Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008232 times)

Ver Greeneyes

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4225 on: 2018-08-20 21:02:01 »
Yeah, that's a fair point. Have you tried waifu2x? It's very good at scaling pixel art but I don't know how well it works with FF7's pseudo-realistic style.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4226 on: 2018-08-20 21:40:37 »
The one I have here is multi purpose and attempts to make the game like psx... although it's missing scanlines.

Scanline addition can actually help with this game.

Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4227 on: 2018-08-21 21:29:50 »
A compromise could be to render in the original PSX 240p resolution, and then apply some shaders to make it look "retro", like scanlines or imitating composite/s-video, similar to what you suggested? 640x480, while not as bad as at 1080p, can still make those backgrounds stick out.

I think in the original PC version there was an option to render in 240p but display at 480p? 480p is the lowest option in the steam version, which I currently own.

It's a shame squaresoft "lost" their original renders.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4228 on: 2018-08-21 22:17:34 »
240 looks atrocious.  1280 * 960 with the right filters looks quite good.  You can load psx with mednafen and add scanlines at that res and it looks decent.

Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4229 on: 2018-08-22 08:28:10 »
Well I meant render at psx resolution, then upscale to a higher res, then apply filters. As far as the field goes, I don't see the point of rendering higher, as the backgrounds won't change at all. Although I know nothing about how this works so it'd probably be too much work.

I've been playing FF9 via retroarch, which uses a Mednafen core. It renders in the PSX's internal resolution but displays at monitor resolution, and this is where filters are applied so it creates a nice effect.

I did try applying some crt filters with reshade before, but didn't really like the result. Lowering the resolution setting to try and blend in the backgrounds would also mess up the other assets as they were upscaled 2x for the PC release.

At the end of the day though, this issue is ultimately minor.
« Last Edit: 2018-08-22 08:34:12 by therealteamplayer »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4230 on: 2018-09-02 22:33:44 »
Just wanted to drop by and say I am very appreciative for the 60 FPS mod. Hopefully all of the bugs regarding it can be worked out in due time.

Also, what exactly is this "audio mod" you are working on? Is it something to replace the music in the game with custom tracks (Bitsymphony makes god tier remixes and I would absolutely love the ability to use them in my game!)?

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« Reply #4231 on: 2018-09-03 11:46:50 »
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« Last Edit: 2019-05-06 12:14:43 by Cicciolo »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4232 on: 2018-09-03 12:04:59 »
Not tried...  succeeded.  That mod's done.

All SFX rerecorded.  Music fixed.  Audio engine replaced.

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4233 on: 2018-09-03 14:33:31 »
Not tried...  succeeded.  That mod's done.

All SFX rerecorded.  Music fixed.  Audio engine replaced.
But what does that mean or entail?

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« Reply #4234 on: 2018-09-03 15:45:49 »
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« Last Edit: 2019-05-06 12:13:05 by Cicciolo »

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4235 on: 2018-09-03 16:02:39 »
That everything related to music and sound effects is going to be as "perfect" as the original PSX version...

Including the reverb the PSX version had in the sound effects?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4236 on: 2018-09-03 16:45:07 »
It's been recorded from Mednafen emulator.  It's about as accurate as you're going to get without recording using spdif from a PS2.

- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4237 on: 2018-09-03 16:55:00 »
It's been recorded from Mednafen emulator.  It's about as accurate as you're going to get without recording using spdif from a PS2.

- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).


Dayum, that is impressive, as MednafenPSX has cycle-accurate audio emulation. I can't wait :D

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4238 on: 2018-09-04 09:11:13 »
Really exciting news, Dan!

Thanks for this very welcome update! ;)

rafaelzo

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4239 on: 2018-09-05 19:55:30 »
Is there a way to make The reunion(without the Weapon mod) and New Threat work togheter? i can't find a way to make both work togheter...
basicly i can, if i install all the mods inside The Reunion pack, besides Beacause + Menu Overhaul, if i install BC + Menu, NT mods seems to be replaced with BC + Menu, i really wanted to play with The Reunion Mods + Nt at the same time

What i did so far:
Install NT First, then The Reunion as the Readme.txt says so to install all others  mods first.
I tried the Reverse, no luck.

i wonder if theres a way to merge NT + The Reunion mods instead of replacing them

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4240 on: 2018-09-06 12:10:46 »
There will be for many of the options.  But not until R06.

Beacause retranslation will need to have a commitment from both myself and Sega Chief and is unlikely to be compatible for quite a while.
« Last Edit: 2018-09-06 12:28:14 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4241 on: 2018-09-06 18:09:02 »
Beacause retranslation will need to have a commitment from both myself and Sega Chief

It would make more sense to wait until he releases version 2.0 of New Threat.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4242 on: 2018-09-07 08:35:03 »
Beacause retranslation will need to have a commitment from both myself and Sega Chief

It would make more sense to wait until he releases version 2.0 of New Threat.

It would make more sense for Sega Chief to wait for the final retranslation or else he has to do the whole work again.

sithlord48

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4243 on: 2018-09-07 11:11:10 »
Really that whole thing can be fixed by providing installers for the different mods that are being shiped, That why players and makers of other mods can pick what they want without overwriting their mod (in parts) as well as only install the parts they want. I guess when R06 is out you will just have to see what options if any are provided at install time.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4244 on: 2018-09-07 12:21:13 »
Reunion will have options for all my mods - but allows easy selection of alternate and additional mods by simply adding them to a custom mod_id folder (and there can be many of them).  I've created a very very useful framework.

sithlord48

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4245 on: 2018-09-07 19:00:39 »
why not just split the parts that have nothing todo with eachother so people can download and install only the part(s) they want?

Ver Greeneyes

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4246 on: 2018-09-07 19:03:34 »
Because they probably touch the same files to some degree, so you have to merge the changes they make together somehow.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4247 on: 2018-09-07 22:42:02 »
Because they probably touch the same files to some degree, so you have to merge the changes they make together somehow.

That's exactly it. And it would be a logistical nightmare anyway given the process of changes.

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4248 on: 2018-09-08 00:20:05 »
So should we be worried?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4249 on: 2018-09-08 00:48:44 »
No.