Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - OmniWarrior

Pages: [1]
1
Completely Unrelated / Suikoden 2 Gamesave editor
« on: 2013-03-07 00:44:13 »
Hello everyone!!
I have started this project out of love for Suikoden 2. I would like to ask for help in getting it off the ground. Mostly my layout sucks. I started it in vb using Microsoft Visual Studio 2012 and put a few add-ons in already, but it is ugly and imperfect as I cannot always get a good write to the file. I thought about swiping someone's source code for their editor, like Hyne.

So Far my Suikoden 2 Editor has:
Money
Time

What I want to add is a tabbed or menu interface for the rest of it which will include:
1. Name editors for the hero of Suikoden 1 and Suikoden 2 as well as the fake names when the hero and Nanami are at Greenhill
2. Party, warehouse, and special item modifiers
3. One page for each character with stats, items and runes
4. Party composition
5. Suikoden 1 game save activator

My editor requires that the game save be converted to a single .psx using PSXGameEdit but I would like to stretch that out to include a better format.

I have most of the off-sets already or they can be quickly converted from one format to another if we need to change this up. Somehow, I think using vb is a mistake and that I should be using C++ or some other language. Any advice?


Updates:
I have most of the initial form done. I am still scratching my head over how to make the character editor section have a side menu with pages within a tabbed section. Also, I discovered a very interesting byte in the character set for the kindness rune (http://www.suikosource.com/runes/list/?rune_id=81)

Now I am working on filling in the item value ranges. I am thinking that all consumable items will be set to x9 quantity to make the coding much easier.

Pages: [1]