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Messages - kela51

Pages: 1 2 3 4 5 [6] 7
126
Team Avalanche / Re: *OFFICAL* Battle Scene Reconstruction
« on: 2010-12-09 19:49:09 »
looking good! ;)

127
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2010-12-09 16:02:37 »
put the .tex in the magic.lgp with lgp unlgp and the png file in texture folder  ;) .use the same method with the ice mod

128
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2010-12-08 16:10:35 »
Is it already updated? :)

yes;just blue V3,V3 original  and V4 are available  :)

129
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2010-12-07 20:58:12 »
no prob  ;)

130
Graphical / Re: [REL] ICE mod by kela51
« on: 2010-11-21 14:40:38 »
thanks guys :)

131
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2010-11-15 17:44:58 »
Hello all  :), how are you ?  :P i'm new here and i have need kimera for configure battle.lgp but i download kimera and he say



I have windows 7 please help me :) .

i'm french excuse me for my bad english.  :-D

as tu essayƩ de le lancer en mode admin?

132
Graphical / Re: [REL] ICE mod by kela51
« on: 2010-11-14 13:09:01 »
Very nice. Thank you.

Edit - I like the way the animations and textures look but I came across a problem..
When characters cast magic the aura is no longer green it is pinkish red.. and Cloud's Blade Beam aura is completely white now.
I had to reinstall because I did not have a backup of magic.lgp. If you can explain what went wrong and how I can solve this issue I will certainly use this because it does look great.

Thank you for your time.
~Overseer X

you must used the lgp unlgp program by Aali to insert the files if you want it will work correctly

133
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2010-11-12 16:33:13 »
hi all!  :)
i made the last version of limit's flash like Mike S.N.





DOWNLOAD LINK on the first post.

134
Archive / Re: FF7 Cloud Remake
« on: 2010-08-12 16:46:50 »
good job kula it's very nice!! .your chaos project was abandoned?
welcome back! ;)

135
Releases / Re: [WIP] Mike's custom models
« on: 2010-08-08 13:26:37 »
very nice mike!!! ;) ;) ;)

136
Graphical / Re: [REL] ICE mod by kela51
« on: 2010-07-31 19:52:23 »
thanks guys for your comments  :)

137
Graphical / Re: [REL] ICE mod by kela51
« on: 2010-07-28 15:42:02 »
screens are changed..

138
Graphical / [REL] ICE mod by kela51
« on: 2010-07-27 21:02:40 »
hi all!! i post my mod ice retexture if anyone is interested...

Ice1

Ice2

Ice3


http://www.mediafire.com/?l9jt9d8b8m9bcyn

required:Aali's custom driver
              Avalanche mod
              lgp-unlgp

139
very good work!! ;)

140
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-15 06:37:23 »
Wow you're really good with textures. :) Are you planning to edit more spells??

yeah probably but actually i don't have too many free time.
for the moment i work on the ice rock for iceIII.

I replace the texture iceI by iceII texture.



thanks for your comments  :D

141
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-13 14:23:44 »
Is it possible to make an option for the next version (7.8b), to hide all messages (red, yellow...) during we play FF7 please ?  :)

Thanks in advance  :-D

very good idea!! ;) ;)


142
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-13 08:58:06 »
iceI texture works fine!!  :D



special thanks to obesebear for his help!!! ;D



143
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-03 15:14:49 »
The files for Ice1 are
brizad.p
brizad.rsd
and thats it, i dont know if you can insert a TEX into it or anything like that.
It's most definitely possible.
Export the .p file to .3DS using Biturn. Open it up and its UV map should be ready to go.  Then all you have to do is open the .rsd and make it say

NTEX=1
TEX[0]=BRIZAD.TIM
 

Use Image2Tex to create your .tex file.   Name it Brizad.   And you're done :)


thanks for your advices obesebear.i will try it

144
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-02 14:28:58 »
hi all!! I want to make a new texture for Ice1, but I never find where is this texture =/. Someone can help me please ?

Hi kela51, ice1 doesnt actually use a .tex file for the texture thats proberly why you cant find it.

EDIT-
if you look at the RSD for it you will see
# Number of TIM (Texture) Files..NTEX=0

 :o ah! it's ok  :-\ thanks

145
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-02 05:56:01 »
thanks obesebear  :) but i didn't find with this  :(

146
Releases / Re: ff7 blue limit for ac mod
« on: 2010-05-01 21:54:43 »
hi all!! I want to make a new texture for Ice1, but I never find where is this texture =/. Someone can help me please ?

147
Releases / Re: ff7 blue limit for ac mod
« on: 2010-04-28 16:56:01 »
excuse me, how to use this mod? ;D
thanks ;D ;D

install avalanche patch
put the .tex in your magic.lgp
and the png in your ff7 folder,textures folder and limit folder

148
Releases / Re: ff7 blue limit for ac mod
« on: 2010-04-26 19:54:48 »
I like the way the ice crystals look.
You should try changing the ice rock on Ice III

thanks but i didn't find the tex(name) for the rock >:(

149
Releases / Re: ff7 blue limit for ac mod
« on: 2010-04-25 18:17:40 »
thanks obesebear
i work on news spells textures in my youtube channel:
http://www.youtube.com/user/killakela51

it's just for test :)

150
Releases / Re: ff7 blue limit for ac mod
« on: 2010-04-25 18:02:56 »
i don't know.. maybe.. :P

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