Author Topic: [WIP/REL] Millenia's custom models - CLOUD SWORDS RELEASED 30/4  (Read 377875 times)

AlbusJC

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« Reply #200 on: 2009-08-05 14:56:24 »
by the way millenia, is about your barret model. Is awesome! I really love this model but I don't see the belt that he has got with a few bullets.
Sorry, this is not a critique, only a commentary. awesome job with all the models!  :-)

Matt2Tees

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« Reply #201 on: 2009-08-06 02:50:11 »
by the way millenia, its about your barret model. Its awesome! I really love this model but I don't see the belt that he has got with a few bullets.
Sorry, this is not a critique, only a commentary. awesome job with all the models!  :-)

The Barret model is Timu Sumisu's, you should post a reply in his topic about his models http://forums.qhimm.com/index.php?topic=8704.0

Kudistos Megistos

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« Reply #202 on: 2009-08-13 18:09:00 »
So, how's this project coming along? There hasn't been much news on it recently...

Millenia

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« Reply #203 on: 2009-08-13 19:34:11 »
Been busy with driving lessons and work.

Kudistos Megistos

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« Reply #204 on: 2009-08-13 19:36:17 »
Been busy with driving lessons and work.

OK. I just get a little worried that people have given up (especially as this forum is so fast nowadays)  :wink:

Harruzame

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« Reply #205 on: 2009-08-14 08:48:52 »
Is like saying Nobuo Uematsu's taking a leak because of all the hype and excitement of people waiting for his new releases..hehehe.....

Well...that was a poor statement...heheh..

But hopefully the tittle could be changed to this...


Re: [WIP/REL] Millenia's custom models - 16 CLOUD SWORDS REL'D!..along with the weapons of everyone elses..including avalanche's missing guns..

Hellbringer616

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« Reply #206 on: 2009-08-14 15:57:05 »
No worries, We all understand real life sometimes makes ya busy. As always looking forward to your next release when you have the time :-D

Satoh

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« Reply #207 on: 2009-08-14 17:21:54 »
Millenia you put my textures to shame... I wish I had your talent...

drfeelgud88

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« Reply #208 on: 2009-08-15 02:49:57 »
Been busy with driving lessons and work.

i know how the work load goes. and pretty soon, classes will start soon... 'tis life so we totally understand (Well, I do for sure)  :-)

willis936

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« Reply #209 on: 2009-08-15 02:51:50 »
All I can say is...


OMGSEXYDOWANT

inb4icallbsonthatrule

seriously though, text speech isnt that annoying.
isn't*   :wink:

Argh, as awesome as these are and as much as I'm in love with them it seems that the textures aren't showing up in battle.  The models are definitely replaced, but the textures are just solid white.  I'd assume that using aali's driver the textures would go into the texture folder in the directory but without any textures to put it there...  :roll:
« Last Edit: 2009-08-17 04:49:45 by willis936 »

Millenia

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« Reply #210 on: 2009-08-17 18:30:26 »
You need to use a custom cloud with one texture and 10 slots; apz's recommended.

The textures go with the models straight into the lgp (the file is called rtad, if I remember correctly) - if you have a proper Cloud and Aali's driver it should just immediately work.
« Last Edit: 2009-08-17 18:33:27 by Millenia »

willis936

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« Reply #211 on: 2009-08-18 05:18:34 »
Thanks.   :-D  Works great.

It seems that the models are on the smaller files and the textures are in rtad.

