101
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-04 19:00:20 »
1. For the levels... you need to retranslate them... there's no way to repair them... just copy the translated text to a new clean file.
Btw... what program are you using to translate the texts ? We are using a custom made program or Thingy.
2. For the patch... that problem is caused by the fact that LGP Tools reinsert the files that are bigger that the original one at the end of the LGP file. If you notice, the original flevel.lgp is about 122 mb... your file maybe is 200 mb . With our (command-line) program we are able to reinsert the files in the exact place where the original file is. That way we get a file that is about 2/3 mb bigger than the original, result, a patch of 4 mb (with 300 levels translated)
btw, we started the translation with ficedula's tools and after about 2 years we are using custom made tools after restarting the translation 5 times
Anyting you need, just ask
Btw... what program are you using to translate the texts ? We are using a custom made program or Thingy.
2. For the patch... that problem is caused by the fact that LGP Tools reinsert the files that are bigger that the original one at the end of the LGP file. If you notice, the original flevel.lgp is about 122 mb... your file maybe is 200 mb . With our (command-line) program we are able to reinsert the files in the exact place where the original file is. That way we get a file that is about 2/3 mb bigger than the original, result, a patch of 4 mb (with 300 levels translated)
btw, we started the translation with ficedula's tools and after about 2 years we are using custom made tools after restarting the translation 5 times
Anyting you need, just ask