The battle system has it's own unique engine as far as I know.Akari is working on the field engine. That indicates too me battle scenes will be a bit.The PS1 scene format model and animation information is mostly known. Battle engine mechanics are known. The script system is the biggest mystery at the moment.Cyb
if q-gears could load battle scenes wouldn't it be possible to make it a fully active battle system ala-star ocean styles
Quote from: Zack Fair on 2007-05-27 01:39:11if q-gears could load battle scenes wouldn't it be possible to make it a fully active battle system ala-star ocean stylesLoading a battle background is only a tiny part of the battle system, and a fully active battle system would require a completely different engine on top of that. You could do it, of course, but it would be so much work and so many differences that you might as well write a completely new engine separately.
Quote from: Micky on 2007-05-27 10:32:02Quote from: Zack Fair on 2007-05-27 01:39:11if q-gears could load battle scenes wouldn't it be possible to make it a fully active battle system ala-star ocean stylesLoading a battle background is only a tiny part of the battle system, and a fully active battle system would require a completely different engine on top of that. You could do it, of course, but it would be so much work and so many differences that you might as well write a completely new engine separately.Well this is what I meant. If the battle scenes were working, then I think it would be interesting to mess around with the battle backgrounds and see where it gets us.But perhaps the engine(s) that are currently being worked on should be done before the battle engine is considered then. I wish I could contribute something on that side of things.
I was just wondering, as a newb of course, if it would be possible for battle environments to be completely remade?
Silly question why did you not compile to a binary instead of a managed executable? You can last I checked and this does make a BIG binary file but I really don't find having to install the insepid .NET framework and library files particularly .. fun. I did it once. That's why I have changed all my programs to compile without run time libraries instead of 30 different DLL's and support libraries.Cyb
It's a native program, not managed at all. and you don't need the framework to run it, only The VC++ runtime libraries (microsoft made the libs incompatible for some reason).I could have built it using static libraries, but as you said, the executable is too big, and the vc runtime is only a small (<3mb) download you only do once.