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Messages - Auraplatonic

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51
Releases / gjoerulv's "Hardcore" mod
« on: 2010-02-24 02:08:38 »
Ah...playing through this mod brings back memories.  With the new boss addition I should play through again to see how I fare.  Gjoerulv, have you gotten a chance to play through all the way?

52
User account control. That's your problem. UAC isn't letting the registry changes go through. Turn it off via the "Users" option in the control panel, then re-apply the registry keys like DragonNinja said, and it should work beautifully (although you might want to remember to turn on "fancy_transparency" as it's off by default).



That was it!  Its weird though because Vista made it seem like I was still applying the registry entries even though they were not going through.  Thanks again :)

53
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems.  I recently had to reformat and I upgraded to Vista;  I installed FF7 as before and then downloaded the 2.5 version.  When I installed it, everything worked except Aali's driver.  I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.


My specs are

Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card


Thanks in advance for any help :D

54
Archive / Re: My challenge/gift to all FF8 lovers (BETA)
« on: 2009-09-30 15:14:05 »
I don't think it's possible to get Magical Lamp from Chocobo World... But how will you even emulate a pocketstation in ePSXe or other emulator? (does that even exist?)

Anyway, here's the code for Edea and Seifer:

80077C2C 0001 - seifer
80077CC4 0001 - edea

I already found the fix for the character change in world map. But Rinoa still can't use Limit Breaks...


According to http://www.gamefaqs.com/console/psx/file/197343/4929 you can however i have never actually got it that way so i'm not sure it is possible.  I have gotten at least one Pet Nametag though.  I was thinking in terms of the pc version and it coming with chocobo world.

55
Archive / Re: My challenge/gift to all FF8 lovers (BETA)
« on: 2009-09-29 21:58:36 »
Very interesting.  Would it be possible in the code to have Seifer/Edea as playable characters?


Also, theoretically can't you get the magical lamp from chocobo world?  That would make things even harder lol.

56
Releases / gjoerulv's "Hardcore" mod
« on: 2009-09-29 21:54:59 »
Its good to see this mod still in development.  Was the bug ever fixed where battles on the beach near Kalm would crash the game?

57
Releases / gjoerulv's "Hardcore" mod
« on: 2008-11-26 01:52:45 »
The only actual bug on this mod that I know of is on the beach by Kalm, sometimes it crashes when you get in a battle.  But gjoerulv already knows about that.  As for the bug that was just stated in that recent long post, it seems to be maybe its a bad install.  A fresh one might do the trick.

58
Releases / gjoerulv's "Hardcore" mod
« on: 2008-11-10 23:25:51 »
Aps and Hell House were pathetic. o_O

The only difference I noticed with Aps was he used the reverse tsunami much more often...

Hell House was actually /easier/ than I remember him being before... the counterattack is new though, right?

Up to Locke, Venus and... what was the other one? now. They're giving me hell, 7 attempts so far and still haven't been able to beat them. Got the third one dead once then Venus revived him, but that's it.

Reno, on the other hand, was kinda a pain... especially with the 200 HP Pyramids...

With Reno I found that not trying to destroy the pyramids was the best strategy.  He won't pyramid all three of the party(at least for me) so just fight him with the remaining party member.  He only has 1000 hp so its not too bad. 

59
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-18 17:58:48 »
Oh that makes sense.  I feel like a noob lol.  I had to reinstall ff7 and just put in the org mod install and forgot to update.  Anyway I managed to beat safer sephiroth after a couple tries and I was very impressed with the difficulty.  I felt him to be harder than the weapons as he should be.  My only question is if you plan any more additions or if what we have is the final version?

60
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-10-15 00:46:06 »
First off I just wanted to say that i'm having alot of fun with this.  The only problem I am finding is when trying to add multiple hits to attacks.  I was able to increase the number of hits that Comet2 does but when trying to add multiple hits to matra magic, nothing changed.  I also tried chocobuckle to test and also no go.  I was thinking it had something to do with the hits not being able to register before the attack was finished but all I ever saw was one hit.


EDIT:  I have also seen that if you modify, that is add or subtract added attributes from materia, the changes will not stay when you choose a different materia or if you save.  The same thing happens with regards to changing who can be equipped with armor.  Thanks again for the great stuff :)

61
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-13 05:27:25 »
Something interesting happened.   When fighting safer sephiroth, he used shield.  I then used coin for 30k damage and then he instantly died.(the first hit!)  I checked in the scene file to see he was supposed to have 1mil hp but ingame that didn't seem to be the case.  Bizarro did have decent hp but I don't think it was anywhere near the 800k the scene says either.  Anyway could this be something on my end?

62
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-13 03:02:55 »
Good times...I just got done fighting emerald and ruby.  I didn't find emerald to be too bad but I may have been built up a bit too much.  As for ruby the fight was long and decent.  Final Attack/Revive, Counter/Mime, and Coin helped the most.  I think I could have sped up the battle by having a mastered cover materia on someone with counter/mime.  Towards the end I was worried because he used whirlsand on my mime(Tifa) but He was really close to death and didn't last much more.  I saw people talking about having to use Pandora's Box like 200 times or something but thats more like the old Ruby.  This one has less magic defense so Ultima and Star Dust did good damage.  On to Sephiroth!!!


EDIT:  To LKM....I checked out the Zolom and it looked pretty beefy.  I don't know if he needs to be that powerful but for fun its not too bad.

EDIT2:

you are right , KOTR sucks , 255 magic and they can't even deal 6k damage. Double cut is better , lol
  With MP Turbo I got mine to do a little over 9k per hit :D

63
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-10-08 17:14:07 »
Im excited to try.  I have the download but I haven't tried it yet.  Will let you know whats up soon.

64
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-05 19:05:17 »
Well I don't want to say its impossible but it seems as if you are not given much of a chance.  For example fighting the green dragon....with the enemies already having a ton of extra HP and then a ton extra because of the battle arena, and then the handicaps and having only one person, I can rarely win it seems.

65
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-05 08:09:50 »
Wow.  The battle arena is crazy hard.  I like the challenge but I am finding that it seems to be almost impossible at times.  Anybody else experiencing this?

66
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-04 00:04:49 »
You are limited to 1 of each summon. No master materia exist. If you trade 'em, you'll lose 'em for another Coin materia. Same goes for magic and command just not the same "reward". For magic you'll get remove, and for command you'll get flash!


Thanks, I think that makes sense.  So that means the only way to get coin without losing all your summons is by beating emerald?

67
Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-03 06:39:02 »
Quick question...master summon is now coin, so how does it work with the huge materia?  Before you had to have all the summon materia mastered and then you got the master summon but it took away all your mastered materia.  The summon materia aren't technically mastered since they don't level up so what would happen?  Would you lose all the summon materia you have?  Or can you even get it there anymore?  Sorry if that sounded confusing lol.


68
Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-27 22:20:11 »
Hi there...I have lurked for a while and have been checking out the site and mostly this mod.  I am very impressed with the difficulty of the mod however I do have a few questions/comments.

1.  I was fighting on the beaches around Kalm today and I was having a crash issue that I have not experienced before.  Usually if the game crashes randomly it is after a battle but I was getting a crash when the battle starts.  I was thinking maybe it was a certain enemy that was bugged?   

2.  I am the treasure hunting type and I have tried stealing and grinding some of the new enemies that you have created but I haven't really saw that much in the way of anything other than basic items.  Am I just not trying hard enough or are the new enemies just mostly for difficulty?

All in all its a very refreshing challenge.   :-D

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