Author Topic: SOLVED: full screen issue  (Read 5705 times)

comet

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SOLVED: full screen issue
« on: 2012-03-23 22:20:39 »
hi forum I have tried the custom driver installation Aali’s Custom Graphics , and edited the f7_opengl.cfg , I changed my screen to 1024x768 but it has not changed in the game its still quite small, any ideas
« Last Edit: 2012-03-28 12:56:29 by Bosola »

UGerstl

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Re: full screen issue
« Reply #1 on: 2012-03-23 22:41:56 »
Hi comet,

please read the PM i have send to you.

comet

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Re: full screen issue
« Reply #2 on: 2012-03-23 23:50:57 »
hi UGerstl, I have installed it full, I will check through your suggestions also, I tried earlier to install a patch from this link, and maybe its the wrong one? Download Final Fantasy Update 1.3
Link: http://download.cnet.com/Final-Fantasy-VII-XP-Patch/3000-7539_4-10122631.html
hey thanks so much for reply , I will extract and overwrite  the above patch with the one you suggested, thank you I welcome your support to fix this



UGerstl

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Re: full screen issue
« Reply #3 on: 2012-03-24 00:10:21 »
Don't use this Final Fantasy Update 1.3 patch.

comet

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Re: full screen issue
« Reply #4 on: 2012-03-24 00:27:09 »
I used it earlier and have now overwritten it, and now my config is not showing custom driver anymore , it just has software rendering option, Im not sure now how to fix it , if you have some more ideas thanks

comet

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Re: full screen issue
« Reply #5 on: 2012-03-24 01:01:09 »
update status:

 I now have the custom driver option back in (ff7config V 1.02) also I have re-edited the ff7_opengl to this below, but still the game screen is small?. any ideas to fix?

window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = no

UGerstl

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Re: full screen issue
« Reply #6 on: 2012-03-24 01:09:53 »
Start the command prompt :  Windows-Key + R : cmd <ENTER>  ! Run as Administrator !

Execute this command :
Code: [Select]
regedit.exe /e FF7.txt "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc."
Post these files :
  • FF7.txt
  • FF7 \APP.LOG
  • FF7 \ff7_opengl.cfg

Please use the # button => [ code ] FF7.txt [ /code ]

Which mods have you installed and in which order ?

comet

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Re: full screen issue
« Reply #7 on: 2012-03-25 00:58:03 »
hi I was not aware that the mods have to be placed in any particular order so Im not sure what went first, as I have tried several attempts, I ran the command code provided it ran someting in registry but gave no output
?
there was no ff7.txt in my ff7 folder, the app folder is empty, so this is all the out put from ff7 open gl, just a note when I choose custom driver in the drop down , it says open gl driver broken, just a thought.



# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


comet

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Re: full screen issue solved
« Reply #8 on: 2012-03-28 10:41:12 »
thanks to UGerstl and Kompass63 my full screen or lack of, is working now, for some odd reason the full screen  would not work because I had been running the game as administrator so unchecking this allowed the the full screen to work, ( and of course using the correct drivers suggested by the above mentioned)
I had set the game to run as administrator after reading something on the internet that suggested to do it that way,( on a different forum), but the guys here know their stuff =) thanks forum.