Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 165973 times)

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #100 on: 2011-09-13 20:14:14 »
Thanks for the effort! So far the boundaries seem to work correctly, dont they?
Here is a higher res render I just did:

http://imageshack.us/photo/my-images/714/gaggel1.png/


I will have to take a look at that lpg program myself finally, its kind of ironic that I have never walked in these fields I created...
Well till the next update ;)

And judging by the video at least 4x4 increase seems like good idea as the background still seems a bit more pixalted than the chars if my eyes dont play me a prank.
« Last Edit: 2011-09-13 20:22:40 by anaho »

Nightmarish

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Re: Field Scene Screens (non bombing mission)
« Reply #101 on: 2011-09-14 10:26:45 »
It's looking great.
Can't wait for more updates  :mrgreen:

anaho

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Shuffle

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Re: Field Scene Screens (non bombing mission)
« Reply #103 on: 2011-09-20 13:07:22 »
I've got a boner.


Nightmarish

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Re: Field Scene Screens (non bombing mission)
« Reply #105 on: 2011-09-28 10:24:13 »
Great job anaho.
Hey, since you're taking your chances in small rooms, you could try to model the elevator from the bombing mission. That way we would be one step closer to see Bombing Mission pack released :P


anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #106 on: 2011-09-28 20:17:02 »
I will do it if someone aligns this image in sketchup for me.
I have attempted it several times but me being a sketchup noob and this image being so dark has always resulted in bad alignment.

Timu Sumisu

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Re: Field Scene Screens (non bombing mission)
« Reply #107 on: 2011-09-28 23:12:45 »
given you only really see the characters in profile, it doesnt much matter how aligned it is. make sure the doorway and the button are in the right spot. thats all.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #108 on: 2011-09-29 00:50:00 »
I will only do it with good alignment because I would not be satisfied otherwise.
As all the other bombing mission renders are already occupied, there is not much left to do for me.


sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #109 on: 2011-09-29 01:24:30 »
You are more then welcome to continue nmkin_1 (The first scene in the reactor). My modelling is horrible and I do not have the skill to texture.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #110 on: 2011-09-29 01:53:39 »
I  appreciate that.
What software did you use to create it?
Would you mind sending me the files via email or PM?
Edit: I dont know why you downplay your modelling skills.
The render looks very fine its just not finished.
« Last Edit: 2011-09-29 02:04:08 by anaho »

sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #111 on: 2011-09-29 02:30:22 »
I used maya. If you have a google account PM me with your info and i will give you access to the repo, which contains much of the bombing mission stuff.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #112 on: 2011-09-30 20:43:35 »
Unfortunately it is not going to work.

sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #113 on: 2011-09-30 22:04:20 »
Bummer. Well feel free to remake the whole scene if you wish. If not maybe someone will tackle texturing the one I did.

Costa07

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Re: Field Scene Screens (non bombing mission)
« Reply #114 on: 2011-10-28 01:32:07 »
Ain't there supposed to draws on the box cause don't you search the draws for gil or something? But It looks great though. Good job keep it up.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #115 on: 2011-11-01 16:47:19 »
http://imageshack.us/photo/my-images/850/helisample.png/

Dont know when this will be finished. Its not perfect as of now but maybe it could be used for some custom Team Avalanche logo when done.
Been trying to get a grasp of 3DSMAX in the meantime but to no real avail. Nearly everything in this program is so cluttered that it wants to be make to scream.
Maybe it will get better with more experience. Gotta love the modelling tools and smoothing groups though.

@Spoox: Do you want to release the Maxscript you created? Would come in handy for sure.

sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #116 on: 2011-11-01 18:29:24 »
Nice model!

As for a logo we already have one. Look at my avatar.

MysticCloud

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Re: Field Scene Screens (non bombing mission)
« Reply #117 on: 2011-11-17 11:21:37 »
I cannot believe my eyes. This is absolutely jaw dropping. Forget square and a remake, you guys are amazing. I really hope this is done for the entire game.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #118 on: 2011-12-07 21:30:10 »
Update from my side.
I "lost" two scenes in the progress: One is the Junon pub, the other is Tifas Bar.
Tifas Bar is intact to the point where I last posted it but the Junon Bar is totally screwed.
I decided to try some Alpha builds of Blender with advanced modelling tools (BMESH to be exact) so that I may be able to reuse some objects as game assets.
Turned out that this was not a good idea since this version does crash when I texture stuff and importing back to a stable version messes up geometry.
Will redo NMKIN1a however.

Hellbringer616

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Re: Field Scene Screens (non bombing mission)
« Reply #119 on: 2011-12-08 02:25:19 »
Backups my friend, Backups :D

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #120 on: 2011-12-08 15:51:36 »
Its not that they are gone but in a format that will corrupt itself when exported to another program, which is necessary if you want to do texturing.

Hellbringer616

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Re: Field Scene Screens (non bombing mission)
« Reply #121 on: 2011-12-08 17:05:03 »
Oh, thats not good, Well damn. Anyway of backporting it?

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #122 on: 2011-12-10 18:09:01 »
Looking at the original made me wonder if there is that precise need of texturing at all. Might finish this in a day or so.

http://imageshack.us/photo/my-images/832/prevgp.png/

sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #123 on: 2011-12-10 20:47:09 »
Very nice looking, if a bit clean.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #124 on: 2011-12-11 04:01:55 »
@ SL

Yes it is not finished. Apart from that it is always hard to match that good lighting coupled with that "sweet"  low resolution.
Personally, I would have been a strong proponent of adding in some details just because the higher resolution demands so.
Anyway, I dont know if it is possible but could you export your scene (Makou reactor)  to .fbx format?
Things might work that way. And tbh I find that scene very well modelled.Would be a waste of time to recreate it, and probably look the same after all...
I find myself starting too much stuff recently and I am not sure if I will ever finish it.

BTW isnt Millenia a really good texturing artist? I have seen some posts of him  in the web, that suggest that he is pretty much of a pro in texturing at least ( probably modelling as well)
I am not sure if it is the same person but if so should definitely ask him prior to me.