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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: volvania on 2016-10-06 08:46:53

Title: FF8 field battle data
Post by: volvania on 2016-10-06 08:46:53
I would like to request some info if anyone could help me with this it will be also useful for many of the people out there trying to make their balancing mod of the game i thank you guys in advance,


   My question is how does the game determine rare encounters in the world map like the t rexaur in the balamb forest ?
   And could you change the battle music for specific battles like edea boss battle and where is these info stored i have been searching without any success so far


 Again thank you in advance guys honestly.
Title: Re: FF8 field battle data
Post by: Maki on 2016-10-06 09:21:17
   And could you change the battle music for specific battles like edea boss battle and where is these info stored i have been searching without any success so far

SETBATTLEMUSIC opcode in field script
http://wiki.qhimm.com/view/FF8/Field/Script/Opcodes/0CB_SETBATTLEMUSIC
Title: Re: FF8 field battle data
Post by: volvania on 2016-10-06 09:24:02
maki ty very much man any info for the rarity of encounter the one in dieling is for total encounter rate not for specific battles  it will be nice if someone can add any more info about this  :oops:
Title: Re: FF8 field battle data
Post by: Maki on 2016-10-06 20:47:03
Elaborate, you want to change encounters on field? It's right there in Deling. The encounters tab hold encounter ID of scene.out
 http://wiki.qhimm.com/view/FF8/BattleStructure

For worldmap encounters: http://forums.qhimm.com/index.php?topic=17146.0

Haven't had time to reverse it yet.

EDIT- Ah, I understand. Trex is not that rare if you ask me, it's all the same encounter rate, the first encounter is the most likely to happen.
Title: Re: FF8 field battle data
Post by: volvania on 2016-10-07 07:34:49
thank you soo much i will have a look at wmsetus.obj although i know i wont get anywhere thank you again maki i really apreciate it