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Messages - jmp434

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26
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 19:26:36 »
I did not finish the cigarette smoke haha

27
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 16:04:12 »


As I said, here is the finished rendering :)
I will proceed to the cutting in order to integrated it into the game: D

28
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 15:53:03 »
It's not as easy to do it as writing it ^^,

the correction is made. I am finishing rendering.

The scene is almost over :)

You also have to know that I can not reproduce exactly the same scene. Then I like to put some of mine in there too: D

29
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 09:22:07 »


And here is the rendering practically finished. as I say, I do not like tiling :( So I'm going to rework this one: D

30
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-05 19:44:49 »
Hi Steyner, sorry I do not know these mods. When to others, I announce that I create a topic on each separate place. Simply because this topic becomes interminable in the long run. Here are the links of my first to JUNON!

http://forums.qhimm.com/index.php?topic=18407.0


31
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-05 19:13:16 »


And that's the basic texture. 2-3 changes and I could start a little rendering: D

32
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-04 11:43:58 »
A little angry on junonr1 so I tack junpb_3 small preview :)




33
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-03 21:49:32 »
I have to rework the mod, the doors are too big and 2-3 walls are misplaced. Big scene = complication ^^

Anyway, I forgot to put my posters back.

34
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-03 19:59:09 »
Hi everyone, and here is Junon arrives at the end of his rendering ..

I hope you will like the work done on this map!

I will now test it in game: D


35
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-03 19:46:18 »
Great job! Thank you for all his :)

36
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 22:09:52 »
Yes I would like to put my topic in avalanche to keep background hd in the same section

37
Team Avalanche / [HD Remake] jmp434 Junon remaster.
« on: 2018-09-01 19:52:55 »
Hi all, I'm working on lost time on 3D scenes with the help of Jusete.

I will post here the work done on Juno. If I'm working on another place, I'll create a new topic.

Here is already junpb_1




And here is junonr_1 (which is being finished.)



I will spoil each completed image with the link to see what is already ready to be used in the game.

38
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 19:47:59 »
Yes I want to do it and put by zone against :)

39
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 19:17:06 »
I have already asked and they can not do it, and I publish here because my thread is no longer followed / =

I understand what you mean, however for windows, inside I can not do what I want, it is a walkmesh, more lights are in the layers and does not allow to add elements, unfortunately. The only place where I could add would be between the buildings and it would serve no purpose because in the background, they will be invisible, and in front, the hollow part of the walkmesh, add details will be difficult. For the grain, I agree on the flags they are a little too thick, however the wall we can see the details of the foreground later I do not perceive :) And slatted have been thought for them big feet of the original 3D models haha

40
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 07:14:05 »
Hi merry troupe!

Here is the finished rendering, I am not satisfied with my texture on the underside of buildings so I would do it again.

But you can already have a very big overview of what gives this scene :)


41
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2018-09-01 07:12:27 »
Hi merry troupe!

Here is the finished rendering, I am not satisfied with my texture on the underside of buildings so I would do it again.

But you can already have a very big overview of what gives this scene :)


42
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2018-08-30 07:53:18 »


UPDATE

43
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2018-08-29 22:01:21 »


As I do not like you leave no news, here is a little overview of what is already happening on this stage.

44
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2018-08-29 14:01:03 »



Hi company, here's a glimpse of the texture of Juno's building. I think I'll finish this one today :)

45
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-29 04:55:50 »
I wanted to basically show him the problems on his map, I even realized that I had created sand rather than water on the map. My texture is actually too dark. that's also what I said to myself and I should still adjust a lot to get my detail. I worked with Substance Painter (it was my test map to learn this program haha)


46
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-28 21:34:38 »



 ;D ;D ;D ;D

47
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-28 10:15:48 »
I have not done everything yet. I have reworked the lights slightly and the ground on the right. As well as decrease the grain of the rendering. What I blame is not your personal touch. It's the lack of realism! You work very badly rock!
The personal touch is by no means disturbing, I surround you the problem, when using the scenes in game, the background is zoomed in 50% to reach a size of 2048 * 2048. If I zoom to this size, I very much appreciate the triangulation. The problem comes from sketchup. It does not allow UV unfolding. These are its limits.






48
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-28 00:04:37 »
Hi Jusete, I do not strongly agree with the other opinions on these last two map. The soil on zz1 is much too dented, it is what bring out these species of black spots. The sands, it's fine maybe your texture is too big on the ground, try to shrink it, the second big defect on both maps, is that we see a lot of the triagulation of your rocks. In small they are beautiful, but when you zoom in it is seen a lot. I redo zz6 on 3ds max to show you the rock how you can work to be realistic. I think I find your fault: p. You need one! haha

49
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2018-08-26 12:29:34 »


It's gone to texture all this :)

JUNON here I am !!

50
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-26 08:47:01 »

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