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Graphical / Re: [FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)
« on: 2015-01-22 07:08:54 »
Since I'm off on a week long adventure tomorrow, I'll now post my progress here.
https://www.dropbox.com/s/hzna8rzvwicle8j/Texture%20Replacement%20Progress.zip?dl=0
*Update*
New version here:
https://www.dropbox.com/s/thpfgrw618n0yse/Texture%20Replacement%20%28Alpha%29.zip?dl=0
This contains the textures I've used and the codes for the characters. You'll probably find some extra stuff, too. Use the objmap by itself if you don't want the characters' textures to revert and are fine with objects disappearing from time to time depending on the situation/character in your group. I've put a star next to the codes that I know cause this. Remove them to use. Use my second objmap(just rename it) that I've used in combination with the hash1map codes which fixes quite a bit of the glitches. But the characters will lose their textures from time to time in some areas and some glitches will still occur. Simply because I'm not finished sorting everything out.
Also, if you use my dummy low poly characters, don't facepalm too hard. They were simply made to help me find all the codes. Quistis is especially bad. So fair warning.
I think that's about it... If anything doesn't work, it might be because how I have my textures set up. Other than that, everything should be fine. Have fun.
https://www.dropbox.com/s/hzna8rzvwicle8j/Texture%20Replacement%20Progress.zip?dl=0
*Update*
New version here:
https://www.dropbox.com/s/thpfgrw618n0yse/Texture%20Replacement%20%28Alpha%29.zip?dl=0
This contains the textures I've used and the codes for the characters. You'll probably find some extra stuff, too. Use the objmap by itself if you don't want the characters' textures to revert and are fine with objects disappearing from time to time depending on the situation/character in your group. I've put a star next to the codes that I know cause this. Remove them to use. Use my second objmap(just rename it) that I've used in combination with the hash1map codes which fixes quite a bit of the glitches. But the characters will lose their textures from time to time in some areas and some glitches will still occur. Simply because I'm not finished sorting everything out.
Also, if you use my dummy low poly characters, don't facepalm too hard. They were simply made to help me find all the codes. Quistis is especially bad. So fair warning.
I think that's about it... If anything doesn't work, it might be because how I have my textures set up. Other than that, everything should be fine. Have fun.