Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1087825 times)

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #825 on: 2010-12-14 07:05:34 »
It would help a lot if you remember after which fights the crashes occurs. Or if it happens in a middle of a fight, before the 1st fight etc. I'll look into that griffin. Make sure you're level is not dividable with 2. 

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #826 on: 2010-12-15 05:26:22 »
I think my level was dividable by 2, but shouldnt Ribbon still protect against confusion anyways?

And shouldn't an attack to myself stop Cloud from being confused? At least thats what usually happens when i fight the same monster outside of the battle arena.

Crashes seem to happen randomly, they can happen during fights or in the middle of cutscenes, if it happens again ill let you know where it crashes.

From memory these are the crashes i can remember:
In the battle arena, on disc 1 against the big bird (last fight) and the new snakes (5th or 6th fight?)
During the cut scenes after the save point in the game used by Barrett, it happened during the gas chamber part, and on the Highwind after saving Tifa..
Crashed while trying to get Chocobos near Rocket Town, luckily i just saved it anyways.
Crash during the Simurg fight when Cid used Hyper Jump.
Happened yesterday when i entered the battle arena, did not even get into the first fight (Went in as Cloud after getting him back)

There has been a lot more but cant remember exactly when right now, like i said the crashes are random and never seems to occur during possibly the first 30-60 minutes of play(always crashes after i been playing for a while), after that i keep saving it as im pretty much expecting it to crash at some point.
This has been a pain and i did make a post in the Tech support part of this forum, but it seems no one is helping there, its difficult when trying to do something like Battle arena or a lot of cutscenes in one go.

Edit: Currently in the battle arena, just got to the 6th fight, and theres this giant mob which looks extremely odd, not sure if its supposed to look this way



What the hell, how is it even standing, wheres its head and legs lol!
Keeps taking my wall away, did the enfeeble move.. and it seems to have put slow petrify on me, and seems to have turned Cloud around and stopped me from making any moves as my bar has stopped... now that is just scary lol.

Crashed again, 30 minutes of play, i entered the battle arena and it crashed there, ill post a log below.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
MIDI play: 55
song is already playing...
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 604
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
pause_sound
MIDI pause
resume_sound ()
MIDI resume
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] in while-loop!
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 617
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception


Fighting in the battle arena after this crash i have noticed somethings, like Fosforos move is super powerful (7k per hit) even with high defense gear, also certain mobs like Ochu take off 10-30k with a normal attack which seems well difficult to fight against with just one guy.
Im running out of MP all the time, and having to keep Ribbon in to protect myself from status effects (so much more difficult without this) this battle arena seems much harder then the 1st disk battle arena, maybe i just dont have the right materia or something but i only managed to beat this once so far and that had me using a Dream powder and M-Tentacles strategy on the Viper breath monster, and waiting forever for it to die (and i did do an Omnislash), needless to say this is going to be a tough challenge to find the points for W-Summon materia.

Dam!!! Its crashed again when entering the battle arena, think im just going to give up for W-Summon if its going to keep doing this to me :(

Once again another APP log, sorry for the massive post, but i hope my feedback can be helpful to correct the mistakes i seen so far while playing this FF7 Hardcore mod.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
set music volume: 127
MIDI set master volume: 1
MIDI set volume: 127
1% of 127 = 1
set music volume: 127
MIDI set master volume: 2
MIDI set volume: 127
2% of 127 = 2
set music volume: 127
MIDI set master volume: 3
MIDI set volume: 127
3% of 127 = 3
set music volume: 127
MIDI set master volume: 4
MIDI set volume: 127
4% of 127 = 5
set music volume: 127
MIDI set master volume: 5
MIDI set volume: 127
5% of 127 = 6
set music volume: 127
MIDI set master volume: 6
MIDI set volume: 127
6% of 127 = 7
set music volume: 127
MIDI set master volume: 7
MIDI set volume: 127
7% of 127 = 8
set music volume: 127
MIDI set master volume: 6
MIDI set volume: 127
6% of 127 = 7
set music volume: 127
MIDI set master volume: 5
MIDI set volume: 127
5% of 127 = 6
set music volume: 127
MIDI set master volume: 4
MIDI set volume: 127
4% of 127 = 5
set music volume: 127
MIDI set master volume: 3
MIDI set volume: 127
3% of 127 = 3
set music volume: 127
MIDI set master volume: 2
MIDI set volume: 127
2% of 127 = 2
set music volume: 127
MIDI set master volume: 1
MIDI set volume: 127
1% of 127 = 1
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
MIDI play: 55
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
MIDI play: 55
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
MIDI play: 55
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 24
reading midi file: HORROR.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 24
song is already playing...
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 24
reading midi file: HORROR.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 24
song is already playing...
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 55
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 55
song is already playing...
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 182
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
UNEXPECTED: zero count
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 614
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 614
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 604
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (64)
BLEND MODE NOT FOUND
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
ERROR: invalid version in polygon file ENEMY191.P16
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 55
reading midi file: GOLD1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 617
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
There's no reason for your app.log to take up 20 computer screens.  Fixed
« Last Edit: 2010-12-15 14:54:57 by obesebear »

Aali

  • *
  • Posts: 1196
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #827 on: 2010-12-15 14:09:18 »
Seems like there are some broken data files there, some weird errors you got.

