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Messages - insidious611

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126
WIP / Re: [In Development] FF8 Voiceover Project
« on: 2015-04-18 00:37:17 »
I realize this is going to amount to a pretty silly request, but given what happened to the earlier FF7Voice project, I want to make it: Please, please don't let this (or the companion FF7 project) die before you've gotten something out. There's so much potential here.

127
At the risk of being too technical, I'd imagine because of issues with far-flung pointers we've had with FF7 in the past, it's something where the installer is trying to read memory addresses it shouldn't be trying to read, the same memory addresses Chrome is coincidentally using. Which, Chrome, being heavily multithreaded, has a tendency to put itself all over your RAM. So no, it's not really "chrome messing things up" per se.

128
In any case I think I'm chalking this up to "FF7 be weird yo" for now, especially since monitor capture works. Though it means I have to position FF7 at an exact location on the screen and use an AutoHotKey script to keep it always on top. :P

129
This is an odd one, and I don't know if I should put it here or what, but I will simply because I can't figure out anywhere else it's relevant: When using the field packs (Omzy or yarLson) via 7thHeaven, a couple fields are noticably glitched out when they weren't when I was using Omzy's field pack manually.

I don't know them by filename or anything, but:

1. The one where the Enemy Skill materia is in the Shinra HQ, the closeup of the tube where RedXIII and Aerith are being held, the tube appears "inside out" (best way I could put it) and everything else is black.

2. The top floor of Shinra Headquarters is filled with random black squares.

3. The angled shot of the same (used when someone is talking to the president, IE in one cutscene early in the game and prior to you being put in prison at Shinra HQ) is *completely* blank. As in, it's just characters standing around on a black surface.

These happen no matter what field pack I have selected, and (at least in the case of Omzy's, I never tried yarLson's before 7H) didn't happen without 7H being involved.

I'd get screenshots but I was streaming at the time and am since long past that point in the story. If someone has a save just prior to that part of Shinra HQ I'd be glad to load that and test.

130
Tried that, doesn't seem to help.

131
Well, as I said, I made my own mirror last night and was able to download off of that using 7H just fine. I can't think of anything on my machine that would be interfering with the connection, especially considering I monitored the traffic and didn't see anything particularly suspicious. As I said earlier, re: Google Drive 7H seems to simply be receiving data it's not understanding. And re: Mega, the connection is opened, a request is made, and then Mega just doesn't respond to the request.

EDIT: Tried on two completely different computers in the house, same results. It also bears mentioning that I can download the files referred to directly from Mega or Google Drive in a browser no problem.

132
It was on Game Capture. On Window Capture I just got complete blackness. Will try Monitor Capture next I suppose.

EDIT: Monitor Capture seems to work. Guess I'll have to find a way to make FF7 Always On Top though, otherwise it's kind of clunky to work around. In any case, thanks Covarr!

133
I'm trying to stream myself playing modded Final Fantasy 7 using the Open Broadcaster Software streaming suite, and I'm having some... odd issues, that seem to be unique to FF7.

So, I'm not sure *where* this goes as far as boardwise, because I don't know if this is an issue with the original game, with the Aali driver, or what, but, well:


The game itself is on the left, the stream preview is on the right.

As you can see, quite a large part of the bottom of the image is cut off when OBS captures the game.

This happens no matter what mods I have enabled. It *only* happens in the field. Battle, menu, and minigame screens are not cut off like this.

I have never seen any other game do this, and it's rather impeding the streamed playthrough I want to do.

Any ideas?

134
Nexus would be a step in the right direction, inasmuch as they're used to hosting mods, but I think having a simple, standard webserver where you can access the files directly by URL would be the most useful option. I currently pay $10/mo for a server from Linode, I get 2 TB of bandwidth usage per month (that's roughly 125 downloads of the *entire* set of mods) and 24GB of space. I'd understand if y'all're hesitant to accept such an offer from a guy you barely know, but I'd be willing to host at least the smaller mods on my server for free. I'm barely touching my bandwidth or storage space as I mostly use this server for development purposes.

EDIT: I've gone ahead and, after grabbing the files from Google Drive by poking through the subscription XML file, made my own mirror of everything (and a 'tweaked' subscription file pointing to it) as it currently stands, for at least my own use if nobody else's. :P I'm not going to jump the gun and post links here in case you guys don't think that's kosher. If y'all're interested in using my server as a public mirror for 7th Heaven stuff, please poke me in this thread or via PM.