I'm trying to get your models to work with apz's buster sword model but since the files are grouped that way I can't seem to find a solution.
Not to say I don't love your texture job, the detail is amazing.  It's just that I watched Advent Children for the first time last night (in it's own righteous nerdom, it had some moments and good music) and the clips of the old buster sword compared with apz's model make it seem like his was modeled after that rendition.  I like that, but I also really like your other models.

obesebear

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« Reply #212 on: 2009-08-20 18:23:21 »
Any ideas why I can't get the swords to display the texture in the game?  I'm using APZ buster and texture.. so that means RTAC and RTAD are already taken up.
I've renamed the RTAD that is included with this pack to RTAE, converted the RTCL-RTCN to .3ds, imported them into PCreator and changed their texture ID to 2 (even tried 3).
I replaced the original swords with them, opened rtaa in kimera and all the swords are still white.  (RTAA is set to use 10 textures)
If I rename Millenia's RTAD to RTAE.tex and try to 'add texture' in Kimera, I get "error 5".

What gives?  I can't even extract the texture using Biturn...

Millenia

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« Reply #213 on: 2009-08-20 18:32:24 »
You can't use Biturn because the texture is converted with that Img2tex thingamajigger thus it's 24-bit which Biturn doesn't understand.

I have no idea why your approach is not working, then again I didn't really think that anybody would want to use some OTHER sword besides mine and still have the others :P
(Although this was inevitable if I am to replace all of the weapons eventually - not enough texture slots.)

obesebear

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« Reply #214 on: 2009-08-20 18:42:02 »
Can you recheck your upload just to verify it?  Any textures I've made that are 24bit, when I view them with biturn it displays as a translucent rainbow color and, I can also extract them and it becomes a small 40x40 rainbow colored .bmp.

Also, I think your buster sword is really good, but after playing Crisis Core, I like to stick to that look  :-)   Hell, I would even be up for combining APZ texture with yours, so I only have to use RTAD.  I just can't extract the damn thing...


Just tested with unaltered files... Using the original apz cloud, and extracting everything you provided in place of those files, the swords still turn up white and I get an error opening rtaa

Costa07

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« Reply #215 on: 2009-09-01 09:39:35 »
wow seems like there is some excellent work going on here So mellenia how many models have you completed so far?

drfeelgud88

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« Reply #216 on: 2009-09-02 05:25:25 »
I don't know if this has been discussed (if it has, I apologize) but when will the Barret model be released? (If released).

Timu Sumisu

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« Reply #217 on: 2009-09-02 15:36:34 »
When I get off my ass

drfeelgud88

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« Reply #218 on: 2009-09-02 21:48:53 »
When I get off my ass
Lol. Well, I'm not trying to rush you guys or anything, but that model does look bad ass and I hope to use it in the near-future.

Harruzame

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« Reply #219 on: 2009-09-03 03:57:50 »
wow...a$$...Wait till ya get of....???..something else? :evil: :mrgreen:

obesebear

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« Reply #220 on: 2009-09-04 02:02:32 »
wow...a$$...Wait till ya get of....???..something else? :evil: :mrgreen:

Am I the only one who can't understand Harruzame 95% of the time?  Is it really just me?

Millenia, are you continuing your weapon mods?

Harruzame

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« Reply #221 on: 2009-09-04 02:04:51 »
hehe..aww  :lol:you're just like someone I knew obesebear :roll:

so cute!!!.. :mrgreen:

Kudistos Megistos

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« Reply #222 on: 2009-09-04 02:05:26 »
wow...a$$...Wait till ya get of....???..something else? :evil: :mrgreen:

Am I the only one who can't understand Harruzame 95% of the time?  Is it really just me?

I only fail to understand him 90% of the time; you're just not paying enough attention :-P

Millenia, are you continuing your weapon mods?

I believe he mentioned something about IRL getting in the way of modeling, but that was a while ago...

Harruzame

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« Reply #223 on: 2009-09-04 02:16:18 »
90% ??? :?

Come on Sir KM...cut me some slack will ya?

Satoh

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« Reply #224 on: 2009-09-04 02:20:05 »
Well, I can't speak for Millenia... but I'm working on a Masamune model....

Though I've gotten mixed reviews on it and my texturing skill (at least in Millenia's style) is still in it's infancy...

It isn't worth looking at yet, so don't ask for a pic...