Can I see a crash.dmp?

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #828 on: 2010-12-15 15:25:33 »
I think my level was dividable by 2, but shouldnt Ribbon still protect against confusion anyways?

And shouldn't an attack to myself stop Cloud from being confused? At least thats what usually happens when i fight the same monster outside of the battle arena.

Not when the attack ignores stat defense, which this attack does. But it misses completely if your level is odd.

From memory these are the crashes i can remember:
In the battle arena, on disc 1 against the big bird (last fight) and the new snakes (5th or 6th fight?)
During the cut scenes after the save point in the game used by Barrett, it happened during the gas chamber part, and on the Highwind after saving Tifa..
Crashed while trying to get Chocobos near Rocket Town, luckily i just saved it anyways.
Crash during the Simurg fight when Cid used Hyper Jump.
Happened yesterday when i entered the battle arena, did not even get into the first fight (Went in as Cloud after getting him back)
I'll check the bird, the snakes and the chocobo fight in rocket town. Against simurg I guess hyper jump is the culprit. I always get random crashes with Cid's jumps, mod or not. I haven't touched the gas chamber field.

Edit: Currently in the battle arena, just got to the 6th fight, and theres this giant mob which looks extremely odd, not sure if its supposed to look this way

What the hell, how is it even standing, wheres its head and legs lol!
Keeps taking my wall away, did the enfeeble move.. and it seems to have put slow petrify on me, and seems to have turned Cloud around and stopped me from making any moves as my bar has stopped... now that is just scary lol.

It's supposed to look that way lol. So it appears in the battle arena huh? It also appear with the Gigas in the crater.
Not a good enemy to meet here as it manipulates you lol.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #829 on: 2010-12-15 21:16:02 »
Oh L2 confu goes through a Ribbon, well thats dam annoying lol, still dont understand why a normal attack would not break this confusion like it does outside the battle arena (same mob thats outside Mideel, its confused people in my party many times, i just leave them to attack themselves most of the time and it solves it) but it seems like it dont work.

I never did see this monster in the crater, then again i didnt hang around for too long in that part, and if i did come across this alongside the actual gigas it would have been scary as hell, the gigas on its own could be a pain.

Just my opinion, but i do not like that new Giant mob, it just looks.. well half finished, like you stopped working on its graphics half way through or something lol, as for its moves im not sure if its going to be beatable in the battle arena, needless to say i stopped even trying to do battle arena as it seems the Battle Scene 617 crashes.

Yea i did look at the known bugs in the game, Hyper Jump is a culprit which is really annoying, as you Need to use it anyways to get a limit break :(

Also apologies for my code been 20 computer screens long, i didnt know you could put the code into something like that, ill make sure to do it like that from now on.

Aali is it ok if i send the crash.dmp to your email as i cannot open it.

I decided to reinstall my FF7, and used the following mods:
FF7 Remix 2.5.1
Aali Custom driver 0.7.9b
Avalanche Low res (I run at 1280x1024 so i thought this may be best)
Avalanche GUI v2.0.5
Advent children Avatars (Cids avatar never changes for me for some reason)
Blue AC limit v4

I turned off Fancy Transparency, using Avalanche mod in the config file.

I got a crash in the first 15 minutes of play fighting outside Mideel as i got into a battle.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 225
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 226
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 224
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 225
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 226
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
« Last Edit: 2010-12-16 04:06:43 by Kylos »

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #830 on: 2010-12-16 09:16:57 »
Hmm, there is nothing wrong with scene# 226 or scene# 617. Did you only use the Remix 2.5.1 or did you use my patch as well? I don't support the Remix version anymore.

I played for 2 - 3 hours now with no crashes in the battle arena (or anywhere else; tried a lot of battles). The crashes may have other sources, or just random. I tend to get some random crashes when I play as well.

Thanks for the feedback btw.
I suggest using a normal scene when fighting in the battle square if you can't handle it. It's supposed to be a lot harder than normal. But it is beatable.
Look at it like this: If you manage to beat the battle square at least once with my mod, you deserve to use a save editor to get the items. It may not feel as good, Of course, but you wold eventually get 'em anyway, so why spend hours on it?

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: gjoerulv's "Hardcore" mod
« Reply #831 on: 2010-12-16 09:33:36 »
I grind and repeat boss battles a lot, but I have yet to EVER encounter an odd crash that was not me messing with the lgps in some way
I also seem to be able to use hyper jump just fine. I tried it 50 times now, not a single crash. I am using the remix patcher version of this mod though and I know it's outdated. ( I did fix some stuff on my own, still have to fix a few other issues but I'm really just too busy with work to do anything nowadays )

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #832 on: 2010-12-17 02:21:02 »
I only used remix version 2.5.1 which comes with your mod in it.

