Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1256224 times)

GeekRichieUK

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Re: [REL] Menu Overhaul Project
« Reply #1275 on: 2012-07-04 21:54:59 »
You haven't read the installer or the translation thread.  There is an option to allow that.  Appropriately named "for fanboys"

Hehe cheers, sorry about not reading thoroughly, I tend to 'skim' alot, and I have the attention of a knat.  You however have the patience of a saint so I applaud and thank you :)

Also - Fanboy, Its funny because its true *derpface*

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1276 on: 2012-07-05 01:37:14 »
happy to say the tifa patch works in this release

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1277 on: 2012-07-05 11:51:52 »
It's always worked for me.  I guess the new patcher helped.  8-)

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1278 on: 2012-07-07 16:50:21 »
Hi there.
I'm trying to install this mod on a 1.02 french version. I have the Aali's custom driver and it works.
At the end of the installation, I've this on a new tab ("log.txt") : "flevel read/write failure: basic_ios::clear". I don't know if this is normal or not.
After that, ff7.exe is crashing when I try to launch it.

Here is my app.log :

INFO: Auto-detected version: FF7 1.02 French
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series 3.3.11400 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 41
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD


Any solutions ? :-\

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1279 on: 2012-07-07 16:58:30 »
Yeah, how about reading the readme in the license part of the installer?

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1280 on: 2012-07-07 17:02:42 »
Do you mean "Do *not* install this mod on any non English 1.02 Exe. The differences mean the result will be a corrupted game file which cannot be corrected." ?
I have read this, yeah. But what about "This has been designed for use in the English game, but the font set supports foreign languages." on the first page ?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1281 on: 2012-07-07 17:06:59 »
Well it seems clear me to.... Do not install it on a non English version of the game.  The font is the character set... the letters.  It is up to others to take our work and make it usable for foreign games.

Your game has crashed because you did exactly what it tells you not to do. Run the installer again and select uninstall at the bottom.

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1282 on: 2012-07-07 17:10:16 »
Yep, it seems clear now. :(
So I'll see if I can have an english version... Will you make it usable for foreign games someday or not ?

Thanks.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1283 on: 2012-07-07 17:17:28 »
With the newer patcher I created, it may be easier now to do it... but the problem is I don't have a foreign game to test it with and I am already bogged down with multiple projects.

Others worked with my last releases and got it working on foreign games.  I dunno how.  I don't recall it being French... may have been that they were using spanish ff7.exe 1.03... which is basically same as the English ff7.exe

I can have a quick look into the feasibility of adding foreign support... but you will need to send me your FRENCH 1.02 ff7.exe Or a link to where I can find it.  I am a bit busy at mo.

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1284 on: 2012-07-07 17:29:57 »
I'm uploading the french ff7.exe 1.02. I'll send you this file by private message.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1285 on: 2012-07-07 17:33:16 »
I have enabled you for access ... send when ready.

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1286 on: 2012-07-07 17:37:53 »
"An Error Has Occurred!
You are not allowed to send personal messages."

Huh.
I've sent you the .exe by e-mail, apparently.

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #1287 on: 2012-07-07 17:44:15 »
The ff7.exe file is included in the 1.02 patch.


ff7_1.02f.zip                                   Square          Official French Patch                         FILE

ff7_1.02g.zip                                   Square          Official German Patch                         FILE


DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1288 on: 2012-07-07 17:53:22 »
Thanks.  I also got the one he sent me :)
« Last Edit: 2012-07-07 18:05:01 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1289 on: 2012-07-07 18:10:31 »
nah, plainly this ain't gonna work.  All the jumps in our version and so forth would need hours of work to correct.  The best thing that can be done is someone making a 1.03 for French and German versions of the game.

Did titeguy document what he did for 1.03 Spanish?

edit.  Nvm... as kranmer reminded me, we can find out by comparing files  ;D
« Last Edit: 2012-07-07 18:18:47 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1290 on: 2012-07-07 18:44:22 »
Looks to me like the only real differences are the names of the files in the exe?