I've still got about 4GB of free space after mirroring everything.

135
A followup to my earlier issue: Failing any actual idea what was going on, I decided to start up WireShark and take a look at the network communication between 7th Heaven and the servers it's trying to download things from. I see two seperate issues going on here.

The "big" files almost all use Google Drive first, and the "small" files almost all use Mega first. This is not a problem, but it's related to the different issues:

For the "big" files, a request is made to Google Drive, and it's responded to... but not in the way 7th Heaven is expecting. You see, Google has recently switched to using the "SPDY" protocol instead of HTTP for all its services unless explicitly requested otherwise. 7thHeaven is getting a SPDY-over-TLS response when it's expecting an HTTP response, and this is causing the "unexpected error".

For the "small" files, a request is made to Mega... and it never gets a response. The request is acknowledged on the TCP side but no data is ever received, not even an error. Thus the "calculating forever" problem.

This all happens on 7th Heaven 1.45. On 1.42, the Mega request fails immediately, and the broken request to Drive happens, which causes an infinite loop of said Unexpected Errors.

You guys need to find different hosts for your files. "Cloud storage" services like these can not be relied upon to be stable nor easily machine-readable in their responses, being primarily designed for human interaction. In fact, I think at least in the case of Mega, coding something like this violates their ToS.


136
Hmm... Maybe it's just me, but right now, on a fresh install of 7th Heaven, following these directions... Nothing is downloading properly. Everything just sits at "Calculating" forever.

EDIT: Still doing this. On the larger mods, I at least get an error:

"Error Downloading Media - MoviesThe underlying connection was closed: An"

unfortunately the error box is too small for me to see "An" what. :P

137
Also played the game through on R01 with no crashes. :P But will probably do it again on R02.

138
I have a question regarding the Beacause translation for DLPB:

I'm sure you get questions like this all the time, and I'm sorry for bothering you about it, but I want to know the history behind a certain line. In the original translation of FF7, Cid says "Shut up! Sit your ass down in that chair and drink your goddamn TEA!" whereas you have something more along the lines of "Sit down in that chair and shut up". Wondering why that choice, whether the "drink your goddamn tea" bit has any root in the Japanese or was just added by the translators, etc?

Only asking because that had become such an iconic line for me. :P I don't mind it not being in there, just curious.

Thanks in advance, and sorry for bugging you.

139
Yeah, I'm using the very latest which outright says it doesn't support FF7Music anymore and supports the vgmstream plugin, so I don't know what's going on *shrugs*

140
So I'm having some odd behavior out of the VGMstream plugin. Specifically, when I start the game, when the bombing run music is supposed to start playing, I get silence. At some point *after* that, the music starts working. Sometimes it's after the first battle. Sometimes I have to change the music volume in the in game options menu. Sometimes it just won't start at all. Generally, if it does start working, it doesn't stop working, unless I restart the exe. Also, music is often missing when I load a save game, even if it was playing before I saved.

I have Aali 0.8.1b, Reunion, and Anxious Heart installed. (In that order). Nothing else.

141
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2014-03-22 00:40:32 »
Sorry for reviving an old thread, but I'm trying to use this so I can then install Reunion, but the installer got to what looks like 100% complete, is still saying "Copying files please wait", and appears to have frozen. Should I terminate it and see if it worked, should I run it again?

EDIT: Nevermind, figured it out. The installer didn't actually *create* a Data\Kernel directory before trying to xcopy into it, so xcopy was waiting for input on whether the destination was a file or directory, input that obviously was never going to come. :P

142
If by the best you could get for your computer you mean the best you could get for AGP, you're very, very, very wrong.

I would suggest the Sapphire Radeon HD3850 AGP if they still made those, (they don't, but you can find a few on eBay).

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161318&IsVirtualParent=1 This seems to be your best bet thats still being actively sold, an AGP Radeon HD4350.

Or if you're partial to nVidia, the http://www.newegg.com/Product/Product.aspx?Item=N82E16814130452 GeForce 6200 is still quite a respectable card for games like this.

143
Troubleshooting / Re: FF8 Occasional Scrambled Textures
« on: 2013-03-22 00:09:09 »
Alyza: Almost exactly like that, yep.

144
Troubleshooting / Re: FF8 Occasional Scrambled Textures
« on: 2013-03-12 20:54:45 »
Alright cool. :)

145
Troubleshooting / FF8 Occasional Scrambled Textures
« on: 2013-03-12 13:39:56 »
When playing FF8 with Aali's driver, Roses and Wine, and SeeD gui installed, it runs fine except that occasionally some textures will be replaced by complete garbage. Usually this is fixable by walking out of a screen and back in, but it happens quite frequently and I'm wondering why.