I changed some settings in my config, fancy transparency had turned itself back on, and im using the stable timer, since then i aint had any crashes, even when using Hyper Jump, i think the total reinstall and the right settings have helped a good deal.

As for playing through your hardcore mod, the only time i used a normal scene was when i had to fight Rapps in Wutai, apart from that i wish to attempt to complete this game without having to do that, one reason is because i love a challenge, and also im trying to test all i can with this mod so it can help you to finish off the final tweaks in the future, this means doing battle arena fights in the hardcore mod also, i cant leave good feedback on your mod if i do not actually win fights.

I have won only once so far, i decided to level up and get a Gold chocobo(i got my black one last night) so i can get the materias from racing, also enough GP for EXP Plus materia, and after that ill go back to the Ancient forest and get the materia and weapons, after that i may be strong enough to do the battle arena, and win regularly, which will give you a good indication on what a player needs to get W-Summon on the second disc.

I would like to believe in the future this mod will be defined so that its a challenge, but beatable, even in the battle arena, the majority of the mod so far is well balanced, where there are some occasions of bugs and overpowered mobs with no real use.

Anyways im determined to beat that dam battle arena on hardcore, even if it does take me hours to do it, i will get my W-Summon :D

Edit: Continued on with my game, and i got a Gold Chocobo :D Then i carried onto take as much materia, armour and GP from racing as i could, and the only materia which i cant seem to get is the Magic Counter materia, which seems to only show itself very rarely on my game.

I had a great idea from there, i managed to get my EXP plus materia and after getting addicted to winning choco races for a while i managed to get over 5k GP, which i then decided to spend the majority of that on X-Potions and Turbo Ethers, these items are so cheap (80 for Xpotion and 100 for Turbo Ether) so you can buy 5 turbo ethers if you take 500 GP from a Cats Bell reward.

Something i also remembered is that i can now go back to Midgar with a key, going to head there and then attempt the Ancient forest again ;)

Edit2: Been back to midgar, got the sneak glove and Premium heart, which i notice is only 48 attack now and not 99 lol, then i went for tifas limit break 4, im guessing all the ultimate weapons have been reduced in attack power.

« Last Edit: 2010-12-17 07:55:05 by Kylos »

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #833 on: 2010-12-17 08:12:31 »
Of course it's up to you to do whatever you want. I very much appreciate your feedback.

But the remix version does not contain the newest version of my mod. Te newest one is here: http://forums.qhimm.com/index.php?topic=6818.625

I dunno how much the remix patch have messed with flevel.lgp but to update now you should use my patch and, at least, update scene.bin and flevel.lgp. If you want the newest version that is.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #834 on: 2010-12-17 09:27:14 »
Oh i never knew it was not the latest version of your mod lol, does this mean the feedback i left was useless?

By the way i just tried to do the Black clipper boss (Typhon) again and got so far with it, then they did Atomos and Cosmo Memory and i just could not survive that lol, this is a difficult boss to beat.

Just patched it with the new version, what exactly where the differences between the original hardcore mod and this version??

Tried black clipper and its pet once again, tried a different strategy but it just was not working, this is way too powerful for me (although my characters are level 77-82) im not able to do enough damage to kill its pet off and survive the powerful attacks it can do, guess i should just carry on with the storyline.

Also i noticed a bug in the clipper fight again, this time it decided to hit Cloud for 14k although he was already dead on the floor? lol :)

I tried to go back to the Quadra magic cave again to fight the blue turtle, i had no luck because this thing likes to do a Magical Chain which never ends, it did 6 or 7 Contain magics in a row, the only reason i survived that long was because i had Ice absorbed on Cloud, im not really sure how to beat this either at this stage of the game, i guess i should just stop trying to get ahead of myself.
« Last Edit: 2010-12-17 10:36:47 by Kylos »

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #835 on: 2010-12-17 10:52:30 »
Useless? No far from it. The remix and the new version are pretty much the same, except for bug fixes and some minor tweaks.

You got dragon force from the blue dragon? Dragon force makes that clipper boss fight much easier.
Have Barret as tank (or the one with most Vit), equipped with a Ziedrich if you have one. He must have 100% cover materia, and as many counter attacks as possible. The 2 others cast dragon force 4 times on all (prioritize the tank obviously) and use white wind to heal. Only rely on counter attacks to kill 'em. You should also use death force to counter the death sentence status you eventually get from "Spear of Longinus". The statuses you should guard are paralysis and berserk. Elements to guard are holy and gravity. You should also use wall as much as possible, though it may be randomly dispelled with "Brute", barrier greatly helps against the "Forsaken Cosmos Thule" attack.

