Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Agravaile

Pages: 1 2 3 4 [5]
101
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2020-03-27 09:08:06 »
What do you mean filter? So if i use the textures without condor backgrounds (the ones present in the folder?, the UI will be displayed correctly then? How to fix it then?

Sorry for a lot of questions, i'm very confused now :P

102
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2020-03-26 18:50:07 »
Thanks for releasing all these here. I've been following along on http://ff7.fr/forum/ and have English versions of the mini games ready to go. So here they are.


English mini games

-Chocobo: (with 5way avatars & my English HD Textures)
http://www.mediafire.com/download/wt5a058bnx5hqm8/Chocobo.7z

-Bike: (includes my English HD Textures)
http://www.mediafire.com/download/4f7x657j40t66s9/high.7z

-Snowboard: ( includes the sweet HD Mountains and a few tweaks.)
http://www.mediafire.com/download/mxoronoyue6bw80/snowboard.7z

-Condor: (including StrayOff's original English HD textures)
http://www.mediafire.com/download/ed0f86nxbqmvtrs/condor.7z

I have tried my best to remember and credit the other mod authors.

Hi, sorry if it might be a long time since, but could you take a look at the condor textures? Using them with Reunion seems to glitch out some of the textures. Finger is not displayed correctly, as well as the progress bar to the left, and the green icons with transparency which is nonexistent when in game. Also, since reunion only displays PSX buttons, would be nice to replace them those keyboard icons instead just to keep the PSX ones on the screen all the time. I don't if they even switch, though. I've seen PSX buttons on the textures, but in game it's only showing keys. Anyways, would be great to fix those for the english ver.

Thanks in advance!

103
Ok, gotcha, sorry 'bout that. And lastly (i think it could be considered a bug/overlook), when you use the Swap X and O during the installation, while the dialogues do swap X and O accordingly, the options menu do not, and in the controls customize menu, O is still labeled as Confirm and X as Cancel. I imagine this has to do with textures in menu folder and swapping icons in the tex files, or just switching labels which is easier.

Is there a Hext fix of some sort to revert it by default, please? while i have no preference with O and X, the incorrent labeling kinda annoys, would be great if there would be a quick fix to that without reinstallation to revert it back or just swap labels.

104
The reason i'm also asking that, is because i've no idea which files are the ones that replace Bugen sitting model, and newer model for Barret, which are not by default in Reunion. Reunion has Bugen standing, and old barret (i think). If i want to have them, i'd have to overwrite the char folder that is in Reunion by default which, again, i'm afraid to do cause maybe there were some important fixes to models.

i just straight up have the folder with bugen sitting and new hd barret in the char folder with many other ones, but which are their files i've no idea. Maybe you'd happen to have a separate package with them so i could know EXACTLY what i'm overwriting.

Thanks in advance.

105
Well, disabling the Reunion just makes them being normal, if you do not inject and models into the core game files, obviously. When you inject Kaldarashas lgp package, both field and battle Cloud models look the same, that means consistent, but if you enable model overhaul after that, the battle model starts to look different in all cases with model overhaul enabled. It's just that they're differently drawn.

I mean, it's up you whether it is an issue at all, to me it just looks strange that in field Cloud is pale with darker blue fatigues, and then in battles he suddenly gets a tan and his clothes become brighter. A matter of taste, i guess, and a few will notice it too, so i dunno.

What i did is extract Kaldarashas LGP model package downloaded from Nexus page, and just overwrite the battle models, and that did it for me.

And about that, i have a question... Are the Models present in Reunion, located in Model_Overhaul folder are newer and have some important fixes that the ones from Kaldarashas package? All models from Kaldarasha are dated January 2019, but while most in Model_Overhaul are dated January too, some of them are from October 2019. Were there any important changes, or i can just straight up overwrite everything from Kaldarashas package?

106
Oh, that's good to know, thanks! At least now things became much clearer to me whenever i'm consulting with the database now.

About Cloud's model, when it looks different on Field and Battle,just checked again with a clean game and vanilla install of R06c with no other mods, and of course, model overhaul enabled, and the models still look different. Again, like i said before Cloud's clothes look brigher blue in battles, and darker in fields. It's not an issue at all, though consistency would be nice, so if there is any fix to that, would be great to know.

Anyways, thanks for replies, and especially to DLPB for the patience :D

107
Ok, gotcha. Found the database which had all the info i needed about the bugs. Though, i noticed that there were some fixes that were present in R06b, for example: Marin's name which was fixed to being Marlene, or scenes skip and other stuff which i don't have with currently installed R06c. So that brings me the question, is R06c is standalone, or just an update to previous releases? Sorry if that question might sound stupid, but the database says that some of the bugs and features were fixed in R06b, while i have them present in R06c, which is strange. Or is R06b is a newer package yet to be released?

Also, another quick question, is it possible to install Kaldarasha's ChaOS Dynamic Weapon mod into Reunion? If it is, where should i put the files for it to work?

Edit: Also, is Cloud's field and battle models are suppossed to be different in colors? Battle model fatigues seem to be a bit brighter blue than the field ones. Though i have Kaldarasha's ChaOS mod injected into the base lgps, could that be the problem?

108
oh, okay. See it the fix applies to that issue too. But can the problem be resolved completely, or we're just stuck with it for a while? While it the hotfix seems to make it happen less, it doesn't make the crashes disappear, if i'm not mistaken. Sorry again if you've had that question before.

109
Sorry for asking that out of of nowhere, but i seem to have crashes after some time of play. Currently using the Steam version with several mods install on top of it, like satsuki field and world map stuff. The thing is, the less mods there are, the later crash happens. More mods - sooner. So i have to guess it has to do something with texture overload or something like that. I've fiddled with texture cache size in options.ini with numbers like 256 1024 2048 etc... while some made the crashes to be much later, some numbers made the happen sooner. Is there anything in options.ini i can change that would fix the random crashes entirely?

110
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2020-03-24 09:49:08 »
Hi, Kaldarasha! First of all, thank you for hard work and such a great mod which actually brought me into the game since the original models were kinda putting me off to play the game, no offense to the fans of them, it's just that not my kinda thing is all.

So what i'm interested in is, could you please explain to me how do i inject your Dynamic Weapons mod into Reunion without using 7th Heaven or any of the other tools, just straight up injecting files into the Data folder?

All of my mods are currently working perfectly by using The_Reunion folder which has Textures folder with battle, field, menu and other folders where i've put the fields, battle textures, interface stuff and all that. The important thing, is to keep the lgp files directory path correct, the main problem is, that i don't know where to put Dynamic Weapons files. Which folder they should be in, and even more, what folders should be as there are so many, and if i have to guess, you need to choose between some since there are different variations of one model i noticed in the install folder.

Thanks in advance, and again, great work, big fan of yours!

P.S: I've posted the same message of your mod in the Nexus page, but had no reply from you for a while, so i figured i'll have more luck contacting you here. Sorry for asking the same thing in two places at once.

Pages: 1 2 3 4 [5]