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Messages - ArsusFH

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-09 23:45:09 »
Hey,

So i was just playing through the game (currently at rocket town) and i noticed some stuff that i´m not entirely sure if they are meant to be.
Firstly in the SP menu, Aerith is the only character that can only upgrade twice, every other character can upgrade up to 4 times;
Secondly, i´m not sure why but when i went to the reactor in Gongaga, the Lich GT fight didnt trigger... im not sure if there has to be a requirement for that fight to happen;
Finally, i read in the documents that Materia Keeper should drop an Edincoat and i didnt get it. I stole from him an earth mallet, could that have been the problem? like can you not get drops if you steal.
Other than that, im loving the new version so far Great work!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-09 10:18:04 »
Hey im not sure if this was covered already but after i got the mystile from the dead guy (dark cave sidequest) i went to the exit of the cave and it teleported me to the ancient forest map. Now i can´t access my chocobo or airship since i left them at the bone village so it seems that i´m stuck in the cosmo canyon area... its kinda sad since i wanted to finish the game, anyway i hope you can somehow help me.

Also sorry if this was already covered :|

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-26 18:35:22 »
Hey!! so i´ve been playing the NT 1.5 (The most recent version for 7th heaven) and for the most part the game seems balanced. I just don´t get how SP works, like i have been using RED XIII for basically the entire game(i just reached rocket town, disk 1) and he is only level 2, same as tifa who i didnt use too much, other characters like aerith and barret are around the same level 1-2(Cloud is 2 as well i think, maybe 3 i cant remember, sorry.), well vincent joined and he is already level 3, i thought the more i used the character the more sp i got, but it doesnt seems thats the case... Anyway it seems like there is a rather balance problem in terms of "Leveling up the characters"

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-21 18:58:47 »
Hey Sega Chief. I have been playing the late game bonus stuff and i gotta say that it feels very nice to have to farm all the weapons/limit levels. I havent done everything but im close now. I just wanna point out some stuff tho
So first, i believe that there are some weapons with incorrect materia growth, for example Barret has a weapon(i believe its maxim gun) that says in the description"rapid fire ap" but it only has normal materia growth... i believe that cait sith´s weapon has the same problem.

Now, i just fought Zack, but there was no clue on the Highwind NPC, is it missing? or you just wanna keep it kinda "Unknown"?
Also regarding the Zack fight, there is no music during the battle...

And i just gotta ask, where dafuq is Outsider(Vincents Gun) xD, I´ve literally killed/stole from every monster in north crater and i didnt find it, am i missing something?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 22:03:20 »
Is there any documents where you can find stuff related to the ultimate weapons?
I tried to morph the zombie dragon for yuffie´s weapons and it didnt work, i assume Sega Chief changed it... So are there any more changes?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 12:16:47 »
Hey Sega Chief, sorry to bother with this but with the current new patch, u get a Planet materia after the corel train event right. Well since i am past that, and still have no planet materia, i have no way of getting it, so can you tell me where that materia is on the last patch?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-18 18:27:03 »


You'll need to be more specific; is the debug NPC not offering the option anymore or is she missing from PHS after the Crater?

Yeah sorry, the NPC is working i believe he lets me chose between "Alive" or "Dead" .When i click Alive, Aerith actually joins the party, like she is on the airship and u can see her on PHS, although, u can not sub her into the main party, it wont let you use her as a fighter. I´m on disc 3 just before the entering the north crater , and tried to this at disc 2 as well BTW;

Also i think i ran into a bug but im not really sure, so in DISC 2 there is a part where Cloud goes to Bugenhagen, just before u get the Bahamut Zero, there is a cutscene, and i had the "Alive" option toggled, and my game just froze during the cutscene(3 times i tried this), i went into the ship and Toggled "Dead" and the cutscene went fine, no freezes, the only thing was that Aerith was actually standing in the room lol.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-18 11:07:58 »
Hey Sega Chief
So just updated to the new patch, and it seems i cant put Aerith on my party... any suggestions?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-16 11:23:00 »
Special field patch that sets the debug NPC on the Highwind to be usable at any time:
https://www.mediafire.com/file/hl91k6zgowtpbdl/NT%20Mod%20HotFix%20flevel%20special3.zip

Does this work for 7th heaven? doesnt it have to be an IRO file? in any case if it needs a new IRO dont worry about it, il just wait for disc 3.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-15 22:00:02 »

You have to be on Disc 3 to unlock the debug NPC, I'm afraid. I can change this with a patch though if you want her back for Disc 2. I'll upload a special field patch to do this tonight.