Once Armario is on very low health it will start to render your characters useless (remove 'em from battle). Kill it as fast as possible.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #836 on: 2010-12-17 11:14:34 »
Ah i see well i have not got dragon force or a zeidrich yet, im not that far in the game lol :) i guess i should wait til disc 3 to try that area out.

I noticed a typo when i updated the hardcore mod, enemy away is now called Enemy Aviod.

Decided to carry on with the storyline, but i got ambused by some red Soldiers and killed me off, so time to try again lol.

After that i managed to start beating the Soldiers, and i beat the boss and finished the submarine mission, then i attempted to try Reno and Rude in the Gelnika, and they destroyed me lol, so much more powerful compared to me.

I carried on with my storyline, went to Rocket Town, and easily stole the Zeidrich off Rude and this boss was not difficult at all.

Then after coming back down from space, i gave the battle arena a go, i actually managed to beat that strange Giant monster, had to keep using Ultima on it and keeping myself alive, the only problem was that i was then against the ochu, used Bad Breath, it hit itself for 30k, then i thought ill need to sleep it with frog song, but by the time my bar was up it hit me for 12k with a normal attack :(

Tried many fights now in this battle arena, and some of these monsters are just so powerful, i even went up against the Pyramid mobs from the Northern crater, which was just stupid to be honest, i was in Mini, had poison, no accessory, no magic, no items, and all i really had was Beta or an Omnislash, figured i would do the limit break for the laugh because i knew what was coming... Instant death :(

I have only managed to beat this battle arena once, with just pure luck, at this point of the game i do not think its possible to get W-Summon, i guess its something i should come back to later on, like Typhon, the materia caves, and the Reno and Rude fight on the crashed ship.

Also a note, since reinstalling my ff7, and picking the right settings in my config, i do not seem to be getting crashes anymore, i did not get one single crash in the battle arena.

Edit: Since last night i been levelling and i just tried the Typhon boss again, with no dragon force, but i used Barrett as a tank and give him Zeidrich and Peace ring, then used Cloud and Vincent(highest magic) to be supports, keeping barrett hasted, regen and wall.

This was still a scrappy fight, barrett died a number of times, but i kept bringing him back, and i used Vincents limit half way through so the boss would get interested in him, this was a good strategy because now i was treating barrett and vincent like tanks, the boss has trouble beating Death gigas, i managed to beat the pet and carried on from there counter attacking and reviving.

Then i had a bug again, i think the boss could not figure out who had the most enmity, so it decided to attack itself, it hit itself for 30k per hit, two times in a row and then died.
I think i was going to win the fight anyways, so i would say the earliest point of been able to kill this boss is just after defeating the Diamond Weapon at the end of disc 2, as then your assure of having the right equipment and enough counter attack materia to survive this fight.

By the way, the Diamond weapon fight was a real challenge too, i did not survive the first time round just because i did not foresee the amount of status effects and damage it can do, its a challenge but beatable, which is awesome :)

Edit2: I have some more feedback for you, done quite a bit so far today.

Ultimate Weapon fights have been done well, it took a while to beat this for 2 reasons.
1) It kept going over Midgar, at this point of the game there is a cutscene if you go over it, so i had to keep restarting the game.
2) Hard to find it, i wish this thing had a marker on the map so it dont take forever to do this part of the game.
Managed to get Circlet, Shadow Flare and Ultima Weapon after a long while chasing this around the world.
Yes i know those points cannot be changed in the hardcore mod, but they still annoy me :P

Went back to the Blue turtle, and got beat, i had a decent setup but in the end it just spammed Contain magics and i could not do much, guess this is a disc 3 fight.
My opinion is that i dont like the name of the move it does called "Hyper Ether", it should be called something like Refresh or Mana Rejuvenation, as no monsters in FF7 use Ethers, there is no item called Hyper Ether, and Turbo Ethers do the same effect anyway.

I tried the Mime materia fight, and i got beat there too, on the final stage, i tried my best to beat the back 2 but in the end i got overpowered, i did not know what to expect from this fight, and i believe ill have a much better strategy the next time around, it looks beatable.

Next i went the HPMP Swap and MegaAll(!) materia fight, this took me forever to kill, my dad and my sister watched me do this fight for a good 30-40 minutes, and was in awe of the pure battle i had, although this fight was great, it had flaws in it, mainly this one.
It does a move in the final form, cannot remember what its called but it controls the characters and makes them attack other players, this is not so bad when you got the normal characters, but when you turn Vincent into a Limit break.... I used Death Gigas and whenever it did the move on him, it would take him a longtime to attack whoever it was, there was no animation but he turned to whoever he would attack, and this was the main reason why it took so long.

