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FF9 Gameplay Releases / Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« on: 2018-09-14 06:21:00 »Hi!Hi. Thanks for your reply. I've already started my playthrough on this and it looks pretty good so far. Although, my plans for a max stats run is pre-emptively flushed down the drain because I can't get past Black Waltz and Sea Lion for the life of me. The measly lvl1 105 hp just isn't enough to survive. I mean it can be done with pure luck, but the odds are quite grim and I'm not a madman lol. Oh well, better start leveling then. I'll be counting on those Ultimate weapon stats
The stat system itself has not been changed. However, I made some tweaks related to it: a few forced battles don't give exp anymore and ultimate weapons all give very good stat boosts. I am afraid that if you're both a perfectionist and annoyed by lvl1 playthroughs, that will be a pain to you ^^'
I swaped a few items' location, but didn't add or removed any chest. There are a few less Protect Rings obtainable with the end game sidequests (they have been replaced by other rewards) but you can still get them from the Hot & Cold minigame. Also, the blue magics are not given by the same monsters as before, but they are all available during the end game. Making a documentation is kind of opposite to what I am aiming with the mod: making the player try and seek for things he would have not bothered with in vanilla because he knows the game by heart.
Anyway, I'm having a blast so far and I'll be posting here if I have questions on the mod. Great work!