SETEM

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Re: [REL] Menu Overhaul Project
« Reply #1291 on: 2012-07-07 18:44:43 »
Hi guys, I'm new here :)
First of all, thanks to everyone supporting the ff7 mod community - it's great.
Been trying out mods to play through ff7 with updated graphics and the original PS1 music... I sort of got it to work by installing quite a bit separately, but that was with the Saint's hi-res patch, and the sound got messed up. So, I did some more research, but there was so much back and forth with "oh, I can do this.. But then I can't do this or that, so I'll have do choose this one... And what the heck does this thing do?" :P

I ended up here and found out about the "Bootleg" tool... And there are so many great mods for this game! :D
But I want to use DLPB's Menu Overhaul, and a few other things, and I may need some help ???

Now I've:
1. Uninstalled FF7 with all patches/mods and deleted all the registry stuff I could find relating to it (backed them up though).
2. Installed FF7 (NOT ultima)
3. Applied 1.02 official patch
4. Chosen my set-up in the Bootleg tool, and downloaded all files necessary
5. Run the file TestFiles.exe with fast version of checksums.exf

Now, I was just getting ready try the Bootleg, but then ONE file came out with checksum failed: MO.exe.
So I went here to find out some more about it, and downloaded again from another link, but it still fails...

A: Does anyone know if MO.exe's checksum failure matters?

B: I also read about not mixing DLPB's Menu Overhaul with Remix and alot of Team Avalanche. Is there any safety built into the bootlegger for this, or do I have to know what stuff NOT to pick when I'm going to use the MO?

(I haven't read all 52 pages in this thread, so if the answers have already been posted, or if this thread is the wrong place to ask, I apologise!
I am using Windows 7 Ultimate Edition 64-bit, btw.)

Thanks in advance for any any help :)

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1292 on: 2012-07-07 18:49:01 »
nah, plainly this ain't gonna work.  All the jumps in our version and so forth would need hours of work to correct.  The best thing that can be done is someone making a 1.03 for French and German versions of the game.

Did titeguy document what he did for 1.03 Spanish?

edit.  Nvm... as kranmer reminded me, we can find out by comparing files  ;D

I really expect that it'll be possible to make french and german 1.03 version. ;D It would be really awesome.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1293 on: 2012-07-07 18:50:09 »
It should be possible....  very possible.  It might even be very simple, looking at this.

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1294 on: 2012-07-07 18:53:33 »
Well, good luck.

SETEM

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Re: [REL] Menu Overhaul Project
« Reply #1295 on: 2012-07-12 09:39:40 »
A: Does anyone know if MO.exe's checksum failure matters?

B: I also read about not mixing DLPB's Menu Overhaul with Remix and alot of Team Avalanche. Is there any safety built into the bootlegger for this, or do I have to know what stuff NOT to pick when I'm going to use the MO?
Yeah, so to answer my own questions (in case anyone else wants to know):
A: Doesn't seem to matter. (The game could crash later on because of it, though. Who knows..? ???)
B: Bootleg0039 seem to have any built-in safety to guard against this, but I've had no problems yet.

ajthedj747

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Re: [REL] Menu Overhaul Project
« Reply #1296 on: 2012-07-13 08:30:21 »
This toast is for you and qhimm's  8-)


Cheers to the recent completion and success of the ReTranslation Project for Final Fantasy VII PC.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1297 on: 2012-07-13 12:12:02 »
Oh my god, what's happened to your face!  :o  ;D

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1298 on: 2012-07-13 13:02:12 »
Oh my god, what's happened to your face!  :o  ;D

Samara is coming for you mate!  ;D ;D

ajthedj747

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Re: [REL] Menu Overhaul Project
« Reply #1299 on: 2012-07-13 20:09:48 »
Oh my god, what's happened to your face!  :-o :-D
LOL, I smeared my face with the Smear Tool from Adobe Photoshop CS6. Why? So the government of the United States of America will not take my image and use it to thwart me from getting this new Graphic Design job I am about to get an interview for, that's why.

Is Samara coming for me? Good, I know how to defeat her easily. I enjoyed that film, The Ring. It seemed to scare a few women from Japan.

Update: Only my sexy fiance can see my face. Sorry everyone else, you will just have to wait until I replace Justin Bieber as a celebrity.  ;-)
« Last Edit: 2012-07-13 20:12:08 by ajthedj747 »