I really liked how many enemy skills this had, im disappointed i did not bring all 3 of my enemy skill materias to the fight, i had 2 of them though and learned a couple of things.
One last thing is i noticed it does a move sort of like death, really strange name what the hell does it mean, and what does this move actually do, sometimes it took me to low hp, and one time it just killed Vincent straight away??
Im going to attempt the Knights of the Round cave next, and win or lose, ill attempt the Mime and Double Magic fight after that, as i think its possible and would be great to have.

Edit3: Attempted the Knights of the Round boss, and had no chance against this, and i laughed at just how quick it managed to kill my characters, then i attempted the Mime boss again two times but i realize that cover does not seem to work in this fight, and its difficult to beat the last stage of this fight.

I think ill attempt the battle arena again (at level 96 Cloud) and try to get W-Summon, if i cannot do this then i strongly believe the battle arena is not beatable on disc 2 (unless your really lucky and get the right monsters)

Code: [Select]
Attempting the arena once again, i have Ultima Weapon, Zeidrich and Ribbon, but this is still difficult, i will note the reasons why.

Scene 617 is impossible, if fight 6 is the 2 pyramids they are not beatable.
If fight 6 is not the pyramids, fight 7 is the Ochu which was impossible, i lost my accessory by accident.
Pollen > Whip sting > Death
3rd attempt on this i lost to the Griffon, thanks to l2 confu having a mind of its own.
Outside the battle arena, this move can be broken by the player confused, by attacking themselves.
2 out of 3 times, in the battle arena, Cloud has not broken confusion by hitting himself, and kept hitting himself til death.
1 out 3 times, in the battle arena, Cloud did break the confusion by hitting himself, on the first hit of the 4x cut.
He carried onto do his last 3 attacks on the griffon. This move is buggy, i do not understand it.
4th attempt on this scene, i noticed the mob which does Toxic barf, actually attacked another mob and killed it, after this fight i got the pyramids on fight 6 and died instantly.

Scene 614 is pretty easy, having 4x cut with Ultima Weapon for this is great, and the last boss is the Sandworm.

Scene 613 has the wizard which can do Damnation, and no defense against it, still waiting to do this again

Scene 182 is ok, apart from the last boss is the Viper Breath mob, putting this is in bio and having dream powders from Mideel is a must have.

Scene 609 can be pretty hard, specially if you and up against the ghost ship with no materia, an Omnislash will not kill it and it does 3-4k per hit and can double attack.
Second time i did this i got the Ochu as the last, and its practically impossible, the Whip Sting still does 12k damage with a Ziedrich on.
Unless Omnislash is ready, its virtually impossible, think i only beaten this once.

Scene 606 did not seem too difficult, ended with the Sandworm again.
Second time i tried this i got the Adamantoise on second battle, only way i could kill was by using ???? at low hp
Did not help for the next fight as i did Full Cure, and it missed :( I really do not like it when Full Cure and Mighty Guard miss the character.
One time on this i managed to get an awesome 12000 BP, as i had lost all my materia on the way to the sandworm, i was in slow for the last fight and having to use Hi potions to keep my hp up(running out of X potions) and finished with Omnislash.

Scene 604 is pretty hard, specially with the new giant on fight 6, (do not get why it can be poisoned, when it takes 0 damage)
Then you run straight into the ghost ship, i only had 4k max hp at this point and had no chance.
Second time trying this i found it really easy, ended with the Sandworm, no difficult mobs at all.

Scene 610 was not too difficult, but i did manage to get the right choices between fights, the 6th fight was the giant which is not so bad when you got 18k hp and lots of MP ready.
After i beat this i had the ghost ship, i noticed it did not do that annoying move when it throws you out, managed to kill it with normal attacks while using White wind to stay alive.

Win/Loss record: 8/9
BP: 65000

As you can see, i eventually got my W-Summon materia on disc 2, it was difficult in the beginning, and some scenes are pretty much impossible, but in the end with the correct scenes and patience, its possible :)

Went to chocobos for Megalixers, Elixirs, GP for X-potions and Turbo Ethers, and to try get Magic Counter again, unluckily Magic counter materia is very rare and the 4 or 5 times i have seen it, out of dozens of races, it never wants to drop for me :(

Time to finish this disc off, Midgar here i come!

Edit4: This part is dedicated to the return to Midgar, this part has been done very well but there are some nasty parts too which needs some work.

Went into this with a party of Cloud Yuffie and Tifa all wielding Ultimate weapons, changed to Cloud Barrett and Vincent at the save point before Hojo.
Going to post what i think about each monster i encountered so far in this part of the game:
Code: [Select]
Behemoth - This is much tougher, something which looks this bad and the history behind it, im surprised this is not a boss at some point in the game.
This monster is used so often in the FF series, after killing this twice i was hoping not to run into this again.

Crazy saw - Has a ton of HP now, i like the toughness.

Cromwell - This seemed like one of the weakest monsters i could find.

Eagle Gun - Loved this addition! Managed to get a second warriors bangle, and the fight was fun.

Grosspanzer - Takes off a lot more damage then before, still it seems like an easy fight.

