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Messages - hotdog963al

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101
Completely Unrelated / Re: T and A
« on: 2009-09-19 12:27:02 »
Some people have been going a bit strange lately.  It's like an epidemic that spreads through the internet.

I fear the end may be drawing near...
No it's just some people are attention seeking morons and should be banned, if they're not going to contribute.

102
Completely Unrelated / Re: Gamespot - Greatest Game Hero
« on: 2009-09-19 12:24:22 »
So yeah- regardless of all the faggotry in this thread, Kratos is still winning, and I'm still shitting lizards.

103
Completely Unrelated / Re: Gamespot - Greatest Game Hero
« on: 2009-09-19 00:05:03 »
As much as I love Final Fantasy VIII, you claim Squall is more interesting?
Deary me.  :|

I agree with you to a certain degree though, Cloud wouldn't be my top choice usually but since he's the only Final Fantasy character there, he gets my vote yo!

104
Completely Unrelated / Re: Gamespot - Greatest Game Hero
« on: 2009-09-18 23:25:00 »
I don't think it's a strength battle, Mario is up against Lara Croft.... ¬_¬

As over-rated Cloud is, he's representing the Final Fantasy series and that deserves a vote in my opinion.

105
Completely Unrelated / Gamespot - Greatest Game Hero
« on: 2009-09-18 23:03:05 »
http://uk.gamespot.com/greatest-video-game-hero/vote/index.html?battle_id=50

Basically, I will weep tears of blood if Cloud loses to Kratos.
As long as he moves into the next round I will be happy!!

I think we all know what to do....  8-)

107
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-15 10:43:45 »
Yeah, contrast is far too high.
Bloody good job though, keep it up!!  :-o

108
Holy cow! I wish they'd do a show like this in the UK...  :-o

109
Browser Wars >:} ??

Google Chrome is king... WebKit is the superior rendering engine (although safari is suck).
IE is forever lagging behind the times
Firefox is great for developing, due to plugins, but has major memory management issues
Opera is the unwanted child...

110
Oh lawds, I just watched the trailer... that battle system looks *messy*. :/
I can't take the series seriously anymore, it's just irritating.  :-(

111
Releases / Re: ff7.exe icon redux *by Satoh
« on: 2009-09-06 22:18:20 »
I scanned in my PAL box: http://www.imagenerd.com/uploads/ff7_logo_hi_res-fybL3.jpg

Might come in handy?  :-)

112
Releases / Re: ff7.exe icon redux *by Satoh
« on: 2009-09-06 20:30:04 »
Perhaps ditch the text entirely?
Would be nicer just to have the meteor, as it says Final Fantasy VII on the icon caption :)

113
Yeah- to fit in more script, you have to cut down dialogue, which is a shame.


HOWEVER- the bombing mission fields all have the same dialogue, so you can cut out *lots* of text that the specific field doesn't use and add more scripts.
So it's entirely possible for this idea, but much more difficult for any other part of the game.  :-)

114
Surely that would involve adding a choice menu, then depending on the result, set a variable which will be used when setting the clock.
I'd have a go, but I'm suck at the opcode "If" statements.  :oops:

115
Completely Unrelated / Re: Koreans. They be nuts.
« on: 2009-08-23 03:31:09 »

116
Troubleshooting / Re: FFVII PSP
« on: 2009-08-20 18:17:53 »
What would be the point in that anyway, can't you just use a PC?

117
Troubleshooting / Re: FFVII PSP
« on: 2009-08-20 18:12:07 »
The PSX version can be modified anyway... although obviously models and stuff will remain standard detail.

Difficulty mods n stuff are all fine, though!

118
If it was £200, I'd so be ordering, but as it isn't there's no way.
Tough luck Sony.

How much is a 360 again? £129?  :-)

119
Hurray! Thanks for sharing the news, totally going to spread this all over Facebook  :-D

120
lol @ Parabot.
They were so 2007.

121
The Black Dahlia Murder
Coheed and Cambria
Taking Back Sunday
Cinematic Sunrise
Jimmy Eat World
The Color Fred
Dying Fetus
Radiohead
Testament
blink-182
Bit Shifter
Opeth
Virt
3
InMe
Weezer
Hot Leg
Wheatus
Daft Punk
Mastodon
Senses Fail
The Rentals
Tegan and Sara
The Fall of Troy
Nobuo Uematsu
Envy on the Coast
Funeral for a Friend

Last FM  :-)

122
Team Avalanche / Re: Menus
« on: 2009-08-11 12:45:24 »
Oh btw if anyone is interested in redoing some of the art for the game that is in the menu's that would be awesome let me know (eg hand for cursor, limit break bars, etc)
...the hand must stay!!  :-o

123
You can script anything in...
Check out these field opcodes.

The most important thing to be careful of are IF statements, as you will have to alter the amount of bytes it jumps.

124
Good luck on your hack, it sounds really good :D
And about your list of updates...

Quote
At least 20 extra bosses

Just a question : Do these bosses replace existing ones, or did you find a way to add boss battles on the field ? I know Gjoerulv did it for the PC version using Meteor, and I know ARMS did it for the PSX version, but I have no idea how to accomplish such a feat on the latter (ARMS never told me :P). If you know how to do that (ie. for example, trigger a boss battle as you take a materia lying on the floor), care to explain it to me ?

It's just simple field event scripting. Lasyan3's "Hack7" can do anything :)

125
Team Avalanche / Re: Menus
« on: 2009-08-09 19:44:01 »
WHY WOULD YOU USE COMIC SANS  :-o  :-P

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