod. Is there any complete version download with just all fixes? And what about the PRP Zack you posted? It's another mod or a fix? Can you post a image if it's a mod, please?
The complete version is V3.Download it above.The PRP Zack isn't a mod,just a backup of Zack model from Phoenix reconstruction project.

No worries! I'm just here to help you complete this project with no more bugs.
Just asking, is the V3 includes the other field Clouds? Like parachute, chocobos and Cloud with bike?

Anyway, thanks again! I've seen no bugs so far. All is good.
The parachute model already available in V1,if you didn't notice,it's afie.hrc.Chocobo and high-us model aren't completed yet.I'll release it in one day or two.Again,the model still going to have prp hand.(Not much of a problem since it's hard to see the hand in those minigames)

50
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 11:05:55 »
when i use your release the game crasheswithout even starting, im the only one with this problem?  :|
Yes,you are the only one with this problem.I think its not because of the model(The game crash before even load the model,right?),I encountered it before.Make sure your char.lgp is in data\field.If the lgp isn't there,recreate it.

Thanks, Buster Swd! Zack is now fixed. :)
Another small problem and not really a big issue I just recently encountered about the Apz Field Model (not the bhff.hrc) when I tried the Full Release V2, I noticed it has flickering head. Same as Cloud on wheelchair.. :/
Oops,I forgot to add another head after fix the transparentcy problem.Download V3 here:
http://www.mediafire.com/?ukm4d117o6v3ypx

Already fix Zack head problem.
Sorry for lots of problem.This is the first model I ever work on.

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