Heli Gunner - I was surprised to see two of these, was a good fight and managed to get a Fourth Bracelet off one, which is great because i like the stats on it.
This is outdated by the Zeidrich and Mystiles at this point of the game.

Manhole - Immune to Bad Breath, still dont seem too bad.

Maximum Kimaira - After Bad breath, this is easy due to the Silence.

Soldier:1st - I hate these a lot, i encountered them in a back attack, and they were taking off 7-10k per hit off my players, although i had zeidrichs and mystile on.
They attack very fast and there was no way i could defend against them, Bad breath does not work at all.
This needs sorting out because its not good how easily they can kill level 90+ characters.

Xcannon - I hate this too, it stops everybody, does the countdown, and it killed barrett every single time, as he was the only one without a ziedrich.
Its too fast to take any decent damage off it between Dragon cannons, i only managed to kill this with an Omnislash, Cloud only had 3k left and my party was dead, annoying fight.

Any other monsters i encountered were pretty cool, had no problems with them and liked the difficulty, now onto the bosses.

The Turks - First time fighting these i died straight away, Elenas move wiped out 2 of my guys then Cloud got finished off, so i restarted and tried again with a slightly different setup.
Second time round i used Mug(all) and got all 3 items in one swing from Yuffie, then i managed to have an epic battle against these 3, luckily the fight is not a long one, but its easy to get killed if not prepared for what they can do.

Proud Clod - This fight was crazy, it was intense and Proud Clod is very strong, i really believe the only reason why i did not die on my first attempt, was because it attacked itself a few times.
One time it was while Cloud was the only character alive with barely no HP, i was expecting to die right there, but it attacked itself and i managed to come back and finish him off.
This battle needs work, the bug is not cool, and i believe its way too strong for level 90+ if it did not have the bug.

Theo Locke and Venus - I am a big fan of these fights, the first two were awesome and were very well done, on this fight i noticed a couple of things, mainly how Venus needs to be kept asleep and killed first.
Hellmasker is great against these, he does Nightmare and puts Venus and Theo in Mini which is a great help.
In the dialogue at the start, i noticed a typo, one of them says "uss" when the correct word would be "us", small mistake but very noticeable.
I beat these first, and made a separate save, had a feeling that these are holding a good item, and i was right when i tried again, using Barret to Mug(all) i managed to get an Elixir, Safety Bit and a Mystile!
This helps so much as now its not required for me to use the glitch in the north crater to get 2 Mystiles.

Hojo - This was a challenging and fun fight, protecting against stop and making sure you got some form of tank for the second form is a must to winning this.
Hojos last form was crazy on its combo, great job on this!
« Last Edit: 2010-12-22 01:11:05 by Kylos »

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: gjoerulv's "Hardcore" mod
« Reply #837 on: 2010-12-24 05:04:13 »
Got a question for Gjoerulv
How did you 'mash up' the actual scenes in scene.bin? There were some tabs when there were simply MORE enemies than before. Technically, you created entries in the scene.bin that did not exist before.
I want to create a few custom mobs myself ( some special challanges for when you're already strong enough to beat the weapons ) ( Or maybe a special dungeon ) but use your hardcore mod as 'basis' so to speak since I already did a god ton of edits to it and would hate to redo that to an original scene.bin
In essence, how did you create additional mobs in a scene.bin entry tab ( theres 256 tabs and each tab has several monster entries, I wanna know how I increase the number of that. )

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #838 on: 2010-12-24 11:58:34 »
@Kylos
It's supposed to be hard, and I'm actually happy to hear people got trouble lol. I know people have finished Midgar with lvl 70ish parties; the level helps, of course, but most of the enemies needs different strategies to beat. Against the XCannon you need to be immune to both paralysis and stop. It's attack will kill your party.

Hmmm, a bug on PC. I haven't done anything with the AI on it, but I'll check it out.

@KuugenTheFox
http://wiki.qhimm.com/FF7/Battle/Battle_Scenes <- (almost) all you need to know.
I also made a tutorial (soon 3 yeas ago), but not all information there is 100% correct. It's HERE!

I don't think it's possible to add battles to the last scene. You could try, but I suspect the game will crash.

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: gjoerulv's "Hardcore" mod
« Reply #839 on: 2010-12-25 05:02:57 »
Theres enough free spots for what I want to do but it seems it comes down to cumbersome hex editing to do what I wanna do. Well I guess that can't be helped.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #840 on: 2010-12-26 13:39:16 »
Yes i have had some difficulty, those which i felt were maybe a bit too hard, or impossible i posted feedback on.

I might just have a go on this today and see if i can do the battle arena, or get more of the materias from the caves. :)

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #841 on: 2010-12-27 22:00:52 »
Just got back on the game after xmas and all that, so here is some more feedback.

After getting back on the world map on disc 3, i have done any side quests, and leveled up a bit round mideel, my party is level 95-99 now.

