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Messages - Agravaile

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51
Support / The Reunion R06: Menu Enhancement Textures
« on: 2020-04-21 15:44:24 »
Hi, can someone please help me out with getting The Reunions Menu enhancement textures converted in PNG format for "textures' folder? By default, they are provided in TEX format located in New_Translation\menu folder.

Most of the UI mods out there have those TEX files split into 4 pngs, like "btl_win_b_h_01, btl_win_b_h_02, btl_win_b_h_03, etc...".
How can i get the same with Reunions stock Menu Enhancement UI textures?

52
No crashes yet?  Come on - you know you want to spoil my day.

Just wait 'til you see another Nibelheim report that was in R06d, this will do a great job getting at your nerves.

Btw, is there anywhere i can find Menu Enhancement textures in png format, for use with the texture folder? No matter what i do, i just can't get any results converting them with any TEX tool there is. I'm almost sure it's me who doesn't know how to use it properly, but would appreciate it if someone just shared those files in png format.

53
Oh, but it's not impossible, right? Priority is not for me to decide, so it all depends on you, obviously. Hopefully some day it'll be implented though, i think it's a nice detail to the UI. But glad to know it's a least a possibility, and that means there's hope to expect it in future releases.

54
Is it possible to bring the healing menu to "Menu Enhancement" in some way? I think that using a menu like that is a bit more intuitive than relying on the pointer that sometimes get's super weird with changing directions with the camera placement. Maybe a hext of some sorts?

http://www.mediafire.com/convkey/e293/l7dmlkhfeuc8uzzzg.jpg

55
Menu Enhancement can be deactivated - it's an option as part of "New Translation" in options.ini.  If you want the Overhaul - a much earlier mod I made that updates font - again first post FAQ.

Oh, so if i get it right, a while ago Reunion had a bit of a upscaled font which was the "Menu Overhaul", but later removed due to errors? I think i mistook "Menu Overhaul" and "Menu Enhancements" for being same things.

56
Which menu overhaul are you looking for exactly? The one that comes with Reunion by default is always active, by default, and cannot be deactivated unless Reunion is uninstalled or disabled completely.

57
@satsuki: did you know that "Final Fantasy VII Original DVD High Quality CG Collection" and "Square 5.1ch Movie Collection" have been uploaded to the Internet Archive?

https://twitter.com/Carnivol/status/1251290281607135235?s=19

https://archive.org/details/DVDZ-9037

https://archive.org/details/SQSS-0001

These are official, DVD-format versions of the cutscenes, so maybe they can be used in a new version of the upscaled cutscenes pack?

It would be great if they do any change to the current ones, even though i think what we have already is a very nice job. But if i had to guess, those were already well known and researched, and if not used yet, then there might've been a reason not to. As far as i know, the framerate plays a pretty big role in how FMV are handled, so maybe there's an issue with that? I think if the framerate is higher than the original, it brings problems into in-game playback of those cutscenes. I mean, for sure those discs weren't found like yesterday or last week, didn't they?

Though, i can assure you that either Remako's or Satsuki's are both a great job.

58
I have an a bug that's preventing me from progressing in the game.
1. An explanation of the bug
The game crashes while transitioning from entering Nibelheim from the world map or transitioning from one of the buildings in Nibelheim to the town center. In the story, this is the second time you visit the area. The game crashes while game's transition screen is black. I assume it's Reunion bug as popup comes up saying I should report the bug to here. I tried uninstalling and reinstalling the game but the same bug is there.
2. Does the bug happen at same point more than once?
Yes. It's been happening every time I enter the area to the point that I cannot progress in the game.
3. 4. 5. 6.
Everything should be here plus a screenshot of the error message when I turn some of logging on.
https://drive.google.com/drive/folders/1pxWsMvtWrQ-L6tZcDHvCaIOWbZo-9a6F?usp=sharing

Anyway I'm running the steam version on windows 10.

Check reunion database on the first page of the tread, this issue is well known and is currently being fixed. You have to wait until the next update for it to be fixed. To get past that point, disable New Translation option in options.ini, get through, and enable it again.

59
Hopefully, the crashes will be dealt altogether since the next update. Is the driver migration gonna be from r06e or we wait until r07?

60
Releases / Re: [FF7PC] Bloodshot's HQ Motorbike mod (V2)
« on: 2020-04-11 00:24:48 »
no one has a working link?

This mod is included here. At least, if it isn't exactly same, somewhat similiar. I don't see any difference at all, at least.
Download here, included in pack: http://forums.qhimm.com/index.php?topic=19204.0

61
Thanks for your work, satsuki, great idea! Though there are some minor issues i can report.

So, when i've been using the installer and the function convert dds to png, it seems to freeze right at the end when it finishes. Tried it a couple of times, left it overnight even, but i see that it did convert all the textures in the output folder, but the preliminary setup screen seems to be stuck, and the installer doesn't go past it no matter what i do.

