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Off-topic forums => Completely Unrelated => Topic started by: dkma841 on 2019-04-07 22:01:35

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Post by: dkma841 on 2019-04-07 22:01:35
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Title: Re: RetroArch - Final Fantasy VII - Beetle PSX HW Super Sampling
Post by: obesebear on 2019-04-07 23:57:44
Interesting.  Though the CRT filter helps hide the low resolution of the original backgrounds, it also helps hide what improvement was gained from this method
Title: Re: RetroArch - Final Fantasy VII - Beetle PSX HW Super Sampling
Post by: Covarr on 2019-04-08 01:43:01
https://www.youtube.com/watch?v=nMEcimKpiMU

I went ahead and used the same method, but without a CRT shader, to more clearly show what this technique is actually doing to the image. The first half of the video uses the "Pixellate" shader, which is basically nearest neighbor without the rounding errors, and the second half has no shader at all and is basically straight bilinear upscaling.

I think I could get used to playing the game with supersampling and a CRT shader, but if I did, I would definitely do some gamma compensation; the video linked by sen is just too dark.
Title: Re: RetroArch - Final Fantasy VII - Beetle PSX HW Super Sampling
Post by: dkma841 on 2019-04-21 23:21:48
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