ShinRa: yes everything is now little shiny. I discovered GL_SHININESS in gl, so i used it. If it bugs somebody, i can give there a switch.
pink textures - you have to switch a options/bitmaps/pink2alpha. Ill give it on by default in next version. explanation: ff7 textures have no alpha information, but IMHO palette color 0 should be transparent, so i marked it with pink (as it is used).
more frames - yea.... but .... no time for battle anims .... maybe.
And how is new preview window, is it ok ?
Sephiroth 3D:
#2: yes i know, i made it like that because: why to export alpha, when lw does not use it ? or it should be there ? ok, ill give it back to both textures
#3: ookay, i'll lower the distance
#4: my brother told me that too ... no idea. its probably because i cant read anims completly.
#5: yes its identical to ff7 ... i do nothing with the data, i only read and write them ... and you can take a look at field ones, they have skeleton like that too, and they are right, anims work on them all right. Shame Square for that.
I'll tell you more bugs that aren't solved right now, and i know about them.
some textures aren't assigned right, for example hi-res battle cloud has no face textures. if you want them you have to copy texture file ??ba to ??bb. (im not sure about filenames right now)
And textures aren't displayed right in preview, if they aren't square. (can be seen on hi-res battle cloud too)