Here is my app.log, though its not going to be much help I assume since I don't see anything wrong in it:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xafe9a8f9,0x51cf,0x4645,0x8a,0x57,0xd,0x2d,0xf0,0xd8,0x76,0xe2}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xe9cbf53a,0x6fb7,0x49ef,0xbe,0xf2,0x7,0x78,0x8f,0xcc,0x46,0x10}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=42, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=62, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glgate3a\glgate3a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=22, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glclub4\glclub4.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=18, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=10)
sd_music_play (number=1, song_id=60, volume=15)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=51, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
BinkClose
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl2\testbl2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


146
Releases / Re: The Reunion
« on: 2013-03-09 14:51:59 »
Awesome, and thanks. Sorry for reporting duplicate issues, am simply trying to be a help to the project by pointing out things I've noticed so far!


All told I really love this retranslation. The best way to put it is that every line thats been retranslated flows far better, and it all feels like real conversations.

147
Releases / Re: The Reunion
« on: 2013-03-09 12:29:39 »
I suppose this is probably the place to post this: In an FF7 PC install with this mod and nothing else installed (with the retranslation enabled), when I get to the bit in Gaia Cliffs where you're supposed to make the giant icicles fall, and it asks you "Do you want to jump down to the room below?" it presents you with these options:

No
Yes


except, picking No makes you jump
and picking Yes makes you not jump.

So I think something got mixed up a bit!

I've also noticed some minor spacing errors and other things, but I'm just assuming these are either known or are due to the retranslation having not touched these scripts yet, etc.


On an unrelated note, could we eventually have a list of monster, item, materia, etc names and what they mapped to in Square's 'original' english translation? Mostly for the purposes of being able to look things up on the internet while playing your retranslation?

Even a mapping to what it was in the japanese would also be useful as what I generally use to look up stuff (finalfantasy.wikia.com) generally has both.

Also this is going to be horribly unhelpful because I don't remember the exact line (having made a note of it happening but continued to play past it), but you used "you're" where you should have used "your" at some point in Midgar at the beginning of Disc 1.

148
So, ran into a minor (and actually hilarious) little bug with my Bootlegified FF7 setup.

My BP:
Code: [Select]
C=24
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=1
V=3
H=11
L=6
M=2
K=0
E=4
T=4
Z=22
B=1
U=0
W=6
Y=1
Q=2
G=1111111111111111
@=00100101020000000010011000111004012200324376494200110
$=242223212722212225222522

Specific mods I have enabled in bootleg that I think may be culprits:
Re-Animation Fixes
Base Models: Bootlegged (Best Of Show)



When leaving Reactor Number 1, instead of climbing up the ladder to leave, Jessie kind of... eerily floats up the ladder while standing. Clearly she's somehow lost her climbing animation. Very minor, very silly, but quite amusing. Don't know what caused that. Hopefully not a sign that my install is somehow boned otherwise (It seems to be working fine).

149
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-03-04 12:06:32 »
This is probably entirely the wrong thread to ask this in, but you seem quite knowledgable and also quite willing to help out dumbfounded newbies like myself.

I had a fairly modded-up copy of the original 1998 PC version of FF7 some time ago, but this was before Bootleg and a lot of other things, so I feel a bit lost :P.

I just purchased FF7 2012 recently, and am following this tutorial to try to mod up my new purchase, using a Minimal preset plus the Menu Overhaul and Retranslation as I want to save on bandwidth for the time being (my 3mbps download speed would make the 11GB a Full preset needs quite the undertaking).

Looking through the required mod list for minimum, I'm kind of... confused by something.

I read the threads for most of these mods, and Menu Overhaul quite emphatically states "Do not under any circumstances use with Avalanche's GUI mod".

So... why is Bootleg pulling in both? I'm not really understanding that. I'm also not understanding a few other things its pulling in (for example, it seems to always pull in the ocremix mp3s even if I say I just want the AH oggs).

Any clarification to give? :) Thanks in advance.

Code: [Select]
My BP file, if needed:

C=0
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=0
V=0
H=0
L=0
M=0
K=0
E=4
T=0
Z=0
B=0
U=0
W=6
Y=1
Q=0
G=0000000000000000
@=00100000000000000000000000000000000000000000000000000
$=000000000000000000000000

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