I figured the best thing i can get right now is Final Attack materia, so i decided to try the special battle with a level 99 Cloud, using Mystile this time as my armor.
I found this to be difficult at first, failing 3 times, because i kept getting the wrong handicaps, Proud Clod is difficult unless you got a lot of HP, counter attack materias and an easy way to cure.
Double item and White wind is enough for this, but yes it is a long fight and when i finally did beat it, it took 3 omnislash and a lot of attacks to finish this guy off, very nice.

The fights i have left are the turks in the ship, the quadra magic, mime and knights of the round bosses to beat, not sure whether to go into the crater yet for more materias and enemy skills, suppose it depends if i can do these fights without skills like Dragon Force, Shield, Double Magic etc.

I will give it a go, im sure i should have enough materia, Final Attack will be a great help too.

Edit2: Went to the ship, and figured out Reno and Rude are gone(forgot about that) so i can no longer get a 3rd Zeidrich.

To be honest i thought Reno and Rude were too powerful for disc 2, i went against them and they killed me in seconds, with no way of protecting against it, unless i got the setup totally wrong or something, these guys were like the 1st Soldiers at the Mako Cannon, Impossible!

Went on to get the items from the ship, and fought Aita, the red Marlboro, it was very easy, i cannot understand why this boss is so much easier then Reno and Rude.

I like Hades, how he does extra status effects that Bad Breath does not, makes it somewhat useful, although i hate the way it only takes off MP damage and not HP, but i guess it could come in handy somewhere down the line maybe.

I stacked up on magic defense, and though of a good setup for Adamantai, the protector of the Quadra Magic, this is the 4th time now i attempted to beat it, here is what i used:

Cloud, Vincent and Red XIII (High magic defense). Full Party at level 99.
Ribbons on Vincent and Red XIII, Ice Ring on Cloud.
Mystiles on Vincent and Red XIII, Zeidrich on Cloud.

I tried my best to stack up on Magic defense, and magic stats, attacking is useless in the fight, also Red XIII had Final Attack + Revive, although Final Attack is only on 2 stars.
The result was really bad, because this fight is not even fair for a lot of reasons.
I was fighting this nonstop for 2 hours, total stalemate situation, I decided in the end to just quit because i used all my Megalixers, most of my turbo ethers and X potions, and i was getting absolutely nowhere in this fight.

Adamantai is unfair, the first time ever in this fight i saw it use full cure!
All what was happening was, i learned Shadow Flare, used the few summons i had, it did dragon force on itself, had Wall up most the time (did not bring destruct materia to the fight by mistake)

I was able to do Shadow Flares for 1-2.8k depending on wall and which character, i was surviving the Magic chains ok, due to me giving Red XIII Typoon + Elemental and Vincent Earth + Elemental, i kept curing myself and every now and then having to revive a character, i kept doing Shadow Flare, it would do Hyper Ether(hate the name) and Full Cure and im back to square one....

This carried on for 2 hours straight, and it was not any fun, why this boss is so difficult when you get to this cave as early as half way through the 2nd disc, is a complete mystery to me, unless there is some way to stop it from curing itself over and over.

I tried this again with a slightly different setup, adding Aegis Armlet, Destruct materia and more HP MP Magic and Speed plus materia.
I did debarrier when it got wall out, i was doing shadow flares for 11-13k each, for some reason it did not use Wall again or Dragon Force, i kept doing this and it died in just 5-10 minutes! It was unreal just how quick it died, so i guess Debarrier, Mystiles and Aegis Armlet, along with protection against Wind Earth Ice and status effects is the key to beating this.

Kinda feel silly now i did not try this to begin with, i did use the Debarrier way on the second disc but had no mystles or armlet, so it was hard to defend against the chains, it might be possible to beat on disc 2 but really difficult.

Just went to the Mime materia, and fought the boss there and had an epic fight, the mystles and armlets come in handy, as did quadra magic, magic counter and the use of Cloud, Cids and Barretts strong limit breaks. So i only got one more cave to go :D

I tried the Knights of the Round boss, i survived for a bit this time, and tried to take off some damage, but it got to me in the end, i will come back later for this with better materia and gear.

Also i hate the fight for a number of reasons, the chains of moves are almost constant, and this boss does not seem to look like something which is meant to guard the best summon on the game, it should have been some kind of big knight or robot(like in the summon itself) defending it, or even a Behemoth, not a little red cat, which seems to just look away from you the whole fight.
I find the script at the start to be a bit annoying, no idea what its talking about, and is it not supposed to say "Beware" and not "Bevare", another spelling mistake unless its meant to be that way im not sure. :)

Also i can put this boss into Sleep and Stop, and it carries on with its moves like they don't exist, and i can silence it too but that dont seem to do anything, so i'm not sure why this boss is just not immune to all those stats.

