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Messages - qotsaninsoadkorn

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1
DISCORD LINK for BUG REPORTS, ideally with screenshots and a description on the issue...
if it's a fight that softlocks, it may be an issue with a specific move used by the enemy...
can help to take note of the last enemy move before / during the softlock...
https://discord.gg/jCGpudT

V34 is up... Enjoy!

2
V35 Spanish special test version
https://drive.google.com/file/d/1TE5gC8nlbCk9Pn0AtEraxnNCMJztcfNx/view?usp=sharing
(first attempt to support Spanish... likely to have bugs so make sure original files are backed up)
(primer intento de admitir español ... es probable que tenga errores, así que asegúrese de hacer una copia de seguridad de los archivos originales)
(this should be very similar to v34/v35 on the 2019 Gameplay mod atm... if this works as intended i'll try to do more languages asap)
(esto debería ser muy similar a v34 / v35 en el mod de juego 2019 atm ... si esto funciona según lo previsto, intentaré hacer más idiomas lo antes posible)

3
V25 now up, many changes compared to v15... been updating almost daily ;)

4
...ROOK, yeah keen as to do more with that... also could perhaps offer it separately from the rest of the mod with only a few bonus side effects... areas where I've adjusted encounter rate that sort of thing... basically the script mods/tweaks are done to the Field.fs file using Deling field Editor...

PS: just found out about the new bug, this one seems like quite a game changer... if anyone is KO-ed you get a GAME OVER!!!

5
V12 is up... Requires a New Game afaik for the GF Abilities to take proper effect though...
also changes to starting equipment...

6
v11 now up, first post for link...

7
v10 - Major Fixes to Fields / Cities (broke in v9)

8
Best mod ever created, just a FACT
Thanks, I appreciate the help finding bugs... and entertainment watching your streams of it...  8-)

9
last time when i tried modding this game with this mod, it went to 100% graphic glitches for me
if you are worried, perhaps hold off for now...
i'm having another go at frequent updates trying to get this much more stable... then i can include some re-translation work also (starting at end-game)

10
so it was in the wrong section to being with, thankfully has been moved... what i should've also mentioned if that you've been posting that same question in the threads for various mods also... the question has been answered multiple times and clarified further...
Then seeing it as a RELEASE THREAD was when i decided to politely say something...
this has now led to me receiving this...

"go fucking kill yourself you damn retarded shit, my post is in the right section and it doesn't bother anyone you motherfucking idiot , cut it out with this spiteful attitude you damn fuck"


screenshot of my gmail


needless to say i'd like a MOD to remove this person from qhimm at this point... anything less would be inadequate... Thanks in advance...

11
"FF8 Gameplay Releases" ... can we get this closed / moved plz

12
V6 now available from the 1st post...
Enjoy...

13
Releases / Re: [FF8:Remastered] Darz FMV's - 4k Upscaled
« on: 2020-06-26 18:28:51 »
Battle Backgrounds already done ... (BattlefieldPack: Remastered v1.3.1 for FF8 Remastered)
Fields are WIP right now, and you'll be waiting a while for World Map replacements after that...
i also personally like to use Reshade on top to zoom in 6% ish... (no more black bars top/bottom)
using the "aspect ratio" one, can also try out adaptive sharpening which i feel could help while you wait...
(if going nuts a little contrast + color sat boost can do allot, but don't ruin it by going too far like i have sometimes)

15
Releases / Re: [FF8:Remastered] Darz FMV's - 4k Upscaled
« on: 2020-06-26 18:10:19 »
i still think you've misunderstood... what isn't permanent about?
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\data\movies

16
also ...
cyanfire06/19/2020
I have a mixture of FMV mods i’m using atm lol. 4k intro video from Maximum FMV, Darziak’s for Disc 1-3 & Klitlika’s for Disc 4. I absolutely cannot wait for the new Angelwing, these look amazing. Top notch work Mcindus and everyone else involved!

pretty sure mine is now inferior... just gotta wait for disc 4...
ideally we'd also look at capturing the PSX FMV Audio perhaps using my old PSX and the debug room with the FMV viewer... i might need to get a memory card again though...