Another issue is when i use the UI upscale, the font seems to have spacing and transparency issues. Letter are very close to each other, and have a lot of bad edges around, which seems to look like transparency issue to me.

Otherwise, great work, hopefully those issues will be adressed whenever you have the time. Also, a question, were any of the textures were updated when packaged? What i did is test the package, though i had your textures installed before you did this all in one package, so there's no need for me to use it now, i guess, other than the UI, so, did you update any of those textures to look better or something like that since?

62
So I would just set audio logging to 0 until R06e, right?
Correct.

63
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-04-08 10:17:35 »
Here ya go, glad to help! Tested and everything seems to work fine.

https://www.mediafire.com/file/kbzoz88rwre5sqq/FF7PC_-_%5BTsunamods%5D_Arranged_Soundtrack_%28Reunion_Compatible%29.rar/file

this mod is compatible with latest version of Reunion and is intended for CUSTOM folder. For those who wants to use with Reunion instead of 7th heaven, just unzip this into your game directory, and edit your MOD_ID as "Tsuna" in Options.ini which located in The_Reunion folder.

64
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-04-08 08:35:25 »
Thanks! Link is working fine. I guess because of the filenames this mod is currently incompatible with Reunion, right?
I can take some time to rename all the files and place in according directories to work correctly with Reunion, if it does work, want me to upload it here so people can use it for Reunion as well?

65
RIP insert disc images 1997-2020. press F to pay respects. T.T

Seriously, though, i guess either change is for the best, i agree with it's annoyance. Either making them meaningfull (adding the images), or removing them at all (because they are pointless as is.) Though i DO think that save option should be available, since it's after kinda important and very emotional part of the game to take a break afterwards right away. The closest save point is located only in the west side of Forgotten Capital which takes a couple of screens to go through.

66
Is it possible for this mod to be compatible with The_Reunion framework? Perhaps approach DLPB if he's interested in some of these fixes? The Reunion mod tends to keep the game vanilla as possible too, so it would be nice to add some of these tweaks in there as well.

67
I remember thinking about suggesting to find a way for displaying the insert disk 1/2/3 images (ones where there is Aerith in front of Highwind, Barret at the church with Marlene and Cid with Tiny Bronco), just modify them to say end of part 1/2 instead of insert disk or something like that. It's just that, as far as i know those images are present in PC version game data, and are actually good looking art. If they were drawn by the developers, that would be a waste, i believe, though, again, it is up to you of course, maybe my idea isn't even possible to do at all.

Just a friendly suggestion, don't take my words as a debate to your decision.

Edit: Oh, there were also Cloud, Tifa, and Vincent screens, i forgot about those too. If i'm not mistaken, they were also official wallpapers for the game.

http://www.mediafire.com/view/pw9n8wm1ka8uus0/Insert%20Disk%202.png

68
Another question, does the x360 and xone buttons mod alter anything in the script other than button icons? Can those be used with English version too?

If it does, maybe someone can provide unaltered versions of the script before the were translated, but include button icons so they can be used with english Reunion as well?

69
Non-important thing to ask for, but might be a cool adittion: Any possibility to include optional install for XBOX button textures apart from PSX ones in Reunion installer? Some of the UI's like Avalanche's or Italian version of Reunion has already those textures ready, the bad thing is they already come with another interface and font, so would've been cool for a possibility having those button textures in future Reunion releases, without altering the current UI it has now, you know.

Also, it's a very personal opinion, to each is own, but have you considered using PS4 button textures for PSX buttons? It's up to you, of course, which one looks better but to me PS4 buttons look a bit neater. And again, having an option between PSX and X360 would've been a cool addition.

70
Oh, okay. It does something bad on the registry? At least to me, it didn't cause any issues at all, might be considered as a tempt fix, but i see what you mean, will keep that in mind in the future, thanks!

71
I can confirm flickering too in Rocket Village, happened every time i was on that location and on every playtrough.

72

but thats actually not why i came to post

https://drive.google.com/file/d/1NPUONzpLtlLoaQurQVT9EIp5IhzFeUn2/view?usp=sharing

I believe it has to be UI problem, not Reunions. At least in my case, without altering the default UI, cursor never behaved like that.

73
Sorry for bringing up the Nibel issue again, but will any Hotfix our r06e will be released anytime soon to fix the crash issue?

74
Oh, yeah, sorry bout that e2zippo! BahamutSIN was also asking for help about magic directories, that's why i mistook both of you.

Yeah, the zip file contains everything that was in the magics upscale IRO files, you just unzip and merge with the game folder.

75
Here ya go e2zippo, uploaded the magics upscale if still needed with correct directories path. Just unzip and merge with FINAL FANTASY VII folder. Note: Intended for BASE folder.

https://www.mediafire.com/file/js8o5dug6ou8dty/FF7PC_Satsuki%27s_Magic_Pack_%28The_Reunion%29.rar/file

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