Went into the northern crater, managed to get the dragon force off the dark dragon, then i went down to the next level, and i did manage to beat the new fiest mage, the red devil along with 2 other mobs, but a second time they caught me out, and i died :(

So instead of doing this, i gone back to Mideel to level, get at least one final attack materia on master before i go back there.
« Last Edit: 2010-12-29 19:22:50 by Kylos »

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #842 on: 2010-12-30 22:27:40 »
yeah, some spelling mistakes lol. Fønny håw I mange to mispel wen it mæterz. :p

Did you try gravity based attacks against the blue turtle? Ribbon is a bit redundant in this fight.

Why did you wait 'til the final dungeon to get dragon force? ??? You should've gotten it from the blue dragon in gea's cliff.

Against the LOTR boss, equip ribbons and use items to heal once you run out of MP (or use turbo ethers). No need for barrier or dragon force. Kill it as fast as possible, and keep killing i as fast as possible. This fight, and against Seph, Hero drink greatly helps as long as you manage to keep your party alive.

Attacks, names, and monsters are thought through. I won't change any, except for Simurg -> Simurgh for the sake of "FF consistency".

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #843 on: 2010-12-30 22:34:02 »
Yea i never knew it give dragon force then, would have helped me a lot i bet lol, i was just thinking of getting armlets then carrying on before i got a crash.

No i did not think of using gravity moves on it, usually dont bother on bosses as its a waste of time normally.

Since then all i been doing is levelling materia, although its taking a long time, specially for the summons to get to master.
« Last Edit: 2010-12-30 22:36:32 by Kylos »

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: gjoerulv's "Hardcore" mod
« Reply #844 on: 2011-01-04 16:35:13 »
I finally remembered I could apply only parts of the newer hardcore patch to my already patched_to_hell_and_back flevel ( namely, ancient forest ) for bugfixes
Was there any other major bugfix like the ancient forest crash? I'm just gonna extract the files necessary and replace them. I dont think I made any changes to most of those files anyway.

pyrozen

  • *
  • Posts: 791
  • Team Avalanche Member
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #845 on: 2011-01-04 19:31:12 »
just got to the ancient temple, characters are around level 40-ish. I made my way into the temple by running away from nearly everything until i got to the fat little wizard. After that i've been restoring/fighting/saving and leveling up quite nicely. IMHO, the difference in difficulty from rocket town area, to the temple is pretty staggering! I went from near domination of monsters to being one-shotted by normal mobs. Maybe tone it down just a hair, or make the transistion smoother if possible. Just suggestions, im having a blast anyways :D

Kylos

  • *
  • Posts: 88
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #846 on: 2011-01-04 20:34:31 »
pyro the reason why the temple is so much harder is for a number of reasons, from what i can think of.

You get new gear, materia and limit breaks, including the Wutai area, Bone Village and the battle arena in Gold Saucer.
Also you can now go to mideel and fight pretty strong monsters that will gain you tons of levels and experience.

I leveled up pretty high before going to the temple and found it easy as hell, and did all the extras i could before going there, i recommend at least level 50 for that area, although i went in a lot higher.

Gjoerulv has stated that it does not start getting really difficult til after rocket town, you will just have to level more :)

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #847 on: 2011-01-04 23:07:38 »
Attacks, names, and monsters are thought through.

Actually this is not entirely true. :P The 1st 2 or 3 models weren't thought through at all.

Yeah, the game gets harder after rocket town. The reason is the gears and materias available, as Kylos mentioned. After Wutai and a 2nd visit to the GC you should have a reasonable arsenal of goods to handle the extra groind kicks.  ;D

But a bit smother transition sounds good.

storm20200

  • *
  • Posts: 22
    • View Profile
Re: gjoerulv's "Hardcore" mod
« Reply #848 on: 2011-01-06 03:47:19 »
I just started playing this again before christmas from the start, I made it past jenova death this time (Bloody insane without the right gear) but I come for advice. Clouds ill so I'm using cid, red and barret and I've just done the last fort condor battle. To my surprise I ran straight for the materia to find a boss which surprised me cause I thought you didn't fight a boss for materia if it already had one, I suppose grand horn is optional so I can see why you done it. But 4 birds with 28,000hp, fire causes recovery, 1/2 damage by all elements and according to hojo are not immune from death sentence or reflect yet I can never hit them with it. I got an idea after many give ups to magic hammer every single one till they have no MP left, that worked well until I found they have a physical attack which drains your mp from you. Is there any advice you have on how to beat them? Or is it simply a case of having a non stop barrage of attacking pound them before they get to use angels whisper and fully cure each other?

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: gjoerulv's "Hardcore" mod
« Reply #849 on: 2011-01-06 16:14:16 »
Wall up and use Dragon Force if you have it. Regen also helps a great deal. White Wind etc. you know the deal.

You could try making all bird low on HP then launch an area attack to kill all at once.

Or simply kill 'em randomly 'til they run out of mp. If your MP is low as well, they'll never stop trying to drain MP from your party.