You're absolutely right. I have custom .ogg's in the /music folder but the custom sleep song (yado.ogg) was the culprit. I replaced it with the Original 'yado.ogg' OST version and wa-la! No more freeze when going to sleep!
You may have ran into this already but there was one more tiny bug I found (not so much a bug, I guess). When talking to certain people, the dialogue box takes a while for it to pop up. Example: the NPC in the blue shirt and purple pants in the Tailor shop at Wall Market. Whenever I initiate a convo with him it takes about 20-30 seconds for the dialogue box to appear...
Glad to hear that's fixed, but the conversation pause is a new one; not heard of that before. I'll investigate it.
Not a huge thing SC, but during the battle on the bridge with the Plasma-robot boss (sorry, the name escapes me--its the one where your party surrounds it though) the bosses graphics are goofed up.
The backside (ie its weakpoint) was actually the front and vice versa. I don't know why it's displaying like this, but it led to a very glitchy-looking fight. Everything functioned the way it was supposed to other than which way the boss was facing when it was not in action. Everything else ahs looked goo so far once I figured out how to get my controller setup correctly!
Not sure how worth your time it is, but it's there!
One other question too--as far as leveling and SP gains, is overleveling in Midgar going to massively impact my SP after leaving? I only ask because I played like I normally do an fought all the random battles I encountered, which eventually led to me passing the first stopgap of level gains by Wall market (level 12, after which my exp required returned to roughly the level I'd expect). I'm generally keeping off random battles now, but will this be an issue for me?
That's a problem with that model in general which was there in the default game; Air Buster's facing won't always match up with where he's visually facing; his 'true' facing will be whoever attacked him last (or if he attacks someone). I tried a couple of times to fix it with AI, but I never got anywhere.
Leveling won't be much of an issue; bosses all give out a set amount of SP and you get some from certain story events as well.
Hey there! Not really sure why but I keep freezing at the bomb king. Four attempts and there doesn't seem to be a rhyme or reason as to why he's freezing the battle, but it won't continue. The actual game doesn't freeze though, the atb just stops. I can still try and run away and it says that i cant flee. Any help would be greatly appreciated, and otherwise awesome mod!
Sounds like a soft-lock, I'll check his attack animations and make a scene patch.
This is a weird one: moving across the tracks on Mt. Corel, I ended up fighting a bomb which I managed to morph into a fire ring. When I got to the bridge just outside the town, though, the bombs there gave the usual fire fangs as their morph. I tried going back to the tracks to morph another bomb to make sure I'm not crazy, but I can't seem to get that battle now.
Someone else mentioned this a while ago, but is the Striking Staff supposed to cause Barrier on hit? It did that in 1.35 as well, but it's counterintuitive for a weapon with very high attack and a name which implies it's for hitting things to give enemies a buff which halves the damage.
Regarding balance, magic feels ridiculously strong compared to physical attacks in the early parts of the game (I've just now gotten to North Corel, so I can't judge late-game magic yet). Keeping MP topped off is a non-issue with a few Heal materia and tents, and magic has huge advantages from the many All materia you can find and sitting in the back row. It doesn't help that all of Cloud's early weapons have mediocre attack. Tifa and Red XIII can be made into very strong physical hitters with the right equipment, but that still doesn't beat the AoE nukes and adaptability that magic gives you.
Unrelatedly, Kalm Fangs are apricotholes. Getting back attacked by them immediately after leaving Midgar is a great way to suddenly game over and lose progress. Levrikons are similarly much more dangerous than every other enemy in the area.
And about a certain angry Cokatolis...
The Mamatolis really ought to be immune to sleep. Using the spell makes the battle very long, boring, and more or less impossible to lose.
There are two entries for the Bomb enemy and I only remember editing one of them. I'll correct that for the patch to fix Bomb King; same thing with the Striking Staff.
The physical attack side of things starts to pick up once Deathblow comes in, and it can be combined with the Command Counter sitting on Mt. Corel's train tracks; you can also give it a push with Elemental and Added Effect for 2x physical damage and some statuses like Stop that wouldn't normally be accessible at that time. As for front row vs back row, you'll see a lot more Limits by being in the front which can get fights done and dusted a lot faster.
Back Attacks are a pain, but this links into Front Row vs Back Row again; another benefit of having a front row fighter is that they'll start back attacks in the back-row and be a bit safer from that initial 2x hit that the enemies will get using their physical attacks. There's a lot fewer pincer fights in NT, but some still exist so keep a Smoke Bomb handy as a panic button.
It should be the Prism staff. I'll check it as soon as I can. The VIT Staff (Prism) should cause barrier (but doesn't seem to be 100% on each hit) while the SPR Staff (Aurora rod) should cause MBarrier (was 100% when I used it, not sure if I was lucky). So I guess if the Striking staff is causing barrier, it's not intended, but let's wait SC before concluding
Edit: Yup, Prism = barrier, Aurora = MBarrier.
Also, I got a question regarding Jenova at the end of Disc 1 (possible bug) :
When Jenova use her undead skill (Ishtar curse) at the very beginning of the fight, it seems to only affect Cloud since I still can heal Yuffie / Cid. When she uses it again, it affects all characters. Is that intended ? Because the skill visual effect seems to hit whole party.
It's only supposed to be single-target now, affecting one party member and then being used again if that party member dies. If it afflicted both surviving party members on the second use, then that's not intended. As for the visual effect, I'll change it so that it appears single-target.
How does aerith behave after the revival? Is she a silent npc all the way or had some scripts added in the scenes where other chars comment something or dialog?
She's got the full set of scripts that the other party members have, so she'll comment on things during events like they do.
She already had dialogues in Vanilla because she was supposed to die later.
Found another bug, it concerns the Gaea dragon (encountered in Gaea's cliff, at the last save point before the dragon boss fight (schizo in vanilla).
The gaea dragon will soft lock when trying to use a specific skill, but I don't know which one. Similar to the previous captain fight when poisonned, camera centers on a character, ATB goes to wait mode and nothing happens. (Gaea dragon doesn't need to be poisoned to happen)
Reproduction steps :
- No idea at all xD.
It happened twice. First fight it happened after 3 turns, even before the first use of dragon force. Camera locked Cid.
Second fight, it happened when fight was almost done, camera locked whole team.
Also, I'd like to mention that the fight is really hard since Gaea Dragon has some weird ATB spamming a Gale each turn + sometimes doing a random attack or a dragon force. Even if you slow it and haste your party, its ATB keeps up with yours. When you can't cure anymore whole party with the "all" materia, it's pretty much an insta death. I think Gaea Dragon has either too much hp either too much damage. I may not have found the proper trick tho. Also is the Gale skill an elemental one ?
Gale is an elemental skill, Wind-element probably. I'll get that softlock fixed and look into rebalancing him a little bit. Note that all dragons will use Dragon Force as a counter against Limit Breaks specifically, so to avoid seeing that you want to avoid hitting him with Limits; if you have physical attackers along, have them use alternatives like Added Cut or Deathblow to keep attacking. Otherwise, dose him up with Resist so that he doesn't get the Regen from Dragon Force or alternatively have a Dispel queued to minimise it's impact.
strawberries. you can probably reflect him to learn dragon force cant ya
why did i not think of that sooner
Dragon Force isn't reflectable anymore; you learn it by beating up a special enemy in Kalm. Other enemy skills can be though, like Pandora's Box.