17
ERAISERZEE... working well for most people afaik...
you never mentioned which FMV crashed on you.
If nothing worked at all, i'd assume there was a problem during installation,
and wonder if you have used other Maki's Demaster based mods successfully...

18
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11)
« on: 2020-06-25 06:51:33 »
Hi there,

I'm modding FF8.
I'd like to build battles such as Wedge, Biggs and Elvoret; Vysage and Gargantua; Fake President and Gerogero; etc. That means battles where the first opponent leaves the place to a new one when he has died.
I tried so, but, in the best manner I could do, the new opponent is invisible. He is playing, he is targetable, but invisible, that is really not convenient for the player.
Would any other one have tried and made a success of it?

Thank you in advance!
might notice a diff result on 2019 compared to 2013 i assume you were on... regarding Wedge, Biggs and Elvoret they have fairly specific AI for the Dollet fight... whereas using the other Biggs/Wedge from later, you'll have better luck trying to mix them with a boss perhaps... but you might only managed to get 2/3 to display properly, when i did it Elvoret kept having a texture issue... then i removed Biggs i think it was and Elvoret worked perfectly alongside Wedge... some sort of vram limit ?

19
Releases / Re: [FF8:Remastered] Darz FMV's - 4k Upscaled
« on: 2020-06-25 05:49:32 »
wait a moment , this mod only work wit the temporary mods created by maki :\ , i will wait until it will be possible to directly inkect the modded vmw directly in to the game , this remaster deserve a permanent mod to the files just like what developers did for final fantasy 9
i think your mistaken about how the recent versions of Maki's Demaster work...
it's the ideal solution already for what you want... Extracted game files / easy mod file replacements...
even has a log which makes it easier for modders + users to know which files are being loaded...
eg broken enemy... you could see the .dat files that were just loading when the battle popped up...
enjoy...

20
so i've spend some time fixing the Dollet Tower battle... afaik should be all good... i think it's been tested enough ways... but who knows... hit me up on discord if anyone of you do manage to crash it (& how?) ...
V33 Update... check first post...

21
I believe that this mod will never see the light of day. I have the impression that the modders are now devoted just to the remastered version... -.-
WELL THANKS for your OPINION LOL... why would you bother posting this... FML!
Bug-Testing / lack of testers was the main issue with projects of this size... some people still have this around and can vouch for most things working... but some of the bugs actually seem like they also happened on 8R if not careful when they made it i guess... Zell's limit breaks for eg, sometimes showing the wrong textures... the reason it was pulled was i had created something that conflicted with some of the pre-existing mods, and part of this community was harassing them to fix issues that were actually caused from bugs i had created on this... at that point it was about my lack of confidence in fixing the bugs before more devs got annoyed by the situation...

22
the world map is diff...
but for every field map... you can have up to 4 different battle #... sometimes they reuse them though... so you'd fight the same battle twice in one room/field map and then once again in the next field/room for eg...
means i can create even more diversity if i replace all the duplicates... so every field battle is unique to that field...

if you're wanting to try out every battle... i suggest using the Battle Scene Test in the debug rooms... alternatively just knowing that after 4 battles in one field map, you can move on to the next is helpful...

23
FF8 2013 - Harder Better Faster Stronger - V32 + Debug ROOMS via Training Center
https://drive.google.com/drive/folders/1AM3HjvAz5fi_k16JSAGek1drQLdRlkKB?usp=sharing
essentially the same as v32... but now if you visit the water are in the training center... there is a shortcut to all the debug rooms... they are also connected between them... and the main room has a shortcut to end-game in the bottom-right corner... (beware) this has mainly been included for testing reasons... as we need more testers checking battles... the game has like 800+ battles... cap is probably 2000 or so though, but we'd probably run out of fields before then, since there is a limit of 4 diff battles per field... if that makes sense...
and i can't adjust world map battles atm...

24
https://youtu.be/D_MDfvFBvkk
had fun watching this, thanks so much for all the feedback, reactions were hilarious!
and keen as for another episode...

25
so since making these i ended up using jPSXdec to grab the PSX version's audio from those FMVs and now feel obliged to re-do these all using that audio instead... probably going to hold off until i make the 4K version of these i guess... #soon if demand is there...

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