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Topics - BaconCatBug

Pages: [1]
1
30fps is like rubbing salt into my eyes

2
A request if anyone happens to have time as I have zero knowledge of modifying FF8.

3
7th Heaven / Crash after using Omnislash on Sephiroth :(
« on: 2016-01-16 00:44:12 »
So I am going though the final part of the game and got to the battle where you use Omnislash on Big S and the game up and crashed.  :'(

Spoiler: show

[00173871] stop_sound
[00173872] [BATTLE] Entering FRAME_QUIT
[00173872] [BATTLE] endof battle.
[00173872] [BATTLE] Exitting FRAME_QUIT
[00173872] Entering MAIN
[00173874] Exiting MAIN
[00173874] Field Start
[00173874] Field Quit
[00173875] Entering MAIN
[00173877] stop_sound
[00173877] Opening movie: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\ending2.avi
[00173877] : unhandled exception


Spoiler: show
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
The Reunion - Beacause and Menu Overhaul
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   models_yuffie = 1
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   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
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   models_scorpion = 1
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Battle Textures
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Field Models - Objects
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Field Textures - Part 1
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Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
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World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
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World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
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   chocobo = 1
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World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
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   diamond = 1
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World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
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Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 3
   avatars_barret = 3
   avatars_cait_sith = 3
   avatars_chocobo = 3
   avatars_cid = 3
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   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 3
   avatars_tifa = 3
   avatars_Yuffie = 3
   game_over = 1
   prelude = 3
   start_menu = 10
   avatars_vincent = 3
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
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Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
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Minigames - Coaster
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Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
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   textures = 1
Remove Intro Videos
   ID: da7d514a-f06b-4782-b162-9f1d9e42c1a2
   Version: 1.0
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
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   Version: 2.0
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Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
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Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
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   cf = 1
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Crash Dump: https://drive.google.com/file/d/0B9rcO5sQ7ReFZXZiWmZ6RDd1Qm8/view?usp=sharing

As suspected, it's the Break 9999 option from Reunion.

4
In a nutshell, if you have a Transform Materia effect on a weapon and it turns an enemy into a frog, the battle locks up and no longer progresses. EDIT: I mean Added Effect, not Property
Spoiler: show
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
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   ncb = 0
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
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   fed = 1
   fs = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 22
   limit = 0
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
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   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 3
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 4
   models_barret = 6
   models_caitsith = 2
   models_cid = 2
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 0
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 3
   avatars_barret = 3
   avatars_cait_sith = 3
   avatars_chocobo = 3
   avatars_cid = 3
   avatars_cloud = 3
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 3
   avatars_tifa = 3
   avatars_Yuffie = 3
   game_over = 1
   prelude = 3
   start_menu = 10
   avatars_vincent = 3
Minigames - Fort Condor
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   Version: 2.0
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Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
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Minigames - Motorbike Chase
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   Version: 2.0
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   textures = 1
Media - Movies
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Media - Music and Sound
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Gameplay - Difficulty and Story
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   spa = 1
   sc = 1
   sbo = 1

6
7th Heaven / Sadness colouring limit bar red
« on: 2016-01-12 12:40:26 »
Spoiler: show
Remove Intro Videos
   ID: da7d514a-f06b-4782-b162-9f1d9e42c1a2
   Version: 1.0
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 1
   fed = 1
   fs = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 3
   avatars_barret = 3
   avatars_cait_sith = 3
   avatars_chocobo = 3
   avatars_cid = 3
   avatars_cloud = 3
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 3
   avatars_tifa = 3
   avatars_Yuffie = 3
   game_over = 1
   prelude = 2
   start_menu = 10
   avatars_vincent = 3
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 1
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 3
   models_soldiers = 1
   models_sweeper = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 2
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 0
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 2
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 4
   models_barret = 6
   models_caitsith = 2
   models_cid = 2
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 1
   sound = 0
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.1
   gameplay = 17
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
   hand = 1
   nbb = 0
   ncb = 0
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 22
   limit = 2
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 1
   cf = 1
   dm = 1
   isl = 1
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1
As I am using Reunion's menu overhaul I suspect it might be because of that

7
As said, I have had instances of battles locking up and becoming unresponsive (though the game is still running) as well as the battle ending before all enemies have been killed. I have a gut feeling it might be related to faster enemy deaths or faster combat animations but I cannot be sure. Edit: Repeatable lock when Midgar Zolom/Midgardsormr blows a party member away. Edit2: Can confirm it's one of either faster battle, faster numbers or faster deaths.

In addition, Aerith in the red dress and Sephiroth with the book/attacking the reactor are reverting to the default lego models. I apologise for a lack of definite information.

8
7th Heaven / Bottom of screen occasionally dissapearing
« on: 2016-01-09 13:08:59 »
http://puu.sh/mphe5/80f855b283.png

I wish I could be more use but I have everything except The Seph Story, Jessie and Dynamic weapons mods installed. I have the Linear Filter and Postprocessing enabled.

(On an unrelated note, Save Anywhere seems to be a crapshoot on whether the game locks up and no longer lets you move on reload or not)

Pages: [1]