That would be great. Thank You  ;D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-15 16:35:03 »
I just got the Highwind but where/How do i put Aerith back on? Like do i have to be on disc 3? or do i need to have Cloud on party?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-14 18:06:31 »
Sooo i just finished disc 1 and went to change my party and Aerith wasnt there...
Wasnt Aerith supposed to stay in the party even after her death?
Cloud never used a Phoenix Down on her either
Also just noticed that i have a ribbon suddenly on my inventory

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 18:49:34 »
Hey Sega Chief, I´ve just downlaod the most recent IRO for 7th Heaven and i ran into a couple of problems
First of all it seems like the save in Fort Condor does not display any messages outside from Save, like u cant use tents using L1, check SP etc
Also im on disc 1 and just teleported from cid´s house to fort condor and before i TP back to Rocket Town i decided to switch the IROS and the teleport guy just disappeared... i had to put back the old IRO because i was stuck in the game cause i had no buggy and had no other way to get back into rocket town
Also the save in cid´s house seems broken? whenever i click it it works as a chest and it gives me the drill arm...
I havent tested any other saves and check if there was any problem tho

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-10 17:54:23 »
It seems Vincent´s passive is not working correctly? or maybe a text error.
When you get Vincent it says that his passive is MP regen, however im getting HP Regen instead...

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-10 00:14:49 »
Hey i got a question about SP gaining.
How does it work exactly, i thought you would gain more SP for a certain character if you use her a lot in battles, but that doesnt seem to be the case...
For example i´ve been using RedXIII a lot and he only got 1 Rank Up, meanwhile Characters like Yuffie and Aerith, who i dont use too much(for now) already got 2 Rank Ups. Same goes for Cloud i´ve used Cloud everytime and he only got as much rank ups as a character that i barely use(2 Rank Ups). Can some1 explain how does this system works exactly

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-08 21:00:34 »
Hey i dont know if this bug has been reported yet, but anyways...So after you beat the sea monster in junon there is a cutscene where all people join and tell Cloud that he should go into the electricity tower by himself. Now in that part everyone is present but Aerith. Funny thing is if you talk to Tifa she says "Don´t you just hate this?" and right after that line there is an Aerith line that says "You are probably right" but again aerith is missing

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 10:25:49 »
This sounds like a simple fix, it's most likely a load order issue if you're using 7thHeaven that is. I've found with all my gameplay testing with NT is to load NT at the very bottom of the load order, almost always works perfectly.

I followed the load order that is recomended in the 7th heaven topic( That would be using the mod after the Field textures). Also i´ve tried to put the IRO in the last position(within the 7th heaven) and didnt work so im assuming its some kinda of a compatible issue thing

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 23:38:25 »
Hey Sega Chief
It seems that the NT mod and the world map model characters mod dont work well. What i mean is that if NT mod is active world model characters dont change( this doesnt apply to world textures) I´ve only tested with Cloud´s WMC model so for the others im not so sure.
Now i dont know if this is a  bug thing or i am doing something wrong. in any case its not a big problem but i just thought to leave it here anyway :)

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 18:01:35 »
Hey so i just started to play this mod and it seems that there is some issue with the overhaul mod and the NT 1.5(using the 7th heaven).
Basically when i turn the overhaul and the NT mod on(meaning that the "exe" i use is "ff7_mo.exe") the materia stats seems to change i get like -8 atk and magic and +10 dex using the cover materia i believe and it changes for every other materia i think. Although when i turn off the overhaul mod and chose the "ff7.exe" the materia stats seem to change back to normal, now im kinda confused because im not sure which one is correct, but im sure there is some kinda problem with the overhaul and the NT mod?
BTW using the beacause mod along with the overhaul(turning both on) changes the materia back to normal again, so i guess il use that :)
Also im sorry for my bad english

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 17:38:31 »
Hey is the new threat 1.5 available on the 7th heaven and is it possilbe to play it with the menu overhaul and all of the other mods? or does it mess with the mod?

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