I don't think it's worth it because if you use this method, you can identify any texture in 2 mins and all:
[...]
I know. That's essentially. what I've been doing. I was just saying that in retrospect organizing all the textures by their area in the game would have been a lot easier because it would have avoided so much of that.
BTW, in textures.ini you can just take out the "#" on this line.
#IGNORE FMVS#
; videos
000000000000090900000000 =
#[]
For some reason if you have the brackets there, the emulator will ignore all the lines after it. Putting the # before the [] makes that line ignored. In other words, changing it to just say "[]" will ignore all the texture replacements besides UI replacements and FMV frames. You don't have to rename the file. Do it however you want though, I'm not going to nitpick whatever work flow you have. Its just easier to remove one character
.
I have an idea where each week, we go into a specific room/area in the game and try to "oversee" everything, dividing up tasks.
For example, me and Zakkura are doing Loveless alley, and I'm doing the floor and Zakkura is doing the walls.
That way, it can feel funner and we can talk about our changes and ideas.
Sounds good to me. Should we just start from the beginning of the game?
I think we should aim for a max time of one week per area, but if we can finish a zone more quickly or if we all agree it looks fine already then we should just move on. Of course, if an area takes longer than a week that's fine too.
I also think we should make a new folder for all those DMW flashback scenes just because they're organized all over the place so I'm going to work on getting all of those right now.
EDIT:
Just made a flashback folder in the environment folder which is live on github now. There's 34 of them and I think that might be all of them, not sure.
If you want to adjust textures.ini for these, you can. I need your help to upscale these ones:
00000000b26c92244b446239
00000000c3c6a2cf90c65ceb
000000002e0d26a2456bd347
000000007de2c2b644b3bfa4
0000000037c5e2e5fc75a2cd
00000000975fdca3ef7f58f4
0000000027815412323a5002
Done. Also, I gotta share this one. The "face enhancement" feature of Gigapixel really tried to hard. I had to turn it off for this one file.