Author Topic: [WIP/ALPHA REL]Battle Interface Reconstruction  (Read 206976 times)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #275 on: 2011-03-16 15:11:28 »
I am well aware that I am teasing you but it is taking shape.  I reckon the battle interface will be done by end of tonight :)  Just a few graphics to sort and some more alignment and it will be done.


ice_cold513

  • *
  • Posts: 494
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #276 on: 2011-03-16 17:49:55 »
Well your not teasing me, i've enjoyed watching the W.I.P. pics popping up. You've done a really good job getting this off the ground and to the release and it not long now till we all get to test your work out.

Terid__K

  • Guest
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #277 on: 2011-03-16 20:53:43 »
That looks really good, but what about the stuff that wasn't rendered behing the old bar? (like Odin's background and Ultima)

Is anyone working on fixing that?


DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #278 on: 2011-03-16 21:50:50 »
That is aalis domain.  He has already fixed the white flashes etc.

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #279 on: 2011-03-16 22:16:26 »
Just wondering. Would it be possible to have the menu with the options transparent as well? Also, do you guys know when will be the next release?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #280 on: 2011-03-16 22:49:56 »
Transparency is the thing that will delay this release.  It means coding every window opening to make it set the transparency option on and off, because some windows cant have it without causing serious issues (see limit menu which is on top of command window)

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #281 on: 2011-03-17 00:29:30 »
release tonight eh? That's fantastic!

ast101

  • Guest
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #282 on: 2011-03-17 01:54:28 »
Congratulations, this looks fantastic!

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #283 on: 2011-03-17 02:35:47 »
release tonight eh? That's fantastic!

No :P  Bugs and so forth and testing take a bit of time :)  Won't be long now...

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #284 on: 2011-03-17 02:38:08 »
haha I totally misread that for some reason. Either way I am looking forward to it!

Timber

  • *
  • Posts: 386
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #285 on: 2011-03-17 06:58:54 »
That is aalis domain.  He has already fixed the white flashes etc.

YESSS! :D
Those flashes were the worst part of the new battle interface.

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #286 on: 2011-03-19 15:51:54 »
when you do release this are you gonna start a new thread or just post it up here?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #287 on: 2011-03-23 01:34:56 »


I am working hard on new graphics and what not, but not long now.  And yes, it will be here.
« Last Edit: 2011-03-23 01:39:08 by DLPB »

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #288 on: 2011-03-23 03:33:45 »


I am working hard on new graphics and what not, but not long now.  And yes, it will be here.

pro  :mrgreen:

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #289 on: 2011-03-23 03:38:48 »
i love what your doing man

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #290 on: 2011-03-23 03:40:03 »
and thanks for your materia :)  As you can see it is already in the game (slightly modified).  I made some new stars :)

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #291 on: 2011-03-23 07:45:04 »


I am working hard on new graphics and what not, but not long now.  And yes, it will be here.

Looks great^^

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #292 on: 2011-03-23 18:26:08 »
what is "To next level" aligned with? Ought not it to be right aligned with AP?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #293 on: 2011-03-23 19:49:48 »
Ok people.  Let me explain this :P

There is no way on earth I would be capable of making an alignment mistake as bad as the ones you see on the picture above :P

It is just demonstrating the font and graphic and is the old exe positions.  :-D  All the pictures that I have placed up recently have been demonstrating font and graphic as opposed to final positions.  The battle interface for example has already been changed since the last picture.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #294 on: 2011-03-24 01:34:46 »
Also, transparent windows I simply cannot do.  The problem is that if I set the value I have to 1, all windows turn transparent and that's not good because they conflict.  Trying to sort it so that only a few menus (main one being the option list) is transparent and others not... is beyond me, especially in assembly.

The only hope is aali (who is reluctant) or someone who understands this a bit better.  What we need is a way to choose which windows will be transparent but it is probably going to take some major recoding.  Me and kranmer lack the knowledge for that so....

It would help if I understood the basics, not least how the help bar makes itself transparent.  It is sadly beyond me.

Send a friendly note to aali on his thread, and request that he add battle option menu transparency.  You did not read that here.  It was all a dream. It is all a dream.  It never happened.
« Last Edit: 2011-03-24 02:10:47 by DLPB »

fladimir_hokage

  • *
  • Posts: 19
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #295 on: 2011-03-26 23:31:02 »
Download?? is come?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #296 on: 2011-03-26 23:33:52 »
No updade for a week = Not yet :P

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #297 on: 2011-03-26 23:37:12 »
Well, I have redone the font again this time using helvetica.  I am satisfied now.  I am working on this at least 3 hours a day so it cant take too long to finish.  I should have something soon :)  There is v little left to do.

ast101

  • Guest
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #298 on: 2011-03-27 01:37:44 »
If only game designers put this much effort in!

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #299 on: 2011-03-27 03:06:05 »
That's  it folks.  No more font.