8
« on: 2002-12-28 21:52:00 »
Ok, If you read any of my topics (like you do), You'd know I'm interested in twiddling around with GM.DLS, as modifying it not only acts like your typical soundfont loading, but actually changes how Windows interprets MIDI data, to a degree (Still don't know how much or little).
Anyway, the name is (obviously) inspired by the FFSF Project, since it was battling with windows to use Sam's DLS as GM.DLS that inspired me in the first place :p
What would be needed is the following:
People with DLS knowledge (mine is limited, but that doesn't mean I'm a slacker. If this goes through I WILL contribute as much as I can)
A Programmer, or two. (Needed to create some sort of loader to force the DLS to Windows. Serves the purpose of both making the process easier and for making it MUCH easier to people with an edition of Windows that automatically restores the file, such as my own)
A Seperate Programmer (if the other one or two already don't know how) to create some form of MIDI loopback so that MIDI plays from the Microsoft DLS Synth, rather than the MS-GS Synth.
A couple of Guinea Pigs (Me included, would help go through the bliss/insanity of testing the sound. More than one needed so testing can be done on more than one piece of hardware)
The goal of this will be to create a replacement for GM.DLS that will improve ALL MIDI-type music on every Windows platform (and possible on others which use similar systems for MIDI that Windows does). Also future applications for the loader system may not be just for loading an improved GM.DLS, but for loading one that is simply different (Read - would break compatibility with the majority of things), thus assisting MIDI artists, or simply making one or two games in particular sound better, rather than the whole spiel.
...So, any takers?