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Project forums => Team Avalanche => Topic started by: Tom on 2015-01-27 19:39:28

Title: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-27 19:39:28
Since I'm making a debug room for Q-Gears I figured I might as well HD-Remake the FFVII one!
:
(http://i.imgur.com/Pd2TNsR.png)

Version 0.2 (Fixed scaling, lighting and glossy issues): http://i.imgur.com/CB0BJha.png
Version 0.1 (Initial Render): http://i.imgur.com/3wY1qb4.png

Would be nice if you could find me a nice FFVII logo with a black/transparent background like the one in:
Thanks SpooX for the logo :D

Here is the original scene:
(http://i.imgur.com/N4G7rhp.png)
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: KnifeTheSky77 on 2015-01-27 21:34:04
Looks pretty on-point  8)
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-28 16:22:51
Made some progress, updated the OP. Does anyone here know what the Japanese characters mean and what they translate to?  I need to know what they are so I can model them
(http://i.imgur.com/CB0BJha.png)
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Mayo Master on 2015-01-28 16:39:46
Found at: http://finalfantasy.wikia.com/wiki/Debug_Room_%28Final_Fantasy_VII%29 (http://finalfantasy.wikia.com/wiki/Debug_Room_%28Final_Fantasy_VII%29)
By the way, if you want the same lighting incidence on all "buttons", use a Sun type of light.
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-28 16:58:47
It is using a "Sun" light but its rather far away
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: SpooX on 2015-01-29 19:05:08
Would be nice if you could find me a nice FFVII logo with a black/transparent background like the one in:

Can you handle 4k?
Although I don't have the japanes characters in there yet... just "(c) 1997 Qhimm" err "Square" I mean.  :-P
As I need it for the intro.

 8-)
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-29 20:03:17
4K should be fine never had problems with 4 or 8K
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: SpooX on 2015-01-29 21:20:50
uploaded in the repo.
can be found under "Signs and logo's"

 8-)
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-30 14:25:11
About the letters, I think if we can find a bitmap of the kanjis we can import that and draw a 2D shape over them with the add verticle ctrl click tool then extrude from the 2D shape to get the 3D effect and shadows the original letters had
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Mayo Master on 2015-01-30 14:48:07
What I think would be much simpler:

- Please download a font which actually supports kanjis (such as MingLiu), there must be plenty out there.
- In Blender, make square planes - I suggest you make one atop of each button. UV-unwrapping is trivial.
- In your favorite image processing software, write the kanji using the downloaded font. It can be made as simply as a Copy/Paste of said kanjis from the wikia page (http://finalfantasy.wikia.com/wiki/Debug_Room_%28Final_Fantasy_VII%29). Have the kanji white on black background on a square image.
- Go back to Blender, in the material of your square planes, map it with the appropriate kanji texture. Then in you material, create a material which has the reflective properties you desire for your kanjis. Once you have that, add a Mix shader node combined with a Transparent shader node. Use your kanji texture as the Fac input to the Mix shader.

I think that's the best way to go. The kanjis may be flat, but you have the projected shadow. If you want 3d effects on the kanjis, then you may have to do the cut out and extrude by hand (with the help of "set image as background" using top view), more complicated but doable. I have not tried to get such 3d effect by applying a solidify modifier to the 2d with transparency - I'm curious about what that would yield though.

Still, in any case: Kanji font >>> bitmap
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: halkun on 2015-01-31 05:48:47
Just as a reminder for the Kanji in the rooms...

1. Kitase's Room(北)
2. Kyounen's Room(京)
3. Nojima's Room(野)
4. Kichioka's Room(吉)
5. Toyana's Room(鳥)
6. Akiyama's Room(秋)
7. Maysuhara's Room(松)
8. Chiba's Room(千)
9. Tokita's Room
10. Kato's Room
Title: Re: [HD Remake] Startmap Debug Room (Q-Gears)
Post by: Tom on 2015-01-31 15:25:29
Thanks to SpooX for the logo  :D

Made the text brighter like it is in the original:
(http://i.imgur.com/Pd2TNsR.png)