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Messages - smf052910

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pyrozen: Anything useful in app.log when you set some other resolution? Does turning off prevent_rounding_errors let you play in other resolutions? (not a nice permanent solution since you'll have glitches)

smf052910: If you don't like it, don't use it. FF8 support is not perfect, I'm fully aware of this. It's a bit slower than it has to be, it's missing stuff and some things just don't look right. If god has mercy on our souls this will all be fixed in due time, but for now it is what it is, take it or leave it. If you have any constructive criticism I'm all ears.

myst6re: Thank you for the bug report and the crash dump, I haven't done a lot of play testing with FF8 lately so there may well be more of them.

I don't understand why you are using OpenGL when the client supports DirectX by default. I am working on something similar to your driver, using DirectX, and the only task I'm facing is centering the image.


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I think he meant Hardware Acceleration. Personally, I don't feel like much can be done for FF8 until we can apply high resolution textures.

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Played easily? Please elaborate.

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Scripting and Reverse Engineering / Re: [FF8]MIDI Segments
« on: 2010-06-26 01:09:02 »
I haven't started yet, but I will eventually. I need to learn more about DirectMusic before I even attempt to tackle this project.

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http://pastebin.com/ZNtacRy7

It wasn't that hard to find. Look, I'm not trying to say his driver is completely worthless, I am asking what purpose it serves for Final Fantasy VIII.

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You said it yourself. You can't speak for FF8. It might help tremendously in FF7, but it seems to break things, more or less, in FF8. Also, you are sorely mistaken about replacing the API, it is already present.

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Is it supposed to look like Software Renderer and drastically reduce my FPS? Compare Software to Direct3D to OpenGL.

I found a display problem with ff8:


The glass is transparent. I looked in ff8 data, so this glass is drawed with blendType = 2, and BGSHADE opcode was called.

Oh, and is there a hope that the next version correctly displays battle transitions?


After seeing things like this, I would have to disagree. Can anyone be more specific on the issues caused by Software Rendering or Direct3D Hardware Acceleration? The only notable bugs seem to have been introduced through the OpenGL driver.

It seems like this hurts FF8 more than it helps.

Not true. There's a few missing graphics, but this is the most compatible option.



I misread. He meant by using the driver some graphical bugs are introduced, but it's the most compatible option. But what is it the most compatible option opposed to?

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I don't understand what you mean. I thought you meant there are broken textures this fixes.

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Which ones, specifically?

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It seems like this hurts FF8 more than it helps.

Not true. There's a few missing graphics, but this is the most compatible option.

Which ones? It just seems like until we can apply high resolution textures there is really no point in using this with FF8.

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It seems like this hurts FF8 more than it helps.

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Is there any advantage to using a custom driver when you can just as easily wrap the Direct3D interface?

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Screen looks really good but I get this. It doensn't take the full screen neither goes to the top left
any help?

Thanks

Edit: Tried everything.
Tried every resolution. Change from Direct3D to software
Note: Software does change the resolution but screen is top left
Direct3D doesn't change the resolution but screen is centered with black sides.
Both ways suck.

Tried putting different Options.
Nothing works.

Please any help?

This is what it's supposed to look like. It prevents the client from stretching the image to fit the display, which reduces pixelation. As for Aali's driver--I am having different results with the default OGLHA (looks like D3DHA) and his driver (looks like Software Renderer).

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Is there really any difference between OGLHA and D3DHA other than the obvious? I don't see any dramatic differences like I see with Software Rendering.

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Troubleshooting / Re: FF8 XP Patch?
« on: 2010-06-24 11:47:29 »
Are you using the correct patch?

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Is it supposed to look like Software Renderer and drastically reduce my FPS? Compare Software to Direct3D to OpenGL.

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-23 19:34:34 »
Quote
Ok, well, all that makes sense, but I really don't think that Squall is dead in the game or anything. Yeah, everythign is weird, but that's just how some games are,lol.
vague endings never get old.

personally, i think this is one well researched theory backed by quite a lot of assumptions. and it makes a lot of sense. what i dislike about it is that it makes all gameplay after disc1 feel a bit pointless.

i'd stick to believing that squall didn't die and was spared because edea remembered him from orphanage. for that same reason she spared your party members at tv station (when talking to seifer) and had seifer follow her.

This is what I was always led to believe, and I still do, but considering other possibilities allows for a different perspective while playing.

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Releases / Re: [FF8] Battle Hardcore Patch - one problem
« on: 2010-06-22 22:38:13 »
The only thing I could find: http://forums.qhimm.com/index.php?topic=8761

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 19:13:45 »
Watch from 4:20.

It does seem like he is coming to terms with his own death.

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 17:47:10 »
Wow, this thread derailed hard.

Final Fantasy VIII -> Final Fantasy X(-2) -> Porn

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 08:21:06 »
I suppose it's how you interpret the events. Final Fantasy X had some small loopholes in the story.

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 08:10:20 »
Tidus technically dies at the beginning of Final Fantasy X.

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Scripting and Reverse Engineering / Re: [FF8]MIDI Segments
« on: 2010-06-22 08:06:38 »
I think one of the biggest hurdles to overcome will be creating a custom Loader, for DirectMusic, to play MP3s. I could use a third party library or DirectShow, but I want to use the same interface.

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 08:02:14 »
It was never directly implied, only subtle hints were made. I don't know, I guess him dying at the end of Disc 1 could make sense. The game is called Final Fantasy after all.

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General Discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 07:43:23 »
Squall is Laguna's son. Mind = Blown

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